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Gutter Mummies
Gutter Mummies
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Introduction
This book describes a lesser version of the Mummies
described in all three editions of the World of Darkness
Mummy books. This version is meant to be played in a
chronicle focusing on Gutter Mummies or in a crossover
game with other supernaturals. It is quite different from
previous versions of the World Of Darkness mummy. This
book requires the use of the Vampire the Masquerade Core
rulebook. If not noted in this book the rules are the same as
in the Vampire the Masquerade core rulebook.
History
In 1832 the british occultist David Howard thought he had
discovered a way to achieve immortality by using the
ancient magic of Egypt. He called his method The ritual of
blessed death. What he had actually done was piece together
different accounts and corrupted memories of the ancient
spell of life that created the first true Mummies. A friend of
Davids who was dying from cancer was the first person
undergoing the ritual of blessed death and thus became the
first Blessed.
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The cult around David and the first Blessed were destroyed
by agents of the true mummies. But much lore was stolen or
spread by other occultists. Some of it became scattered to
the winds. Now and again the ritual of blessed death ends
up in the hands of somebody desperate enough to use it.
The Blessed are often called Gutter Mummies by their true
mummy brethren, a name that has stuck and is used by
many occultists. It is more often than not unwise to use that
term when one is present.
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successes on an Occult + Intelligence roll. Even if this is
successful many Blessed goes irrevocably insane from
undergoing the ritual. They are often destroyed or exists
only as nameless horrors.
Gutter mummies
The Blessed is, most of the time, a mummified corpse. As a
corpse the mummy is immune to environmental damage
and decay but is otherwise a normal corpse. If the corpse is
destroyed when in this state the mummy is permanently
destroyed. The only thing the Blessed can do in this state is
spend one point of Sekhem in order to come to life
Sekhem
Is the mystical life force that brings the Blessed to life and
fuels their mystical powers. Each Blessed can hold 10 points
of Sekhem at a time.
Sekhem can be regained in three ways:
-If a cultist ritually causes herself one point of aggravated
damage or sacrifices another human being to the Blessed she
can give the Blessed one command. If the Blessed agrees to
follow or carry out the command she gains 10 Sekhem. But
if she breaks or fails to carry out the command she
immediately loses all Sekhem.
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-If a cultist meditates or pray to the Blessed she regains one
Sekhem. The Blessed can only regain one Sekhem this way
per day.
-One Sekhem can be regained by eating the heart of an evil
being.
-If the Blessed have no cultists left and she is not active she
can not regain Sekhem. In this case any person in desperate
need near the Blesseds resting place can find the Blesseds
name drifting into their mind. If this happens the Blessed
can accept the desperation as a command. If the Blessed
saves the person in need she just gained a new cultist and 10
Sekhem.
One point of Sekhem is lost every time the Moon rises and
the Blessed is active.
When all Sekhem is lost the Blessed collapses, a simple
mummified corpse once again.
Inherent powers of the Blessed
The cursed state of the Blessed does come with a number of
advantages.
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The Blessed can spend one point of Sekhem in order to
appear as a normal human instead of as a mummified
corpse. This effect lasts until the Blessed is hurt or the next
moonrise.
The Blessed are immune to supernatural mental/mind
control with the exception of powers that have to do with
emotions. The Blessed are as vulnerable to fear, lust and rage
as any human.
Blessed only suffers bashing damage, no matter the source
of the supernatural damage. They can only suffer lethal or
aggravated damage by suffering enough bashing damage.
By spending one point of Sekhem the blessed can heal 1
point of aggravated damage, 2 points of lethal damage or 3
points of bashing damage. The Blessed can spend as many
Sekhem to heal at once as she likes. If reduced to no
remaining health levels the Blessed can chose to spend
Sekhem to immediately heal the damage.
The Blessed knows when anyone in their cult is in danger.
They also always know where every member of their cult is
at all times if they concentrate on knowing it.
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Character creation
In order to create a Blessed character you follow the
following process:
Step one: Character concept
Chose concept, Nature and Demeanor as described in the
Vampire the Masquerade Core Book.
Step two: Select Attributes
Prioritize the three categories: Physical, Social, Mental
(9/7/5). Your character automatically has one dot in each
Attribute.
Rate Physical Traits: Strength, Dexterity, Stamina.
Rate Social Traits: Charisma, Manipulation, Appearance.
Rate Mental Traits: Perception, Intelligence, Wits.
Step three: Select Abilities
Prioritize the three categories: Talents, Skills, Knowledges
(17/13/9). Choose Talents, Skills, Knowledges.
Step four: Select powers
Chose two starting Curses (Gutter Mummy powers are
called Curses). Read the section on inherent powers of the
Blessed.
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Step five: Build your cult
You have 5 points to spend on building your cult. These
points can be distributed along the categories of Numbers,
Devotion and Skill.
Step six: Finishing touches
Your Willpower starts at 7. You can hold up to 10 points of
Sekhem at a time and start the game with 10 Sekhem.
Cults
A cultist is someone who knows the Mummies true name,
the name they were called when they were a living human. It
can be given to them by the mummy or someone else. The
Cultist can interacts with the Blessed in ways nobody
outside of the cult can and they often have complicated
relationships to their Blessed. A mummy wants things from
her cult and a cult wants things from their mummy.
A cult mechanically has 3 stats:
Numbers
How many people are in the cult?
• The Cult consists of two or three people.
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•• The Cult is at least 10 people.
••• The Cult is 40 or 50 people.
•••• The Cult have at least 100 members and is divided into
chapters or cells.
••••• The cult is a small religion with hundreds of members.
Entire towns and villages are cultists.
Devotions
How dedicated are the cult to the Blessed.
• The Cult doubt the existence of the Blessed or they view
being a cultist as a business transaction.
•• The Cult see worship of the Blessed as sinful or they just
see the Blessed as a powerful force they might need.
••• The Cultists respect the Blessed more than other social
or religious institutions.
•••• The cult worships the Blessed.
••••• Every member of the cult is ready to die or kill for the
Blessed.
Skill
How skilled, influential or powerful is the cult?
• Members of the cult are poor, unskilled and/or outsiders.
•• The cult consists of everyday people.
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••• The cult have members who are important in some
circles, contexts and communities.
•••• The cult is wealthy, influential and have formal training
in their chosen fields or professions.
••••• Members of the cult is extremely influential, rich, very
skilled, know sorcery or are other supernatural beings.
Sharing a cult
Several of the Blessed can share a cult (but one of the Blessed
can never be in a cult dedicated to someone else or
themselves). If they do this they don’t pool their dots in
Cult. Instead each Blesseds Cult rating represents one
branch of a larger cult.
Curses
To use a Curse the Blessed spends one point of Sekhem.
This takes one action if a Curse is used during combat.
Buying a new Curse costs 10 XP.
Shadowwalker: T he Blessed disappears from view
completely and will not be noticed by anyone unless he does
something to call attention to himself such as attacking
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someone. The Blessed can not be seen, heard or otherwise
noticed on cameras or the like when using this power.
Cataclysm: The Blessed rolls Charisma + Occult and
throws the natural world around her into turmoil. If she
success on the roll she causes a natural disaster to strike an
area of one mile per success around her. The disaster is
something that plausibly could affect the area where the
Blessed is using the Curse. The Blessed does not choose
what type of disaster but it could be a forest fire,
earthquake, a swarm of insects or something else. The
disaster will not harm the Blessed themselves.
Beacon: The Blessed names the full name of a person and
knows exactly where they are for the rest of the creatures
existence.
Medium: The Mummy can interact with, see and speak to
ghosts until the next moonrise.
Unyielding strength:Hideous strength fills the Blesseds
corpse body. For the rest of the scene she gains five
automatic successes on all strength based rolls.
Mirror walk: The Blessed can turn a mirror into a portal
into or out of the umbra or the shadowlands. The portal
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lasts until the Blessed who opened it chooses to close it or
loses all Sekhem.
Swarm: The Blessed summons a swarm of flesh eating
insects. The swarm causes 2 lethal damage to everyone the
Blessed wishes to harm in the scene.
Killing touch:The Blesseds dead flesh causes terrible
damage to anyone who is touched by her. Her hands turn
into +1 aggravated damage weapons.
Reform matter: The Mummy can reform any dead object
she touches. It only works on one object not a collection of
objects. The Blessed can turn an iron gate into a metal cube
but can not reform the house the gate is in.
Terror: All mortals who can see the Mummy and has less
than 9 willpower flee. Mortals with 9 or 10 willpower and
supernaturals will act with -2 dice to all actions in the scene.
Honors shield: No ranged attack or explosive weapon can
harm the Blessed. Grenades turn out to be duds and bullets
turn in mid-air to avoid hitting the Blessed. Only melee and
brawl attacks can hit or harm the Mummy.
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Terrible maw: T he mummy's dead jaws unhinge like a
snakes to reveal terrible fangs. The Mummy's roar can
shatter glass and it’s bite causes aggravated damage +3.
Healing miasma:The Blessed breaths into the mouth of a
mortal who is wounded or dead within the last couple of
hours. The dead returns to life with one healthbox restored
and the wounded heals 1 aggravated, 3 lethal or 5 bashing
damage.
Steal the memory: The Blessed looks into the eyes of a
person and learns all knowledge that the victim knows.
Mistform: The Blessed turns into a cloud of mist. In this
form she cannot do anything except move around but can
only be hurt by fire.
Crossover
The Blessed can not have children because they are corpses
that sometimes walk around (even more so than Vampires).
The Blessed do not have any blood and they can not be
affected by vampiric vitae.
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The Blessed are not tainted by the Wyrm. They are very
much Weaver creatures.
Sekhem is the same thing as Faith in Demon the Fallen.
The Blessed are affected by True Faith in the same way as a
Vampire would be.
For true magick to directly have an effect on one of the
Blessed the Entropy sphere also needs to be used.
The Blessed can nor become Wraiths after death.
The Blessed does not cause Banality as long as they have
Sekhem.
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a Gutter Mummy to be used an assassins by the ruthless as it
is to be a protector of those who need you.
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