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Character Name Player Name

Home World Yanth (Death World) Gender Age Build


Background Adeptus Mechanicus Complexion Hair
Role Chirurgeon Quirks Eyes
Divination Superstitions
Elite Advances Mementos
Notes DARK HERESY Allies
Enemies

C HARACTERISTICS SKILLS

Know

Know
Weapon

+30

+30
+20

+20
+10

+10
Skill Intelligence
(WS)
35 3 43 4 (Int) Acrobatics (Ag)
Athletics (S)
Logic (Int)
Medicae (Int)

Awareness (Per) ✔ Navigate (Surface) (Int) ✔

Ballistic Perception
Charm (Fel) Navigate (Stellar) (Int)
Skill 35 3 41 4 (Per)
Command (Fel) Navigate (Warp) (Int)
(BS) Commerce (Int) Operate (Aeronautica) (Ag)
Common Lore (Int) Operate (Surface) (Ag)
• Adeptus Mechanicus ✔ Operate (Voidship) (Ag)
Strength Willpower • Parry (WS)
(S) 29 2 34 3 (WP) • Psyniscience (Per)

• Scholastic Lore (Int)


• • Chymistry ✔

Toughness Fellowship Deceive (Fel) •


(T) 30 3 37 3 (Fel) Dodge (Ag) •
Forbidden Lore (Int) •
• •
Agility Influence • •
(Ag) 39 3 33 3 (Ifl) • Scrutiny (Per)
• Security (Int) ✔

• Sleight of Hand (Ag)


Inquiry (Fel) Stealth (Ag)
Fate Points (DH 293) Interrogation (WP) Survival (Per) ✔

Intimidate (S) Tech Use (Int) ✔

Threshold Current Linguistics (Int) Trade (Int)


• • Chymist ✔

3 3 • •
• •
• •
Insanity (Is) Corruption (C) • •

Talents & Traits Page No.


Mental Disorders (DH 288-289) Malignancies & Mutations (DH 290, 292)
Craftmaster (+20 bonus for Crafting uses of Medicae and Survival, and halves time for completion)
EW 98
Mechadendrite Use (Utility) CRB 130
Weapon Training (Solid Projectile)
Mechanicus Implants CRB 137
Replace the Weak Flesh (Counts all Cybernetics as two levels more Available) CRB 52
Resistance (Poisons) (+10 to all Tests to resist poison) CRB 131
Dedicated Healer (When I fail to perform First Aid, may spend Fate Point to instead succeed with DoS equal to IntB) CRB 64

WS BS S T Ag Int Per WP Fel Ifl

Aptitudes (DH 79)

Agility Intelligence ✔ Strength ✔

Ballistic Skill Knowledge ✔ Tech ✔

Defense Leadership Toughness ✔

Fellowship Offense Weapon Skill


Fieldcraft ✔ Perception ✔ Willpower
Finesse Psyker
General Social
Weapons Armour & Defense
Name Autogun Class Basic Wounds
Range 100m RoF S/3/10 Damage 1d10+3 I
H7
4
Total 12
Penetration 0 Clip 30 Reload Full Availability Average

Special 01-10 Current 12


Name Medicae Mechadendrite (For Parrying) Class ?
Critical Damage
Range - RoF - Damage 1d5+2 R

AL 7
4
Penetration 0 Clip - Reload - Availability Current
AR 7
Scarce (for me)
4
Special Balanced (+10 to Parry)
21-30 Conditions
Name Utility Mechandendrite (For Parrying) Class ? 11-20

B
Range - RoF - Damage 1d5+2 R 4

Penetration 2 Clip - Reload - Availability Scarce (for me)


7
Special Defensive (+15 to Parry, -10 to attack) 31-70
Name Class
Range RoF Damage

LR 7
Penetration Clip Reload Availability 4
Special
LL 7
4

Name Class 71-85


Range RoF Damage 86-00
Penetration Clip Reload Availability
Special
Armour Locations Covered AP Max Ag. Weight
Imperial Guard Flak Armour All 4 50 11kg

Gear & C ybernetics Weight Page No. Imperial Robes Arms, Body, Legs 1 4kg

Optical Mechadendrite (Doubles as IR torch and stablight, +10 bonus to vision-based Per Tests) CRB 183

Imperial Robes 4kg

Sacred Unguents (2) Movement DH 245

Autogun
Half
Imperial Guard Flak Armour 11kg
Carry/Lift DH 248

CRB 183 Full


Medicae Mechadendrite (+10 to Medicae and Interrogation, holds six drug injector pistons, may Staunch Blood Loss as Half Action, reduces difficulty of Limb Amputation to +0, functions as Weapon)
Fatigue
Carry kg
CRB 184
Utility Mechandendrite (+10 to Tech-Use, holds six doses of sacred unguents, contains electrically powered censer I can activate as Half Action to impose -5 WS penalty to all creatures within 2m until next round, counts as weapon)
Threshold
Charge (TB+WPB)
Lift kg
Run Current Push kg

Psychic Powers Page No.

Special Abilities Experience


XP
Spent

XP
Unspent

XP
Total

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