TECHNOLOGY FOR TEACHING AND education LEARNING 6. Digital Media Arts Program- Builds digital skills using open source technologies 7. ICT Skills Strategic Plan- Inter-agency Lesson 1: Teaching and Learning with approach in identifying strategic policy and Technology program recommendations to address ICT skills demand-supply type Local and International Standards ICT Competency Standards for Teachers Issues on ICT and Internet Policy International Society for Technology in Regulations Education (ISTE) National Education Freedom of expression and Censorship Standards Privacy and Security Surveillance and Data Retention ISTE Standards for Teachers E-pollutants Technology operation and concepts Planning and Designing Learning Lesson 3: Non-Digital and Digital Skills Environment and Experiences and Tools in Delivering Technology- Teaching, Learning and Curriculum Enhanced Lessons Assessment and Evaluation Productivitiy and Proffessional Practice Non-Digital Tools- These are instructional Social, Ethical, Legal and Human Issues materials that are used even without gadgets or technology. ISTE Standards for Students Examples: Creativity and innovation Diorama Communication and Collaboration Picture Table Research and Information Fluency Writing Board Critical Thinking, Problem-solving and Flipchart Decision Making Zigzag Board Digital Citizenship Rope and Pole Display Technology Operations and Concepts Digital Tools- These are instructional materials Roles of Technology for Teaching and that are used with gadgets or technology. Learning Examples: Technology as Tutor Cellphone - Based Softwares Technology as a Teaching Tool Desktop - Based Softwares Technology and a Learning Tool Lesson 4: Flexible Learning Environment Lesson 2: ICT Policies and Issues: Implications to Teaching and Learning 1. Online Distance Learning - Synchronous and Asychronous DICT Road Map - ICT 4E 2. Blended Learning - Combined modalities 1. ICT in education masterplan of instructional delivery 2. Open Content Education Initiative- Content and Application Development 3. PheDNET: Network of DepEd- Approve Lesson 5: Theories and Principles in the multimedia applications, materials and sites Use and Design of Technology-Driven 4. Community E-Learning Centers- Lessons eSkwela for Out of School Youth 1.Edgar Dale’s Cone of Experience they emerge themselves to the “as-if” situation. Demonstrations. It is a visualize explanation of important fact, idea, or process through the use of pictures, drawings, film and other types of media in order to facilitate clear and effective learning. In this level, things are shown based on how they are done. Study Trips. This level extends the learning experience through excursions and visits on the different places that are not available inside the classroom. Through this level, the learning experience will not be limited to the classroom setting but rather extended in a more complex environment. Exhibits. It is a somewhat a combination of some of the first levels in the cone. Actually, exhibits are combination of several mock ups and models. Most of the time, exhibits are experiences that is “for your eyes” only but some exhibits includes sensory experiences which could be related to direct purposeful experiences. In this level, meanings ideas ar presented to the learners in a more abstract manner. Television and motion pictures and still pictures, recordings, and Radio. For television and motion pictures, it implies values and messages through television and films. On the other hand, still pictures, recordings and radio are visual and auditory Direct Purposeful Experiences. These devices that can be used by a learner/group are first hand experiences which serve as of learner that could enhance and extend the foundation of learning. In this level, lerning experience more senses are used in order to build up Visual symbolic and Verbal symbolic. In the knowledge. Also, in this level, the the visual symbolic level, charts, maps, learner learned by doing things by graphs, and diagrams are used for abstract him/herself. representations. On the other hand, the Contrived Experiences. In this level, verbal symbolic level does not involve visual representative models and mock-ups of representation or clues to their meanings. reality are being used in order to provide an Mostly, the things involved in this level are experience that as close as reality. words, ideas, pricicples, formula, and the Dramatized experiences. In this level, likes. learners can participate in a reconstructed experiences that could give them better 2.Technological Pedagogical Content understanding of the event or of a concept. Knowledge Through dramatized experiences, learners become more familiar with the concept as 2. Digital Commerce- Online business, shopping, or transaction. 3. Digital Communication- Communicating through technology. 4. Digital Literacy- We can be called a digital citizen if we have a high level of digital literacy. 5. Digital Etiquette- The Do’s and Don’t’s. 6. Digital Law- These are the laws that are implemented for us to be safe while we are in the online world. 7. Digital Wellness- Avoids digital stress. 8. Digital Rights & Responsibilities- Think before we click. 9. Digital Security- The system where we enter an application that requires our password.
Technology- The ability to use
technological tools, electronic device, and gadgets in teaching. Pedagogical- The knowledge in the different ways in teaching or teaching strategies and methods. Content- The knowledge in a specific subject matter.
Lesson 6: Innovative Technologies for
Assessment Task in Teaching and Learning
Utilizing multiple measures of assessments
Increasing the use of technology Focus on the growth and development of learners Differentiating the roles and responsibilities of teachers, administrators, and other stakeholders
Lesson 7: Social, Ethical, Legal
Responsibilities in the Use of Technology Tools and Resources