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Languages.

You can speak, read, and write Common and


Forgeborn Dwarvish. Dwarvish is full of hard consonants and guttural
The Forgeborn are in many ways the dwarven equivalent of sounds, and those characteristics spill over into whatever
the Warforged though in many cases they were forged for other language you might speak.
labour and craft rather than for war. Although they are Composite Plating. Your construction is primarily metal,
constructs, they have much in common with living creatures, granting you a +1 bonus to Armor Class.
including emotions and social bonds, and perhaps even souls. Living Construct. Even though you were constructed, you
Ability Score Increase. Your Strength and Constitution are a living creature. You are immune to disease. You do not
scores increase by 2, but your Charisma decreases by 2. need to eat or breathe, but you can ingest food and drink if
Alignment. Built by dwarves, most Forgeborn are lawful, you wish. Instead of sleeping, you enter an inactive state for 4
believing firmly in the benefits of a well-ordered society. They hours each day. You do not dream in this state; you are fully
tend toward good as well, with a strong sense of fair play and aware of your surroundings and notice approaching enemies
a belief that everyone deserves to share in the benefits of a and other events as normal.
just order. Armored Body. Forgeborn can purchase armor at the
Size. Forgeborn stand between 4 and 5 feet tall and market value, and attach it to themselves as an outer shell
average 300 pounds. Your size is medium. with a sucessful smithing check. Armor attached in this way
Speed. Your base walking speed is 25 feet. can be removed, but cannot be resold (except as forgeborn or
Darkvision. Built for life underground, you have superior warforged armor).
vision in dark and dim conditions. You can see in dim light Metal Mind. Forgeborn gain advantage on Sanity saving
within 60 feet of you as if it were bright light, and in darkness throws.
as if it were dim light. You cant discern color in darkness, Languages. You can speak, read, and write Common and
only shades of gray. one other language of your choice.
Dwarf-like Resilience. You are immune to poison. Feat. You gain one feat of your choice.
Dwarven Combat Training. You have proficiency with the
battleaxe, handaxe, light hammer, and warhammer. Feats
Dwarven Toughness. Your hit point maximum increases
by 1, and it increases by 1 every time you gain a level. for Forgeborn & Warforged
Tool Proficiency. You gain proficiency with the artisans
tools of your choice: smiths tools, brewers supplies, or Iron Hands
masons tools. You have been constructed using hands of cold iron in order
Stonecunning. Whenever you make an Intelligence to make you especially effective if faced with the fae. You gain
(History) check related to the origin of stonework, you are the following benefits:
considered proficient in the History skill and add double your
proficiency bonus to the check, instead of your normal You increase your Strength score by 1.
proficiency bonus. You gain proficency with unarmed attacks which deal
1d10 bludgeoning damage.
Your unarmed attacks are treated as cold iron, dealing an
additional 1d6 cold damage against fae creatures.
Rare Metal Shell
You have been constructed using a rare and special metal
such as Adamantine. You gain the following benefits:
You increase your Constitution score by 1.
Your Armor class increases to 20, which replaces your
Armored Body ability.
Bludgeoning, piercing, and slashing damage that you take
from non magical weapons is reduced by 3.
Further, your base construction is reinforced, allowing you
to replace your outer armor with other planar materials
once you obtain them.

Chapter 2 | Races
Psiforged
You have been constructed using psionicly charged crystal
components. You gain the following benefits:
You gain 1 psionic talent from the Mystic list.
You gain 1 lesser psionic discipline from the Mystic list.
You gain psi points equal to your highest ability score
modifier.
Elemental Core
You have been constructed with a core of pure elemental
energy. You gain the following benefits:
You can increase any ability score by 1.
You gain an attack based on your chosen elemental type
which deals damage based on your proficiency modifier
Elemental Type
Damage per
Element Attack Type proficiency point
Air 60ft line 5 ft wide 1d8
Earth 30ft line 10 feet wide 1d10
along ground
Fire 30ft radius within 120 1d6
feet
Water 30ft line 30ft wide 1d6

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