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{13:52:56.

598} INFO: [Game] > System locale is 'En'


{13:52:56.598} INFO: [Game] > Speech locale is 'En'
{13:52:56.603} INFO: [System] > Build version: 6.2020.0812.1622
{13:52:56.603} INFO: [System] > [PID] 13332
{13:52:56.634} INFO: [System] > [CPU] vendor: AuthenticAMD, features: SSSE3 SSE4.1
SSE4.2 SSE4A AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency:
3693.07MHz
{13:52:56.634} INFO: [System] > [CPU] CPUs: 1, Cores: 8, HT: Yes, Logical
processors: 16
{13:52:56.648} INFO: [JobManager] > TM67cb77d9, dedicated worker threads: 1 + 7,
num cpus: 16
{13:52:56.649} INFO: [ODE] > [ode::dInitialize] SSE path
{13:52:56.839} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
{13:52:56.839} INFO: [Renderer] > Enumerating D3D11 video adapters:
{13:52:56.844} INFO: [Renderer] > Adapter 1: Radeon RX 580 Series
8172MB/8158MB/0MB
{13:52:56.844} INFO: [Renderer] | Output 0: [0,0 - 1920,1080] \\.\DISPLAY1
{13:52:56.844} INFO: [Renderer] > Adapter 2: Microsoft Basic Render Driver
0MB/8158MB/0MB
{13:52:58.098} INFO: [Renderer] > Renderer started in DX11 mode.
{13:52:58.131} INFO: [Renderer] > DDraw reported 4,088M free texture memory.
{13:52:58.214} INFO: [Renderer] > Renderer: supported display modes:
{13:52:58.214} INFO: [Renderer] | 640x480, bpp:24, hz:75.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 640x480, bpp:24, hz:72.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 640x480, bpp:24, hz:67.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 640x480, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 720x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 720x480, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 720x576, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 720x576, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 720x576, bpp:24, hz:50.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 800x600, bpp:24, hz:75.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 800x600, bpp:24, hz:72.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 800x600, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 800x600, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 800x600, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 800x600, bpp:24, hz:56.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 832x624, bpp:24, hz:75.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 832x624, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 832x624, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1024x768, bpp:24, hz:75.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1024x768, bpp:24, hz:70.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1024x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1024x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1152x864, bpp:24, hz:75.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1152x864, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1152x864, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x720, bpp:24, hz:50.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x960, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x960, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x960, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x1024, bpp:24, hz:75.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x1024, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1280x1024, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1360x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1360x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1366x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1366x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1440x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1440x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1440x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1600x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1600x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1680x1050, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 1920x1080, bpp:24, hz:50.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 2560x1440, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.214} INFO: [Renderer] | 3840x2160, bpp:24, hz:60.00, fmt: A8R8G8B8
{13:52:58.215} INFO: [INFO] > Texture streaming lowest priority distance set
to 100m
{13:52:58.291} INFO: [Renderer] > WindowOffset 0 0
{13:52:58.331} DEBG: [DXGI] > WM_SIZE 0, 1920x1071
{13:52:58.332} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0,
1920x1071
{13:52:58.332} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, fullscreen,
60/1 Hz
{13:52:58.332} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz
{13:52:59.184} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1920x1080
{13:52:59.184} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1920x1080
{13:52:59.187} DEBG: [DXGI] > WM_SIZE 0, 1920x1080
{13:52:59.187} DEBG: [DXGI] > [RWinOnWmSize] requested 1920x1080
{13:52:59.187} DEBG: [DXGI] > [RWinOnWmSize] swapchain was 1920x1080
fullscreen
{13:52:59.191} DEBG: [DXGI] > [RWinOnWmSize] swapchain changed to 1920x1080
fullscreen
{13:52:59.325} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048
{13:52:59.325} INFO: [MatMgr] > Number of supported techniques: 61
{13:52:59.639} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded.
{13:52:59.652} ERRR: [Parser] > Param 2 in function glod() is not a float
{13:52:59.652} ERRR: [Parser] > Param 2 in function glod() is not a float
{13:52:59.704} INFO: [INFO] > Texture streaming buffer set to 2000MB
{13:52:59.705} INFO: [Video] > //Video settings:
{13:52:59.705} INFO: [Video] > Resolution(1920,1080)
{13:52:59.705} INFO: [Video] > Fullscreen()
{13:52:59.705} INFO: [Video] > Monitor(0)
{13:52:59.705} INFO: [Video] > TextureQuality("High")
{13:52:59.705} INFO: [Video] > VisRange(2.00, 2.00)
{13:52:59.705} INFO: [Video] > ShadowMapSize(2048)
{13:52:59.705} INFO: [Video] > SpotShadowMapSize(2048)
{13:52:59.705} INFO: [Video] > GammaFloat(1.00)
{13:52:59.705} INFO: [Video] > GrassQuality(0)
{13:52:59.705} INFO: [Video] > VSync()
{13:52:59.705} INFO: [Video] > AmbientOcclusion(0)
{13:52:59.705} INFO: [Video] > MotionBlur(1)
{13:52:59.705} INFO: [Video] > AntiAliasing(1)
{13:52:59.705} INFO: [Video] > DisableDWM(1)
{13:52:59.705} INFO: [Video] > 3dtvSettings(-0.150000, 0.000000)
{13:52:59.705} INFO: [Video] > Version(1)
{13:52:59.705} INFO: [INFO] > >>>>> Audio init
{13:53:01.326} INFO: [INFO] > FMOD::Driver: Hangsz�r�k (3 - Strix 7.1)
{13:53:01.331} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_MULTICHANNEL
{13:53:01.331} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8
{13:53:01.331} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16
{13:53:01.331} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24
{13:53:01.331} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32
{13:53:01.331} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT
{13:53:01.360} INFO: [INFO] > FMOD is using (8) output type.
{13:53:01.360} INFO: [INFO] > FMOD Software Format Info:
{13:53:01.360} INFO: [INFO] | Out Sample Rate: <48000>
{13:53:01.360} INFO: [INFO] | Format: <5>
{13:53:01.360} INFO: [INFO] | Out Channels: <8>
{13:53:01.360} INFO: [INFO] | Max Input Channels: <8>
{13:53:01.360} INFO: [INFO] | Bits: <32>
{13:53:01.360} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{13:53:01.360} INFO: [INFO] > FMOD Mixer blocks count = 4
{13:53:01.360} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{13:53:01.360} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{13:53:01.362} INFO: [Audio] > //Audio settings:
{13:53:01.362} INFO: [Audio] > API("FMOD")
{13:53:01.362} INFO: [Audio] > MixFrequency(48000)
{13:53:01.362} INFO: [Audio] > Channels(40)
{13:53:01.362} INFO: [Audio] > Quality3D("high")
{13:53:01.362} INFO: [Audio] > MaxVolume(40)
{13:53:01.362} INFO: [Audio] > FXVolume(40)
{13:53:01.362} INFO: [Audio] > WaveVolume(40)
{13:53:01.362} INFO: [Audio] > SpeechVolume(40)
{13:53:01.362} INFO: [Audio] > MovieVolume(40)
{13:53:01.362} INFO: [Audio] > MovieVolumeSource(0)
{13:53:01.362} INFO: [Audio] > GlobalSettings("")
{13:53:01.362} INFO: [Audio] > ReverbChannels(1)
{13:53:01.362} INFO: [Audio] > MixerBlocksCount(0)
{13:53:01.362} INFO: [Audio] >
{13:53:01.372} INFO: [ResPack] > Free resource loading disabled
{13:53:04.825} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name =
Billenty�zet, product_name = Billenty�zet, GUID = {6f1d2b61-d5a0-11cf-bfc7-
444553540000}
{13:53:04.874} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected:
Billenty�zet, Billenty�zet
{13:53:04.964} INFO: [INFO] > [SDL::InitSDL] InitSDL successed!
{13:53:05.106} INFO: [Game] > Game version: 1.30.0
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function Hidden() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function Hidden() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function Hidden() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.515} ERRR: [Parser] > Param 0 in function ID() is not a string
{13:53:08.831} ERRR: [RestClient] > SendRequest failed. Unable to establish
connection with server. Check you have a working network connection.

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