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THREE FOR THE GRAVE

an Adventure Locale by Michael Prescott


to cause trouble for that cursed place. If she
thinks strangers are after the bounty on her
head, she will use the knives.
aiding, guiding, and protecting them.
The consecration of the newly dead is
therefore of vital importance to the health of
The Situation The Neathfen Villages Wildlife any community.
A shrine’s woeful legacy has damned the Dotted through the fens are a dozen Except in winter, Lurrock is alive The bones of the dead are not inherently
lands it once protected. villages, each between six and twenty huts, with the sounds of animals. Fenhawks (a magical, but they have a talismanic power
Their leader lies dying, or so it seems. In all very poor. The ‘fenners’ grow rice in their trainable, burrowing raptor) can often be over the spirit that bore them in life.
truth, he is sweating out the final stage of a small, flooded fields, and forage for cress, seen patrolling for mice or red hare (fine For centuries, the shrine-keepers at Raal
ritual that will bring a dangerous, primordial eels, and marsh fowl. game, but which cause stomach cramps have used this power to lure the spirits of the
power to the land. They dredge witch gum from the oily unless eaten with Hayden’s root). dead, to trap them, and to consume them.
pools, boil it down to a thick tar, load onto Yompies—raccoon-sized rodents with The strongest energies they retain for
rafts, and sell downriver. coarse, algae-streaked fur­ —are inquisitive themselves, but desperate fenners who make
Rumors for Nearby Places the journey to Raal will be fed the black
The gum seals both their huts and their and fearless in all seasons.
• A group of outlaws is paying silver for gruel.
boots, and the oily stink of it is often the first
bodies—or even bones!—no questions Eating the gruel carries with it the
sign of nearby fenners. Grave Robbers
asked. emotional burden of cannibalism; the soul
They are keen for coin, and except at
• It’s said that grave robbers are working Silver from Raal has drawn unsavory
planting or harvesting time, villages can rejects it as the body feeds. A bowl of it
from the old shrine. sorts to Lurrock in low skiffs and stolen
spare d6 youths willing to guide or carry for sustains life for a week, but the enmity of the
• Several of the Neathfen villages have dinghies.
coin. dead lasts forever.
sent word that they need bear hunters. Organized groups (d6) come with bones or
Each village has a specialty it provides No prayers are answered in Lurrock.
• In Lurrock, the wind is not to be trusted. funerary relics stolen elsewhere. The worst
to the others—a cobbler, a potter, a smith,
• Cannibals lurk in the Neathfen villages. sort bring victims, either strangled or still
a seer—which binds them into a tight
alive, hired on downriver and unwittingly The Demonic Air
community. Regular trade means news The years of blasphemy at Raal have
Lay of the Land rowing to their own deaths.
travels quickly. depleted the ancestral host. The few fenner
The most desperate groups
‘Lurrock’ is the name given to the vast, They are worried about the bears, and burials each year produce only ghosts
(d3) bide their time to steal
swampy basin that holds the winding when encountered away from villages that quickly dissipate, so the land is
local bodies from fenner
Lurrock River. (gathering wood, fishing, or ferrying witch spiritually barren.
graves.
The river empties into Wint Lake. gum) will be armed and watchful. With nothing to
The villagers refuse
Following its coures inland takes boaters to deal with any of them oppose
through the low-lying Neathfens wetland. The Shadow of Raal
Life is precarious here, and when food is directly, and the gravers it, a
Copses of cedar and spruce are separated by prefer to avoid contact
reedy marshes and patches of open water. scarce, the fenners must turn to Raal for aid.
The young are the first to make this dire with strangers unless
Forty miles from the lake, the river passes forced.
through the shadow of Raal, an old holy choice, while the village elders look the other
mound, once the Shrine of Three Springs. way, but rare is the fenner that has not
tasted the black gruel. The Black Gruel
They do not discuss this with outsiders. Since the beginning,
LURROCK ENCOUNTERS
d6 a great bond has joined
(50% chance, 3 times/day) Polsa Longknife
the living and the dead.
9+ Neathfen villagers (d6) One fenner who does break ranks is Polsa.
As each person dies,
Once an armorer in Darshore, she fled here
7-8 Wildlife their consecration
a decade ago, an outlaw wanted for murder.
joins their spirit
6 Grave robbers (d6 or d3) She has made a home in Han-wil, last of
to the ancestral
the fen villages, where she makes steel tools
5 Cursed bear host that
of all sorts, especially long knives, hooked
surrounds each
4 Demonic air fishing spears, and barbed arrowheads.
community.
2-3 Raal foraging party (d6) Her accent and black hair stand out from
In this form,
the native fenners, but her skill has earned
1 Unthinking ghouls (d4) they watch over
her a valued place here.
the living,
+1 to the roll for each 10 miles from Raal She vocally opposes any dealings with
subtly
Raal, and will happily help anyone likely

Copyright © 2015 Michael Prescott - v1.01 pg. 1/2


c b n a - http://creativecommons.org/licenses/by-nc/3.0/ - Find more adventure locations at http://blog.trilemma.com
loathsome force has ascended from the deep sacrament to the deep powers of the earth. In d6 keepers fallen to leprosy, while the Nymquee & Vorser Gruntle
earth. It travels as a breeze, a demonic air. its perfect form, it transforms the petitioner remainder sleep in the dormitory (D). At the far end of the dormitory, lies the
It is cruel, powerful, but also very naive; into a primordial orc, but their vision was The dormitory also contains Vorser head of the shrine-keepers, Vorser Gruntle,
it has learned the speech of the fenners, but incomplete. Gruntle and Nymquee. a tall, strong man in his fifties.
has no grasp of subtlety or manipulation. Nevertheless, the shrine-keepers used The central hall (B) is used to receive Last winter, he consumed a king’s portion
It speaks its thoughts and hopes aloud, it extensively, and to this day the order villagers in need, and to conduct occasional of gruel and fell into a coma, but even so, he
compulsively, urgently. Its voice is sometimes attempts it as often as they dare. business with grave robbers. seems undiminished. Other than his
whispers on the breeze, sometimes loud It proceeds in the same way as the making The black gruel is prepared pallor, he radiates vitality.
voices in the distance. After a time, it learns the black gruel—an ancestral spirit is in the southern shrine (C), Nymquee tends him.
to imitate voices it hears. called, trapped, and consumed, but instead under the watchful gaze of Eldest shrine baby, she
“Fall into that brook—break your leg.” of dividing the portion among fifty-five, the twin idols, celebrating the A
has served the keepers for six
“Burn your food as an offering!” ritualist consumes all. original seers. generations. She is chipped
“Go west and be devoured by my children!” The odds of success are 50/50, but either Shrine babies and gray, with a piercing
“Rest here a while.” way the ritualist is transformed. move throughout. stare.
“Eat that. Eat it. Eeaaat eat eat eat it.”
d6 Ritual Success Effects B
Three Springs Nymquee’s Secrets
The Cursed Bears of Lurrock 1-2 Glowing eyes, night vision Unbeknownst
The natural caves
3-4 Leathery hide to all, Nymquee
To say the bears are behaving oddly is an existed before people
C has plumbed the
understatement, for they are cursed. The 5-6 Inhuman strength; claws ever came. The springs
depths of the
demonic air has made them its first victims, no longer flow, but the
7 Regeneration (major injuries heal in shrine’s power.
injecting them with its “children”: insectoid stagnant water in the D
a week); immunity to non-magical Her visions of
embryos, growing to maturity. 22 bears have stone-lined pools still bears
disease the gray land
been affected, another each week. power.
of the dead are
Roll randomly to determine the stage of 8 Sand and soil become edible The shrine-keepers come here only
not flawed.
development. to make shrine babies.
9 Natural aging ceases She knows
By tradition, the fens’ stillborn are
d6 Demonic Gestation that Vorser was
For duplicate results, take the next brought here. The shrine-keepers
1-3 Initial infestation: black spider successful, and
coat them in clay and
eyes poking through back fur; has become a primordial
d3* Ritual Failure Effects leave them
random aggression orc, hunter of the dead and
in one of the
1 Numbness (random limb) E harbinger of demons, and
4 Demon mouth opens in random pools (E).
F she knows the true
part of body, this is now the ‘front’. 2 Weakness, hair falls out Sometimes
form of the ritual.
Half speed. the child
3 Leprosy She prolongs
re-emerges
5 Failed birth: spider demon the coma with
4 Rotting flesh as a “shrine
thrashes inside the dying bear, a paralytic
baby,” a
legs tangled in its ribcage 5 Unthinking ghoul paste of
tiny, clay
6 Death marsh
6 Mature form: bear carcass dangles humunculus.
marigold.
from massive spider legs, gallops * Modify roll by +1 for each previous failure Initially mute,
She
short distances when hunting they soon learn to clean
cares only
the shrine, light candles,
All 18 shrine-keepers have a handful of for the
The Wayward Shrine and prepare the daily
ritual gifts and infirmities. Those that fall to shrine babies,
food, as well as tending
Centuries ago, the hilltop shrine gave hope ghouldom are driven out, to wander the hills. who cannot leave without magical
the lepers.
and comfort to the entire region. There, the The shrine-keepers consider themselves intervention.
Other than the pool
voices of the dead were heard most clearly, fenners, spiritual custodians of the region, She foresaw the adventurers’ arrival but
rooms, the caverns are
and their wisdom aided all who listened. but the love is not mutual. not their intentions, and is waiting to decide
completely dark.
But the seers there were greedy, and how best to use them. She is perfectly willing
A cavemouth (F) exits the
forced visions from the dead not meant for The Raal Mound Temple to barter with the ritual, kill Vorser in his
western side of the mound (a stream once
the living. They glimpsed a ritual of strength, sleep, or awaken him to usher in an age of
The temple complex is comprised of five flowed that way), though it is now overgrown
of freedom from hunger, and they used it. darkness.
rooms. The northern shrine (A) houses with juniper.
What they had really seen was a

Copyright © 2015 Michael Prescott - v1.01 pg. 2/2


c b n a - http://creativecommons.org/licenses/by-nc/3.0/ - Find more adventure locations at http://blog.trilemma.com

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