You are on page 1of 4

DIBASTET'S ARCHETYPES #13

Barbarian #2

by Diego Bastet and the Secrets of Alancia team


art by Diego Bastet, character commissions at
http://diegobastet.deviantart.com/

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the
Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2016 by Diego Erik and published under the
Community Content Agreement for Dungeon Masters Guild.

Not for resale. Permission granted to print or photocopy this document for personal use only. 1
EXTRA TOTEMS
There are many shamanic people in the world.
Some of them revere great snakes, others
revere the mighty dragons...

Note: Dragon Type


When you first select the Dragoon totem, you
choose one type of dragon Draconic Ancestry
ability of the Dragonborn race. The damage
type associated with each dragon is used by
features you gain later, and once made this
decision can't be changed.

3rd level - Dragon. While raging, you gain


immunity to the damage type associated with
your dragon type.
3rd level - Python. While raging, when you
make a melee weapon attack
ttack using Strength,
you may use a bonus action to attempt to
grapple the target.

6th level - Dragon. You gain the courage of


the dragon. You are immune to being
frightened, and gain advantage on Intimidate
checks against humanoids.
6th level - Python. You may swim at your "Come closer and I'll shoow you just how "metal"
normal walking speed and may hold your can barbarrians be."
breath for three times longer. You
Y also gain
Advantage on Stealth checks whhile prone or ARMORED HULK
on water. Starting when you take this path at 3rd level,
you gain proficiency with heavy armor, and
14th level - Dragon. While you are raging, you
ou may gain the benefits of Rage while
when
hen you make a melee weapon attack usingusin wearing heavy armor.
Strength, you may cause the attack to deal While raging when wearing heavy armor, you
damage of the type associated with your are considered one size category larger for the
dragon type insteadd of bludgeoning, piercing, purposes of grappling, shoving and moving
or slashing. through a smaller creature's space.
14th level - Python. While raging, when you
start your turn grappling a creature you can ADDITIONAL PROFICIENCY
usee your Bonus Action to crush it, causing 2d6 At 3rd level you gain proficiency in the
+ Strength modifier bludgeoning damage. Smith's Tools.

SHAPE THE METAL


IRONMONGER To your strong hands working metal is as easy
as shaping clay. Beginning at 6th level, you
Some barbarian groups disdain the crude
may craft metal items, like weapons and
weapons, hides and leather used by lesser lesse
armor, but also metal doors or horseshoes, five
warriors. Instead they master the riddle of
times
imes faster than normal. Additionally you
steel, the mightiest of weapons and heaviest of
may craft such items at no penalty even if you
armors, becoming great warriorr-smiths with
don't have access to Smith's Tools, as long as
deep understanding of the metal's spirit.
you have access to simple items to improvise.

Not for resale. Permission granted to print or photocopy this document for personal use only. 2
example. You may choose its mechanical
RESILIENCE OF STEEL aspects from any beast that has a challenge
Starting at 10th level, you learn how to use rating of 2 or lower that doesn’t have a flying
trust your steel to protect you from all harm. speed.
While raging when wearing heavy armor you
have resistance to all damage except psychic While you are transformed, the following rules
damage. apply:
• Your game statistics remain your own,
JUGGERNAUT except when noted here.
Starting at 14th level, you are an unstoppable, • Your unarmed damage changes as you
iron-clad beast. While raging when wearing gain barbarian levels, at the same rate
heavy armor, if you move at least 20 feet as a Monk of the same level. Your
straight on your turn, you gain the following unarmed strike damage type is the
benefits on the same turn: same as your form's natural weapons.
-If you shove a creature, it suffers 2d6 + your • When you use the Attack action with
Strength modifier bludgeoning damage. an unarmed strike on your turn, you
-You add your Proficiency bonus to the can make one unarmed strike as a
damage of your first melee weapon attack bonus action.
using Strength. • You gain all of the creature's skill and
-You do not treat a hostile creature's space as saving throw proficiencies. If the
difficult terrain. creature has the same proficiency as
you and the bonus in its stat block is
higher than yours, use the creature’s
PRIMEVAL bonus instead of yours. If the creature
Many cultures whisper tales of the Primeval has any legendary or lair actions, you
feral prowess. They are warrior who have can’t use them.
tapped into their racial memories to become • You gain all of the creature's natural
savage creatures; their bodies and spirits are abilities and senses, like darkvision,
hardened by the wild and they truly become scent and pounce, but not its natural
the Beast, losing not only their minds but also weapons.
shedding their humanoid form while raging. • When you transform, you keep your
own hit points and Hit Dice, but you
Note: While the primeval form ability is may spend Hit Dice to recover as if in
balanced around my Wild Shape Redux rules, a short rest.
it may be used normally on games where Wild • Your ability to speak or take any action
Shape works as is. that requires hands is limited to the
capabilities of your beast form.
PRIMEVAL FORM • You retain the benefit of any features
Starting when you take this path at 3rd level, from your class, race, or other source
you learn how to shed your humanoid form and can use them if the new form is
when raging. When you start a Rage, you may physically capable of doing so.
also choose to change into your Primeval However, you can’t use any of your
Form. You stay in that form until your Rage special senses, such as darkvision,
ends. unless your new form also has that
Your Primeval Form must be chosen when sense.
you first take this archetype and cannot be • You choose whether your equipment
changed after that. Each time the character falls to the ground in your space,
changes form with this ability, he assumes the merges into your new form, or is worn
same form. by it. Worn equipment functions as
You may describe your Primeval Form as you normal, but the GM decides whether it
see fit. You might choose a tiger form and is practical for the new form to wear a
describe it as a theropod dinosaur, for piece of equipment, based on the

Not for resale. Permission granted to print or photocopy this document for personal use only. 3
creature’s shape and size. Your
equipment doesn’t change size or
shape to match the new form, and any
equipment that the new form can’t
wear must either fall to the ground or
merge with it. Equipment that merges
with the form has no effect until you
leave the form.

BEAST HEART
When you reach 6th level, the base creatures
of the world can feel the inner beast inside you
trying to get out. Normal animals don't attack
you unless provoked or commanded, and you
gain advantage on Intimidate checks against
beasts.

SPIRIT TOUCH
Starting at 10th level, your unarmed strikes are
considered magical for the purposes of
overcoming resistance and immunities and
striking creatures on the ethereal plane.

BLOOD FRENZY
Starting at 14th level, the scent of blood and
the thrill of a fresh kill unleash a savage fury
inside you. While you are in your Primeval
Form, each time a creature within 30 feet
drops to 0 hit points, you gain 5 temporary hit
points and your first unarmed attack on your
next turn is made with Advantage.
These temporary hit points last until your
Rage ends.

Not for resale. Permission granted to print or photocopy this document for personal use only. 4

You might also like