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TOPIC 4 5.

eQualuty Program- Improve quality of IT


TECHNOLOGY FOR TEACHING AND education
LEARNING 6. Digital Media Arts Program- Builds
digital skills using open source technologies
7. ICT Skills Strategic Plan- Inter-agency
Lesson 1: Teaching and Learning with approach in identifying strategic policy and
Technology program recommendations to address ICT
skills demand-supply type
Local and International Standards
 ICT Competency Standards for Teachers Issues on ICT and Internet Policy
 International Society for Technology in Regulations
Education (ISTE) National Education  Freedom of expression and Censorship
Standards  Privacy and Security
 Surveillance and Data Retention
ISTE Standards for Teachers  E-pollutants
 Technology operation and concepts
 Planning and Designing Learning Lesson 3: Non-Digital and Digital Skills
Environment and Experiences and Tools in Delivering Technology-
 Teaching, Learning and Curriculum Enhanced Lessons
 Assessment and Evaluation
 Productivitiy and Proffessional Practice Non-Digital Tools- These are instructional
 Social, Ethical, Legal and Human Issues materials that are used even without gadgets or
technology.
ISTE Standards for Students Examples:
 Creativity and innovation  Diorama
 Communication and Collaboration  Picture Table
 Research and Information Fluency  Writing Board
 Critical Thinking, Problem-solving and  Flipchart
Decision Making  Zigzag Board
 Digital Citizenship  Rope and Pole Display
 Technology Operations and Concepts
Digital Tools- These are instructional materials
Roles of Technology for Teaching and that are used with gadgets or technology.
Learning Examples:
 Technology as Tutor  Cellphone - Based Softwares
 Technology as a Teaching Tool  Desktop - Based Softwares
 Technology and a Learning Tool
Lesson 4: Flexible Learning Environment
Lesson 2: ICT Policies and Issues:
Implications to Teaching and Learning 1. Online Distance Learning - Synchronous
and Asychronous
DICT Road Map - ICT 4E 2. Blended Learning - Combined modalities
1. ICT in education masterplan of instructional delivery
2. Open Content Education Initiative-
Content and Application Development
3. PheDNET: Network of DepEd- Approve Lesson 5: Theories and Principles in the
multimedia applications, materials and sites Use and Design of Technology-Driven
4. Community E-Learning Centers- Lessons
eSkwela for Out of School Youth
1.Edgar Dale’s Cone of Experience they emerge themselves to the “as-if”
situation.
 Demonstrations. It is a visualize
explanation of important fact, idea, or
process through the use of pictures,
drawings, film and other types of media in
order to facilitate clear and effective
learning. In this level, things are shown
based on how they are done.
 Study Trips. This level extends the learning
experience through excursions and visits on
the different places that are not available
inside the classroom. Through this level, the
learning experience will not be limited to the
classroom setting but rather extended in a
more complex environment.
 Exhibits. It is a somewhat a combination of
some of the first levels in the cone. Actually,
exhibits are combination of several mock
ups and models. Most of the time, exhibits
are experiences that is “for your eyes” only
but some exhibits includes sensory
experiences which could be related to direct
purposeful experiences. In this level,
meanings ideas ar presented to the learners 
in  a more abstract manner. 
 Television and motion pictures and still
pictures, recordings, and Radio. For
television and motion pictures, it implies
values and messages through television and
films. On the other hand, still pictures,
recordings and radio are visual and auditory
 Direct Purposeful Experiences. These devices that can be used by a learner/group
are first hand experiences which serve as of learner that could enhance and extend
the foundation of learning.  In this level, lerning experience
more senses are used in order to build up  Visual symbolic and Verbal symbolic. In
the knowledge. Also, in this level, the the visual symbolic level, charts, maps,
learner learned by doing things by graphs, and diagrams are used for abstract
him/herself. representations. On the other hand, the
 Contrived Experiences. In this level, verbal symbolic level does not involve visual
representative models and mock-ups of representation or clues to their meanings.
reality are being used in order to provide an Mostly, the things involved in this level are
experience that as close as reality.  words, ideas, pricicples, formula, and the
 Dramatized experiences. In this level, likes.
learners can participate in a reconstructed
experiences that could give them better 2.Technological Pedagogical Content
understanding of the event or of a concept. Knowledge
Through dramatized experiences, learners
become more familiar with the concept as
2. Digital Commerce- Online business,
shopping, or transaction.
3. Digital Communication- Communicating
through technology.
4. Digital Literacy- We can be called a digital
citizen if we have a high level of digital literacy.
5. Digital Etiquette- The Do’s and Don’t’s.
6. Digital Law- These are the laws that are
implemented for us to be safe while we are in
the online world.
7. Digital Wellness- Avoids digital stress.
8. Digital Rights & Responsibilities- Think
before we click.
9. Digital Security- The system where we
enter an application that requires our password.

 Technology- The ability to use


technological tools, electronic device, and
gadgets in teaching.
 Pedagogical- The knowledge in the
different ways in teaching or teaching
strategies and methods.
 Content- The knowledge in a specific
subject matter.

Lesson 6: Innovative Technologies for


Assessment Task in Teaching and Learning

 Utilizing multiple measures of assessments


 Increasing the use of technology
 Focus on the growth and development of
learners
 Differentiating the roles and responsibilities
of teachers, administrators, and other
stakeholders

Lesson 7: Social, Ethical, Legal


Responsibilities in the Use of Technology
Tools and Resources

Digital Citizenship- The interconnection of


people in technology.

1. Digital Access- The time we spent in using


technology.

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