Lucas Peixoto - CC-BY-SA 4.0. The dice are rolled when you want For each aspect, yours or in the https://lucaspeixoto.github.io/ to create an advantage to improve scene, that helps you in your action, the situation in a scene or when you get +1 on the roll. If it gets in the want to overcome a challenge. Roll way, get -1 to the roll. DEFINE YOUR SETTING Refresh against the task's difficulty (4dF or If your concept or a stunt is useful Think of themes that appeal to you The number of fate points your 1d6-1d6). in the action, get +2 for each. or a famous RPG universe, movie, character begins with at the start of book or comic, or even it can be each session. Your character begins Easy: 1 Hard: 4 Fate points created while you play. with a refresh of 2. Medium: 2 Very hard: 6 You can spend them to: CREATE A CHARACTER You may purchase more stunts by Creating an advantage Add +2 to a roll (once per roll) It must be competent, dramatic and spending 1 refresh or when you Use it to create a temporary aspect, Reroll the dice reach a milestone, to a minimum of 1 turning the tide in your favor. Create Reverse an oracle's answer willing to engage with the refresh. something that benefits you, such adventures ahead. Paying the cost! Aspects Vitality as discovering an enemy's weakness When tying a roll and opting for It's how much you endure physical or coming up with a quick disguise. success, choose one: Define in short, objective sentences damage and psychological pressure. your 3 initial aspects: Overcome a challenge Get -1 on next roll Each time you fail a roll you will Mark vitality Concept. A broad description of Use for risky actions, defeat an mark a box from top to bottom. Create a complication in the the character, covering the vital bits. enemy, clear an obstacle, or remove When you mark a box with a scene Trouble. Something that makes a negative aspect of the scene condition you get that aspect Create a negative aspect your life more complicated. (except conditions). temporarily. Decide what happens Free. Any quality that stands out when you mark the last box. ADVANCEMENT and make you more interesting. Compare the value rolled to the Upon successfully completing a session, choose a milestone: Stunts Stressed task's difficulty: Cool techniques, tricks, or bits of Rewrite one stunt Minor: you don't get what you equipment that make your Tired Purchase a new stunt by want; or you succeeds and creates a character unique and interesting. Exhausted spending 1 refresh complication in the scene. Mark Taken out Rewrite any one of your aspects, Fill the gaps below: vitality in any case. except your concept Because I [describe how you are Recovering Tie: you get what you want but pay Upon successfully completing an amazing or have a cool bit of gear], I At the end of each scene, clear the the cost; or you fail and gets +1 on adventure, choose a breakthrough: get a +2 when [describe a last checked box, from bottom to the next roll. Rewrite your concept circumstance]. top. Major: You get what you want. Write a new free aspect Major by 3+: You get to do what you Purchase a new stunt Oracles inspired by FJKRPG, by Cezar Capacle and Trilogia MEMe, by Tiago Junges Fate(TM) is a trademark of Evil Hat Productions, LLC, and is used under permission want and an advantage arises. Gain a point of refresh ORACLES When in doubt about something from the scene, ask the oracle: DIALOGUES WITH NPCs When interacting with a NPC, roll 1dF for each point of interest. Fate Solo CHARACTER SHEET Friendly ones have 3 points, Stunts + Yes neutrals have 2 and hostiles have 1. name
Not exactly Consider only the highest die rolled:
Aspects - No + It answers something positive concept Complication in the scene It changes mood Once per scene, or when creating a - It answers something negative trouble complication from a roll, roll 2dF or (Decrease 1 point of interest)
1d6: For mood change, roll 2dF:
+ + Obstacle + + It gets curious free
(barrier, task, hindrance) (Increase 1 point of interest) Vitality Refresh + Conflict + It gets worried (combat, battle, brawl) (Roll for motivation) free Stressed + - Threat (trap, disaster) + - It gets afraid (Decrease 1 point of interest) Tired Dispute It gets upset free Exhausted (chase, competition) (Decrease 1 point of interest) Taken out - Puzzle - It gets angry (mystery, riddle) (Decrease 1 point of interest) Threads - - Interaction (negotiation, interrogation) - - It acts aggressively (Decrease 1 point of interest)
Detailing answers Motivation
To detail a location, complication, or To know the purpose of something person, combine two rolls: or an NPC, combine two rolls:
+ + Water Magic + + Destroy Place
+ Fire Dreary + Free Object npc ally npc ally
enemy enemy + - Air Exotic + - Reveal Person npc ally npc ally Earth Ancient Find Energy enemy enemy