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Module 5

Theories and Principles in the Use and Design of Technology- Driven Lessons

After going through the different components of Iconic (pictorial experience) - Iconic experience
the Cone of Experience, we can use various materials involves interpreting images and drawings (the student
and mediums to maximize the learning experience. looks at drawings, pictures, or films to learn to tie
One medium is not enough, so there’s nothing wrong knots). Iconic experience is once removed from the
physical realm and limited to two or three senses.
with combining several mediums for as long as it
Symbolic (highly abstract experience)-
could benefit the learners. Through the levels provided
Symbolic experience involves reading or hearing
by the Cone of Experience, it could be said that
symbols (the student reads or hears the word “knot”
concrete experiences must be offered first to support
and forms an image in mind). In symbolic experience,
abstract learning. Lastly, staying on the concrete
action is removed nearly altogether, and the
experiences is not ideal because providing abstract
experience is limited to thoughts and ideas.
experiences to the learner the more he will develop his
Some theorists prefer to be more specific and refer
higher-order thinking skills which are essential for a
to these possible modes of learning conditioned-
more complex way of thinking and for dealing with Conditioning refers to learning by pre-design or
more complex life situations. Through understanding control via a series of punishments and rewards.
each component of the Cone of Experience, it could be Imitative – Imitation refers to learning tasks by
said that Educational Technology is not limited to the observation or modeling.
modern gadgets we have right now. Still, it is a broad Trial and error – Trial and error refer to learning
concept that includes all the media we can use to attain via a series of successful and unsuccessful trials and
balance as we facilitate effective and meaningful deliberations.
learning. To understand more about the Cone of Investigative - Investigation refers to learning via
Experience, you may refer to this picture: a series of informed hypotheses and inquiries into
problems.
Expansive learning - Refers to questioning the
validity of tasks and problems of a given context to the
transformation of the context itself.

Passive and Active Aspects of the Cone of


Experience
Although no experience is passive, iconic and
symbolic experiences are generally more tolerant than
direct experiences. Dale proposed that active and
passive modes of participation can be contrasted by
assigning a percentage of what we tend to remember
after two weeks after our experience.
The concrete and abstract aspects in the Cone of
https://tinyurl.com/mr9bjxn6 Experience
The Cone of Experience invokes a bi-directional
Modes of learning in Cone of Experience movement from the concrete to the abstract and from
Edgar Dale introduced the Cone of Experience to the abstract to the concrete. Dale’s theory suggests that
demonstrate a progression from direct, firsthand objects and the material culture of technology are mere
experience to pictorial representation and purely augmentations or media to be used in the learning
abstract, symbolic expression. process. To fully empower teachers with a view of
The Cone of Experience corresponds with three practice in technology studies, technologies and
significant modes of learning. physical settings have to play a more active role in
Enactive (direct experience) - Enactive or direct cognition, emotion, and action.
experience involves practicing with objects (the
student ties a knot to learn knot-tying). The enactive
experience involves concrete, immediate action and
using the senses and body.
Learning and Experiences: A Step model based on different levels, it was felt that there are many
Dale Cone of Experience experiences and audiovisual materials which are
missing in dale’s cone and to be included by making a
new model of experiences presented in the following
Step Learning Experiences model.
The base of the step learning experiences model is
a direct and purposeful experience that is always
preferable for any new learner and any learning
concept that gives firsthand experience, which leads to
permanent learning. At the top of the cone is verbal or
text. These are the least effective ways to introduce
new content to students. The step learning experience
model includes 17 different experiences.
Verbal Symbols
Verbal symbols are words, sentences, sounds, or
other utterances that are said aloud to convey some
meaning. The verbal symbol may be a word, an idea, a
concept, a scientific principle, a formula, a
When Dale researched learning and teaching philosophical aphorism, or any other representation of
methods, he found that much of what we found to be the experience that has been classified in some verbal
true of direct and indirect (and of concrete and symbolism.
abstract) experience could be summarized in a
pyramid or ‘pictorial device’ Dales called ‘the Cone of Olfactory Experience
Experience. In his book ‘Audiovisual methods in It is also called Aroma Experience; Aroma is a
teaching’ – 1957, he stated that the cone was not quality that the olfactory sense can perceive. It is a
offered as a perfect or mechanically flawless picture to type of Experience where the learner can have a
be taken literally. It was merely designed as a visual concrete idea of an abstract thing through the sense of
aid to help explain the interrelationships of the various smell.
audio-visual materials and their individual ‘positions’ Gustatory Experience
in the learning process. Gustatory is an adjective that refers to tasting or
Dale points out that it would be a dangerous the sense of taste; Gustatory has its roots in the Latin
mistake to regard the bands on the cone as rigid, Gustare, meaning “to taste,” It is a type of Experience
inflexible divisions. He said, “The cone device is a where the learner can have a concrete idea of the thing
visual metaphor of learning experiences, in which the or object or concept through the sense of taste. We can
various audio-visual materials are arranged to increase taste real things, which may be in different forms
abstractness as one proceeds from direct experiences.” (sizes, shapes, and colors).
In a true sense, the bands of the (Edgar Dale’s) cone Tactile-kinesthetic Experience:
are not only the types of audiovisual materials, but the It is a type of Experience where the learner
different experiences are also included. The upper four can have the idea or the concept of the thing or object
bands, verbal symbols, visual symbols, Radio, through the sense of touch and feel; it is learning
Recordings, still pictures, and motion pictures, are through a hands-on approach, and learners will be
more related to Audiovisual materials. Still, the later physically involved. The kinesthetic Learning
six bands of cone-like Exhibits, Field Trips, Experience is one of the modalities learners use to
Demonstrations, and Dramatic Participation, are approach and absorb new information. Kinesthetic-
teaching-learning strategies. tactile refers to a pupil who learns by movement and
Contrived Experiences and Direct, Purposeful by touching. This experience can be gained through
Experiences are related to the term Experiences. Each hands-on activities, manipulating objects or flashcards,
division represents a stage between two extremes- working problems, or re-typing notes.
direct experience and pure abstraction as we move Visual symbols
from the base of the cone to the up in order of The visual symbol may be a picture or shape with
decreasing directness. Similarly, if we move down a particular meaning or representing a specific process
from the pinnacle of the cone in the order of reducing or idea. Something visible that by association or
abstraction. Based on my experience of teaching at convention represents something else that is invisible,
and something that represents or stands for something evident or circumstance of proving or being proved by
else, usually by association or used to describe reasoning. It may be a description or explanation of a
something abstract. Visual experience has a rich process illustrated by examples and specimens. It also
predictive structure. includes exhibiting the operation or use of a device,
Still Pictures, Radio, and Recordings: machine, process, or product.
This stage includes several devices that might be Dramatization
classified roughly as “one-dimensional aid” because There are many things we cannot possibly
they use only one sense organ, that is, either eye experience firsthand, and we cannot share directly
(seeing) or ear (hearing). All these materials are less something that has already happened. Furthermore,
direct than the audio-visual experiences. some matters cannot be reduced to contrived
Motion pictures, Television, and computers experience, and some ideas must necessarily be
These can eliminate unnecessary and unimportant somewhat abstract and symbolic. Dramatic
material and concentrate upon only selected points. participation can help us get as close to certain realities
The critical processes can be watched in slow motion, as we cannot reach firsthand. As students re-create
and vital content and issues can be repeated several images, pictures, visual details, staging, movement,
times. The pupils are mere spectators and are distant location, and direction with drama, their spatial
from the experiences like touching, tasting, handling, learning skills are developed. Logical learning follows
and feeling directly experiencing. Television’s from rational patterns, cause-and-effect relationships,
influence on language habits, vocabulary, consumer and other believable concepts involved with drama.
patterns, cultural values, and behavior patterns should Sometimes music, or even the music of language, is
not be underestimated. Research suggests that also used in working with drama.
television learning can enhance or improve the Contrived Experiences (Artificial Experience)
learning pace. Present-day computers are compact, A contrived experience is the editing of reality,
extremely powerful and versatile, commonly which makes existence easier to grasp. The working
accessible, and easy to use. The computer has become model may illustrate it and differs from the original in
an integral part of our teaching process and daily life. size or complexity; contrived experiences lead to a
Students then simulate the lab experience using the suspension of disbelief. In other words, during the
CAI, which saves time, and resources. incident, the learner believes in the reality of the
Exhibits: experience. We use contrived experiences to overcome
In education, arranged working models are usually the limitation of space and time, to edit reality to focus
exhibited in a meaningful way. Sometimes they may on parts or a system process that we intend to study to
be a series of photographs or photographs mixed with overcome size difficulties, and finally, to understand
models and charts. The opportunity to handle the quickly and effectively.
materials by the participant makes the way to use more Virtual learning experience
sense organs, and Learning by doing is always helpful Though the virtual experience can be called a
for meaningful or concrete learning. contrived experience but the pupils level of experience
Field trip (Educational Excursion) may differ, and the kind of joy and level of
It is a trip by the students to gain firsthand understanding may be high at virtual than the
knowledge from the classroom to a museum, factory, contrived experiences, which include model mock-ups
geological area, or environment of certain plants and and cut-away as we can consider them as hardware. A
animals. A field trip allows students to study virtual learning experience involves a set of teaching
something naturally rather than in a classroom or and learning tools designed to enhance a student’s
laboratory. On field trips, students usually see and note learning experience by including computers and the
certain essential things. Sometimes they get a chance Internet in the learning process. The representation of
to interview and discuss stuff with officials or local the learning environment ranges from text-based
people to clarify their doubts with supportive interfaces to the most complex 3D graphical output.
observation. Smart boards are the best examples of virtual
Demonstrations experience where students can conduct science
A demonstration is another way pupils can see experiments in a simulated way. In virtual experience,
how certain things are done. The rally may require pupils can see and hear but not use the senses of touch
nothing more than an observation on the part of the and smell. We can bring reality into the classroom,
pupil or observer. It is the act of showing or making
which is more than a contrived experience and as near intentional experience, they may only have the best
as the experience. option of real direct experience.
Four-Dimensional Experiences Direct Purposeful Experience
Four-Dimensional Experiences describe a The Base of the Step Learning Experiences Model
presentation system combining a Three Dimensional represents direct reality as we experience it firsthand.
film with Physical effects in the theater, which occurs It is the rich, full-bodied experience that is the base of
in synchronization with the film. Because physical education. It is the purposeful experience that is seen,
products can be expensive to install, 4-D movies are handled, tasted, felt, touched, and smelled. It is the
usually presented only at particular venues, such as experience of life, and we get it by living. Some of our
theme parks and amusement parks. Due to the fast most prosperous, vivid sense impressions involve our
growth of technology, 3-D Theatres have been feelings and perceptions in an eager exploration of the
enhanced by adding specific simulations. In world.
Education, some abstract concepts of literature, Critical Appraisal
history, and science can be taught with Four- The cone of experience given by Edgar dale has
dimensional effects. Pupils may enjoy the conceptual rightly said that it is not offered as a perfect or
content concretely with the same product as the poets mechanically flawless picture to be taken with
in the poems, even at science issues and concepts as if absolute literalness in its simplified form. It is merely
they are experiencing an actual situation. a visual aid to explain the interrelationships of various
types of audiovisual materials and their positions in
Ubiquitous learning Experience the learning process. The Cone should be considered a
Ubiquitous means “pervasive, omnipresent, ever- continuum rather than a hierarchy. Learning occurs
present, and everywhere.” A universal learning through all of the experiences present in the Cone, and
experience is any setting or environment in which all backgrounds may be appropriate at different stages
students can become immersed in the learning process. in the learning process or for different audiences.
It is a kind of experience where learning is happening Does the Cone need to demonstrate which is the
all around the student, but the student may not even be best method of learning? One can conclude that many
conscious of the learning process. The Ubiquitous different kinds of instruction should be used in the
Learning Environment includes a ubiquitous classroom. Since no single approach is superior to
computing technology-equipped system that supplies another, instructors must analyze the audience and the
users with timely information and relevant services by content. Some content may fit into one teaching
automatically sensing users’ various context data and method, while others may be better suited to another.
smartly generating good results. So the characteristics The use of audio-visual materials in teaching does not
of a pervasive computing environment can be mainly depend primarily upon reading to convey their
concluded as the following: User mobility, Resource meaning. It is based upon the principle that all learning
and location discovery, Context awareness can be significantly improved by using such materials
(user/time/location), Collaborative interaction, because they can help make the learning experience
Ambient information, Calm technology, Event memorable. We mean that sensory materials must be
notification, Adaptive interfaces, Invisibility object introduced into only some teaching situations.
augmentation, and Any time/anywhere. Mathematics is a subject of abstract concepts and
Direct Real Experience can be learned better through verbal and visual
Technological gadgets can observe these symbols and contrived and virtual experiences. It may
experiences in life or in real-time. The same can be not be possible to give direct experiences to pupils in
used effectively to the student’s understanding of the subjects like mathematics and statistics. Verbal and
processes, specific particular environments, and visual experiences are suitable only for Language
sometimes the special actions. Direct real experience learning. Experiences are meant to be experienced, not
can give students a more significant learning to evaluate or compare them. Experiences are purely
experience than virtual or contrived experiences. The individualized; with the same kind of experience,
pupil will have an opportunity to observe and study one’s perception may differ. One can learn better than
directly. Hence its impact may be high on learning another; some pupils can learn better with direct
than the other earlier experiences. It is also an experiences, and others can learn quickly with virtual
alternative experience to the direct, purposeful experience, some through contrived, one-dimensional,
experience. When teachers cannot provide direct, and two-dimensional aids.
John Dewey says, “Direct experience had the pyramid, that relying too heavily on the idea of mode
disadvantage of being limited in range and fatally strips away designing instruction for differences in
restricted” (1946. P-51). Indeed, we learn many things context and content. Booth’s anecdote about how she
indirectly, even better than the direct experience. embraced the pyramid because of its implications for
Direct experience is not necessary or suitable for student engagement illustrates another flaw. The
learning all kinds of concepts. James P. Lalley and pyramid is a visual sighting. If we only remember 30%
Robert H. Miller have examined many different of what we see, then a picture of the pyramid should
studies about learning and retention. They have not have a dramatic memory impact on so many
concluded that most learning and retention occur when people.
many other teaching methods are used in the Looking at Dale’s cone of Experience, one can
classroom. They found that direct instruction, or realize that there can be several models that the teacher
lecture, is most commonly used in the school and has can use to reach the learner depending on the learner’s
“a significant effect on retention.” Although it appears need. Despite the pyramid having been debunked in
to have little value based on Dale’s Cone, reading will many venues for decades, it continues to show up in
influence students’ learning ability throughout their educational presentations and literature.
lives. To conclude, the Cone of Experience is essentially
When Dale researched learning and teaching a visual metaphor for the idea that learning activities
methods, he found that much of what we found to be can be placed in broad categories based on the extent
true of direct and indirect (and of concrete and to which they convey the concrete referents of real-life
abstract) experience could be summarized in a experiences. Many have also interpreted it as a
pyramid or ‘pictorial device.’ He stated that the cone prescriptive formula for selecting instructional media.
was not offered as a perfect or mechanically flawless Dale’s explanations are nebulous enough to enable
picture to be taken literally. It was merely designed as various interpretations to find support. Finally, the fact
a visual aid to help explain the interrelationships of the that the Cone has been taken seriously enough to be
various audio-visual materials and their individual used in so many ways testifies to the robustness and
‘positions’ in the learning process. It is important to attractiveness of Dale’s visual metaphor.
note that Dale never intended the Cone to depict a In preparing to become a teacher, some elements
value judgment of experiences; in other words, his should be considered. One way of putting it is the
argument was not that more concrete experiences were 8M’s of teaching; each aspect contributes to ensuring
better than more abstract ones. Dale believed that any effective instruction.
of the approaches could and should be used, depending The Eight M’s of Teaching
on the learner’s needs. Milieu- the learning environment
The practicability of Learning Pyramid Matter – the content
For students to develop meaningful knowledge, Method – teaching and learning activities
feelings, and skills, their direct experiences must be Material – the resources for learning
“associated with abstractions,” as Dale noted. Media – communication system
Language and expression are essential to skill Motivation – arousing and sustaining interest in
acquisition. Beyond its sketchy background, the learning
Mastery- internalization of learning
learning pyramid should raise concerns: What kind of
Measurement- evidence that education took place
research results end up in such tidy percentages, all
multiples of 10? How would one even develop a Concerning the 8 M’s of instruction, one element
method for testing such broad claims? Do we believe a is media. Another is material. These two M’s (media,
learner can remember 90% of anything? Can an material) are the elements of the Cone of Experience.
activity be separated from its content and be given Edgar Dale’s Cone of Experience relates well with
credit for learning? various instructional media, which form part of the
Many distinguished authors have gutted the system’s approach to instruction.
The Cone of experience is a visual model that
pyramid’s claims. Educational expert Daniel
shows a continuum of learning: a pictorial device that
Willingham was against the pyramid related to
presents bands of experience. It does not strictly define
oversimplification; providing an optimal learning the bands as mutually exclusive but allows fluid
experience does not boil down to the instruction movement across the levels. The sensory aids may
method. Many different variables impact learning. In overlap and even blend into one another. For example,
her book Char Booth explains another danger of the viewing a play differs from being part of it. It is far
different from listening to somebody explain the However, there are currently exhibits that allow the
architectural design from executing the plan. viewers to manipulate or interact with the display, and
The version of Dale’s Cone of Experience with as a result, the exhibit becomes more engaging and
percentages as to which band will hone higher-order fun.
thinking skills and engage learners more may be Television and motion pictures – This
confusing because it may not necessarily mean that technology provides a two-dimensional reconstruction
learning better takes place when materials or activities of reality. These allow learners to experience the
belong to the upper level of the cone or that the nature situation being communicated through the mediated
of the involvement is more active if it is in the bottom. tools. They provide a feeling of realism as viewers try
For all the descriptive categorization of learning to understand the message portrayed by actors in the
experiences, other elements, such as students’ films.
motivation to be engaged and learn, must also be Still, pictures, Recordings, Radio– Still are
factored in. pictures or images. Together in this category are the
audio-recorded materials or information broadcast
Dales (1969) asserts that:
through the radio.
The pattern of arrangement of the band experience
Visual symbols- are more abstract representations
is not difficult, but the degree of abstraction – the
of the concept or the information. Examples of these
amount of immediate sensory participation involved.
are information presented through a graph or a chart.
A still photograph of a tree is not more difficult to
For example, a process can be presented using a flow
understand than a dramatization of Hamlet. It is
chart.
simply in itself a less concrete teaching material than a
The verbal symbols-This category appears to be
dramatization. In our teaching, we only sometimes
the most abstract because they may not exactly look
begin with direct experience at the base of the Cone.
like the concept or object they represent but are
Instead, we start with the kind of experience most
symbols, words, codes, or formulae.
appropriate to the needs and abilities of a particular
learning situation. Then, of course, we vary this In addition, Brunner’s three-tiered learning model
experience with many other types of learning points out that every area of knowledge can be
activities. (Dale, 1969 as cited in B. Corpuz& P. presented and learned in three distinct steps.
Lucido, 2012).  Enactive- a series of actions
 Iconic – a series of illustrations or icons
The Band in Dale’s Cone of Experience  Symbolic – a series of symbols.
Direct, purposeful experiences– These refer to It is highly recommended that young learners
the foundation of experiencing learning. Using the proceed from the ENACTIVE to the ICONIC and the
senses, meaningful knowledge and understanding are SYMBOLIC. A young learner could move immediate
established. This is experiential learning, where one abstraction at the highest level with the benefit of a
learns by doing. gradual unfolding. However, when the learner is
Contrived experiences – It is in this category that mature and capable of directing his own learning, it
representations such as models, miniatures, or mock- may move fluidly across the cone of experience.
ups are used. Some things or events may be beyond Dale’s Cone of Experience is a tool help
the learner’s grasp, so contrived experiences can instructors make decisions about resources and
provide a substitute. activities. As you prepare to become a teacher, you can
Dramatized experiences are commonly used as use the concept of Dale’s Cone of Experience and ask
activities that allow students to participate in actively the following questions:
constructed experiences through role-playing or  Where will the student’s experience with this
dramatization actively. instructional resource fit in the cone?
Demonstration – when one decides how things
 What kind of learning experience will you choose
are done, a demonstration is the most appropriate
for your students?
experience. It is an actual execution of a procedure or
 How will you use the ideas in the cone to enrich
a process. Demonstrating how to bake a cake or
your textbooks?
execute the dance step is a proper way of making the
learning experience meaningful.  What instructional material (digital or non-
Study trips– These are visits to specific locations digital) will you use to enrich your students’
to observe a situation or a case that may not be learning experiences?
available inside the classroom.  How many senses will your students employ
Exhibits – These are displays of models such as when you use instructional material taken from a
pictures, artifacts, and posters, among others, that bond of a cone?
provide the message or information. These are viewed.
 With these guide questions to reflect on, there are
pitfalls that you should avoid about the use of the
Cone of Experience:
 Using one medium in isolation.
 Moving to the abstract without an adequate
foundation of concrete experience.
 Getting stuck in the concrete without moving to
the abstract hampering development of our
students higher thinking skills.

Source:
Bilbao et al., (2019) Technology for Teaching and Learning 1. LORIMAR
PUBLISHING, INC. 776 Aurora Blvd., cor. Boston Street, Cubao,
Quezon City, Manila.

Prepared by: ROSMAR B. PINAGA, LPT, MAED


Assistant Professor 1

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