Professional Documents
Culture Documents
BRIDGING DIMENSIONS
Learn to create cutting-edge solutions
with Virtual & Augmented Reality
1
CONFIDENTIAL
Size of Singapore Market –
IMAI Technologies
In Singapore, Immersive Media and Advance
Interfaces (IMAI) Technologies are
estimated to be valued at US$685 million by
2022.
(Ref. exhibit)
Source: IMDA 2
CONFIDENTIAL
Size of Singapore Market –
AR/VR
HARDWARE SOFTWARE
56.3 43.7
As vision technology
accounts for the majority of
the IMAI market, ICM and
Media sector (including
videogames) is expected to
have the largest potential
with the market share of
45.9%.
Healthcare and
construction sectors show
the second and third
largest demand, followed
by real estate, retail and
other sectors such as
security, education, food &
beverage, and automotive
Source: IMDA 3
CONFIDENTIAL
EARNING POTENTIAL
OF XR IMMERSIVE?
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CONFIDENTIAL
OPPORTUNITIES
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CONFIDENTIAL
OPPORTUNITIES
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XR IMMERSIVE – HIRING COMPANIES
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RECOGNIZED CERTIFICATIONS
We are recently recognized by the Singapore authority with the
award: 'EduTrust Certificate Award' (4 years) administered by the
'Committee for Private Education Singapore.
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CONFIDENTIAL
HOW DO YOU
ACQUIRE THOSE
SKILLS?
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CONFIDENTIAL
01.
Understand the fundamentals of Extended Reality (XR) hardware and
software technologies
02.
Learn and apply best practices in XR
03.
Learn unique design and implementation requirements for the XR
application
04.
XR IMMERSIVE Learn to program in context of a real-time Game Engine
LEARNING OUTCOME OF THE
COURSE 05.
Research and design considerations
10 for XR applications
06.
Produce a working prototype of XR Applications for Different
Domains/Platforms
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CONFIDENTIAL
XR IMMERSIVE – MODULES
XR101 XR106
IMMERSIVE MEDIA
UI/UX FOR XR
XR102 XR107
REAL TIME 3D FUNDAMENTALS
VIRTUAL DESIGN AND DEVELOPMENT
XR103 XR108
INTERACTIVE ENVIRONMENTS XR DEVELOPMENT FOR ENTERPRISES
XR104 XR109
PROGRAMMING FUNDAMENTALS CAPSTONE PROJECT
XR105
AUGMENTED REALITY DESIGN AND DEVELOPMENT
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CONFIDENTIAL
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XR IMMERSIVE – MODULES
Learn how to create VR, AR, and MR worlds Ø Solve problems in asset generation for VR/AR/MR worlds
that are compelling, thanks to gaining Ø Asset Pipeline for Emerging Technologies – Modeling/Texturing and
insight on how to design assets well and Exporting
ensure they render effectively. You’ll use Ø Understand illumination and light transport techniques for Virtual Reality
resources like Photoshop, Blender, and rendering
Unreal Engine. Ø Understand different rendering pipelines for AR/VR/MR
Ø Create an 3d Asset Prototype.
Software Used:
Photoshop, Blender and Unreal Engine
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XR IMMERSIVE – MODULES
Obtain theory and skills to create real-time 3D Ø Understand the concepts of Virtual Environments in Game Engine.
environments and how integrate 3D objects Ø Processes for creating objects and environments for a AR/VR Application
with virtual spaces. Gain insight into the through a Game Engine.
elements that make an environment Ø Real Time 3D fundamentals and Create a Simple World
functional but also enjoyable for users.
Software Used:
Unreal Engine, Photoshop and Blender
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XR IMMERSIVE – MODULES
Software Used:
Unreal Engine, Photoshop and Blender
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XR IMMERSIVE - MODULES
Learn the Programming fundamentals and Ø Able to read and comprehend C# source code.
nuances of C# Languages. Ø Able to execute game designs by coding logic and data into implemented
Learn to apply game design principles when features.
creating an XR Application Ø Differentiate the use of common programming syntaxes such as variables,
functions, data structures, loops, and condition check.
Ø Able to develop a design to program and to a binary executable format of a
game.
Software Used: Ø Creating a master game design template
Ø
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
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XR IMMERSIVE – MODULES
Learn the Programming fundamentals and Ø Demonstrate a critical understanding of the history of Immersive Reality
nuances of C# Languages. AR/VR/MR
Ø Identify fundamental building blocks of AR applications
Learn to apply game design principles when
creating an XR Application Ø Deconstruct an Augmented Reality application
Ø Develop a professional specification document to summarize client
requirements for an AR project
Ø Produce a working prototype AR Application
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
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XR IMMERSIVE – MODULES
With the world venturing into Virtual & • Define the critical issues and theoretical underpinnings of User Experience
Augmented Reality - excellence in User (UX) design for Games and Apps
Experience (UX) and User Interface (UI) • Establish requirements for UX design concepts using techniques such as
is more important than ever before. persona development, task description, and use cases.
Today’s users expect a higher level of • Create mockup and high-fidelity prototype for communication with
service, utility, and enjoyment from their stakeholders and plan for real-world deployment
multi-dimension digital experiences
Software Used:
Unity3D, Prototype Tools
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XR IMMERSIVE – MODULES
In this module, students will learn to understand Ø Demonstrate a critical understanding of the history of Immersive Reality
the Workflow of creating a Mobile/Desktop AR/VR/MR
Based VR Experience using Game Technology Ø Identify fundamental building blocks of VR applications
Students will also be taught to develop a Ø Deconstruct a Virtual Reality application
game/application using the game engines and Ø Develop a professional specification document to summarize client
experience the full implementation and testing requirements for a VR project
of the game/Application on target devices Ø Produce a working prototype VR app
Software Used:
Unity3D, C#
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XR IMMERSIVE – MODULES
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
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XR IMMERSIVE – MODULES
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XR IMMERSIVE – COURSE JOURNEY
WITH OUR FLAGSHIP PT/FT XR PROGRAM:
You will master the fundamentals of programming Industry
Learn to build highly complex XR applications/prototype, and partner
Result-Focus Training
As a lead lecturer in US institutes, Rajesh has successfully trained students for
employment in animation and creative arts industry for companies such as Electronic
Arts, Bungie Studios and Gulfstream Aerospace.
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JOHN DAVID B. UY
Unreal Engine Authorised Instructor
Lecturer at MAGES Institute of Excellence
QN Software Pte Ltd- Programmer
Diploma, Imus Institute
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NANDA YE AUNG
Unreal Engine Authorised Instructor
Unity Certified Developer
Lecturer at MAGES Institute of Excellence
Product Innovation Director at MAGES Studio Pte Ltd.
The Veteran
Nanda has a remarkable experience in the IT Industry and the Education Industry,
specifically in the field of 3D Graphic Animation, Game Programming, and Game
Development & Design.
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THOMAS O’DELL
Adjunct Lecturer at MAGES Institute of Excellence
and Republican Polytechnic
B.A. Honor's in Computer Science, University of
Toronto, Canada
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CHAN HAORAN, LUTHER
Founder, explosive Barrel (Game Studio)
Bachelor of Computing (Communications and
Media), National University of Singapore
In addition to creating our own games, they also create games for websites and brands.
His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther
graduated with a Bachelor of Computing (Communications and Media), from the National
University of Singapore.
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JIANG ANXIONG, JEFFREY
Developer & Co-Founder – Touch Dimensions Studio
Lecturer at MAGES Institute of Excellence
The Veteran
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX,
Networking, Script Systems, and mobile programming. He has Co-founded Game Studio
Touch Dimensions Interactive and shipped notable games including Wizards and Wagons,
Autumn Dynasty warlords, Huff and Puff and Totem Star.
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ADMISSION PROCESS
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THANK YOU!
The future starts here
XR IMMERSIVE
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BRIDGING DIMENSIONS
Learn to create cutting-edge solutions
with Virtual & Augmented Reality
30