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T H E G R E A T G A M E
H O U S E S O F T H E L A N D S R A A D
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e Modiphius Entertainment Ltd.
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2nd Floor, 39 Harwood Rd,

London SW6 4QP, United Kingdom

info@modiphius.com

www.modiphius.net

The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd. 2023. All 2d20
system text is copyright Modiphius Entertainment Ltd. Any unauthorised use of copyrighted material
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is illegal. Any trademarked names are used in a fictional manner; no infringement is intended. This is a
work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and
unintentional except for those people and events described in an historical context.

Dune © 2023 Legendary. Dune: Adventures in the Imperium is an officially


sub-licensed property from Gale Force Nine, a Battlefront Group Company. All Rights
Reserved., except the Modiphius Logo which is Modiphius Entertainment Ltd.
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T H E
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- H O U S E S O F T H E L A N D S R A A D -
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HOUSES OF THE LANDSRAAD III


Credits
C r e at i v e L e a d Alexander Guillen Brox With Thanks to
Andrew Peregrine Simon Carr John-Paul Brisigotti
Carmen Cornet Peter Simunovich
Writers
Kyle Enochs for Gale Force Nine
Richard August Susanah Grace
Simon Berman Brian Herbert
Nick Greenwood

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Jason Durall Kevin J. Anderson
Olivier Hennart
Keith Garrett Mikhail Palamarchuk The Herbert Properties team
Jack Norris Hans Park And our wonderful partners at Legendary and the
extraordinary filmmakers without whom this game could not
Andrew Peregrine Rodrigo Gonzalez Toledo have been made.
Hilary Sklar Adrián Sánchez And Frank Herbert, author and creator of the Dune Universe,

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Devinder Thiara whose singular vision and imagination have inspired us all.
Jonny Sun
Mari Tokuda Justin Usher
Rachel J. Wilkinson Lixin Yin
Canon Editor P ro o f r e a d e r
Rachel J. Wilkinson Erin Willard
Line Editor P ro j e c t M a n ag e r
Bryce Johnston Daniel Lade
Graphic Designer B r a n d M a n ag e m e n t
Chris Webb Joe LeFavi
for Genuine Entertainment Modiphius Entertainment Ltd.,
A rt D i r e c t o r
Rocío Martín Pérez
C o v e r A rt i s t
Carlos Cabrera
e T e c h n i c a l A dv i c e
Brian Herbert
Kimberley Herbert
Byron Merritt
39 Harwood Rd, London, SW6 4QP, United Kingdom
info@modiphius.com www.modiphius.net
The 2d20 system and Modiphius Logos are copyright Modiphius Enter-
tainment Ltd. 2020. All 2d20 system text is copyright Modiphius Enter-
tainment Ltd. Any unauthorised use of copyrighted material is illegal.
Any trademarked names are used in a fictional manner; no infringement
is intended. This is a work of fiction. Any similarity with actual people and
events, past or present, is purely coincidental and unintentional except
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I n t e r i o r A rt i s t s Kevin J Anderson for those people and events described in an historical context.
Dune TM & © [2023] Legendary. All Rights Reserved. Dune: Adventures
Eren Arik The Herbert in the Imperium is an officially sub-licensed property from Gale Force
Nine, a Battlefront Group Company. All Rights Reserved., except the
Avishek Banjeree Properties Team Modiphius Logo which is Modiphius Entertainment Ltd.

Chief S t u d i o C o o r d i n at o r Editor F ac t o ry M a n ag e r E v e n t s M a n ag e r
C r e at i v e O f f i c e r Rocío Martín Pérez Bryce Johnston Martin Jones Gregoire Boisbelaud
Chris Birch
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Photographer Development Senior


Chief Community
Fátima Martín Pérez C o o r d i n at o r
O p e r at i o n s O f f i c e r P ro d u c t i o n M a n ag e r
Jason Enos
Rita Birch Lead 3D Designer O p e r at i v e s
April Hill
Jonathan Developers Drew Cox
M a n ag i n g D i r e c t o r
La Trobe-Lewis Ethan Heywood Warwick Voyzey T r a n s l at i o n s a n d
Cameron Dicks Jono Green
Senior 3D P u bl i s h i n g M a n ag e r
H e a d o f P ro d u c t Lead
Designers 2d20 Developer Matt Timm
Samantha Webb P ro d u c t i o n
Colin Grayson Nathan Dowdell
Head of O p e r at i v e Distribution & Key
Christopher Peacey QA T e s t e r s
Development Anthony Morris A cc o u n t s M a n ag e r
Domingo Díaz Fermín
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Sophie Williams Dominic Westerland


3D Designers Nathan Perry P ro d u c t i o n Gary Moore
Head of Samantha Laydon O p e r at i v e s
C r e at i v e S e rv i c e s Ben de Bosdari M a r k e t i n g M a n ag e r
Joana Abbott Senior Joshua Froud-
Jon Webb Ben O'Briend
Sean Bullough P ro j e c t M a n ag e r Silverstone
C r e at i v e Marketing
Lead Gavin Dady Louis Paul Hartle
C o o r d i n at o r
Graphic Designer P ro j e c t M a n ag e r s Jake Pink C o o r d i n at o r
Kieran Street
Michal E. Cross Ben Maunder Miles Turner Shaun Hocking
Financial
C o n t ro ll e r Graphic Designers Chris Shepperson Thomas Bull
C u s t o m e r S u pp o rt
Luc Woolfenden Daniel Lade
Chris Webb Tool Makers R e p r e s e n tat i v e
James Barry
Logistics and Leigh Woosey
Alex Taylor Chris Dann
P ro d u c t i o n Mark Whittington A s s i s ta n t
Luke Gill
M a n ag e r Stephanie Toro P ro j e c t M a n ag e r s W e b s t o r e M a n ag e r
Gurumendi David Hextall
Peter Grochulski Haralampos Tsakiris
Apinya Ramakomud
Audio and O p e r at i o n s C u s t o m e r S e rv i c e &
A rt D i r e c t o r s
V i d e o P ro d u c e r M a n ag e r A cc o u n t s M a n ag e r B o o kk e e p e r
Kris Aubin
Rocío Martín Pérez Steve Daldry John Wilson Lloyd Gyan Valya Mkrtchyan

IV
Contents
INTRODUCTION......................................... 2 HOUSE TALIGARI........................................ 58 Military Power...............................................101
The Guild and the Bene Gesserit ����������������������3 HOUSE THORVALD. . .................................... 60 Population Loyalty........................................101
Houses, Major and Minor...................................3 HOUSE VERNIUS. . ........................................ 62 Lifestyle........................................................102
Titles and Banners..............................................4 HOUSE WYDRAS.......................................... 64 House Skills..................................................103
Conflict in the Imperium....................................4 House Roles.................................................103
SOURCE BOOK OVERVIEW......................... 5 CHAPTER� Ventures......................................................... 104
THE SPACING GUILD
Managing Ventures.....................................104
CHAPTER � The Guild Bank ...............................................68
Expanding Domains.......................................105
THE GREAT GAME The Guild, CHOAM, and the Landsraad ��������������68

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Losing a Domain............................................105
THE LANDSRAAD COUNCIL ��������������������� 8 Junction ..........................................................69
Construction Ventures....................................106
The High Council...............................................9 ORGANIZATION & PERSONNEL ��������������� 69
Claim Domain.............................................106
The Great Convention.......................................9 Brokers..........................................................70
Domain Facility...........................................106
The Nature of the Landsraad.............................9 Guild Bank Representatives .........................70
Expand Estate.............................................107
Meetings of Representatives .........................9 Technicians ..................................................70
Expand Land ..............................................107
Assembling a Quorum..................................10 Ambassadors ...............................................70
Festival........................................................107
Positions Within the Landsraad....................10 Administrators .............................................70

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Fortifications...............................................108
Powers of the Landsraad..............................10 Navigators ...................................................70
Subdivisions.....................................................11 GUILD AGENTS ........................................... 71 Great Monument .......................................108
The Landsraad’s Bureaucracy........................11 Independent Agents.....................................71 Hidden Area...............................................108
Kaitain..............................................................11 New Spacing Guild Archetypes.......................72 Industrialize.................................................108
The Landsraad Hall of Oratory.....................12 Guild Engineer..............................................72 Military Base...............................................108
Progress of a Landsraad Meeting.................13 Guild Financier.............................................72 Military Development.................................108
On the Sidelines...........................................13 Guild Inspector.............................................73 Mine ...........................................................109
CHOAM.. ......................................................... 14 Guild Scientist...............................................73 Orbital Facility............................................109
The Structure of CHOAM.................................15 Guild Scout...................................................73 Planetary Feature .......................................109
CHOAM and the Landsraad ............................15 Guild Spy......................................................73 Pleasure District..........................................109
CHOAM and the Guild Bank ..........................15 New Focuses....................................................74 Spaceport...................................................109
The Imperial Audit ..........................................16 New Talents......................................................74 Transit System.............................................109
CHOAM PLAYER CHARACTERS �������������� 17 Code of Secrecy ..........................................74 Storage Facility ..........................................109
Roles................................................................17 Guild Peace .................................................74 Major and Great Houses.............................110
CHOAM Agent.............................................17 Guild Upbringing .........................................74 Boon Ventures................................................110

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Archetypes.......................................................17
Traits, Skills, Focuses, and Drives ��������������������17
CHOAM Agent................................................17
Talents .............................................................18
Audit ............................................................18
Check the Books...........................................18
Deep Pockets...............................................18
Methodical Efficiency ..................................74
Minor Spice Mutation ..................................74
Nose for Cargo ............................................75
Play Both Ends Against the Middle �������������75
Power of Neutrality ......................................75
Space Power ................................................75
Spacer ..........................................................75
Balk Enemy.................................................110
Bene Gesserit Alliance................................110
CHOAM Agreement...................................110
CHOAM Influence......................................111
Cultivate Initiative.......................................111
Cultivate Obedience..................................111
Cultivate Unity............................................111
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Dirty Money..................................................18 The Cylinder Must Get Through...................75 Enlist Ally....................................................111
Hand of CHOAM..........................................18 TRAVELING THE UNIVERSE �������������������� 76 Establish Reputation...................................111
Master of Coin..............................................18 Journey and Loading Times............................76 Favor of the Bene Gesserit.........................111
Report Malfeasance......................................18 Guild Heighliners.............................................77 Favor of the Spacing Guild.........................111
HOUSES OF THE LANDSRAAD ����������������� 19 Traveling without the Guild..............................77 Fill a House Role.........................................111
Becoming a House...........................................20 House Wayku...................................................78 Fund Discovery...........................................111
Houses Great and Small...................................20 Playing as House Wayku...............................78 Gain Reputation..........................................112
Membership in the High Council..................20 Variant Heighliners...........................................79 Gain Territory..............................................112
Houses Major................................................20 Armed Heighliner.........................................79 Guild Alliance.............................................112
Houses Minor................................................20 Colony Heighliner.........................................79 Heighliner Charter......................................112
Ties to the Throne........................................21 Courier Heighliner........................................79 Humanitarian Aid........................................112
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Renegade Houses............................................21 CREATING PLANETS.................................. 80 Improve Skills..............................................112


Tupile............................................................22 Planet Type...................................................81 Mount Invasion...........................................112
Relationships within the Landsraad �����������������23 Political Affiliation.........................................81
Prepare for War...........................................113
The Imperial Connection..............................23 Military Power...............................................82
Reduce Status.............................................113
Relations with CHOAM.................................23 Population and Lifestyle...............................82
Saber Rattling.............................................113
Atomics and Renegades...............................23 Example of Creating a World.......................83
Secret Store................................................113
Hail the God Emperor!.................................24 Vallabhi.........................................................83
End of Year and Downtime............................ 114
Relations Between Houses...............................24
CHAPTER � Personal Ventures...........................................114
Between Houses Major.................................24
MANAGING YOUR HOUSE Affirm Allegiance........................................114
Between Major and Minor............................25
HOUSE MANAGEMENT............................. 87 Combat Training.........................................114
Between Vassal Minor Houses......................25
Features...........................................................87 Craft Item....................................................114
Between Other Minor Houses......................26
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The Rhythm of Play..........................................87 Create Composition...................................115


Relations with Other Groups............................26
The Art of Kanly...............................................27 HOUSE STATISTICS..................................... 88 Develop Contact........................................115
A War of Assassins........................................27 House Skills......................................................88 Heal Complication......................................115
Determining Starting House Skills................88 Skill Training................................................115
CHAPTER � Non-Player Character Houses and Drives ��������88 Monitor Enemies........................................115
HOUSES OF THE LANDSRAAD STATUS AND REPUTATION....................... 90 Romantic Connection.................................115
HOUSE ALEXIN............................................ 30 Starting Status..................................................91 Seek Consort..............................................115
HOUSE ATREIDES........................................ 32 Reputation........................................................91 Seek House Favor.......................................115
HOUSE ECAZ................................................. 34 DOMAINS.. ..................................................... 92 Train Subordinates......................................115
HOUSE HAGAL............................................. 36 Planetary Scale.................................................92 WARFARE . . ................................................... 116
HOUSE HARKONNEN................................. 38 Minor Houses and Major Houses ��������������������93 FROM MINOR TO MAJOR.. ....................... 117
HOUSE KENOLA........................................... 40 Starting Domains.............................................94 From Nascent to Established Minor...........117
HOUSE LINDAREN...................................... 42 Recording Domains..........................................94 From Minor to Major..................................117
HOUSE MAROS............................................. 44 HOUSE ROLES............................................... 95 From Major to Great...................................117
HOUSE MIKARROL...................................... 46 RUNNING HOUSE MANAGEMENT ����������� 96
HOUSE MORITANI...................................... 48 News from the Imperium. . ............................... 96 PLANET RECORD SHEET............................ 118
HOUSE MUTELLI......................................... 50 Income............................................................. 97 MOON RECORD SHEET.............................. 119
HOUSE NOVEBRUNS................................... 52 Converting Wealth and Resources ����������������97 HOUSE MANAGEMENT
HOUSE RICHESE.......................................... 54 Events. . ............................................................. 98 RECORD SHEET...................................... 119
HOUSE SPINNETTE. . ................................... 56 Upkeep........................................................... 101 HOUSE RECORD SHEET. . ............................ 120

HOUSES OF THE LANDSRAAD V


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HOUSES OF THE LANDSRAAD 1


I n t ro d u c t i o n
Good government never depends upon laws, but upon
the personal qualities of those who govern. The machinery
of government is always subordinate to the will of those
who administer that machinery. The most important
element of government, therefore, is the method of
choosing leaders.

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—Law and Governance, The Spacing Guild Manual

The Landsraad is the wheel upon which the Known Universe


turns. A wheel that rotates around the Imperial throne at
its center, and which is kept in motion by the power of the

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Spacing Guild.

The council of the Landsraad keeps the peace between


the Houses, and maintains the Great Convention, through
enlightened self-interest. The peace and status quo of the
Imperium has made the Houses that control the Landsraad
wealthy and powerful, and so this council of peers works hard
to ensure things stay as they are.

While the Emperor officially controls the Imperium, the

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Landsraad must manage a very careful balance between the
hundreds of noble Houses that administer it in their name.
Without the Spacing Guild to maintain the connections
between humanity and the noble Houses to manage the
local administration of the thousands of planets of the Known
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Universe, the Imperium would fall apart. While the political
map of the Imperium has held strong for ten thousand years,
it remains a complex web of rivalries, favors, and compro-
mises that might collapse at any moment. Aside from the
Great Convention, all that keeps the peace is that the current
situation is generally advantageous to the most powerful
noble Houses. But if that should change, the Imperium could
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easily tear itself apart in moments.

In this sourcebook we take a look at the cornerstone of


Imperial politics, the great council of noble Houses known as
the Landsraad. We look at what it means to be a noble House
and how this collection of allies and deadly rivals manage to
trade, negotiate, and manipulate each other to achieve their
ends. We offer new options for intrigue conflicts and detail
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the House management system where Houses might be


pitted against each other and build their reputation across the
Known Universe. We offer new insight into the Guild, allowing
you to expand your campaign away from the sands of Arrakis
and into the vastness of the Imperium and its deadly politics.

You will need to take care, though, for as deadly as Arrakis


can be, the dangers there were at least obvious. In the
corridors of power, a knife might come from any shadow,
figuratively and literally.

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The Landsraad is the name of the collective body of the full every time the Emperor attends. As such, not every
Major Houses of the Imperium. Officially the Landsraad House hears every edict and piece of news as quickly as
is an advisory body, a way for the Emperor to weigh the any other. This means it is vital for any courtier to follow the
concerns of the Great Houses before making a decision mood of the court and the Emperor, so they strive to be
that will affect the Empire. However, while the Landsraad present when an important edict is likely to be presented.
may have little official power to curtail the Emperor,
With little direct influence on the Emperor, the most useful
in practice it is not quite so simple. The Emperor can
function of the Landsraad is as oversight to the collected
only rule with the backing of the Landsraad, as House
noble Houses. Any dispute not important enough to
Corrino alone cannot possibly administrate the entire
warrant Imperial attention is adjudicated by the Landsraad.
galaxy. So, the Emperor must listen to the concerns of

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The body can appoint a council of neutral member
the Houses and try not to upset too many of them, for
Houses to sit in judgment on their peers. Their ruling will
fear of losing control.
be backed by the collected power of the Landsraad as a
The relationship between the Landsraad assembly and the whole, as stipulated in Imperial law. It is this power to settle
Imperial throne is further complicated by the multitude of arguments that makes it a vital place to make allies and

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trade agreements across the Known Universe embodied secret allegiances. After all, if one’s House is accused of a
by the Combine Honnete Ober Advancer Mercantiles crime, it is a lot easier to get a favorable judgment if the
(CHOAM). As every noble House has shares in CHOAM supposedly neutral arbiters appointed all happen to owe
to some degree, the relationship between the advisory that House a favor.
council of the Landsraad and this trading organization is
exceptionally close. This means that each noble House can The Guild and
exert power through politics within the Landsraad or with the Bene Gesserit
trade through CHOAM.
As they do not represent noble Houses, the Guild and
With every House having connections to both organiza-

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tions, to upset the Landsraad is to upset CHOAM, and
vice versa. However, few noble Houses have the same
level of influence in both organizations. So, the reaction to
any unfavorable Imperial edict reverberates through the
Bene Gesserit do not have seats in the Landsraad.
Because the Landsraadacts as an advisory council
rather than a voting one, neither the Guild nor the Bene
Gesserit sees a need to get involved. A brief attempt to
gain more influence for the Bene Gesserit was made by
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corridors of power in very different ways. While any indi- Empress Anirul, herself a Bene Gesserit of Hidden Rank,
vidual House might exert all its influence to stand against when she insisted on being able to attend Landsraad
the change, where and how it can exert that influence will gatherings by the side of the Emperor as his wife. But this
depend on where its power lies. option died with Anirul, and the Bene Gesserit (like the
This is not to say the Emperor is unable to do anything Guild) choose to exert their influence in other ways.
unpopular. Fear of the Sardaukar keeps most Houses in While they rarely attend as such, the Bene Tleilax are
line. So long as the Emperor punishes one House at a technically a noble House (in the loosest possible term)
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time and doesn’t move against anyone too popular, few and so might claim a seat. But they choose to stand aloof
Houses dare stand against the throne, lest they become from the Landsraad in the same way as the Guild and
an object lesson in humility. While the Great Spice War Bene Gesserit.
was quite recent, the memory of what the Sardaukar did to
House Taligari and House Richese will never be forgotten. Houses,
So, when conflict brews between the throne and the
Landsraad, most Houses let someone else be the first to
Major and Minor
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voice dissent and see what happens to them. The noble Houses of the Imperium are many and varied,
and while the division into Major and Minor Houses may
In theory, every House Major has a voice on this council,
seem simple, it is anything but that in practice. Officially, a
although some voices are heard louder than others. In
House can only claim to be a House Major if it controls a
the vast Landsraad ‘Hall of Oratory’ on Kaitain, there is a
planet of its own and owes fealty only to the Emperor. Any
seat and a space for every member House to attend, or
House that cannot claim either independence or their own
at least send a representative. This means there could be
world is therefore a Minor House. However, in truth the
several hundred, if not thousands, of delegates. However,
title any House claims depends entirely on what it has the
while there is a space for every member House, this does
power to take.
not mean every House can attend. When the Emperor
addresses the Landsraad, they do so only to those in Most Houses Minor are small dynasties holding a fief on
the hall, and they expect others to relay the news across behalf of the House Major that controls the planet. But
the Imperium. Not every House can afford to keep a in some cases, a House Minor may have amassed more
representative (much less a Lord or Lady of their House) wealth than some Major Houses. Some hold a moon or
on Kaitain, so it is very rare for the Landsraad hall to be planet (albeit usually a small one)as a fief on behalf of their

HOUSES OF THE LANDSRAAD 3

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