Professional Documents
Culture Documents
By:
JAKARTA
2015
ABSTRACT
The objective of this research is to find the effectiveness of using board games
towards students’ speaking skill for the tenth grade students of SMAN 1 Parung
academic year 2014/2015. To know whether this media is effective, the writer used
quasi experimental study applied in 40 students of X MIA 2 as experiment class, and
40 students of X MIA 3 as controlled class.
The method that is used in this research was quantitative method which the data was
served by numerical and tested by statistical formula of t-test. The design of research
was quasi experimental design. To get the data, the writer used oral test as the
instrument of research, consisted of pre-test and post-test.
The result of the research is the mean score of experimental class was 67.05. After
using board games, the mean score increased to 76.20. It means that board games is
effective towards students’ speaking skill. Then the value of t-test is 7.418 while the
value of t-table significant degree of 1% with t(1-½ɑ) or t(0,995) is 2,640. It means that
t-test is higher than t-table or tobserve > ttable. It indicated the null hypothesis is rejected
and the alternative hypothesis is accepted. In conclusion, based on the difference of
mean score between pre-test and post-test, board game is effective to be applied in
teaching speaking and based on t-test, using board games has significant effect
towards students’ speaking skill in senior high school.
i
ABSTRAK
Tujuan dari penelitian ini adalah untuk melihat tingkat keefektifan penggunaan
permainan papan terhadap kemampuan bahasa Inggris pada siswa kelas satu di
SMAN 1 Parung tahun akademik 2014/2015. Sampel dalam penelitian ini terdiri dari
40 siswa kelas X MIA 2 sebagai kelas eksperimen dan 40 siswa kelas X MIA 3
sebagai kelas kontrol.
Metode yang digunakan pada penelitian ini adalah metode kuantitatif dimana data
yang disajikan berupa angka-angka dan diuji menggunakan rumus statistik. Desain
penelitian ini adalah penelitian eksperimental semu. Untuk mendapatkan data, penulis
menggunakan tes berbicara sebagai instrumen penelitian yang terdiri atas tes awal
dan tes akhir.
Hasil penelitian ini adalah sebelum menggunakan permainan papan, nilai rata-rata
dari kelas experimen adalah 67,05. Setelah penggunaan permainan papan, nilai rata-
rata meningkat menjadi 76,20. Hal ini membuktikan bahwa permainan papan efektif
untuk digunakan dalam peningkatan keterampilan berbicara siswa karena
peningkatan nilai rata-rata siswa. Penulis juga menggunakan t-test untuk menguji
hipotesis penelitian. Hasil yang didapat menunjukkan nilai t-test adalah 7,418
sedangkan nilai t-table pada taraf signifikan 1% dengan peluang t(1-½ɑ) atau t(0,995)
adalah 2,640. Itu berarti t-test lebih tinggi dibandingkan dengan t-table (to>ttable). Hal
ini mengindikasikan bahwa H0 ditolak dan Ha diterima. Dengan kata lain penggunaan
permainan papan memiliki nilai yang signifikan terhadap keterampilan berbicara
bahasa Inggris untuk siswa sekolah menengah atas.
ii
ACKNOWLEDGEMENT
All Praise be to Allah, the Lord of the Worlds, who has given the writer
His love, guidance, and compassion to finish this last assignment in her study.
Peace and salutation be upon to the prophet Muhammad, peace may be upon him,
and also to his family, his companion, and his adherence.
This skripsi is presented to Department of English Education, Faculty of
Tarbiyah and Teachers Training, State Islamic University Syarif Hidayatullah
Jakarta as a partial fulfillment of the requirement for the degree of S.Pd. (Bachelor
of Arts).
The writer would like to express her great honor and deepest gratitude to
her beloved parents, Naming Saputra, S.Pd. and Fatimah S.Pd., and also to her
sister, Siti Amrina Rosyadah, who always give their materials, prays, and
motivation to finish the writer’s study.
The writer also says deeply grateful to her advisors, Dr. Atiq Susilo, MA.
and Miss Neneng Sunengsih, M.Pd., who guide the writer in finishing this skripsi
and also for the great contribution, time, guidance, kindness, and patience.
Her deepest gratitude also goes to those who have helped her in finishing
this skripsi, among others:
1. Dra. Nurlena Rifa’i, M.A., Ph.D., the Dean of the Faculty of Tarbiyah
and Teachers Training UIN Syarif Hidayatullah Jakarta.
2. Drs. Syauki, M.Pd., the Head of Department of English Education,
UIN Syarif Hidayatullah Jakarta.
3. Zaharil Anasyi, M. Hum., the Secretary of Department of English
Education and the Academic Advisor of DEE B 2010, UIN Syarif
Hidayatullah Jakarta.
4. All lecturers at Department of English Education, for their knowledge,
motivation, and patience during her study at DEE UIN Syarif
Hidayatullah Jakarta.
iii
5. Ikhwan Setiawan, S.Pd., as the Principle of SMAN 1 Parung, for his
permission to observe and do the experiment in the school, and all
teachers in SMAN 1 Parung who have given motivation and support.
6. All students of X MIA 2 and X MIA 3 for supporting and helping the
writer.
7. All her family for their help, caring, and motivation to support the
writer.
8. Saeful Rohman, her fiancé, and family for their motivation and
support.
9. All her best friends in Department of English Education, especially
PBI B 2010 UIN Syarif Hidayatullah Jakarta.
10. All of her best friends whom she cannot mention one by one.
Finally the researcher truly realizes that this “skripsi” cannot be considered
as a perfect masterpiece. Therefore, it is a very precious thing for her to get
suggestion and criticism which can make this better.
The Writer
iv
TABLE OF CONTENTS
Page
TITLE
SURAT PERNYATAAN KARYA SENDIRI
APPROVAL
ENDORSEMENT SHEET
ABSTRACT ........................................................................................... i
ABSTRAK ............................................................................................... ii
ACKNOWLEDGEMENT .................................................................... iii
TABLE OF CONTENTS ...................................................................... v
LIST OF TABLE .................................................................................. viii
LIST OF APPENDICES ...................................................................... ix
v
4. The Problem of Speaking ............................................................... 21
C. Board Games ...................................................................................... 23
1. The Definition of Game .................................................................. 23
2. The Definitions of Board Game ...................................................... 25
D. Teaching Speaking by Using Board Games ....................................... 26
E. Previous Study .................................................................................... 28
F. Theoretical Framework ....................................................................... 29
G. Research Hypothesis ......................................................................... 30
vi
CHAPTER V : CONCLUSION AND SUGGESTION ...................... 51
A. Conclusion.......................................................................................... 51
B. Suggestion .......................................................................................... 51
REFERENCES ...................................................................................... 53
APPENDICES ....................................................................................... 56
vii
LIST OF TABLE
viii
List of Appendices
ix
CHAPTER I
INTRODUCTION
A. Background of Study
Teaching productive skill in English is having some problems to be
discussed. The productive skills are speaking and writing. As Harmer
states, “Productive skills is the term for speaking and writing, skills where
students actually have to produce language themselves.”1 The problem that
appears in teaching productive skill in English is most of the students
cannot improve their production of language, especially in speaking
ability. Improving speaking skill is one of the purposes of English
education in Indonesian school from elementary until the university
students.
The writer focuses the research on the tenth grade students of
senior high school. Based on the syllabus, basic competency that should be
achieved in speaking skill for the tenth grade students in the first semester
are about some functional skill such as transactional and interpersonal
skill. There are talking about yourself, starting a conversation, making a
date, describing things, instructing people how to do things, and getting to
know each other.
From the basic competency above, the students have not achieved
that competence. They also got the lowest score for English on the mid
semester test. By observing the class, there are some problems that
students face. The first, students are too shy to share their ideas through
speaking because they lack of grammatical and lack of confidence. It is
because they are only taught the rules of grammar. Not to use the grammar
in speaking context. Secondly, most of students are not interested in
learning process. They are afraid and anxious of saying something wrong
1
Jeremy Harmer, The Practice of English Language Teaching. (Cambridge UK: Pearson
Longman, 2007), p. 265.
1
2
2
Bruce Applebaum, Communicative Language Teaching: Theory, Practice and Personal
Experience. (MANDIRI, VOLUME 9, NO. 4: 2007), p.266.
3
3
Ibid, p. 268.
4
Scott Nicholson, Everyone Plays at the Library. (New Jersey: Information Today, Inc.
2010), p.xi.
5
Dave Moursund, Introduction to Using Games in Education: A Guide for Teachers and
Parents. (Oregon: University of Oregon, 2007), p.113.
4
B. Identification of Problem
There are many problems of speaking classroom that can be
identified as research subjects on the tenth grade students of SMAN 1
Parung:
1. Many students cannot achieve the basic competency in English
subject and students’ speaking is the lowest in other English skill.
2. School only focuses the language skills for UN (Ujian Nasional) in
listening and reading, so the students think that it is not useful to
master the other skills like speaking and writing.
3. The students are too shy to share their ideas through speaking because
they lack of grammatical and lack of confidence.
4. They are afraid and anxious of saying something wrong or
incomprehensible.
5. Most of students are not interested in teaching process because the
teacher just gives monotone technique to teach the students’ speaking.
6. The students are not motivated in speaking because there is no chance
to speak outside the class.
5
C. Limitation of Study
Based on some problems appear above, the writer limits those
problems in the effectiveness of using board games towards students’
speaking skill at the tenth grade students of SMAN 1 Parung academic
year 2014/2015.
D. Formulation of Study
The writer formulates the problems as follow, “Is board game
effective towards students’ speaking skill at the tenth grade students of
SMAN 1 Parung?”
E. Purpose of study
The objective of study is to find out the empirical evidence about
the effectiveness of using board games towards students’ speaking skill by
comparing the students’ scores before and after being taught by using
board games at the tenth grade students of SMAN 1 Parung.
A. Speaking
1. The Understanding of Speaking
The ability to communicate and use the language becomes
important to be mastered and it is used to understand the meaning of
utterance on social interaction. It means that to be able to communicate
and use the language, the learners need to develop their speaking
proficiency. So it is so useful and valuable to master a communication
skill, which is speaking, because the students automatically are forced to
use it and reach the target language.
Towards speaking, the speakers can give much verbal information
to the listener, so we should be able to have the speaking skill to make a
good communication. It is based on according to Chaney, that speaking
is “the process of building and sharing meaning through the use of
verbal and non-verbal symbols, in a variety of contexts.”1 Speaking is a
productive skill that has an activity which produces something like
sharing information. According to Tarigan, speaking is an ability to say
sounds, articulation, or words to express, convey, or deliver thoughts,
ideas, and feelings.2 Therefore, speaking is determined as a skill which
deals with the way of pronouncing words and giving information from
the speaker to the listener.
1
A. L. Chaney, “Teaching Oral Communication”, in Emma Rosana Febriyanti, Teaching
Speaking of English as Foreign Language: Problems and Solutions, (Banjarmasin: FKIP Universitas
Lambung Mangkurat,2005), p.3.
2
Henry Guntur Tarigan, Berbicara Sebagai Suatu Keterampilan Berbahasa. (Bandung:
Angkasa, 2008), p.16.
6
7
3
Alan Meyers, Gateways to Academic Writing, (New York: Addison Wesley Longman,
2003), p.2.
4
Jack C Richards and Willy A. Renandya, Methodology in Language Teaching Anthology of
Current Practice, (Cambridge University Press, 2002), p.210.
5
Sari Luoma, Assesing Speaking. (Cambridge: Cambridge University Press, 2004), p.x.
8
6
Teresa Cremin, Teaching English Creatively. (New York: Routledge, 2009), p.13.
7
Wakhid Nashruddin, Understanding the Teaching of Listening and Speaking: Understanding
Students’ Needs. (Malang: State University of Malang Press, 2013), p.77.
9
2. Elements of Speaking
In teaching speaking, there are some aspects that the teacher must
concern about. It can be used as a guidance to assess the speaking. There
are pronunciation, grammar, vocabulary, fluency, and comprehension.
Harmer said, “If students want to speak fluently in English, they need to
be able to pronounce phonemes correctly, use appropriate stress and
intonation and speak in connected speech.”8 In addition, according to
Hughes, there are some proficiency that should be achieved in speaking
activities; accent, grammar, vocabulary, fluency, and comprehension.9
Behind that statement, the writer uses the term pronunciation to change
the accent.
a. Pronunciation
A certain sound or sounds are produced through the
pronunciation. Pronunciation teaching not only makes students aware
of different sound feature, but can also improve their speaking
immeasurably because pronunciation can help allows the students to
get over serious intelligibility problem in particular case. 10 It means
that by mastering pronunciation, the production of someone‟s speech
is getting better.
Indeed, pronunciation is an important element in speaking. It is
because speaking deals with the production of sounds. By learning
pronunciation, the students know about how to produce the word
correctly.
8
Jeremy Harmer, The Practice of English Language Teaching 4 th edition, (England: Pearson,
2007) p.343.
9
Arthur Hughes, Testing for Language Teachers, (Cambridge: Cambridge University Press,
2003), pp.131-132.
10
Harmer, Op.cit, p.245
10
b. Grammar
Talking about speaking, the important thing is the messages
that want to be conveyed to the listener. People do not focus on
the grammar of their utterance. However, it becomes a need that
the speakers also have to notice the grammar itself when they
speak to others. Although grammar is neglected, people should
concern on the sentence rules in grammar.
Richards said, “Grammar is not taught in isolation but often
arises out of a communicative task, thus creating a need for
specific items of grammar.”11 It means that grammar has a rule in
speaking but the teachers should not teach the grammar from the
rules but from the context. It will make the students can
comprehend the rules of grammar easily because they learn it from
their utterance.
c. Vocabulary
Vocabulary is a must when someone wants to convey his/her
thoughts, feelings, or views to other people. Without the mastery
of vocabularies, someone would face the difficulties in conveying
his/her thoughts, feelings, or views to other people. So, vocabulary
is a part of teacher‟s art and the students need to see the word how
they are used. Richard and Renandya state that vocabulary is a
core component of language proficiency and provides much of the
basis for how well learners speak, listen, read and write.12 Without
an extensive vocabulary and strategies for acquiring new
vocabulary, learners often achieve less than their potential and
11
Jack C. Richards, Communicative Language Teaching Today, (New York: Cambridge
University Press, 2006), p. 23.
12
Richards and Renandya, Op.cit, p. 255.
11
13
Koponen, M. “Let your language and thoughts flow! Is there a case for„fluency‟ in ELT and
applied linguistics?” in Sari Luoma, Assesing Speaking.(Cambridge: Cambridge University Press,
2004), p. 88.
14
Ibid.
15
Hughes, Op.cit, p.132
12
16
William Littlewood, Communicative Language Teaching: An Introduction. ( Cambridge:
Cambridge University Press, 2002), p.93.
13
17
Harmer, loc.cit. p, 343
18
Hayrire Kayi, Teaching Speaking: Activities to Promote Speaking in a Second Language,
The Internet TESL Journal, Vol. XII, No. 11, November 2006. http://iteslj.org/ Accessed on 25
September 2014.
14
for themselves, which means they do not have to take the same
responsibility.19
c. Communication games
Games are designed to provoke communication between
students. The games are made based on the principle of the
information gap so that one student has to talk to a partner in order
to solve a puzzle, draw a picture, put a thing in the right order, or
find similarities and differences between pictures. Television and
radio games, imported into the classroom, often provide good
fluency activities. As Applebaum stated, “By learning true
communication students will be more motivate to learn and use the
target language.”20 Communication games also can be used to
encourage the students to share the information communicatively. It
can be one of the tools to give the students the opportunity to
express the students feeling or any ideas.
d. Questionnaires
Questionnaires are very useful because they ensure that both
questioner and respondent have something to say to each other.
Students can design questionnaires on any topic that is appropriate.
As they do so the teacher can act as a resource, helping them in the
design process. The results obtained from questionnaires can then
form the basis for written work, discussions, or prepared talks.
Richards also mentions many other activity types that have
been used in CLT, including the following:
19
Ibid.
20
Bruce Applebaum, Communicative Language Teaching: Theory, Practice and Personal
Experience. (Jurnal MANDIRI: Volume 9, NO. 4,2007), p.268.
15
21
Jack C. Richards, Op.Cit. p.19.
16
22
Don Snow, From Language Learner to Language Teacher. (Virginia: Teacher of English to
Speakers of Other Language, Inc, 2007), pp.108-117.
17
be more highly motivating for the students to use the language in learning
process. The teacher should make communicative classroom activities to
engage the students in language. The material of teaching and learning
should be based on students‟ daily live. It is effective in order to build
social-interaction in students. CLT has its debut by the time of 1970s. It is
when Situational Language Teaching (SLT) was used as a method I
teaching foreign language. It appeared because SLT and Audio lingual
method were no longer felt to be appropriate method. Supporting this
statement, Richards and Rodgers stated that in the middle of sixties, Audio
lingual method was not accepted in the US.23
Richards and Rodgers stated, “This was partly a response to the sorts
of criticisms the prominent American Linguist Noam Chomsky has leveled
as Structural Linguistic theory.”24 It means that CLT has existed since
some linguistics was in contradicting of Noam Chomsky about his
Structural Linguistic theory.
Based on some principles above, the writer has elaborated that in CLT,
English teaching and learning are based on the nature of language as a
mean of communication and socialization. The language users convey the
meaning to release their purposes of communication both oral and written
context. There is no rule in saying something as long as the speaker and
listener understand the meaning of messages.
All aspects and skills of language are not learned separately. It is fact
that they can be integrated by using suitable method. CLT is not believed
as a method but as an approach. This approach has no single methodology,
but it is done by set of varieties of technique. As Savignon stated, “..teacher
welcome the opportunity to develop their own materials, providing learners
with a range of communicative tasks.”26 The teacher should prepare the
communicative activities to build the engagement between students and the
25
Sandra J. Savignon, (eds) Interpreting Communicative Language Teaching. (London:Yale
University, 2002), p.6.
26
Ibid, p.5
19
27
Sandra J. Savignon, Communicative Competence: Theory and Classroom Practice. (New
York: Addison Wesley, Inc, 1983) pp.40-44.
28
Kang Shumin, “Factors to Consider: Developing Adult EFL Students‟ Speaking Abilities”,
in Jack C. Richards and Renandya WA (eds), Methodology in Language Teaching, (New York:
Cambridge University Press, 2002), p.207.
20
c. Reduce forms
Contraction, elisions, reduced vowels, etc., all form special
problems in teaching spoken English.
d. Performance variables
One of the advantages of spoken language is that the process of
thinking as you speak allows you to manifest a certain number of
performance hesitations, pauses, backtracking and corrections.
e. Colloquial language
Teacher should make sure students reasonable well acquainted
with the words. Idioms and phrases of colloquial language and
those they get practice in producing these forms.
f. Rate of delivery
Another salient characteristic of fluency is rate of delivery.
How to help learners to achieve an acceptable speed along with
other attributed of fluency.
g. Stress, Rhythm, and Intonation
The most important characteristic of English pronunciation, as
well be explained below. The stress times rhythm of spoken English
and its intonation patterns convey important messages.
h. Interaction
Learning to produce moves of language in a vacuum-without
interlocutors would rob speaking skill of its richest component: the
creativity of conversational negotiation. 29
29
H. Douglas Brown, Principle of Language Learning And Teaching (New York : Prentice
Hall.2001), pp. 270-271.
23
C. Board Games
1. The Definitions of Game
To gain the communicative classroom that is supporting the
improvement of speaking ability, teacher should create proper technique
that can involve students in the classroom activities. By involving the
students, they can build interactive activities like talking to each other
by using English, the target language. There are some communicative
activities that can be used; such as role play language games, scramble
sentences.30 The material should be based on the students‟ daily activity,
so the students can learn how to use in for daily communication. Based
on these three communicative activities, the writer chose language
games as a technique in teaching speaking. Yen-Hui Wang said in her
journal, “teaching English through game-like activities can cheer up the
class and make language learning more pleasurable and easier to
learn.”31
People concern about game in their daily activities. Some people
play games for fun thing. Some others also play games for relaxing their
mind. And for educational people, teachers use games as a technique for
their teaching. So each person has his own meaning for using the games.
Like Moursund said,” The word game means different things to
different people.32
Wright states, “The word „game‟ means an activity which is
entertaining and engaging, often challenging and an activity in which
30
Bruce Applebaum, Communicative Language Teaching: Theory, Practice and Personal
Experience. Jurnal MANDIRI, Volume 9, No. 4,2007, p. 268.
31
Yen-Hui Wang, Using Communicative Language Games in Teaching and Learning English
in Taiwanese Primary Schools. Journal of Engineering Technology and Education, Vol. 7, No.1
March 2010, p.133.
32
Dave Moursund, Introduction to Using Games in Education: A Guide for Teachers and
Parents, (Oregon: University of Oregon, 2007), p.6.
24
the learners play and usually interact with others.”33 Games are
essentially engaging and the native language concerns can easily be
substituted for English in many cases. It means that by using games,
students have interest to break the challenge in each game. Students
concern in how to make the activities that can make them engaged each
other. Students also have no reason to be bored because the teacher has
made a game, which is good for students to connect the new language in
English for communicating with their friends. Games can offer practice
in all stages of teaching and learning sequence including presentation,
practice and production. That is, many games can supply the same dense
use of language as more conventional drills which mainly give repeated
practice on a language form during a limited period of time.
As Adam said in Yen-Hui Wang, he indicates, “Games are self-
motivating to stimulate learners‟ interest and curiosity, which benefits
learners best to play with the language in their first stages of language
learning.”34
Games are neutral for all level in education. Providing games are
not difficult because we can look for a suitable game for each level. The
teacher‟s rule also has great contribution. It seems like so easy to build a
game, but if the teacher cannot deliver the games appropriately, the
students will be bored. It is because the nature of games is making fun
activities that involve the students to do it. As Lewis and Bedson said,
”games are fun and children like to play them.”35 So the teacher should
33
Andrew Wright, Betteridge D, Buckby M, Games for Language Learning. (Cambridge:
Cambridge University Press. 2006),p.1.
34
Yen-Hui Wang, Using Communicative Language Games in Teaching and Learning
English in Taiwanese Primary Schools. Journal of Engineering Technology and Education, Vol. 7,
No.1 March 2010, p.131.
35
Gordon Lewis and Gunther Bedson, Games for Children. (New York: Oxford University
Press,2004), p.5.
25
36
Jill Hadfield, Intermediate communication games. (Harlow: Pearson, 2005), p.v.
26
rules, with money, dice, making decisions, and striving to win the game.
A substantial amount of learning occurs in such environments.37
A board game is a game that when you play it you throw the dice in
the counters and you can step forward based to dice. A board game is a
game that involves counters or pieces moved or placed on a pre-marked
surface or "board", according to a set of rules. Games can be based on
pure strategy, chance (e.g. rolling dice) or a mixture of the two, and
usually have a goal that a player aims to achieve.38
37
Dave Moursund, Op.cit., p.112
38
http://en.wikipedia.org/wiki/Board_game. Retrieved January 2012.
39
Brian Mayer, Christopher Harris. Libraries Got Games. (Chicago: American Library
Association.2010). pp.12-16.
27
Board game is kind of games that come from American culture, but
there are many board games that are well known by the students. There are
snakes and ladder, Sudoku, Scrabble, Monopoly, and so on.
Within the teaching process, as the treatments, the writer modified some
board games with Monopoly and Snakes and Ladders design. Everyone is
well-known with the design of those games. So it makes easy to explain how
to play it and what the rules to do it. There are two main parts that is included
in this kind of games: mechanics and theme.40 The mechanics is how the
children can play this game. And for the theme, the writer chose Introduction
and description themes. Based on the observation before, the students are still
being confused to explain about them. They sometimes mixed up the language
with their native language. So the aims of the games are in order to students
can be able to introduce themselves in English. And in that introduction, the
students can be able to describe about themselves, and the things around their
lives. This is the list of steps in using board games for teaching speaking:
1. The writer prepares the material to play the games like board, dice,
pawn, and the tables.
2. Students are grouped into eight groups. Each group has five
members.
3. The writer lays the games board on the table for each group.
4. Each group should sit around the boards.
5. Each member has one pawn to walk over the board.
6. The students choose the first one to shake the dice.
7. The number in the dice decides how many columns that the
member should walk. If the dice shows two, the member walks
two columns.
8. Each member has his/her turn to shake the dice.
40
Scott Nicholson, Everyone Plays at the Library. (New Jersey: Scott Nicholson.2010). p.56.
28
E. Previous Study
The writer wants to see the effectiveness of using board games
towards students‟ speaking skill at the tenth grade students of senior high
school. This study was well-done before by many other researchers, but it
does not find out of the using board game for senior high school. Relating
with this study, Ika Nur Rahmawati had found in their thesis, with title
„Improving the Fourth Grade Students‟ Speaking Skills through Board
Games‟, that it was effective to teach English by using a board game. She
concluded that the students‟ speaking skills was improved. The result of the
research showed that the use of board games in combination with applying
various media in the presentation, using songs, using classroom English, and
conducting listening activities was able to improve students‟ speaking skills.41
It is effective and appropriate to use since it can be applied in groups
so the students can express their idea using English with their friends in fun
way. By learning in groups, students can build the characters of working
cooperatively, be self-confident, creative, responsible, honest, and passionate
in learning. The effectiveness of using board game is supported by previous
finding conducted by Susanti42. She developed a board game for vocabulary
learning of junior high school students. The result showed that the students
were interested in playing the board game for English vocabulary learning. It
41
Ika Nur Rahmawati, Improving the Fourth Grade Students’ Speaking Skills through Board
Games. (Yogyakarta: Universitas Negeri Yogyakarta. 2012), p.xiv.
42
Susanti, D. A Board Game for Vocabulary Learning of Grade X Senior High School
Students. (Malang: State University of Malang, 2005), p.2.
29
also affected the students‟ vocabulary mastery. By playing the board game, it
improved the students‟ mastery in English vocabulary.
Susanti also conducted the study for vocabulary learning of grade 8
students while the researcher conducted the research for speaking activities of
tenth grade students. From the previous finding, it shows that games,
especially board games, play important roles for learning English The
weakness of this study is that the Hello School Board Game is only for eighth
grade students who are good in English, listening, reading, and writing, but
less active in speaking activities. It is expected that further research can make
media, especially board games, which can be broadly used for all eighth grade
students regardless their competence in English.
. In addition, Jayanti wrote the article entitled, “Developing a Board
Game for Speaking Activities. But it was limited for eighth grade of junior high
school students. She said ninety percent of the students were very enthusiastic
in playing board game. It indicates that the materials and the activities in the
Hello School Board Game are able to increase their motivation and very
effective in learning English especially speaking activities.43
By some previous studies above, the writer distinguished this study
from the level of the students at senior high school. It is also different from
the skill because the writer used board games for speaking skill. The different
design of the board games are getting to know each other and describing
people board games design when the previous researcher used Hello Board
Games design..
In this research, the board game is not applied for individual, but in
group of students. By learning in groups, students can build the characters of
working cooperatively, be self-confident, creative, responsible, honest, and
43
Nuzulia Mega Jayanti and Arwijati Murdibjono, Developing a Board Game for Speaking
Activities of Grade VIII Junior High School Students. (Malang: Universitas Negeri Malang.2012), p.2.
30
F. Theoretical Framework
Speaking is an interactive activity between two or more people as a
speaker and listener by using language that is understood by both speaker and
listener. Although teaching speaking is not an easy job to do, many techniques
that are appropriate in learning process can be good helper to make it easy and
fun. One of the techniques is by using communicative games.
Board game is one of communicative games that can be used as a
technique in teaching productive skill like speaking. Through board games,
the students can explore their ideas and force themselves to use English in
interacting with other people in classroom activities.
By using board games in teaching speaking, the writer expects that the
students‟ speaking skill can be achieved. Games can be used to promote
speaking activities. Sometimes students cannot speak up their ideas because
they do not know what they should say. By using board games, the students
can speak according to the instruction that they must say. It can make easy for
student to know what sentence that they can speak up for each material.
According to the statement of the problem, this study is conducted to find out
the effectiveness of board games towards students‟ speaking skill.
G. Research Hypotheses
The research hypothesis is: There is a significant effectiveness of using
board games towards students’ speaking skill.
CHAPTER III
RESEARCH METHODOLOGY
Table 3.1
E O1 X O2
C O2 O2
Time
This research took class of the tenth grade of SMAN 1 Parung Ds.
Waru Jaya No.17 Parung-Bogor as place of this study. The study was
31
32
conducted on October until November 2014 and divided into ten meetings
included introduction, pre-test, post-test, and five meetings for treatments.
D. Instrument of Research
To know the effectiveness of teaching speaking by using board
games, the writer gave oral test to the students. The oral test was divided
into two parts; the pre-test and the post-test. The form of oral test was
interview and monolog test. Because it is oral test, the writer divided the
score into five criteria, which are the scores of pronunciation, grammar,
vocabulary, fluency and comprehension. Each criteria, then, was rated into
five scale of rating scores, it is based on Haris’ scale rating scores.1
Table 3.2
Five component of grading speaking scale
Aspects Criteria Score
Pronunciation Have few traces of foreign accent. 5
Always intelligible, though one is conscious 4
of a definite accent.
Pronunciation problems necessitate 3
concentrated listening and occasionally lead
to misunderstanding.
Very hard to understand because of 2
pronunciation problems. Most frequently be
asked to repeat.
Pronunciation problems to severe as to make 1
speech virtually unintelligible.
1
David P. Haris, Testing English as a Second Language. (Bombay: Mc. Graw Hill Book
Company, 1977), pp. 84-85.
33
5 = 85-100
4 = 75-84
3 = 65-75
2 = 55-64
1 = Below 55
After that, to get the mean, the scores from all criteria are sum and
divided into five. The pre-test had been given before the treatment was
given. Moreover, the post test was given after he had given the treatment to
the class. The researcher also used recording as supporting documentation in
this study. For gaining a score, the competent teacher helps the writer to do
a scoring because the writer has no authority to do the scoring.
2
J.B. Heaton, Writing English Language Test. (London: Longman, 1988), p.100.
35
1) Pre- Test
2) Post- Test
The writer gave the students post- test after the treatments by using
board game finished.
The technique of data analysis that was used by the writer in this
study was statistical analysis with t-test, the formula as follows3:
𝑀1 − 𝑀2
𝑡𝑜 =
𝑆𝐸𝑀1 − 𝑀2
With the explanation:
M1 = Mean of the differences of Experiment Class
M2 = Mean of the differences of Controlled Class
SE𝑀1 = Standard Error of Experimental Class
SE𝑀2 = Standard Error of Controlled Class
X = Teaching speaking by using board games in Experimental
class
Y = Teaching speaking without using board games in
controlled class
3
Anas Sudijono, Pengantar Statistik Pendidikan. (Jakarta: Raja Grafindo Persada, 2011),
p. 314.
36
H. Statistical Hypothesis
The hypotheses of the study can be formulated:
1. Alternative Hypothesis (Ha): There is a significant difference
between students’ speaking scores taught by using board games and
without by using board games for the tenth grade students of SMAN
1 Parung.
2. Null Hypothesis (Ho) : There is no significant difference between
students’ speaking scores taught by using board games and without
by using board games for the tenth grade students of SMAN 1
Parung.
Table 4.1
The Final Score of Pre-Test and Post-Test of Experimental Class
38
39
12 68 76 8
13 70 84 14
14 60 70 10
15 64 76 12
16 60 72 12
17 84 84 0
18 57 68 11
19 76 88 12
20 60 72 12
21 62 74 12
22 59 72 13
23 60 74 14
24 64 74 10
25 72 80 8
26 70 74 4
27 68 82 14
28 62 74 12
29 64 76 12
30 72 80 8
31 72 82 10
32 66 76 10
33 66 76 10
34 64 74 10
35 70 80 10
36 72 78 6
37 68 76 8
38 68 72 4
39 62 70 8
40 76 82 6
Σ n = 40 Σ X0 =2682 Σ X1 =3048 Σ X2 =360
AVERAGE 67,05 76,20 9
MAX 84 88 14
MIN 57 68 0
𝑋0 2682
M pre-test = = = 67.05
𝑁 40
𝑋1 3048
M post-test = = = 76.20
𝑁 40
𝑋2 360
M gained score = = =9
𝑁 40
40
From the Table 4.1 above, the score of pre-test and post-test of
experiment class showed that the highest score on the pre-test was 84 and
the lowest score was 57 with the average of 67.05. Then, the average of the
pretest increased on the post-test up to 76.20. The highest score of post-test
was 88 while the lowest score was 68. It can be seen that the experiment
class gained score about 9 points.
Table 4.2
The Final Score of Pre-Test and Post-Test of Controlled Class
STUDENTS SCORE GAIN SCORE
PRE-TEST POST -TEST
1 74 74 0
2 70 72 2
3 76 76 0
4 74 80 6
5 70 70 0
6 72 74 2
7 68 68 0
8 72 76 4
9 74 74 0
10 76 72 -4
11 68 72 4
12 64 70 6
13 70 68 -2
14 72 74 2
15 76 78 2
16 74 74 0
17 70 78 8
18 64 68 4
19 70 74 4
20 66 66 0
21 68 68 0
22 72 72 0
41
23 66 68 2
24 74 80 6
25 72 74 2
26 78 70 -8
27 72 72 0
28 68 74 6
29 72 70 -2
30 74 74 0
31 72 76 4
32 60 78 18
33 70 72 2
34 66 72 6
35 76 76 0
36 74 78 4
37 70 76 6
38 72 74 3
39 64 60 -4
40 76 80 4
Σ n = 40 Σ Y0 =2836 Σ Y1 =2922 Σ Y2 =87
AVERAGE 70,90 73,05 2,175
MAX 78 80 18
MIN 60 60 -8
𝑌0 2836
M pre-test = = = 70.90
𝑁 40
𝑌1 2922
M post-test = = = 73.05
𝑁 40
𝑌2 87
M gained score = = = 2.175
𝑁 40
From the Table 4.2 above, the score of pre-test and post-test of controlled
class showed that the highest score on the pre-test was 78 and the lowest score was 60
with the average of 70.90. Then, the average of the post-test was 73.05. The highest
score of post-test was 80 while the lowest score was 60. It can be seen that the
controlled class only gained score about 2.175 points.
42
Table 4.3
Tests of Normality
Shapiro-Wilk
PRETEST
Statistic df Sig.
EXPERIMENTAL ,958 40 ,144
CONTROLLED ,951 40 ,082
From the Table 4.3, it can be seen that the value of normality in pre-
test of the experiment class is 0.144 with significant 0.05. It means the data
of pre-test in the experiment class is normal because the value of pre-test
experiment class is bigger that the significant 0.05 (0.144 > 0.05).
Meanwhile, the value of normality in pre-test of controlled class is 0.82 with
significant 0.05. It means the data of pre-test in the controlled class is normal
because the value is bigger than significant 0.05 (0.82 > 0.05).
POST-TEST
Table 4.4
Tests of Normality
POSTTEST Shapiro-Wilk
Statistic df Sig.
EXPERIMENTAL ,958 40 ,144
CONTROLLED ,950 40 ,073
43
From the Table 4.4, it can be seen that the value of normality in post-
test of the experiment class is 0.144 with significant 0.05. It means the data
of post-test in the experiment class is normal because the value of pre-test
experiment class is bigger that the significant 0.05 (0.144> 0.05).
Meanwhile, the value of normality in post-test of controlled class is 0.073
with significant 0.05. It means the data of post-test in the controlled class is
normal because the value is bigger than significant 0.05 (0.73 > 0.05).
2. Test of Homogeneity
PRE-TEST
Table 4.5
Test of Homogeneity of Variances
3,965 1 78 ,050
From the Table 4.5, it can be seen that the value of homogeneity in
pre-test is 0.050 with significant 0.05. It means the data of pre-test is
homogeny because the value of pre-test is equal with the significant 0.05
(0.050 > 0.05).
POST-TEST
Table of 4.6
Test of Homogeneity of Variances
,486 1 78 ,488
44
From the Table 4.6, it can be seen that the value of homogeneity in
post-test is 0.488 with significant 0.05. It means the data of post-test is
homogeny because the value of post-test is bigger that the significant 0.05
(0.488 > 0.05)
C. Hypotheses Testing
After calculating the normality and homogeneity, the writer calculated
the t value of the observation, the writer would like to calculate gain (d).
Table 4.7
The Result of Comparison of the Experiment Class and Controlled Class
x y
Experiment Controlled
Students x2 y2
Class (X) Class (Y) (X - MX) (Y - MY)
1 10 0 1 -2.175 1 4,73
2 10 2 1 -0.175 1 0,03
3 10 0 1 -2.175 1 4,73
4 6 6 -3 3.825 9 14.63
5 8 0 -1 -2.175 1 4,73
6 4 2 -5 -0.175 25 0,03
7 2 0 -7 -2.175 49 4,73
8 6 4 -3 1,825 9 3,33
9 10 0 1 -2.175 1 4,73
10 8 -4 -1 -6.175 38,13
1
11 6 4 -3 1,825 9 3,33
12 8 6 -1 3.825 1 14.63
45
13 14 -2 5 -4.175 25 17,43
14 10 2 1 -0.175 1 0,03
15 12 2 3 -0.175 9 0,03
16 12 0 3 -2.175 9 4,73
17 0 8 -9 5.825 81 33,93
18 11 4 2 1,825 4 3,33
19 12 4 3 1,825 9 3,33
20 12 0 3 -2.175 9 4,73
21 12 0 3 -2.175 9 4,73
22 13 0 4 -2.175 16 4,73
23 14 2 5 -0.175 25 0,03
24 10 6 1 3.825 1 14.63
25 8 2 -1 -0.175 1 0,03
26 4 -8 -5 -10.175 25 103,53
27 14 0 5 -2.175 25 4,73
28 12 6 3 3.825 9 14.63
29 12 -2 3 -4.175 9 17,43
30 8 0 -1 -2.175 1 4,73
31 10 4 1 1,825 1 3,33
32 10 18 1 15.825 1 250,43
33 10 2 1 -0.175 1 0,03
34 10 6 1 3.825 1 14.63
46
35 10 0 1 -2.175 1 4,73
36 6 4 -3 1,825 9 3,33
37 8 6 -1 3.825 1 14.63
38 4 3 -5 0,825 25 0,68
39 8 -4 -1 -6.175 1 38,13
40 6 4 -3 1,825 9 3,33
9 − 2.175
=
0.92
6.825
=
0.92
= 7.418
48
From the result of statistical calculation above, it can be seen that the
value of t0 or ttest is 7.418 and the degree of freedom (df) was 78. The value of
t in the degree of freedom of 78 and at the degree of significance 1% or ttable of
df 78 with ɑ=0.01 with t(1-½ɑ) or t(0,995) is 2,640, and the degree of
significance 5% with t(1-½ɑ) or t(0,975) is 1,991. Based on the result, it can be
seen that Ha is accepted because tobserve is higher than ttable.
(7.418>2,640). It means that t-test was higher than t-table. Since 𝑡𝑜 score in the
table is higher than 𝑡𝑡𝑎𝑏𝑙𝑒 score obtain from the result of calculating, so the
alternative hypothesis (𝐻𝑎 ) is accepted and the null hypothesis (𝐻𝑜 ) is rejected.
Based on the explanation about the result on the table above, the writer
can conclude that using board games in teaching speaking is success in
increasing students’ score in speaking skill. From the data above, students’
score can be increased after the use of board games. Moreover, it can be said
that using board games affects students’ achievement in speaking score.
By using board games, it is significant in teaching speaking compared
to the use of other technique that currently used by the teacher on SMAN 1
Parung at the first grade students. It can be inferred that there is significant
difference between students’ speaking score who were taught by using board
games and who were taught without board games. The effectiveness of using
board games towards students’ speaking skill can be seen from the score of
experimental class students that increased after board game was applied in the
class.
The finding of this research supports and proves the idea as what is
stated by Wright that game is an activity which is entertaining and engaging,
often challenging and an activity in which the learners play and usually interact
with others.1 By interacting and communicating each other through board
games, the students can learn easily, and it can improve the students’ score in
speaking skill. By improving their score in speaking, automatically the students
improve their English as a foreign language. It is in same line with the
statement Alderson and Bachman that state the ability to speak in a foreign
language is at the very heart of what it means to be able to use a foreign
language.2
1
Andrew Wright, Betteridge D, Buckby M, Games for Language Learning. (Cambridge:
Cambridge University Press. 2006), p.1
2
Sari Luoma, Assesing Speaking. (UK: Cambridge University Press, 2004), p.x.
50
3
Yen-Hui Wang, Using Communicative Language Games in Teaching and Learning English
in Taiwanese Primary Schools. Journal of Engineering Technology and Education, Vol. 7, No.1
March 2010, p.133.
4
Susanti, D. “A Board Game for Vocabulary Learning of Grade X Senior High School
Students”, in Nuzulia Mega Jayanti and Arwijati Murdibjono., Developing a Board Game for
Speaking Activities of Grade VIII Junior High School Students. (Malang: Universitas Negeri
Malang.2012), p.2
CHAPTER V
CONCLUSION AND SUGGESTION
A. Conclusion
Based on the result of using T-test formula, it can be interpreted
that from the result of the analysis of the research, it is proven that the
students’ score of speaking after taught by using board games is better than
before taught by board games. It can be seen from the score of to is higher
than ttable. From the result of statistical calculation, it can be seen that the
value of to or ttest is 7.418 and the degree of freedom (df) was 78. The value
of t in the degree of freedom of 78 and at the degree of significance 1% or
ttable of df 78 ɑ=0.01 with t(1-½ɑ) or t(0,995) is 2,640.
The result showed that t-test (to) > t-table (tt) (7.418>2.640). It
means that Ho is rejected and Ha is accepted. So the writer concluded that
using board game is effective towards students’ speaking skill.
B. Suggestion
Based on the writer’s research and observation, she assumes that
using communicative games like board game is appropriate and applicable
in teaching speaking English to a foreign language learner. Therefore, she
suggests that the English teacher should make a creative and effective
method in teaching speaking. She also suggests that the teacher can try to
use the board game as a proper technique for classroom activities in
speaking English especially.
By using board games, it can make the students be more confident
to use English in their activities, be easier in understanding a new
language, and be more interactive each other in the classroom. The success
in teaching doesn’t depend on the lesson program only, but more
importantly is how the teacher can present the lesson and use various
techniques to manage the class more lively and enjoyable. Being aware
51
52
Haris, David P. Testing English as a Second Language: New edition. Bombay: Mc.
Graw Hill Book Company, 1977.
Harmer, Jeremy. The Practice of English Language Teaching 4th edition. England:
Pearson, 2007.
Jayanti, Nuzulia Mega, and Murdibjono, Arwijati. Developing a Board Game for
Speaking Activities of Grade VIII Junior High School Students. Malang:
Universitas Negeri Malang, 2012
Lewis, Gordon and Bedson, Gunther. Games for Children. New York: Oxford
University Press, 2004.
Mayer, Brian, and Harris, Christopher. Libraries Got Games. Chicago: American
Library Association, 2010.
53
54
Nicholson, Scott. Everyone Plays at the Library. New Jersey: Scott Nicholson, 2010.
Rahmawati, Ika Nur, Improving the Fourth Grade Students’ Speaking Skills through
Board Games. Yogyakarta: Universitas Negeri Yogyakarta. 2012.
Time Activity
th th
6 until 7 October 2014 The observation at the first grade of SMAN
1 Parung
8 th October2014 Asking permission and dealing with school
15th and 17th October 2014 Conducting an observation toward students
and teacher
29th until 31st October 2014 Conducting oral test (pre-test) both in the
experimental and control class
5th until 19th November 2014 Teaching speaking using Board Games as
media of teaching (twice meeting in a week)
th th
25 and 29 November 2014 Conducting oral test (post-test) both in the
experimental and control class
30th November 2014 Comparing the score between the pre-test
and post-test both in the experiment class
and control class
56
APPENDIX 2
A. Kompetensi Inti
KI 4 : Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah
abstrak terkait dengan pengembangan dari yang dipelajarinya di sekolah
secara mandiri, dan mampu menggunakan metoda sesuai kaidah keilmuan
B. Kompetensi Dasar
4.1 : Menyusun teks lisan dan tulis sederhana, untuk menyebutkan jati diri,
dengan memperhatikan fungsi sosial, struktur teks, dan unsur
kebahasaan, secara benar dan sesuai dengan konteks
C. Indikator
1. Siswa mampu mengungkapkan hal-hal yang disebutkan dalam perkenalan jati
diri
2. Siswa mampu menperkenalkan sendiri dan orang lain
3. Siswa mampu menanyakan tentang perkenalan jati diri
4. Siswa mampu merespon pertanyaan tentang perkenalan jati diri
5. Siswa mampu mengkomunikasikan bahasa dalam memperkenalkan diri
sendiri dan orang lain dalam kehidupan sehari-hari
57
58
D. Tujuan Pembelajaran
Dengan menggunakan teknik permainan board games siswa diharapkan
1. dapat mengungkapkan, memaparkan, menanyakan, dan merespon perkenalan
jati diri
2. Dapat mengkomunikasikan bahasa yang dipelajari dalam berkomunikasi
sehari-hari
3. Dapat meningkatkan penilaian kemampuan berbicara siswa.
E. Materi
Teks lisan dan tulis sederhana, untuk memaparkan, menanyakan, dan
merespon perkenalan jati diri
Fungsi sosial : Menjalin hubungan dengan guru, teman dan orang lain
Ungkapan : My name… She is… I’m… My fav food… my father is…dan
semacamnya
Unsur Kebahasaan : Kata terkait dengan hubungan kekeluargaan dan
kekerabatan, profesi pekerjaan, kata kerja dalam simple present tense: be,
have dalam simple present tense, Kata tanya What? Who?
Which?Where,Ucapan, tekanan kata, intonasi, ejaan, struktur, gramatikal
H. Langkah-langkah Pembelajaran
1) Kegiatan Pendahuluan
Guru Siswa Waktu
- memberi salam kepada - membalas salam guru
siswa
- mengajak siswa berdoa - berdoa bersama dengan
guru 10’
- mengecek kehadiran siswa - menyatakan kehadirannya
dengan berkata, “I am
here.”
2) Kegiatan Inti
pertanyaannya
- Memperdengarkan ungkapan - Merespon ungkapan
tentang perkenalan jati diri perkenalan jati diri dari
dan meminta siswa teks yang diperdengarkan
meresponnya
b. Mempertanyakan (Questioning)
- memberikan kesempatan - Membaca tentang
untuk siswa berdiskusi perbedaan antara berbagai
tentang perbedaan antara perkenalan jati diri dalam
berbagai perkenalan jati diri bahasa Inggris,
dalam bahasa Inggris, perbedaannya dengan yang
perbedaannya dengan yang ada dalam bahasa
ada dalam bahasa Indonesia. Indonesia.
- memberikan kesempatan - berdiskusi dengan teman
untuk siswa memberitahukan kelompok dan
hasil perbedaan diskusi yang memberitahukan hasil
dilakukan diskusi tentang perkenalan 15’
jati diri secara lisan
- memberikan kesempatan - bertanya tentang berbagai
untuk siswa bertanya tentang konteks perkenalan jati
pengucapan dan isi teks yang diri
berisi perkenalan jati diri
dengan memperdengarkan
percakapan perkenalan jati
diri dan menjawab
pertanyaannya
- memberikan kesempatan - Membaca contoh-contoh
untuk siswa mempelajari bacaan tentang perkenalan
contoh-contoh perkenalan jati diri
jati diri
c. Mengeksplorasi (Exploring), Mengasosiasi (Associating),
Mengkomunikasikan (Communicating)
- memberikan permainan - bermain permainan papan
papan (board games) (board games)
40’
61
3) Kegiatan Penutup
I. Kompetensi Inti
KI 4 : Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah
abstrak terkait dengan pengembangan dari yang dipelajarinya di sekolah
secara mandiri, dan mampu menggunakan metoda sesuai kaidah keilmuan
J. Kompetensi Dasar
4.2 Menyusun teks deskriptif lisan dan tulis sederhana tentang orang,
tempat wisata, dan bangunan bersejarah terkenal, dengan
memperhatikan tujuan, struktur teks, dan unsur kebahasaan, secara
benar dan sesuai dengan konteks.
K. Indikator
6. Siswa mampu mengungkapkan hal-hal yang disebutkan dalam descriptive text
7. Siswa mampu mendeskripsikan sendiri dan orang lain
8. Siswa mampu menanyakan tentang descriptive text
9. Siswa mampu merespon pertanyaan tentang descriptive text
10. Siswa mampu mengkomunikasikan bahasa dalam mendeskripsikan
diri sendiri dan orang lain dalam kehidupan sehari-hari
63
L. Tujuan Pembelajaran
Dengan menggunakan teknik permainan board games siswa diharapkan
4. dapat mengungkapkan, memaparkan, menanyakan, dan merespon descriptive
text
5. Dapat mengkomunikasikan bahasa yang dipelajari dalam berkomunikasi
sehari-hari
6. Dapat meningkatkan penilaian kemampuan berbicara siswa.
M. Materi
Teks lisan dan tulis sederhana, untuk memaparkan, menanyakan, dan
merespon descriptive text
Fungsi sosial : Menjalin hubungan dengan guru, teman dan orang lain
Ungkapan : She has… She is like… I’m… I am like… my father has…dan
semacamnya
Unsur Kebahasaan : Kata terkait dengan hubungan kekeluargaan dan
kekerabatan, profesi pekerjaan, mempelajari jenis kata sifat, kata kerja dalam
simple present tense: be, have dalam simple present tense, Kata tanya What?
Who? Which?,Ucapan, tekanan kata, intonasi, ejaan, tulisan tangan yang rapi
P. Langkah-langkah Pembelajaran
4) Kegiatan Pendahuluan
Guru Siswa Waktu
- memberi salam kepada - membalas salam guru
siswa
- mengajak siswa berdoa - berdoa bersama dengan
guru 10’
- mengecek kehadiran siswa - menyatakan kehadirannya
dengan berkata, “I am
here.”
5) Kegiatan Inti
b. Mempertanyakan (Questioning)
- memberikan kesempatan - Membaca tentang
untuk siswa berdiskusi perbedaan antara berbagai
tentang perbedaan antara descriptive text dalam
berbagai descriptive text bahasa Inggris,
dalam bahasa Inggris, perbedaannya dengan yang
perbedaannya dengan yang ada dalam bahasa
ada dalam bahasa Indonesia. Indonesia.
- memberikan kesempatan - berdiskusi dengan teman
untuk siswa memberitahukan kelompok dan
hasil perbedaan diskusi yang memberitahukan hasil 15’
dilakukan diskusi tentang descriptive
text secara lisan
- memberikan kesempatan - bertanya tentang berbagai
untuk siswa bertanya tentang konteks descriptive text
pengucapan dan isi teks yang
berisi descriptive text dengan
memperdengarkan
percakapan descriptive text
dan menjawab pertanyaannya
- memberikan kesempatan - Membaca contoh-contoh
untuk siswa mempelajari bacaan tentang descriptive
contoh-contoh descriptive text
text
c. Mengeksplorasi (Exploring), Mengasosiasi (Associating),
Mengkomunikasikan (Communicating)
- memberikan permainan - bermain permainan papan
papan (board games) (board games)
40’
66
6) Kegiatan Penutup
A. Kompetensi Inti
KI 4 : Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah
abstrak terkait dengan pengembangan dari yang dipelajarinya di sekolah
secara mandiri, dan mampu menggunakan metoda sesuai kaidah keilmuan
B. Kompetensi Dasar
4.1 : Menyusun teks lisan dan tulis sederhana, untuk memaparkan,
menanyakan, dan merespon pemaparan jati diri, dengan
memperhatikan fungsi sosial, struktur teks, dan unsur kebahasaan,
secara benar dan sesuai dengan konteks.
C. Indikator
1. Siswa mampu mengungkapkan hal-hal yang disebutkan dalam perkenalan jati
diri
2. Siswa mampu memperkenalan jati diri sendiri dan orang lain
3. Siswa mampu menanyakan tentang perkenalan jati diri
4. Siswa mampu merespon pertanyaan tentang perkenalan jati diri
5. Siswa mampu mengkomunikasikan bahasa dalam perkenalan jati diri sendiri
dan orang lain dalam kehidupan sehari-hari
67
68
D. Tujuan Pembelajaran
Dengan menggunakan teknik flash card siswa diharapkan
1. dapat mengungkapkan, memaparkan, menanyakan, dan merespon perkenalan
jati diri
2. Dapat mengkomunikasikan bahasa yang dipelajari dalam berkomunikasi
sehari-hari
3. Dapat meningkatkan penilaian kemampuan berbicara siswa.
E. Materi
Teks lisan dan tulis sederhana, untuk memaparkan, menanyakan, dan
merespon perkenalan jati diri
Fungsi sosial : Menjalin hubungan dengan guru, teman dan orang lain
Ungkapan : My name is… I live in… I’m from… my school is… my father
is…dan semacamnya
Unsur Kebahasaan : Kata terkait dengan perkenalan jati diri, hubungan
kekeluargaan dan kekerabatan, profesi pekerjaan, , kata kerja dalam simple
present tense: be, have dalam simple present tense, Kata tanya What? Who?
Where?,Ucapan, tekanan kata, intonasi, ejaan.
F. Pendekatan dan Metode Pembelajaran
Metode : CLT (Communicative Language Teaching)
Teknik : Dialog berpasangan
G. Media dan Sumber Belajar
1. Media Belajar
a. Komputer/Laptop
b. Projector/ OHP
c. Flash card tentang perkenalan jati diri
2. Sumber Belajar
a. Buku bahasa Inggris yang relevan
69
H. Langkah-langkah Pembelajaran
1) Kegiatan Pendahuluan
Guru Siswa Waktu
- memberi salam kepada - membalas salam guru
siswa
- mengajak siswa berdoa - berdoa bersama dengan
guru 10’
- mengecek kehadiran siswa - menyatakan kehadirannya
dengan berkata, “I am
here.”
2) Kegiatan Inti
b. Mempertanyakan (Questioning)
- memberikan kesempatan - Membaca tentang
untuk siswa berdiskusi perbedaan antara berbagai
tentang perbedaan antara perkenalan jati diri dalam
berbagai perkenalan jati diri bahasa Inggris,
dalam bahasa Inggris, perbedaannya dengan yang
perbedaannya dengan yang ada dalam bahasa
ada dalam bahasa Indonesia. Indonesia.
- memberikan kesempatan - berdiskusi dengan teman
untuk siswa memberitahukan kelompok dan
hasil perbedaan diskusi yang memberitahukan hasil
dilakukan diskusi tentang perkenalan 15’
jati diri secara lisan
- memberikan kesempatan - bertanya tentang berbagai
untuk siswa bertanya tentang konteks perkenalan jati diri
pengucapan dan isi teks yang
berisi perkenalan jati diri
dengan memperdengarkan
percakapan perkenalan jati
diri dan menjawab
pertanyaannya
- memberikan kesempatan - Membaca contoh-contoh
untuk siswa mempelajari bacaan tentang perkenalan
contoh-contoh perkenalan jati jati diri
diri
c. Mengeksplorasi (Exploring), Mengasosiasi (Associating),
Mengkomunikasikan (Communicating)
- Membagikan flash card - Mencari pasangan untuk
untuk panduan membuat membuat dialog
dialog tentang perkenalan
jati diri - Membuat dialog tentang
- Memberi waktu kepada perkenalan jati diri secara 40’
siswa untuk membuat berpasangan
dialog secara berpasangan
- Mempraktekan dialog
- Meminta siswa untuk secara berpasangan
71
3) Kegiatan Penutup
I. Kompetensi Inti
KI 4 : Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah
abstrak terkait dengan pengembangan dari yang dipelajarinya di sekolah
secara mandiri, dan mampu menggunakan metoda sesuai kaidah keilmuan
J. Kompetensi Dasar
4.2. : Menyusun teks deskriptif lisan dan tulis sederhana tentang orang,
tempat wisata, dan bangunan bersejarah terkenal, dengan
memperhatikan tujuan, struktur teks, dan unsur kebahasaan, secara
benar dan sesuai dengan konteks.
K. Indikator
6. Siswa mampu mengungkapkan hal-hal yang disebutkan dalam descriptive text
7. Siswa mampu mendeskripsikan diri sendiri dan orang lain
8. Siswa mampu menanyakan tentang descriptive text
9. Siswa mampu merespon pertanyaan tentang descriptive text
10. Siswa mampu mengkomunikasikan bahasa dalam mendeskripsikan
diri sendiri dan orang lain dalam kehidupan sehari-hari
73
L. Tujuan Pembelajaran
Dengan menggunakan teknik dialog berpasangan siswa diharapkan:
4. dapat mengungkapkan, memaparkan, menanyakan, dan merespon descriptive
text
5. Dapat mengkomunikasikan bahasa yang dipelajari dalam berkomunikasi
sehari-hari
6. Dapat meningkatkan penilaian kemampuan berbicara siswa.
M. Materi
Teks lisan dan tulis sederhana, untuk memaparkan, menanyakan, dan
merespon descriptive text
Fungsi sosial : Menjalin hubungan dengan guru, teman dan orang lain
Ungkapan : I am like… I have… my hair is… my school is… my father
has…dan semacamnya
Unsur Kebahasaan : Kata terkait dengan descriptive text, hubungan
kekeluargaan dan kekerabatan, profesi pekerjaan, kata sifat, kata kerja dalam
simple present tense: be, have dalam simple present tense, Kata tanya What?
Who? Which?How?,Ucapan, tekanan kata, intonasi, ejaan, tulisan tangan
yang rapi
4. Sumber Belajar
b. Buku bahasa Inggris yang relevan
P. Langkah-langkah Pembelajaran
4) Kegiatan Pendahuluan
Guru Siswa Waktu
- memberi salam kepada - membalas salam guru
siswa
- mengajak siswa berdoa - berdoa bersama dengan
guru 10’
- mengecek kehadiran siswa - menyatakan kehadirannya
dengan berkata, “I am
here.”
5) Kegiatan Inti
b. Mempertanyakan (Questioning)
- memberikan kesempatan - Membaca tentang
untuk siswa berdiskusi perbedaan antara berbagai
tentang perbedaan antara descriptive text dalam
berbagai descriptive text bahasa Inggris,
dalam bahasa Inggris, perbedaannya dengan yang
perbedaannya dengan yang ada dalam bahasa
ada dalam bahasa Indonesia. Indonesia.
- memberikan kesempatan - berdiskusi dengan teman
untuk siswa memberitahukan kelompok dan
hasil perbedaan diskusi yang memberitahukan hasil 15’
dilakukan diskusi tentang descriptive
text secara lisan
- memberikan kesempatan - bertanya tentang berbagai
untuk siswa bertanya tentang konteks descriptive text
pengucapan dan isi teks yang
berisi descriptive text dengan
memperdengarkan
percakapan descriptive text
dan menjawab pertanyaannya
- memberikan kesempatan - Membaca contoh-contoh
untuk siswa mempelajari bacaan tentang descriptive
contoh-contoh descriptive text
text
c. Mengeksplorasi (Exploring), Mengasosiasi (Associating),
Mengkomunikasikan (Communicating)
- Membagikan flash card - Mencari pasangan untuk
untuk panduan membuat membuat dialog
dialog tentang descriptive
text - Membuat dialog tentang
- Memberi waktu kepada descriptive text secara
siswa untuk membuat berpasangan 40’
dialog secara berpasangan
- Mempraktekan dialog
- Meminta siswa untuk secara berpasangan
mempraktekan dialog yang
sudah dibuat ke depan kelas
76
secara berpasangan
6) Kegiatan Penutup
Guru Siswa Waktu
- memberi panduan - Dengan panduan guru
menyimpulkan hasil menyimpulkan hasil
pembelajaran pembelajaran
- meminta siswa - menyampaikan pendapat
menyampaikan pendapat atau perasaan atas
atau perasaan atas pembelajaran yang
pembelajaran yang dilakukan
dilakukan
- memberikan penugasan - membaca pelajaran 10’
terstruktur individu dengan berikutnya
membaca pelajaran
berikutnya
PRE-TEST
Monolog Test
2. Brief Introduction
3. Telling about daily activities
B. Media
1. Laptop
2. Paper
3. Pen
4. Recorder
77
78
POST-TEST
Monolog Test
1. Brief Introduction
2. Describe about this picture!
3. Describe about your daily activities!
4. Describe about your house!
5. Describe about your pet!
6. Describe about your hometown!
7. Describe about your environment!
8. Describe about your class!
B. Media
1. Laptop
2. Paper
3. Pen
4. Recorder
APPENDIX 5
40
Let us know
41 42
What do
43
Tell
44
Choose
45
It’s not
46
Promote
47
What do
48 Teach your
friend to say; a
Congrat!
about your
daily
What is the
best thing in
you know
about your
about
your good
your
friend to
good. Back
to numb 34
about your
phone;type
you think
about this
big black bug
bit a big black
You
activities! your face? English brother! do number and good school? dog on his big FINISH
teacher? 36! application black nose
39 38 37 36 35 34 33 32 31 30
What do you Tell about How is Tell about What are
What is your think about your fav’ the way your you going to Who is Tell about Where and with Tell about your
favorite friendship? travelling you go to future do in the your best your whom do you parents!
number? destination school? job! future? friend? chairmate! live?
Why? Why?
20 21 22 23 24 25 26 27 28 29 How many
What do you Oops! What is Tell us What is brother and
know about Who are in Sorry, your Explain about your the best Ask your sister do you
Tell about his/her in your back to reason to about your favorite. thing in friends where have?mention
your dream your right? group? number 5 school hobby! food your life? they live! their names!
jobs! here?
and
19 18 17 16 15 14 13 12 11 10
Tell us about Let us Your Great! Let us Ask your
Tell about your pet! Who is know friends Where is Congratula know about friends about What are you
your family in your about ask you your tion. Up to your their hobby! doing in your
home! favorite your about your hometown? number 25! favorite spare time?
artist? favorite home Tell us! teacher!
Why? food!
START 1 2 3
Tell
4
Mention
5 6
Ask your
7 8 9
Who is in your
Greet to Ask your about your Make a friends’ Let Tell about your left side?
your friends! friends your number brief condition introduce school and class! Tell us about
what their place and phone! introduction! today! yourself! her/him!
names are! date of 5sentences
birth!
80
APPENDIX 5
48 47 46 45 44 43 42 41
Describe Describe 1 of Tell us Go describe You meet Tell us
CONGRATU- this! your friend about the backward one thing people that is about
LATION that is in best in three until your really same your
your next clothes columns friend can with your favorite
group you like to guess mom! idol!
wear! correctly!
33 34 35 36 37 38 39 40
Tell about Describe Describe Mention 5 Mention Describe Go backward Tell your
your about your about this nouns from some about the in three friend
favorite house! place! this picture criterion people you columns! about the
teacher! of your love so beauty of
partner much! your
country!
32 31 30 29 28 27 26 25
Announce Back ward in Describe this What is the Ask your Describe Describe Tell your
that your two columns actor in 5 criteria of friends about you about your friend
friend is sentence beauty! about the most favorite place about the
missing! their hated to refreshing! beauty of
opinion people! your
about country!
you!
17 18 19 20 21 22 23 24
Go forward Tell as about Describe this describe Describe Announce Tell about Tell about
in 5 your best animal! one thing your chair this missing your favorite your
columns! friend in JHS! until your mate in 5 people! destination friend
friend can sentence! place! changing
guess after three
correctly! years!
16 15 14 13 12 11 10 9
You meet Tell about Describe Mention 7 Describe You meet Take a Describe
somebody your favorite about your words of your somebody picture with this
that is like animals! sister/ physical friend in who is people close people
you idol! brothers! adjectives! your left almost to you in
side! same like class!
you!
1 2 3 4 5 6 7 8
START Mention Explain Describe Go describe Describe Yesterday
words of yourself in 3 this animal forward one thing about your you meet
adjectives of words ! ! in 5 until your house your
personality ! columns! friend can primary
guess school
correctly friend
79
APPENDIX 7
85
86
87
88
37 68 76 8
38 68 72 4
39 62 70 8
40 76 82 6
Σ n = 40 Σ X0 =2682 Σ X1 =3048 Σ X2 =360
AVERAGE 67,05 76,20 9
MAX 84 88 14
MIN 57 68 0
89
36 74 78 4
37 70 76 6
38 72 74 3
39 64 60 -4
40 76 80 4
Σ n = 40 Σ X0 =2836 Σ X1 =2922 Σ X2 =87
AVERAGE 70,90 73,05 2,175
MAX 78 80 18
MIN 60 60 -8
APPENDIX 9
1. Test of Normality
PRE-TEST
Table 4.3
Tests of Normality
Shapiro-Wilk
PRETEST
Statistic df Sig.
EXPERIMENTAL ,958 40 ,144
CONTROLLED ,951 40 ,082
POST-TEST
Table 4.4
Tests of Normality
POSTTEST Shapiro-Wilk
Statistic df Sig.
EXPERIMENTAL ,958 40 ,144
CONTROLLED ,950 40 ,073
1. Test of Homogeneity
PRE-TEST
Table 4.5
Test of Homogeneity of Variances
3,965 1 78 ,050
POST-TEST
Table of 4.6
Test of Homogeneity of Variances
,486 1 78 ,488
APPENDIX 10
92