This document outlines various region settings for a game, including a height-based jumping region from 250-255, non-land regions from 199-202, a non-passing region at 248, footprint marks at 247, region ruling settings from 243-246, auto light settings from 219-240, alert blocking from 213-218, event activation regions from 208-213, unique tile regions from 196-204 that include bounce and force move tiles, and reflection settings for floor and wall at 185-186.
This document outlines various region settings for a game, including a height-based jumping region from 250-255, non-land regions from 199-202, a non-passing region at 248, footprint marks at 247, region ruling settings from 243-246, auto light settings from 219-240, alert blocking from 213-218, event activation regions from 208-213, unique tile regions from 196-204 that include bounce and force move tiles, and reflection settings for floor and wall at 185-186.
This document outlines various region settings for a game, including a height-based jumping region from 250-255, non-land regions from 199-202, a non-passing region at 248, footprint marks at 247, region ruling settings from 243-246, auto light settings from 219-240, alert blocking from 213-218, event activation regions from 208-213, unique tile regions from 196-204 that include bounce and force move tiles, and reflection settings for floor and wall at 185-186.