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The feudal retainers of warlords, members of Hit Die Type: d10 (max 9 hit dice)
powerful warrior clans, Samurai are the keepers of Alignment: Any Lawful
societal order and enforcers of their lords’ will. While Experience Bonus: Str and Dex 16+
their dedication to their purpose and seeming Armor/Shield permitted: Any armor, no shield
fearlessness in the face of danger are comparable Weapons Permitted: Any
to paladins, there are very important distinctions Weapon Proficiencies: 2+1 every 2 levels (but
between the two. While both are often tasked with see below)
upholding the law, a paladin will uphold only laws Penalty for non- -2
that preserve the greater good that create order proficiency:
for the benefit of all — they will not enforce evil Weapon Specialization: N/A
laws. Samurai, however, uphold the law to satisfy Birth Table Required: Yes
social order, regardless of good or evil. The degree Family Required: Yes (+10 on the roll)
to which order is enforced varies by Samurai or Honor if No Family: N/A
clan, however any open act of disrespect or
defiance from a peasant to a Samurai or noble is
considered a punishable offense, either by a
Samurai Abilities
Challenge: Once per day, a samurai can
flogging, being tossed in an oubliette, or among
challenge a foe to combat. As part of his other
the more ruthless, killed on the spot! Thus, instead of
actions in a round, the samurai chooses one target
the warm reception most Ashigaru get from the
within sight to challenge. The samurai’s melee
common folk, Samurai are respected but feared.
attacks deal extra damage when made against
Samurai whose lords have died before them or
the target of his challenge. This extra damage is
who have been rejected by their lord for some
equal to the samurai’s level. The samurai can use
reason are known as Ronin. These “fallen samurai”
this ability once per day at 1st level, plus one
are treated as regular fighters in most respects, until
additional time per day for every three levels
they are able to redeem themselves in some way.
beyond 1st, to a maximum of five times per day at
Ronin lose their immunity to fear but retain any Jutsu
13th level.
Stance abilities already learned. They may not learn
new abilities until they are redeemed and they may Challenging a foe requires much of the samurai’s
not take Weapon Specialization. concentration. The samurai takes a+2 penalty to his
If the Samurai’s original lord is still alive, the Armor Class, except against attacks made by the
Samurai may only be redeemed by being target of his challenge.
accepted back into that lord’s service. If the The challenge remains in effect until the target is
Samurai’s original lord has died, the Samurai can dead or unconscious, or until the combat ends.
regain his lost abilities by finding a new lord to serve.
Immune to Fear: Samurai are trained almost from
In addition to the requirement that he serve a
Daimyo the Samurai’s code of honor requires him to birth to fear nothing, not even death. Samurai are
obey the following restrictions: immune to all forms of fear both magical and
mundane.
The Samurai may never refuse a command from his
lord, even if that command means certain death. Character Birth: Human or spirit folk samurai belong
Indeed, a Samurai is expected to obey any to the highest caste and are commonly of noble
command from his lord, even one demanding him birth. As such they gain a + 10 bonus to their die roll
to commit suicide. on the Character Birth Table when determining their
social position. Korobokuru who wish to become
The Samurai may never refuse single combat, even samurai must first find a daimyo who will act as their
if that means his death. sponsor and obtain his permission to become part
of his household. Accordingly, korobokuru samurai
Finally, the Samurai must donate at least 10% of any do not use the Character Birth Table but
wealth he gains to his lord. automatically begin at Upper Class.
Minimum Scores: Str 14, Dex 12, Con 9, Int his Primary Jutsu Stance at 1st level, and may not
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Jutsu Stance Abilities Demon Pin (6th): At 6th level, by making a successful
attack with your Jutsu Stance weapon, you pierce
Iajutsu your enemy’s defenses and pin them to a wall or
Iaijutsu is the art of sword-drawing. the ground. The target suffers normal damage from
If not surprised, you may move up to twice your the attack if it fails a Save vs Paralysis, your target is
movement rate and make a single attack with your considered prone (see OSRIC, p. 128) until freeing
Jutsu Stance weapon before combat begins, themselves from the spear (a successful save on the
regardless of which side won initiative. If you hit, you creatures turn). You cannot use your spear so long
do maximum damage. as it holds your opponent.
OSRIC OA
Samurai
Samurai To-Hit Table
ROLL REQUIRED TO HIT ARMOR CLASS
Level -10 -9 -8 -7 -6 -5 --4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
1-2 25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10
3-4 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8
5-6 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
7-8 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4
9-10 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
11-12 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
13-14 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 -1 -2
15-16 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4
17+ 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
4
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OSRIC OA