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The future starts here

Augmented Reality and


Virtual Reality Course

BRIDGING DIMENSIONS
Learn to create cutting-edge solutions
with Virtual & Augmented Reality

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CONFIDENTIAL
Size of Singapore Market –
IMAI Technologies
In Singapore, Immersive Media and Advance
Interfaces (IMAI) Technologies are
estimated to be valued at US$685 million by
2022.
(Ref. exhibit)

Vision technology (AR/VR technology) will


account for the majority of the IMAI market.

Singapore can develop itself as a hub for


IMAI technologies by developing strong
capabilities and ability to market products
globally.

Source: IMDA 2
CONFIDENTIAL
Size of Singapore Market –
AR/VR
HARDWARE SOFTWARE

56.3 43.7
As vision technology
accounts for the majority of
the IMAI market, ICM and
Media sector (including
videogames) is expected to
have the largest potential
with the market share of
45.9%.

Healthcare and
construction sectors show
the second and third
largest demand, followed
by real estate, retail and
other sectors such as
security, education, food &
beverage, and automotive
Source: IMDA 3
CONFIDENTIAL

EARNING POTENTIAL
OF XR IMMERSIVE?

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CONFIDENTIAL

OPPORTUNITIES

Java with ReactJS – Application


Developer
KELLY SERVICES (S) PTE LTD
East, Central
SGD 5,000-7,000 monthly

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CONFIDENTIAL

OPPORTUNITIES

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XR IMMERSIVE – HIRING COMPANIES

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RECOGNIZED CERTIFICATIONS
We are recently recognized by the Singapore authority with the
award: 'EduTrust Certificate Award' (4 years) administered by the
'Committee for Private Education Singapore.

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CONFIDENTIAL

HOW DO YOU
ACQUIRE THOSE
SKILLS?

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CONFIDENTIAL

01.
Understand the fundamentals of Extended Reality (XR) hardware and
software technologies

02.
Learn and apply best practices in XR

03.
Learn unique design and implementation requirements for the XR
application

04.
XR IMMERSIVE Learn to program in context of a real-time Game Engine
LEARNING OUTCOME OF THE
COURSE 05.
Research and design considerations
10 for XR applications

06.
Produce a working prototype of XR Applications for Different
Domains/Platforms

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CONFIDENTIAL

XR IMMERSIVE – MODULES

XR101 XR106
IMMERSIVE MEDIA
UI/UX FOR XR

XR102 XR107
REAL TIME 3D FUNDAMENTALS
VIRTUAL DESIGN AND DEVELOPMENT

XR103 XR108
INTERACTIVE ENVIRONMENTS XR DEVELOPMENT FOR ENTERPRISES

XR104 XR109
PROGRAMMING FUNDAMENTALS CAPSTONE PROJECT

XR105
AUGMENTED REALITY DESIGN AND DEVELOPMENT

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CONFIDENTIAL

XR IMMERSIVE – SOFTWARE USED

YOU WILL LEARN

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XR IMMERSIVE – MODULES

XR101- IMMERSIVE MEDIA LEARNING OUTCOMES:

Learn how to create VR, AR, and MR worlds Ø Solve problems in asset generation for VR/AR/MR worlds
that are compelling, thanks to gaining Ø Asset Pipeline for Emerging Technologies – Modeling/Texturing and
insight on how to design assets well and Exporting
ensure they render effectively. You’ll use Ø Understand illumination and light transport techniques for Virtual Reality
resources like Photoshop, Blender, and rendering
Unreal Engine. Ø Understand different rendering pipelines for AR/VR/MR
Ø Create an 3d Asset Prototype.
Software Used:
Photoshop, Blender and Unreal Engine

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XR IMMERSIVE – MODULES

XR102- REAL TIME 3D FUNDAMENTAL LEARNING OUTCOMES:

Obtain theory and skills to create real-time 3D Ø Understand the concepts of Virtual Environments in Game Engine.
environments and how integrate 3D objects Ø Processes for creating objects and environments for a AR/VR Application
with virtual spaces. Gain insight into the through a Game Engine.
elements that make an environment Ø Real Time 3D fundamentals and Create a Simple World
functional but also enjoyable for users.

Software Used:
Unreal Engine, Photoshop and Blender

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XR IMMERSIVE – MODULES

XR103- INTERACTIVE ENVIRONMENTS LEARNING OUTCOMES:

In this module, students will learn 3D Ø Ability to develop 3D interaction techniques.


interaction techniques to design, develop Ø Acquire skills for developing and learning about the criteria for defining
and analyze Interactive environments for a Real-Time 3D applications for games and other industries
range of application areas. Furthermore, Ø Create Applications using game engines for 3D interactive virtual worlds.
students will focus on what makes
enjoyable and functioning Real-Time 3D
Interactive Environments and how to create
them.

Software Used:
Unreal Engine, Photoshop and Blender

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XR IMMERSIVE - MODULES

XR104 -PROGRAMMING FUNDAMENTALS LEARNING OUTCOMES:

Learn the Programming fundamentals and Ø Able to read and comprehend C# source code.
nuances of C# Languages. Ø Able to execute game designs by coding logic and data into implemented
Learn to apply game design principles when features.
creating an XR Application Ø Differentiate the use of common programming syntaxes such as variables,
functions, data structures, loops, and condition check.
Ø Able to develop a design to program and to a binary executable format of a
game.
Software Used: Ø Creating a master game design template
Ø
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*

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XR IMMERSIVE – MODULES

XR105- AUGMENTED REALITY DESIGN LEARNING OUTCOMES:


AND DEVELOPMENT

Learn the Programming fundamentals and Ø Demonstrate a critical understanding of the history of Immersive Reality
nuances of C# Languages. AR/VR/MR
Ø Identify fundamental building blocks of AR applications
Learn to apply game design principles when
creating an XR Application Ø Deconstruct an Augmented Reality application
Ø Develop a professional specification document to summarize client
requirements for an AR project
Ø Produce a working prototype AR Application
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*

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XR IMMERSIVE – MODULES

XR106 – UI/UX for XR LEARNING OUTCOMES:

With the world venturing into Virtual & • Define the critical issues and theoretical underpinnings of User Experience
Augmented Reality - excellence in User (UX) design for Games and Apps
Experience (UX) and User Interface (UI) • Establish requirements for UX design concepts using techniques such as
is more important than ever before. persona development, task description, and use cases.
Today’s users expect a higher level of • Create mockup and high-fidelity prototype for communication with
service, utility, and enjoyment from their stakeholders and plan for real-world deployment
multi-dimension digital experiences

Software Used:
Unity3D, Prototype Tools

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XR IMMERSIVE – MODULES

XR107- VIRTUAL DESIGN AND LEARNING OUTCOMES:


DEVELOPMENT

In this module, students will learn to understand Ø Demonstrate a critical understanding of the history of Immersive Reality
the Workflow of creating a Mobile/Desktop AR/VR/MR
Based VR Experience using Game Technology Ø Identify fundamental building blocks of VR applications
Students will also be taught to develop a Ø Deconstruct a Virtual Reality application
game/application using the game engines and Ø Develop a professional specification document to summarize client
experience the full implementation and testing requirements for a VR project
of the game/Application on target devices Ø Produce a working prototype VR app

Software Used:
Unity3D, C#

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XR IMMERSIVE – MODULES

XR108- DEVELOPMENT FOR LEARNING OUTCOMES:


ENTERPRISES

Learn to develop an XR application for Ø Identify fundamental building blocks of XR applications


enterprises. Ø Deconstruct an Extended Reality application
Learn the process of integrating with an Ø Develop a professional specification document to summarize client
application program interface API’s. requirements for an XR project
Ø Produce a working prototype XR app
(Develop an application by integration of API-
extracting and integrating data inside the XR
application).

Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*

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XR IMMERSIVE – MODULES

XR109- CAPSTONE/INTERNSHIP LEARNING OUTCOMES:

Ø Knows the activities, roles, and tools in game production


Capstone Studio Practice is a research- Ø Maintain and develop efficient production techniques and documentation.
based module that integrates concepts Ø Collaboratively produce a complete polished XR Application
and work from throughout the program Ø Identify current events, skills, attitudes and behavior’s pertinent to the
Students go through the whole process of industry and relevant to the professional development of the student
developing an XR Application with the Ø Develop a personal portfolio of work on a professional level of quality.
guidance from the Mentors based on the Ø Demonstrate proficiency in communication, presentation, and business
problem statement or brief given skills necessary to engage in professional practice in XR Application
(Students has a choice to come up with including the ability to organize and manage design projects and to
their own problem statement as well) productively collaborate with others in a team.

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XR IMMERSIVE – COURSE JOURNEY
WITH OUR FLAGSHIP PT/FT XR PROGRAM:
You will master the fundamentals of programming Industry
Learn to build highly complex XR applications/prototype, and partner

Prepare yourself for the future of work


Problem
statement
SKLLSET
STUDENT LEARNED AR/VR
DEVELOPER
Applying game AR development –
Game programming design principles for designing
fundamentals developing AR/VR interactable
applications interfaces
Prototype
projects
Incorporating
VR design and industry 4.0- Exploring and
development – integrating with demystifying use
interaction design application program cases for AR/VR
interface API’S

SOFT SKLLS TRAINING


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Rajesh Chakravarthy
Unreal Engine Authorised Instructor
Academic Director at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah
College of Art & Design, USA.

Vast International Experience


Mr. Rajesh has a total of 18+ years of experience in education and had started teaching
AR/VR from the early years of AR/VR, about 7 years ago.

Some institutions he has lectured in include, Career Education Corporation in Orlando,


Florida and Brown College in Minneapolis, USA.

Result-Focus Training
As a lead lecturer in US institutes, Rajesh has successfully trained students for
employment in animation and creative arts industry for companies such as Electronic
Arts, Bungie Studios and Gulfstream Aerospace.

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JOHN DAVID B. UY
Unreal Engine Authorised Instructor
Lecturer at MAGES Institute of Excellence
QN Software Pte Ltd- Programmer
Diploma, Imus Institute

Year of Experience in Game Studio


David has about 18 years of experience with companies like Zealot Digital, Digital
Perception studios, Ksatria Gameworks etc. Some of his work includes development of
tools and components for proprietary game engine, development of ZD engine 2.0, game
programming, Xbox 1tech demo graphics programming.

Created his own Game Engine


He has also conducted various seminars on 3D Arts, involved in 3D animation for
companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine
Development.

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NANDA YE AUNG
Unreal Engine Authorised Instructor
Unity Certified Developer
Lecturer at MAGES Institute of Excellence
Product Innovation Director at MAGES Studio Pte Ltd.

The Veteran
Nanda has a remarkable experience in the IT Industry and the Education Industry,
specifically in the field of 3D Graphic Animation, Game Programming, and Game
Development & Design.

Nanda is an Unreal Engine Authorised Instructor and a Unity Certified Development, in


addition to having certification from Microsoft and Oracle. With working experience in the
United States, India and Singapore, he proves to be a truly commendable and valuable
lecturer for MAGES.

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THOMAS O’DELL
Adjunct Lecturer at MAGES Institute of Excellence
and Republican Polytechnic
B.A. Honor's in Computer Science, University of
Toronto, Canada

Game Production Expert


Thomas significant experience in the IT industry enriches both his industrial training and
his academic teaching. He has teaching experience in subjects like Games Programming
at various Singaporean institutions.

Vast On-the-Ground Experience


With over 25 years of working experience, in companies such as ICONIX International and
Delcan Corporation in Toronto, Canada.

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CHAN HAORAN, LUTHER
Founder, explosive Barrel (Game Studio)
Bachelor of Computing (Communications and
Media), National University of Singapore

The Gaming Expert


Luther Chan has more than 10 years of experience in the Game Industry. His strength is in
Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an
independent game development studio that focuses on creating high quality games and
we have been doing so for over 10 years.

In addition to creating our own games, they also create games for websites and brands.
His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther
graduated with a Bachelor of Computing (Communications and Media), from the National
University of Singapore.

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JIANG ANXIONG, JEFFREY
Developer & Co-Founder – Touch Dimensions Studio
Lecturer at MAGES Institute of Excellence

The Veteran
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX,
Networking, Script Systems, and mobile programming. He has Co-founded Game Studio
Touch Dimensions Interactive and shipped notable games including Wizards and Wagons,
Autumn Dynasty warlords, Huff and Puff and Totem Star.

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ADMISSION PROCESS

Pre-Course Application Application Acceptance of Contract Signing


Counselling Submission Evaluation Letter & Course Fee
of Offer Payment

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THANK YOU!
The future starts here

XR IMMERSIVE

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BRIDGING DIMENSIONS
Learn to create cutting-edge solutions
with Virtual & Augmented Reality

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