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Bard 1 Folk ('Hero') Matthew

CLASS & LEVEL BACKGROUND PLAYER NAME


Jose Landless
Human NG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

1 INSPIRATION
STRENGTH
13 3 30 If someone is in trouble, I’m
9 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
always ready to lend help.

-1 PERSONALITY TRAITS

Hit Point Maximum 14


_1
Strength
DEXTERITY ●
+4
Dexterity
People deserve to be treated
with dignity and respect.
14 +2
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
+2 +2
Wisdom
I protect those who cannot
CONSTITUTION
● +7
Charisma
SAVING THROWS
4 protect themselves.
TEMPORARY HIT POINTS BONDS
13
+2
Acrobatics (Dex) Total SUCCESSES The people who knew me when I was young know my
shameful secret, so I can never go home again. (stole
+1 ●
+4
Animal Handling (Wis) FAILURES from the collection plate to pay for the village dept)

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

8 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Feature: Rustic Hospitality.
Rapier +4 1D +2 P
-1 ●
+4
Insight (Wis) Feat: 'Inspiring leader' (or soothing chatter):10
minutes 'inspiring' up to 6 friendlies (can include
+3
Intimidation (Cha) Dagger +4 1D4 +2 S yourself)
WISDOM -1
Investigation (Int) within 30ft who can see or hear and understand you.
Each gain temporary hit points equal to level + your

+4
Medicine (Wis)
14 -1
Nature (Int)
Char mod.
A creature can’t gain temporary hit points from this
feat

+2

+4
Perception (Wis) until they finish a short or long rest.

+3
Performance (Cha) Bardic Inspiration 3]long rest: bonus action to
choose a creature other than yourself within 60 ft of
CHARISMA +3
Persuasion (Cha) you who can hear you gain 1d6. Once within the
-1
Religion (Int) next 10 minutes, the creature may add the die roll to

16 +2
Sleight of Hand (Dex)
a ability, attack, or saving roll.

Jack of All Trades



+4
Stealth (Dex) Starting at 2nd level, you can add half your
+3 proficiency bonus, rounded down, to any ability

+4
Survival (Wis)
check you make that doesn't already include your
proficiency bonus.
SKILLS ATTACKS & SPELLCASTING
Song of Rest
Beginning at 2nd level, you can use soothing music
14 PASSIVE WISDOM (PERCEPTION)
or oration to help revitalize your wounded allies
CP Entertainer’s Pack during a short rest. If you or any friendly creatures
Includes a backpack, who can hear your performance regain hit points at
the end of the short rest by spending one or more
SP 13 a bedroll, (vestments, Hit Dice, each of those creatures regains an extra
Lang: Common, Elvish 1d6 hit points.
noble) costumes, 5
Thieves tools The extra Hit Points increase when you reach
EP
candles, 5 days of
Prof: vehicles (land) certain levels in this class: to 1d8 at 9th level, to
rations, a waterskin, 1d10 at 13th level, and to 1d12 at 17th level.
Instrument prof: vocals, GP 24 and a disguise kit. Magical Inspiration: If a creature has a Bardic
'body', recorder Inspiration die from you and casts a spell that
Instrument- recorder. restores hit points or deals damage, the creature
PP
Thieves tools can roll that die and choose a target affected by the
spell. Add the number rolled as a bonus to the hit
points regained or the damage dealt. The Bardic
Inspiration die is then lost.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
16 5 ft 70 pounds
AGE HEIGHT WEIGHT
Jose Landless
blue, with brown flecks Caucasian Auburn
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

unarmed module
Raised in a small village
named Landless, by Jose's
mother and the pious villagers.

Jose has quickly grown,


looking a little older then his
years and a little underfed,
having spent long evenings
with the villages heathen
healer, learning her ways for a
share of Jose's meals.

Landless, and its close sister


villages, were suffering
crippling dept; which Jose ADDITIONAL FEATURES & TRAITS
'solved' by first, robing the the
charlatan 'priest', who placed
oppressive tithes on the local
villages. Second, selling info of
this 'priest' to a bounty hunter
after the charlatan.

Now Jose is attempting to sell


the last of the charlatan stolen
belonging at the night market,
to fund his new life.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha +3 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
* Prestidigitation
* Vicious Mockery: V 1 action 60ft fail Wis save: disadvantage

to target on next attack roll it makes before the end of its next turn.

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

● Cure wounds: VS Touch1d8+ 3.

● Healing word: V 1 bonus action 60ft 1d4 +3


4
● Color Spray: 6d10 hit-points blinded

● Silvery Barbs:1 react. 60ft, if targ-suc: attack, ability, save.


SPELLS KNOWN

creature reroll d20, use lower roll. May chose another to gain

advantage on attack, ability, or save; it makes within 1 minute

● Sleep

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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