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I
f you love puzzles, as I do, you might already
know the “word morphs” game. The rules are
simple: You are given a starting word and an
ending word, and must gradually change (or,
morph) the starting word into the ending word in
stages. At each stage, you are allowed to change a single
letter from the word, and the result must be a valid
word. For example, suppose you want to morph the
word “bird” into “park.” Here is one way to do it:
BIRD
BARD
BARK
PARK
Simple, right? Well, it turns out that one of the foun-
dational results in the mathematics of juggling relies on
a numerical variant of the word morph game. But to
understand that fact, we need to explore how to make
juggling numerical.
Juggling has a long history, with the oldest known
depictions appearing in one of the ancient Egyptian
temples at Beni Hasan (c. 1994–1781 BCE). Georg
Forster, a Prussian scientist who accompanied Captain
James Cook on his second voyage to the Pacific Ocean Stefan Paridaen, dejongleur.be
(1772–1775), writes of Tongan women who could juggle
up to five gourds at a time. During most of this long
history, juggling was the province of entertainers and height is not directly related to the physical altitude of
artists, though there was some overlap with other the ball. Rather, height has more to do with the tempo of
intellectual pursuits, including mathematics. Only in the pattern being juggled. Also, a throw of height 0 cor-
the 1980s did jugglers develop a way to keep track of responds to a skipped beat; no ball is caught or thrown
different juggling patterns using a numerical code, now on that beat.
known as a siteswap. Since most juggling patterns repeat themselves at
To understand the siteswap, I invite you to try a some point, it is enough to describe a pattern by listing
thought experiment. Imagine a juggler is standing in the heights of the throws up to the point at which they
front of you and is juggling three balls in a uniform way, repeat. For example, if a juggler throws each ball to a
free of tricks, gimmicks, and flaming torches. Now close height of 3, the pattern 3, 3, 3, 3, . . . would be denoted
your eyes (in your imagination, that is). You will hear by a siteswap of (3). This pattern is shown in figure 1.
a regular sequence of “thuds” (or, beats) as the balls hit The siteswap (b) is called a b-ball cascade pattern and is
the juggler’s hands—left and right in alternation. The one of the most common juggling patterns. Two other
pattern you may be visualizing can be seen, beat by common three-ball patterns are (531) and (441).
beat, in figure 1. Once we have a list of throws, it is possible to con-
Imagine now that you open your eyes and follow the struct an arc diagram in which each beat corresponds
motion of a single ball. Jugglers define the height of a to a dot and the throws are drawn as arcs. Think of
throw as the number of beats that occur between the the arc diagram as a musical score: The arcs and the
time the ball is tossed and the time it lands (including dots tell us what is happening at each moment of
the landing beat itself). Be careful here—this version of time. Figures 2, 3, and 4 show the arc diagrams for the
Height: hi 5 4 6 3 5
siteswaps (3), (531), and (441), respectively.
The length or period of a juggling sequence is the 6 6 9 7 10
length of the siteswap (so the three previous examples
have lengths 1, 3, and 3, respectively). We need to be mod 5 1 1 4 2 0
careful, though: Different siteswaps can represent the
same pattern. For example, (531), (315), and (153) all Because the first and second numbers are the same
represent the same repetition of throws. modulo 5, this siteswap is invalid. However, if we change
With the siteswap notation in hand, we can pose the 4 to a 1 we obtain the valid siteswap (51635).
the first major question for the mathematics of jug- Try it! Show that (825) and (41357) are valid siteswaps and
gling: Given a sequence of nonnegative integers, how do that (4864) is invalid.
we know if it is a valid juggling siteswap? We should This is all well and good, but one crucial question
be more precise here about the word “valid.” While remains: How many balls are required to juggle a given
advanced jugglers can do some amazing tricks, includ- valid siteswap? The following theorem allows us to de-
ing the throwing and catching of multiple balls at the termine, at a glance, the number of balls required.
same time, we assume our imaginary juggler can throw Theorem. For any valid juggling siteswap, the
or catch only one ball at any given beat. When two or average of the throw heights equals the number of balls
more balls land at the same time, we will call this a required to juggle that siteswap.
collision. So, we define a siteswap as valid if there are no For example, (531), (71), (441), and (66661) re-
collisions. quire three, four, three, and five balls, respectively.
Two balls will collide if they are thrown at different Additionally, we can use the theorem to quickly identify
times, say, beats i and j, and land at the same time, some invalid siteswaps: (2463) is not valid because its
say, beat k. The height hi of the ball thrown at time i average is 3.75.
is while the other throw has height How do we know that this theorem is true? We can