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U.S.

Army Special Forces (Green Berets)


Most Green Beret's do not enter the program until they have completed 4 to 10 years in the
conventional Army, often referred to as Mother Army. Prior to completing the qualification course
soldiers are required to have completed their Associates Degree before moving onto an operational
Special Forces Group. By the time they are to become a Senior NCO they are required to have
completed their Bachelor’s Degree and it is highly encouraged that they complete a Master’s Degree
prior to becoming a Team Sergeant and Sergeant Major. While there are many missions inside Special
Forces, the primary mission is Unconventional Warfare where teams link up with a local guerrilla force in
order to train, advise and assist combat operations in advance of large conventional warfare. As such,
Special Forces Groups are regionally focused and soldiers are cultural experts within that region.

Attribute Requirements: I.Q. 11 and M.E. 11


Starting Age: 24
Base S.D.C.: 25
Martial Arts Form: Choose one (1) martial arts form from this source manual. Due to the extensive
training requirements of Special Forces, characters may elect to choose a martial arts form from another
source manual under the penalty that they lose ALL martial arts powers provided upon initial character
construction. This includes any automatic martial arts powers granted by the form.
Education Level: College Degree, +10% Education Bonus, Select one (1) skill from amongst Computer,
Science, Technology Category OR Electrical Engineering, Mechanical Engineering, Military Intelligence, or
International Terrorism to represent your academic field of interest (+10%)
Superspy Modifications Available: None
Basic Minimum Skills: Basic Mathematics, Read/Write Native Language, Speak Native Language
Available Skill Programs: Character automatically receives Basic Military Skill Program, Guerrilla Warfare
Skill Program, U.S. Army Special Forces Skill Program (see below); select one (1) Military Occupational
Specialty from amongst Officer, Weapons, Demolitions, Communications or Medical; select one (1)
Specialty Skill Program OR one (1) additional Military Occupational Skill Program; select one (1) Skill
Program from any category; and two (2) Basic Skill Programs.
U.S. Army Special Forces Skill Program
Escape Artist (+5%)
Fasting
Force March
Parachuting (+15%)
Prowl (+10%)
Radio: Basic (+10%)
Swimming (+5%)
Choose one (1) Language (+10%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Climbing, Prowl, Running, Swimming,
SCUBA, or Wrestling.
Secondary Skills: Select any six (6).
Money:
Income: Base of
Level Advancement Bonus: Receive one new Secondary Skill at
Social Contacts:
Military Officer Occupational Specialty
Military officers begin their careers with academic degrees and spend half their careers commanding
troops in the field and the other half behind a desk preforming staff activities. Theirs is a career of telling
troops what to do as oppose to doing the actual mission. Prerequisite: I.Q. 12+ Education Bonus: +10%
SKILLS INCLUDED:
Select one (1) skill from amongst Computer, Science, Technology Categories OR Electrical Engineering,
Mechanical Engineering, Military Intelligence, or International Terrorism to represent the characters
academic field of interest (+10%)
Computer Operations (+10%)
Fortifications (+15%)
Military Etiquette (+15%)
Radio: Basic Communications (+5%)
Writing (+10%)
Choose one (1) Language (+10%)
Choose one (1) Physical OR Sport skill to represent the characters athletic interests in college.

Weapons Occupational Specialty


Some Special Forces units task organize with an understanding that all Special Forces soldiers are
qualified with a large assortment of weapon systems. Other units have men specifically undergo
extensive training in weapons attending advanced armorer courses offered by the manufactures as well
as other highly specialized classes. A Special Forces character who selects the Weapons Military
Occupational Specialty automatically receives Gizmoteer: Weapon Construction Skill Program.

Demolitions Occupational Specialty


Special Forces Demolition experts are masters with conventional explosives as well as improvised
explosives. A Special Forces character who selects the Demolitions Military Occupational Specialty
automatically receives Gizmoteer: Explosive Construction Skill Program.

Communications Occupational Specialty


The Special Forces communicator is responsible for maintaining communications with headquarters as
well as calling for fire support from aircraft or naval/ground-based artillery. He is the critical link
between what is happening on the ground and the command element located in a distant operations
center. Prerequisite: I.Q. 12+
SKILLS INCLUDED:
Basic Electronics (+10%)
Computer Operations (+10%)
Cryptography (+15%)
Electronic Counter-Measures (+10%)
Radio: Basic Communications (+20%)
Radio: Scramblers: (+25%)
Radio: Satellite Relay (+10%)

Medical Occupational Specialty


Special Forces medical training is one of the hardest and most information intensive courses. Soldiers
are required to learn complete college courses within a week, only to be followed by another college
level course a week later. Attrition rates are high, but those who pass are amazing to watch when the
apply their skills. Oftentimes to keep their skills current they will work in hospital emergency rooms or as
paramedics in cities with numerous trauma cases. Prerequisite: I.Q. 13+
SKILLS INCLUDED:
Biology (+10%)
Field Surgery (+25%)
First Aid (+15%)
Medical Doctor (+5%)
Paramedic (+20%)
Pathology (+5%)
Read Sensory Equipment (+10%)

Specialty Skill Programs

Close Target Reconnaissance


Computer Operations
Photography
Pick Locks
Pilot Automobile
Prowl
Surveillance Systems
Tracking
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Technical Surveillance
Technical surveillance involves designing, building, containment fabrication and installation of tagging,
tracking and locating devices such as GPS and Radio Frequency (RF) beacons as well as covert
audio/video devices. This can be performed in highly sophisticated electronic shops, covertly on-target
or the character is capable of infiltrating into a hostile territory and salvaging necessary components to
build devices. A Special Forces character who selects Technical Surveillance automatically receives
Gizmoteer: Electronic Communication Gizmo Skill Program AND Gizmoteer: Containment Fabrication
Skill Program. Requirement: This specialty skill program provides two (2) Gizmoteer skill programs and
as such, characters MUST spend two (2) skill programs in order to take this unique specialty skill
program.

Mountain/Arctic Warfare
Climbing (+15%)
Rappelling (Climbing sub-skill) (+25%)
Mountaineering (+10%)
Arctic Survival
Pilot: Personal ATV
Sport: Skiing
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running
Maritime/Water Infiltration
Pilot Boat, Motor
Pilot Personal Watercraft
Pilot Boat, Sail
Swimming (+10%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Mobility
Pilot Automobile
Pilot Truck
Pilot, Off-Road
Pilot Personal ATV
W.P. Vehicle Mounted Weapons
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Combat Diver
Demolitions, Underwater
Running, Cross-Country
Swimming (+15%)
Swimming, Advanced (+10%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Counter-Terrorism
Climbing (Rappelling +20%)
W.P. Assault Rifle
W.P. Pistol
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, Running, Wrestling

Intelligence
Computer Operations
Military Intelligence
Photography
Writing
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Sniper
Camouflage
Optic Systems
Prowl
Sniper
Tracking
W.P. Pistol
W.P. Rifle
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Sabotage/Sapper
Civil Engineering
Demolitions
Demolitions, Disposal
Fortifications
Trap Construction (+15%)
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

SERE Specialist
Escape Artist
Interrogation
Wilderness Survival
Choose one (1) Physical skill from Athletics, Body Building, Boxing, Prowl, or Running

Operator Training Course (OTC) aka JSOC


Some Special Forces units train soldiers to be proficient in a multitude of skill sets rather than uniquely
trained in one occupational specialty. Other national level units, known as Tier One units, recruit and
select specialty soldiers from Special Forces units and then train them in additional skills. Requirement:
This specialty skill program provides a large number of skills and as such, characters MUST spend two (2)
skill programs in order to take this unique specialty skill program.
SKILLS INCLUDED:
Armorer (+5%)
Demolitions (+10%)
Demolitions Disposal (+10%)
Escape Artist (+10%)
Paramedic (+5%)
Radio: Basic Communications (+5%)
Radio: Scramblers (+5%)
Desert Survival (+5%)
Choose One (1) Physical
W.P. Knife (Considered a Weapon Kata)
W.P. Pistol
Pilot Automobile (+6%)
Pilot Off-Road Vehicles (+6%)
Motorcycle (+10%)
Offensive Driving (+10%)
Truck (+6%)
Choose One (1) Pilot or Pilot Related Skill (+6%)

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