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When taking risks, roll a die. Being an expert and/or spending gear adds 1 or 2 dice.
When rolling Dungeon Skills, roll under your number to succeed.
When rolling Dragon Skills, roll over your number to succeed.
One success is a costly outcome, two successes is good, three successes is fortunate!
Rolling your number saves you from failure: you are lucky, even without success.
When every roll fails, either lose a piece of gear or write a wound on a free line.
Your sixth wound requires crossing out your name and writing DEAD beside it.