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By Jamie Lendino
Reaper offers nearly all the features and flexibility, if not the ease of use or visual appeal, of
powerhouse digital audio workstations like Pro Tools, at a fraction of the cost.
MSRP $60.00
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PROS
Heavily customizable
Fast
CONS
Free Version
Subscription Plan
ALL SPECS
Reaper, the digital audio workstation (DAW) from a tiny California company with big dreams, has
come a long way since its 2006 launch. Reaper delivers live audio and virtual instrument recording,
a full mixing console, real notation editing, and support for scoring for video. Unlike many
competing DAWs, Reaper lets you build your own menus, toolbars, and macros, as well as change
the entire look and color scheme of the interface. It's a complex program that requires study—
making it perhaps the opposite of something like Apple's GarageBand. But put in the time, load it up
with some free (or paid) third-party plug-ins, and it pays real dividends in power and flexibility.
Reaper covers nearly all the bases of a Pro Tools or Cubase-equipped workstation at a fraction of
the price.
A personal, school, or small business license for Reaper costs $60. If you plan to use it for
commercial music purposes and you are grossing more than $20,000 per year from your audio
work, it's $225. Reaper is available in both PC and Mac versions, and a Linux version is currently in
beta. The program is a paltry 15MB download for Windows, 25MB on the Mac, and 11MB for Linux.
You can even run it from a portable or network drive, Cockos says. Reaper is free of copy protection,
and you can download the 440-page manual in PDF format from the company website. There's a
60-day unlimited trial version, and, if you buy it, you get free updates through the next full point
version. Say you buy 6.5 today; that means you get free updates through 7.99, which should keep
you current for several years. Reaper also has a seriously dedicated online community, and it seems
the developers are always hard at work providing updates, bug fixes, and notes. All of this is very
consumer friendly.
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SSD, a Focusrite Scarlett 6i6 (2nd Gen) audio interface, a Nektar Impact GX61 MIDI controller, and a
27-inch monitor. Both versions have feature parity, and the Mac version was rock-solid in testing.
When you first get started, you'll need to go to Options > Preferences to set up your audio interface
and MIDI controller. I had no problem getting my audio interface and MIDI controller up and
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Interface
The first time you open Reaper, you're greeted with…not much. The opening screen indicates what
is arguably the biggest roadblock to getting started with this program; it's essentially a blank slate.
The left side shows your track list, and the main arranging window is to the right. Along the bottom
is the mixer, with the transport sitting above it and to the left; so far, so good. But a large part of the
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It turns out creating tracks is simple; you can just double-click the left side, or press CTRL-T
(Command-T on Macs), though you'll need to hit the Track menu to make virtual instrument tracks.
The dated feel extends further as you start digging into the menus and customization options; you're
faced with dialog box after dialog box, all of which contain system-font-like text, plenty of sliders,
and extraneous white space. All tracks you create are record-armed by default, which creates quite
a cacophony if you set up multiple virtual instruments and forget to turn off the extra red recording
lights. You can adjust to these things, but it's quite a bit to get your head around at first.
The stock plug-ins, like the compressor and EQ, look like Settings dialogs instead of tools you use to
shape sound. Naturally, the tiny installation size means there's no room for fancy graphics. On the
plus side, version 6 added Retina-class display compatibility and UI scaling on the Mac, along with
some much-needed code improvements to speed up the interface and overall performance. Other
additions include a patchbay-style routing diagram, MIDI CC envelopes, and the ability to embed FX
plug-ins.
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The good news: If looks matter to you or help boost your creativity, you can enhance the UI with
skins and layouts. Reaper includes plenty of layout examples in the program, and you can download
free themes from the company site. Installing a new theme is just a matter of downloading a file and
dragging it into an active Reaper project. I gave Apollo4 a whirl, and it's a nice improvement over
the stock look. It doesn't affect the dreary built-in plug-ins, but it does change up the main UI in
surprisingly thorough ways otherwise. There are themes that make Reaper look like analog mixing
consoles, as well as some that come as close as possible to duplicating the UIs of popular DAWs
like Pro Tools, Cubase, and Logic. A new Theme Adjuster lets you modify the default UI theme to
include in-channel metering, the size of the track names, and different icon layouts, but not for any
Eventually, as you spend more time with Reaper, the fog begins to clear, and you'll find you can get
real work done. Whether it's for audio or a virtual instrument, you make a track, click the red button
on the left to arm it for recording, and press the master Record button to begin. You can set up
monitoring effects, such as if you want to hear reverb in your headphones while recording a vocal.
Unlike FL Studio, Reaper is suited for recording multiple audio channels of live instruments
simultaneously, and from multiple interface inputs; recording a five-piece band is no problem with
Reaper if you've got the microphones and enough preamps on your audio interface.
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Reaper's tiny download footprint is wonderful in and of itself, but it belies a key limitation: The
program doesn't come with any usable virtual instruments or loops, which is not only a bummer but
also adds to the complexity for novices. It's pretty much assumed you'll go out and add your own
third-party plug-ins; Reaper supports VST, VST3, AU, DirectX, or JS (Cockos's own Jesusonic
format). There are tons of free plug-ins available on the web to stock up Reaper with sounds, and
you can also buy professional-level packages like Native Instruments Komplete or IK Multimedia
SampleTank if you've got the cash. Once installed on a track, the VSTs are hidden behind the FX
button (even though they're instruments too, and not just effects). Aside from that quirk, it's easy to
powerful and flexible. The piano roll is quite easy to use, and unlike the smart grid-style complexities
you'll find in more mature DAWs like Logic Pro, Reaper's grid is simple and works exactly as you'd
expect.
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A few unusual interface conventions: You can't quantize MIDI data until you open the piano roll.
When recording, each time you stop you must tell the app to stop popping up a save dialog (of
course I want to save it; I need to hear it first before I decide what I think, and besides, using the
delete key when necessary is faster than asking me every single time). You must also tell it to route
to stereo outputs every single time you open an instance of a multitimbral instrument; otherwise,
you'll end up with 32 sends and 16 stereo outputs for a single kazoo track.
The mixer view seems inflexible at first, but, as with everything else in Reaper, there's a ton you can
do with it. First up, hover the cursor just above the mixing board near the Mute/Record/Solo
buttons, and pull the border up so that you can see the channel inserts (where you would put the
compressor, EQ, reverb, and so on). All the standard controls are there for muting, soloing, and
panning tracks, and you can group tracks or track parameters together anywhere in the signal
chain, as well as implement any complex routing scheme you can think of. The included Rea VST
effects are surprisingly comprehensive, in contrast to the complete lack of bundled instruments;
you even get ReaTune (for correcting vocal pitch) and ReaVerb (for realistic convolution reverb).
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Reaper includes full automation capabilities for tracks as well as instrument and effect parameters.
While working, you can freeze or bounce tracks to free up memory and CPU cycles. There's a
powerful scripting engine underneath the surface called ReaScript that lets you code
improvements to the program in three languages: Python, Lua, or EEL. I didn't test this last part,
because my programming chops are rusty, and—holy cow—that's really getting into the weeds!
In testing, I built a new full arrangement using sounds from Korg Collection 3, one of many great
virtual instrument packages available if you need something to fill out Reaper with thousands of
sounds quickly. The built-in compressor sounded good on individual tracks and across the mix bus,
and I was able to get some good levels going even without a dedicated limiter added. The
parametric EQ offers suitable precision as well, and at least has a prominent visual aid.
It should go without saying these days, but just to be clear, Reaper sounds just like any other
modern DAW. The microphones, mic preamps, instruments, and plug-ins matter more than any
internal differences in the summing or mix bus between DAWs, especially at Reaper's 64-bit level.
You can achieve fully professional results with this program, full stop, and it will feel fast even on
older hardware.
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Don't Fear the Reaper
Despite its difficult-to-grasp interface, Cockos Reaper is an excellent value. On a PC, it's almost a no-
brainer. It's still one of the least expensive ways to get a full-featured DAW for recording live
instruments, running VSTs, and making finished recordings without limitation. Alternatives include
the low-cost versions of big-name DAWs, such as PreSonus Studio One Artist, Cubase Elements, FL
Studio Fruity Edition, and so on. These generally have more mature interfaces, much more in the
way of included sounds, and (in my opinion) clearer and easier workflows. But they're all purposely
feature-limited in a way Reaper isn't, to get you to spend more money on the top-of-the-line editions.
Reaper's dedicated online community, combined with all the features, the lack of copy protection,
and the low entry price, make this program a tempting proposition, particularly if you're tired of the
bloat from other DAWs or just want something affordable that realizes your creative vision. It's a
question of how important the ability to tune the tool itself is before you get onto the business of
making music, or while doing so; if that concept appeals to you, you'll find a lot to like in Reaper. It's
the underdog DAW, but it's also not much of a sacrifice at all to use it.
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On the Mac, Reaper is a bit less of a sure thing. Apple's free GarageBand comes with lots of
instruments, loops, guitar effects, amp simulations, and even smart instruments that can play their
own parts to help you get writing quickly. GarageBand is no toy anymore, as it's derived from Logic
Pro—the interface is largely the same, and you can record dozens of live audio tracks
simultaneously with it—and it also provides a seamless upgrade path to Logic. That said,
GarageBand lacks a proper mix console view, which is a serious omission, and has little of Reaper's
UI customizability and routing flexibility. Importantly, Reaper doesn't need an upgrade path, as you
get the whole thing for $60. Look at it that way, and it's still tough to go wrong with Reaper.
Cockos Reaper
4.0
See It
MSRP $60.00
PROS
Heavily customizable
Fast
View More
CONS
Reaper offers nearly all the features and flexibility, if not the ease of use or visual appeal, of
powerhouse digital audio workstations like Pro Tools, at a fraction of the cost.
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Editor-In-Chief, ExtremeTech
I’ve been writing and reviewing technology for PCMag and other Ziff Davis publications since 2005,
and I’ve been full-time on staff since 2011. I've been the editor-in-chief of ExtremeTech since early
2015, except for a recent stint as executive editor of features for PCMag, and I write for both sites.
I’ve been on CNBC and NPR's All Things Considered talking tech, plus dozens of radio stations
around the country. I’ve also written for two dozen other publications, including Popular
Science , Consumer Reports , Computer Power User , PC Today , Electronic Musician , Sound and
Vision , and CNET. Plus, I've written five books about retro gaming and computing:
Adventure: The Atari 2600 at the Dawn of Console Gaming
Before all this, I was in IT supporting Windows NT on Wall Street in the late 1990s. I realized I’d
much rather play with technology and write about it, than support it 24/7 and be blamed for
everything that went wrong. I grew up playing and recording music on keyboards and the Atari ST,
and I never really stopped. For a while, I produced sound effects and music for video games (mostly
mobile games in the 2000s). I still mix and master music for various independent artists, many of
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