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Cleric 1 urchen Caroline

CLASS & LEVEL BACKGROUND PLAYER NAME


Debra Landlock
Human NG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

120 carry wait


240 push/lift/drag

1 INSPIRATION
STRENGTH I sleep with my back to a wall or
17 tree, with everything I own
8 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED wrapped in a bundle in my arms.
-1 PERSONALITY TRAITS

Hit Point Maximum 33


_1
Strength
DEXTERITY
+3
Dexterity
I help the people who help
me-that's what keeps us alive.
16 +3
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
+3 ● +5
Wisdom
No one else should have to endure
● +1
Charisma
the hardships I've been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
+3
Acrobatics (Dex) Total SUCCESSES
+3
It's not stealing if I need it
+3
Animal Handling (Wis) FAILURES
more than someone else.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

8 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Feature: City Secrets
Dart 20/60 +5 1d4 +3 P When you are not in combat, you (and
-1 ●
+5
Insight (Wis)
companions you lead) can travel between
-1
Intimidation (Cha) Dagger +5 1D4 +3 S any two locations in the city twice as fast as
your speed would normally allow.
WISDOM -1
Investigation (Int)
+3
Medicine (Wis) Armor prof: light, medium and heavy armor,
16 -1
Nature (Int)
shields
16 darts
+2 +3
Perception (Wis) Feat: Chef
-1
Performance (Cha) Con +1, profi with cook’s utensils. A short
rest: can cook special food, (need ingredients
CHARISMA -1
Persuasion (Cha) and cook's utensils) equal to 4 + your prof

0
Religion (Int) bonus (2) of creatures (=6). Short rest: any
8 ●
+5
Sleight of Hand (Dex)
who eats the food and spends Hit Dice to
regain hit points add +1d8. Hour of work or

+5
Stealth (Dex) finish a long rest: can cook a number of
-1 treats equal to your proficiency bonus. Treats
+3
Survival (Wis)
last 8 hours. A creature can use a bonus
SKILLS ATTACKS & SPELLCASTING action to eat one to gain temporary hit points
equal to your prof bonus.

13 PASSIVE WISDOM (PERCEPTION) Disciple of Life: healing spells are more


CP 8 effective. Spell of 1st level or higher that
restore hit points to a creature, the creature
regains additional hit points equal to 2 + the
Lang: Common, Halfling
SP 8 spell's level.

tool proficiency: Disguise kit, EP


Preserve Life: you can use your Channel
Divinity to heal the badly injured. Action,
thieves', robe of useful things present your holy symbol and evoke healing
energy, restore a number of hit points equal
GP 38 to five times your cleric level. Choose any
creatures within 30 feet of you, and divide
PP those hit points among them. This feature
can restore a creature to no more than half of
its hit point maximum. You can't use this
feature on an undead or a construct.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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16 5 ft 70 pounds
AGE HEIGHT WEIGHT
Debra Landlock
Green Caucasian red / brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

*Backpack: Thieves tools. A small knife, a map of the city you grew up in,
a pet mouse, a tokens to remember your parents by ['upgrade':Amulet
(Idealistic image of the slums on Dads wood pendent, holy symbol).
Amulet (mums necklace, holy symbol)], a set of common clothes, and a
pouch (gold). Trinket: A small wooden statuette of a smug halfling
['upgrade' Reliquary: holy symbol] A bag of 1,000 ball bearings, 10 feet of
string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded
lantern, 2 flasks of oil, 5 days rations, a tinderbox and a waterskin. The
pack also has 50 feet of hempen rope strapped to the side of it. Cook’s
utensils. studded leather(35plb) , shield (6lb), Disguise kit , Mess kit ,
Component pouch, (100) box 1: ex-ray cypher, tankard with name.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
cleric Cha +3 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
* Toll the Dead: 1 action, 60ft VS Instant: a dolorous bell fills

the air. target fails Wis Save: 1d8 damage. If the missing any

of its hit points, it instead 1d12 damage. (Necrotic Damage).

* Spare the dying: 1 action, VS Instant touch: dying, becomes stable.

* Light: 1 action, VM (a firefly or phosphorescent moss) touch

1hour. object no larger 10 ft. object sheds bright light 20ft radius,

dim for an additional 20ft. Any color. recast or dismiss ends spell

object held/worn by a hostile, if succeed on a Dex save, spell fails

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

● Cure wounds: VS 1 action, instant. - Touch1d8+ 6 healing.

● Healing word: V 1 bonus action, instant. 60ft 1d4 +6 healing.


4
● Bless: 1 action VSM (sprinkling of holy water) range 30ft. Duration:

Concentration to 1 minute: bless 1-3 targets. Whenever a 'blessed'


SPELLS KNOWN

makes: attack or a save before the spell ends, add a d4 to roll.

● Purify Food and Drink:VS(ritual) 1 action10 ft: instant: (non-magic)

food/drink within a 5-foot-radius sphere purified/poison/disease.

● Guiding Bolt:1 action. 120ft VS Duration: 1 round: (A flash of light streaks)

if target hit: 4d6 radiant damage, and next attack roll on target

before end of your next turn has advantage, (dim light shed)
8
● Bane: opposite to bless, but needs failed cha save of target(s)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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