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INT.

NEWS REPORTER STUDIO - DAY (ACT 1)

Opening scene is montage of news outlets slowly increasing in


volume to become overwhelming. until the words relating to
videogame violence are in sync which the screen cuts to a
black screen.

SHOT TURNS BLACK FROM THE NEWS OUTLET

The text of the dialogue will appear in a white coloured text


while the background is black.

VOICEOVER
Let's take a step back. Videogame
Violence. This has been a hot topic in
the news within the last century from
large organizations and people who
create a moral panic in relation to
videogames. It is time to finally
debunk it.

(Footage will count down from 5,4,3,2,1.)

FADE IN:

SCENE 2 - INT. CLASSROOM - DAY (ACT 1)

CAMERA SHOT WILL BE AN OVER THE SHOULDER SHOT OF A TEENAGER


PLAYING "MINECRAFT" (A VIDEOGAME) THE CAMERA SLOWLY MOVES
BEHIND TEENHEAD.

Sound effects of "Minecraft" audio will be played.

VOICEOVER
Videogame violence is a hot topic in
the news within the past 10 years as
the as videogames in highlight of news
is the growing attention of a
connection between videogame bringing
youths to becoming more violent.
Personnel from News Outlets to
Politicians have spoken publicly about
the matter.

Display picture of Donald Trump

People such as Donald Trump,

Display picture of Ben Shapiro


2.

Along with Ben Shapiro all have spoken


about the topic at a point or another

INVISIBLE CUT:

CAMERA WILL CONTINUE TO MOVE TO DISPLAY A VIOLENT VIDEOGAME


BEING PLAYED.

Sound effects of gunshots audio to correspond with game

VOICEOVER
Which is why we are here to debunk
their theories and attempt to persuade
those who have little to no knowledge
of the and videogame industry of
negative impacts that are being
created by the moral panic and looking
at the positives of videogame, We
should attempt to defuse the moral
panic as focusing on the negative
should never be the

CUT TO:

MONTAGE OF MULTIPLE RESULTS OF THE COVID LOCKDOWN

Along with recently events which have


impacted the videogame industry.

WIPE:

SCENE 3 - INT. MEDIA CLASSROOM - DAY (ACT 2)

THE OPENING CLIP OF THE SCENE WILL CONSIST OF A MEDIUM


LONGSHOT OF ANDREA SOLOT INTRODUCING THEMSELVES.

As sound effects of a type writer is being used as their


details are being written out in the bottom left of the frame
in a black coloured text. which fades out once the questions
start

The Interviewee introduces themselves


with their name, profession, age

CUT TO:

Sound effects of a type writer as their details are being


written out in the bottom left of the frame in a black
coloured text. which fades out once the questions start

The Interviewee introduces themselves


3.

with their name, profession, age.

After two questions per interviewee the shot will switch to


the other interviewee

INTERVIEWER:
What Videogames do you engage and
participate actively daily?

Where do you obtain your videogame


related news, is it through
newspapers, news report or somewhere
else?

CUT TO:

The same questions being asked to John.

CUT TO:

Cut back to interview with Andrea who will be asked the


following questions.

SCENE 4 - INT. CLASSROOM - DAY (ACT 2)

INTERVIEWER:
Do you think the news outlet creates
moral panic that is unjustified
regarding the effects of violence in
videogames on people?

What positive and Negative experiences


take place online, that you've have
experienced?

CUT TO:

The same questions being asked to John.

CUT TO:

CAMERA SHOT WILL CHANGE TO A SLIDE WITH TEXT OF A SPIDER


DIAGRAM OF THE BENEFITS OF VIDEOGAMES. CAMERA ZOOM ONTO THE
POINT THAT IS BEING ADDRESSED.

VOICEOVER
The benefits from videogames provide a
benefit of Communication a teenager
will most likely to be engaging with a
4.

community or a friend group that have


similar interests in, The second
benefit would be developing personnel
skills such hand-eye coordination,
multi tasking,

DISPLAY SHOT OF TEENAGER HAVING A HEADSET ON TALKING TO


SOMEONE

along with videogames providing a safe


space of those who share a common
interest so your teenager will have a
place in which the they can destress
and having a relaxing time through
creating bonds and friendships with
the fellow users in that community.
Creating awareness of this moral panic
from the news outlet will display that
the negatives of videogames shouldn't
be focused on as much as they are
currently and that parents should
attempt to provide their teenager a
chance into exploring videogames in
which they have an interest. Or

CUT TO:

SCENE 5 - INT. MEDIA CLASSROOM - DAY (ACT 2)

INTERVIEWER:
Do you believe there are enough
options for parents to ensure the
safety of their teenagers and children
from restricted content of videogames?

Do you think that Videogames are shown


in a mainly positive or negative view
and why do you think that?

CUT TO:

The same question being asked to John.

FADE IN:

SCENE 6 - MONTAGE OF VIDEOGAMES CLIPS (ACT 3)

SHOT WILL TRANSITION TO A MONTAGE OF PICTURES OF A


PSYCHOLOGISTIC, "CHRISTOPHER FURGERSON".
5.

Once the word hitman is mentioned, Shot will turn black.


Sound of two silenced gunshots will play cover of the game
series will fade in on screen.

VOICEOVER
"Despite the moral panic created by
the news outlets that there is
apparently a link between videogame
and violence there has not been a
direct link, This was discovered by
Christopher Furgerson who published
many articles study known as the
"hitman study."

PICTURES OF FOUR DIFFERENT GAMES WILL APPEAR ON SCREEN ALONG


WITH HAVING A LABEL UNDERNEATH. DURING EACH SPECIFIED TOPIC
THE REPRESENTING GAME WILL BE HIGHLIGHTED

Hitman Blood Money: (Label: Violent videogame as bad guy),


Call of Duty 2 (Label: Violent videogame as good guy),
Madden 2007 (Label: Non Violent Videogame),

No videogame at all (Label: Given 45 minute cover story)

VOICEOVER
The study was conducted involving 103
teenagers who were split up and each
given one of the four categories.

SHOT CHANGES TO SILENT RECORDED FOOTAGE OF HITMAN GAME ON


SCREEN.

DISSOLVES:

Violent Videogame as a bad guy Which


the game was "Hitman Blood Money"
which is where you play as a character
known as agent 47 who is a hitman who
is given the goal to assassinate
certain targets with the goal of not
being spotted and to escape.

DISPLAY EACH ACTION AS IT IS BEING MENTIONED EG, SHOW


CHARACTER POISONING FOOD,STRANGULING ANOTHER CHARACTER,

The methods in which you can


neutralize your targets varies from
6.

poison, strangulation, gunshot and


lethal injection.

CHANGE FOOTAGE TO CALL OF DUTY 2 AS A BRITISH ARMY SOLDIER

The second being violent videogame as


a good guy which was call of duty 2
and the part which was focused on
during the experiment was that of the
characters being soldiers of the
united states army and British army
with the goal to replay real life
events of war

DISPLAY FOOTAGE OF D-DAY MISSION

such as the battle at point de huc or


known as D-day in which the goal was
to clear the beaches and kill the Nazi
Regime which displayed violence but in
a "positive way" as the player would
be using guns and weaponry such as WW2
weapons,

DISPLAY FOOTAGE OF MADDEN 2007 VIDEOGAME

Non violent videogame was a sport of


American football being called Madden
2007 which the goal is to play
American football with the goal to
score the most points.

DISPLAY MONTAGE OF CHRISTOPHER FURGERSON

The final category being he no


videogame at all, being given a cover
story of the equipment breaking or not
working and afterwards of the 45
minutes of play testing their category
would be told to fill out a
questionnaire which assessed
postevaluation for depressive and
hostile feelings.

IRIS:

SHOT CHANGE TO THE HITMAN STUDY DOCUMENT AND WILL HIGHLIGHT


IMPORTANT INFORMATION FOCUSING ON THE RESULTS OF THE STUDY
WHICH ARE BEING DISCUSSED.
7.

VOICEOVER
The results of the study which were
presented in simplistic form was those
who were exposed to violent videogame
had no impact on aggressive behavior
although the results displayed that
those with no-videogame was the most
aggressive group which displayed to an
extent that videogame do not cause
violence.

WIPE:

SCENE 7 - INT. MEDIACLASSROOM - DAY (ACT 4)

DISPLAY FOOTAGE OF TWO MINUTE CLIP (KEEP MUTED) FROM A


STREAMERS BROADCAST OF VIDEOGAME MEMORIAL.

have a label in the bottom right mentioning "content owned


and rights reserved to youtube.com/asmongold

VOICEOVER
The goal of this documentary was to
inform to debunk the moral panic
created by the news outlet of
videogame causing violence. In simple
there is no direct connection to
videogame causing violence however it
is still speculated. Instead the final
act of the show will hopefully
convince you that videogame can be a
cause of friendship and a strong
community. This has happened however
the news do not highlight it which I
hope will change your mind, that a
videogame community can come together.
As in the clip about to show you the
context is after the passing of a
twitch streamer with a large
following, who was known for being
extremely talented in a game called
World of Warcraft had committed
suicide, The clip you are about to be
shown is a close friend of his also a
streamer who broadcasts the memorial
in the videogame which was held by the
players.

Unmute The Clip and let it play.

Once video has ended screen will turn to black then the
8.

words, "Do videogames really cause violence?"

END OF DOCUMENTARY

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