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Fate Solo

Minimalist rules for Fate RPG


ROLLING THE DICE MODIFYING THE DICE


Lucas Peixoto - CC-BY-SA 4.0. The dice are rolled when you want For each aspect, yours or in the
https://lucaspeixoto.github.io/ to create an advantage to improve scene, that helps you in your action,
the situation in a scene or when you get +1 on the roll. If it gets in the
want to overcome a challenge. Roll way, get -1 to the roll.
DEFINE YOUR SETTING Refresh
against the task's difficulty (4dF or If your concept or a stunt is useful
Think of themes that appeal to you The number of fate points your
1d6-1d6). in the action, get +2 for each.
or a famous RPG universe, movie, character begins with at the start of
book or comic, or even it can be each session. Your character begins Easy: 1 Hard: 4 Fate points
created while you play. with a refresh of 2. Medium: 2 Very hard: 6 You can spend them to:
CREATE A CHARACTER You may purchase more stunts by Creating an advantage Add +2 to a roll (once per roll)
It must be competent, dramatic and spending 1 refresh or when you Use it to create a temporary aspect, Reroll the dice
reach a milestone, to a minimum of 1 turning the tide in your favor. Create Reverse an oracle's answer
willing to engage with the
refresh. something that benefits you, such
adventures ahead. Paying the cost!
Aspects Vitality as discovering an enemy's weakness When tying a roll and opting for
It's how much you endure physical or coming up with a quick disguise. success, choose one:
Define in short, objective sentences
damage and psychological pressure.
your 3 initial aspects: Overcome a challenge Get -1 on next roll
Each time you fail a roll you will Mark vitality
Concept. A broad description of Use for risky actions, defeat an
mark a box from top to bottom. Create a complication in the
the character, covering the vital bits. enemy, clear an obstacle, or remove
When you mark a box with a scene
Trouble. Something that makes a negative aspect of the scene
condition you get that aspect Create a negative aspect
your life more complicated. (except conditions).
temporarily. Decide what happens
Free. Any quality that stands out when you mark the last box. ADVANCEMENT
and make you more interesting. Compare the value rolled to the Upon successfully completing a
session, choose a milestone:
Stunts Stressed task's difficulty:
Cool techniques, tricks, or bits of Rewrite one stunt
Minor: you don't get what you
equipment that make your Tired Purchase a new stunt by
want; or you succeeds and creates a
character unique and interesting. Exhausted spending 1 refresh
complication in the scene. Mark
Taken out Rewrite any one of your aspects,
Fill the gaps below: vitality in any case.
except your concept
Because I [describe how you are Recovering Tie: you get what you want but pay
Upon successfully completing an
amazing or have a cool bit of gear], I At the end of each scene, clear the the cost; or you fail and gets +1 on
adventure, choose a breakthrough:
get a +2 when [describe a last checked box, from bottom to the next roll.
Rewrite your concept
circumstance]. top. Major: You get what you want. Write a new free aspect
Major by 3+: You get to do what you Purchase a new stunt
Oracles inspired by FJKRPG, by Cezar Capacle and Trilogia MEMe, by Tiago Junges
Fate(TM) is a trademark of Evil Hat Productions, LLC, and is used under permission want and an advantage arises. Gain a point of refresh
ORACLES
When in doubt about something
from the scene, ask the oracle:
DIALOGUES WITH NPCs
When interacting with a NPC, roll
1dF for each point of interest.
Fate Solo CHARACTER SHEET
Friendly ones have 3 points, Stunts
+ Yes
neutrals have 2 and hostiles have 1.
name

Not exactly Consider only the highest die rolled:


Aspects
- No + It answers something positive
concept
Complication in the scene It changes mood
Once per scene, or when creating a
- It answers something negative
trouble
complication from a roll, roll 2dF or (Decrease 1 point of interest)

1d6: For mood change, roll 2dF:

+ + Obstacle + + It gets curious free


(barrier, task, hindrance) (Increase 1 point of interest)
Vitality Refresh
+ Conflict + It gets worried
(combat, battle, brawl) (Roll for motivation)
free Stressed
+ - Threat
(trap, disaster)
+ - It gets afraid
(Decrease 1 point of interest)
Tired
Dispute It gets upset free
Exhausted
(chase, competition) (Decrease 1 point of interest)
Taken out
- Puzzle - It gets angry
(mystery, riddle) (Decrease 1 point of interest) Threads
- - Interaction
(negotiation, interrogation)
- - It acts aggressively
(Decrease 1 point of interest)

Detailing answers Motivation


To detail a location, complication, or To know the purpose of something
person, combine two rolls: or an NPC, combine two rolls:

+ + Water Magic + + Destroy Place

+ Fire Dreary + Free Object npc ally npc ally


enemy enemy
+ - Air Exotic + - Reveal Person
npc ally npc ally
Earth Ancient Find Energy enemy enemy

- Body Obscure - Control Secret


npc ally npc ally

- - Soul Holy - - Protect Peace enemy enemy

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