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CONE OF
EXPERIENCE
2
DESCRIPTION
I am Edgar Dale
I was an American educator who developed the Cone of Experience, also
known as the Learning Pyramid. He made several contributions to audio and
visual instruction, including a methodology for analyzing the content of
motion pictures.
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of Experience?
It reveals that “action-learning”
techniques result in up to 90%
According to Dale’s research, the
retention. People learn best when
least effective method at the top,
they use perceptual learning styles.
involves learning from information
Perceptual learning styles are sensory
presented through verbal symbols,
based. The more sensory channels
i.e., listening to spoken words. The
possible in interacting with a
most effective methods at the bottom,
resource, the better chance that many
involves direct, purposeful learning
students can learn from it. According
experiences, such as hands-on or
to Dale, instructors should design
field experience. Direct purposeful
instructional activities that build
experiences represents reality or the
upon more real-life experiences.
closet things to real, everyday life.
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Principles on the Cone of Experience
1
The cone is based on the 2
The opportunity for 3
The more sensory
relationships of various
the learner to use a channels possible in
educational experiences
to reality (real life), and
variety or several interacting with a
the bottom level of the senses. (sight , resource, the better
cone, “direct purposeful smell, hearing, the chance that
experiences,” represents touching and many students can
reality or the closest
movement) is learn from it.
things to real, everyday
life.
considered in the
cone.
Each level of the cone above its based moves
learner a step further away from real life
experiences, so experiences focusing only on the
use of verbal symbols are the furthest removed
from real life.
VISUAL SYMBOLS
DRAMATIZED EXPERIENCES
➜ Help get closer to certain realities that are no
longer available at first hand.
➜ Stirring and attention getter.
➜ Participant learns to understand intimately the
character he portrays.
➜ Teaches cooperative work.
➜ Disadvantages: time consuming without
commensurate results participation is limited to
few individuals.
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Contrived Experiences
➜ An “editing” of reality.
➜ Substitutes for confusing or unmanageable first –
hand experiences.
➜ Easier to handle, manipulate or operate.
➜ Disadvantages: simplification leads to
misconceptions, distorted views, and incomplete
pictures of reality no freedom to handle
expensive or fragile models, mock – ups,
specimens, etc.
Direct, Purposeful
Experiences
Unabridged version of life itself.
Direct participation with responsibility for
the outcome.
The basis for the most effective and lasting
learning.
Disadvantage: not all things can be learned
through direct, first hand experiencing.
The Cone of Experience purpose is to inform 15
YOU ARE ABLE TO: readers of how many people remember based
on how they encounter the information.
DEFINE
LIST
The cone of learning may not be reliable, but
DESCRIBE that doesn't mean that memory researchers
EXPLAIN have nothing to offer educators.
1 ANALYZE
DEFINE
CREATE
EVALUATE
DEMONSTRATE
APPLY
PRACTICE
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Thanks!
Karen Marie V. dela Pasion
BSED-MATH III