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The Liberator

Barny Skinner
A fan-made solo/co-op campaign for Monolith's Conan
by Barny Skinner

These products required to play the content of this book:


Barbarian/King Pledge • Forbidden Places & Pits of Horror Tiles • Perilous Ruins & Forgotten Cities Tiles
Users are authorized to view, copy, download, and print this campaign tome for personal use. This
authorization includes the use of a paid third party printing service.
TABLE OF CONTENTS

Game board rules p. 3

Adventure Mode p. 4
Prologue p. 4
Overview p. 5
Bonus Gems p. 5
Carryover Items p. 5
Spellbook p.5
The Medallion of Zhangpau p. 5
Xuthal’s Crown p. 5
Campaign End p. 5
Scenarios......................................................................................................................... p. 6-22
Scenario 1: The Time for Flight is Nigh p. 6
Scenario 2: Fight or Flight? p. 9
Scenario 3: Unfortunate Interruption (optional) p. 11
Scenario 4: The Fate of Yag-Kosha p. 14
Scenario 5: Dreams of Atali p. 16
Scenario 6: The Streets of Khemi p. 18
Scenario 7: The Trap p. 20

Solo/Cooperative Mode p. 23-42


Skills p. 23
Campaign Rules p. 24
Carryover Items p. 24
Sorcerer’s Scepter p. 24
Stygian Artifact p. 24
Xuthal’s Crown p. 24
Victory Point Chart p. 25
Scenarios....................................................................................................................... p. 26-42
Scenario 1: The Time for Flight is Nigh p. 26
Scenario 2: Fight or Flight? p. 28
Scenario 3: Unfortunate Interruption p. 30
Scenario 4: The Fate of Yag-Kosha p. 32
Scenario 5: Dreams of Atali p. 34
Scenario 6: The Streets of Khemi p. 36
Scenario 7: The Trap p. 38
Solo/Cooperative Mode
"I did not dream far enough, Prospero. When King Numedides lay dead at my feet and I tore the crown
from his gory head and set it on my own, I had reached the ultimate border of my dreams. I had prepared
myself to take the crown, not to hold it. In the old free days all I wanted was a sharp sword and a straight
path to my enemies. Now no paths are straight and my sword is useless.

"When I overthrew Numedides, then I was the Liberator—now they spit at my shadow. They have put a
statue of that swine in the temple of Mitra, and people go and wail before it, hailing it as the holy effigy of
a saintly monarch who was done to death by a red-handed barbarian. When I led her armies to victory as
a mercenary, Aquilonia overlooked the fact that I was a foreigner, but now she can not forgive me.

"Now in Mitra's temple there come to burn incense to Numedides' memory, men whom his hangmen
maimed and blinded, men whose sons died in his dungeons, whose wives and daughters were dragged
into his seraglio. The fickle fools!"

- Robert E. Howard, The Phoenix on the Sword

The scenarios in this book are designed to be played Equipment and Cache
sequentially as a campaign, chronicling Conan's rise to
power as King of Aquilonia. It follows the solo/ The rules for Equipment and Cache are the same as
cooperative rules laid out in the Tome of Skelos published those presented in the Tome of Skelos, other than the
by Monolith for rules such as Overlord activations, hero starting Equipment for the Archetypes:
targeting, Overlord re-rolls, and allowed skills. The Tome Warrior (Conan): Sword
of Skelos solo/co-op rules can be found online here: Rogue: Dagger and Throwing Knives
Sorcerer: Dagger, Set's Halo, Bori's Rage, Mitra's Healing
https://the-overlord.net/index.php?/files/file/174-tome-
of-skelos-final-version-of-the-solocoop-rules/
Victory Points and Epithets
This campaign requires the Conan Core game, the 2015
Stretch Goals Box, and two packs of Modiphius Tiles; At the end of each scenario, players will acquire victory
Forbidden Places & Pits of Horror and Perilous Ruins & points based on how well they did in the scenario. Each
Forgotten Cities. scenario details the victory conditions, but in general one
victory point is awarded for each Hero that did not die
These scenarios can also be played independently of the during the scenario. At the end of the campaign players
campaign in Non-campaign Mode. Each scenario provides should compare their total to the chart below, to see by
the equipment and spells you should use for your Heroes which epithet King Conan will be remembered in the
in Non-campaign Mode. histories of Aquilonia:

Hero Selection Victory Points


The Hero selection rules for Conan The Liberator differ Total Epithet
slightly from those in the Tome of Skelos. Players still
select their Heroes from the Archetypes, but the Warrior Up to 5 Conan the Pretender
Archetype will always be a version of Conan. Each
scenario's setup rules will list exactly which Conan version
will be used for that scenario. 6-9 Conan the Usurper

The Rogue and Sorcerer Archetypes are selected as usual


from the lists in the Tome of Skelos. The campaign is
10 - 13 Conan the Vanquisher
designed for 3 Heroes; there is no 4th Player option in
each scenario, and so the Sellsword Archetype is not used.

When playing in Non-campaign Mode, players may select 14+ Conan the Liberator
any Warrior instead of Conan.

1
1 A King's Treason

Aquillonia, flower of the west, jewel of the Hyborian These sellswords, under the command of a giant
Kingdoms. From the wild hills of Gunderland to the rolling Cimmerian named Conan, have brought great success in
pastures of Tauran, it is a land of fertile soils and greedy the wars, and their officers have become heroes of great
men, ever hungry to expand its borders. A nation of great renown in the inns and towers of Tarantia. In darkened
wonders and greater intrigue, of the walls of Shamar who rooms, powerful men whisper of the charismatic
stood before Atlantis fell, and of the golden towers of barbarian, and wonder if his popularity could make him a
Tarantia, where fat merchants count their gains, and figurehead in a revolution against the mad king.
brooding nobles scheme for influence.
Alas, whispers have a tendency to attract more attention
Some say King Numedides was a good man once, but than open words, and these murmurs find their way to
perhaps that was just the folly of the youths who saw his the king's jealous ears.
coronation as the dawn of a new age. Regardless, none call
On a hot moonless night, Conan dreams of battle, of
him that now, at least in private. Numedides the Cruel,
chaos and death, of burning torches and burning flesh.
they name him, when they are sure his spies will not hear.
His eyes flick open, but the sounds remain, no mere
The streets of Tarantia are empty of crime, and these days dream, but bare reality.
of almost everyone, as the population hides from the
As he awakens the officers who share his lodgings, the
perverse whims of the aging King and his personal guard.
door bursts wide, and the Captain of the King's Guard
Many a maiden has disappeared from her chambers, and
stands before them, flanked by his soldiers.
rumors of foul sorcery abound.
"Your men are captured or dead, barbarian," he spits,
War is a near constant; skirmishes against the Picts, and
"and by order of the King, you shall join them."
territorial disagreements with Argos and Zingara have
greatly weakened Aquillonia's armies, forcing the King to Dressed only in his loincloth, Conan reaches for his
rely on imported mercenaries. sword.

OBJECTIVE SPECIAL RULES


To win the game, Conan must escape from Tarantia, Moat: The blue shaded area outside the city walls is a moat
moving off the edge of the map from the Zone marked 3. which is inaccessible to all characters.
Bossonian Archers: The Bossonian Archers will never move;
SETUP if they don't have Line of Sight to a Hero their activation is
wasted. They target the Strongest Hero if possible.
The game starts with the Heroes’ turn. For this Scenario, the Captain: The Captain will always target Conan if possible.
Warrior is Conan.
Blue Bossonian Guard: The Blue Bossonian Guard tile
The Heroes start in the Zone marked 1. activates both the Blue and Purple Bossonian Guards.

After setup, each Hero moves 4 gems from their City Walls: A character with the Climb Skill may scale the
Reserve zone to their Fatigue zone. City Walls by paying 1 extra Movement point.
Doorways: All doorways not blocked by boulders are

ASSET DECK considered open, and may be freely moved through. Those
blocked by boulders may not be used.

Pay one gem for a simple Manipulation to open chests.


OPTIONS
The asset deck contains Life Potion x2, Leather Armour,
Javelin, Parrying Dagger. Non-Campaign Mode
In non-campaign mode, players may play as one of each of
EVENT the three Archetypes; the Warrior does not have to be
Conan. The Warrior will have to escape to win the scenario,
Reinforce 1 Bossonian Guard without a base ring in the the Captain will target the Warrior, and the Bossonian
zone marked 2, then Reinforce 1 Bossonian Guard with a Guards with base rings will Reinforce on the Warrior's tile.
base ring on the zone with the Reinforcement icon on Cache: Sword, Dagger x 2, Throwing Knives.
Conan's current map tile.
Spells: Set's Halo, Bori's Rage, Mitra's Healing.
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Activates the Blue


6 and Purple
Bossonian Guards.

Hero Victory: Hero Defeat:


If the Heroes win, they are awarded 1 Victory Point per If this scenario results in a Defeat, lose 1 Victory point and
surviving Hero and keep all items they found all items found during the scenario.
during the scenario.
2 The DUNGEONs of SORROW
In his youth, Conan would have responded to Numedides' For years, he has heard rumors of a great treasure,
treachery by immediately marching on the palace in a somewhere in the Pictish Wilderness, so the companions
furious rage, likely to his own death. Age had brought, if head west. At a crossroads inn near the borders, a few coins
not patience, then guile. Let the civilized man think he open the lips of an old thief.
has won, and then return in strength to crush him.
"I've heard of your treasure." he whispers. "I sought it
With most of his mercenaries slaughtered, Conan will myself, in my youth. Where it lies, I couldn't say, but I was
need to raise a new army, and that will require funds. told there's a map to it, deep in the Dungeons of Sorrow."

The number of activations does not depend on how many


OBJECTIVE heroes are on the board. The Overlord turn goes as follows:
To win the game, the Heroes must find the map by reaching Overlord Turn Sequence
the Objective Room, then completing the Objective as
1. Decrease the Turn Marker by 1. If the Turn Marker
stated in that room's rules.
reaches zero, reset it to 5, and each Hero must remove
one gem from either their Wound zone, Fatigue zone or
SETUP Reserve zone. This gem will be lost for the rest of the
scenario, and cannot be recovered by any means.
The game starts with the Heroes’ turn. For this Scenario, the
Warrior is Conan the Mercenary. 2. Activate all enemy units. Players choose the order
This Scenario works differently to most, as it doesn't have a in which to activate them.
fixed map setup; the map will be built from tiles as the 3. Resolve the Dungeon Room Event for each
Heroes explore the dungeon. Dungeon Room containing at least one Hero. If the
Place the numbered Activation tokens 1 through 9 face Heroes are in more than one Dungeon Room, the Players
down on the Reserve zone of the Book of Skelos. These may choose the order in which to resolve them.
won't be used to activate units, but instead will be drawn to Doors: Unless the rules for a Dungeon Room say
select new tiles as the Heroes explore the dungeon. Set otherwise, Doors require a simple Manipulation to open.
aside the numbered tokens 10, 11 and 12, as they'll be When a door is opened, if there are fewer than 5 revealed
needed later. tokens on the Fatigue Zone of Book of Skelos, draw
another token from the Reserve Zone. Consult the
Draw a token from the Reserve zone to the Fatigue Zone, Dungeon Room Setup Chart for that token's number, and
and consult the Dungeon Room Setup Chart for that place the new tile so that the zone with the Arrow is next
token's number, setting up the tile as shown. The Heroes to the opened door; these zones are now considered
start in the zone marked with an Arrow. adjacent and characters may move freely through the
Place the Turn Marker on number 5 on the Turn Track; it is door. Set up the room as shown, then the Heroes may
used in a different way to most other Scenarios, counting continue their turn. If you run out of table space, you can
down rather than up on each Overlord Turn. remove any rooms at the start of the dungeon that you've
cleared of enemies.
After setup, each Hero moves 4 gems from their
If there were already 5 revealed tokens, instead randomly
Reserve zone to their Fatigue zone.
draw one of token 10, 11 or 12, and setup the room for that
number instead, following the placement rules above. This
ASSET DECK will be the Objective Room, and the rules for that room will
specify how to win the scenario.
Unless the rules for a Dungeon Room say otherwise, Chests
require a simple Manipulation to open. OPTIONS
The asset deck contains 2 x Life Potion, Bucker, Leather Non-Campaign Mode
Armour, Zingaran Bow, Battle Axe, Pirate Saber, Spellbook
(Fleet Runner, Bel's Hand), Ring (Archer of Acheron, In non-campaign mode, players may play as one of each of
Withering). The Ring counts as a second Spellbook. the three Archetypes; the Warrior does not have to be
Conan the Mercenary.

SPECIAL RULES Cache: Sword, Dagger x 2, Throwing Knives, Leather


Armour, Parrying Dagger.
This scenario works differently than most solo/coop Spells: Set's Halo, Bori's Rage, Mitra's Healing.
scenarios. Activation tokens are not used to activate units, Hard Mode
but rather to randomly choose which room is found next in
the dungeon. The Turn Marker begins at and resets to 4.
DUNGEON ROOM SETUP CHART 1-3

Dungeon Room Event:


If there is a Tentacle in the central well, move it
to the outer Zone with the fewest Tentacles. If
tied, Players may choose where it moves.
Then, add a Tentacle to the central well. There
may be a maximum of 10 Tentacles on the board
at any one time.

Dungeon Room Event:


The Bossonian Archers attack for a second time,
targeting the Strongest Hero.

Dungeon Room Event:


Reinforce 1 Mummy.
DUNGEON ROOM SETUP CHART 4-6

6
Dungeon Room Event:
Time moves strangely in this
room. Decrease the Turn Marker
by one, following the same rules
as at the start of the Overlord
Phase.

5
Locked Door:
The Door cannot be opened until
the Captain is dead.
Sacrifice:
The Bossonian Guards will use their Sacrifice Skill to
protect the Captain if possible.
Dungeon Room Event:
If the Captain is still alive, he drinks a Life Potion
and recovers all lost health.

4
Skeletons:
When a Skeleton is killed, do not remove the
model, but lay it down instead. The Skeletons will
not leave the room.
Door:
The door cannot be opened until the Bone Golem is dead.
Dungeon Room Event:
If all Skeletons are laying down, remove them all and place the Bone Golem in the central zone. Otherwise, if at
least one Skeleton is still standing, stand up all laying down Skeletons.
Once the Bone Golem has been placed, this event has no futher effect.
DUNGEON ROOM SETUP CHART 7-9

Barricade:
The Barricade has an Armor of 8
and 5 life points. It does not
block Line of Sight.

Dungeon Room Event:


If the Barricade is still in place, add another Bossonian Archer to their starting zone, up to a maximum of 5. If the
Barricade has been destroyed, this Event has no effect.

Dungeon Room Event:


The bestial stench in this room is
overpowering; each Hero in the
room must move 2 gems from
their Reserve zone to their Fatigue zone. If they do
not have enough gems in their Reserve Zone to do
so, they must move as many as they can, then
suffer 1 point of unavoidable damage.

Chests:
When setting up the room, shuffle 3 Treasure
tokens with a 1 on the reverse with 1 Treasure
token with a 2 on the reverse, and place them
randomly face-down in the zone shown.

The chests require a Complex Manipulation of


difficulty 4 to open; the Lock-picking skill may be
used. When opened, flip the token; those with a 1 on the reverse are empty, the token with the 2 contains a lever that
opens the secret door. A simple Manipulation is required to pull the lever.

Door:
The door is a hidden secret passage that can only
be opened by a the lever.

Dungeon Room Event:


The ceiling is collapsing; each Hero in
the room suffers Ranged Damage, which
may be Guarded against as usual.
OBJECTIVE ROOM SETUP CHART 10-11

Objective:
Kill the Hyperborean Primative.
Hyperborean Primative:
When the Hyperborean Primative activates he will
first perform a Melee Attack if possible against a
Hero in his zone, then move to the zone
containing the most Heroes that he can reach,
and finally he will cast Pestilential Swarm.
Dungeon Room Event:
Reinforce 2 Mummies, 1 in each reinforcement
zone.

Objective:
Kill the Warlock.
Warlock:
The Warlock always activates first on the
Overlord's Turn, and will not leave his zone; when
he activates he casts Set's Bite at the Target Hero,
then casts a spell pushing all Heroes out of his
zone, into the central circular zone of the tile.
Dungeon Room Event:
If there are fewer than 2 Tentacles in the
Warlock's zone, Reinforce until there are 2
Tentacles in his zone.

5 8
OBJECTIVE ROOM SETUP CHART 12

Objective:
Kill the Bandit Leader (Kothian Archer).
Bandit Leader (Kothian Archer):
The Bandit Leader always activates first in the
Overlord's turn.
Belit's Guards:
Belit's Guards represent the Bandit
Leader's personal guard. When they activate
they will first perform a Melee Attack against a
Hero in their Zone if possible, then Move to
try to be in the Bandit Leader's Zone, and
finally, if they haven't already Attacked, they
will perform a Melee Attack against a Hero in
their zone. They will use their Sacrifice Skill to
protect the Bandit Leader.
Dungeon Room Event:
The Bandit Leader performs a second Ranged
Attack, targeting the Strongest Hero.

8 4

Hero Victory: Hero Defeat:


If the Heroes win, they are awarded 1 Victory Point If this scenario results in a Defeat, lose one Victory Point,
per surviving Hero, keep all the items they found during but the Heroes may keep any items found during the
the scenario, and may each choose an additional scenario.
item remaining in the asset deck to gain.
The Heroes just about escape with their lives, and find the
The Heroes find the map to the treasure on the body of location of the treasure elsewhere.
the leader they slew in the Objective Room.
3 The Wild Coast
"It cannot be done," the captain cries over the roar of the "So do not anchor." he states, firmly. "Furl the mainsail,
wind. "The moment we anchor, the abominable picts will and bring us as close to shore as you dare, but keep
swarm over the deck, and so great are their numbers moving. We'll keep pace on land, recover the treasures
that we shall surely be overrun." and return with them."
Conan stares at the Zingaran, unmoving, until he
shrinks from the barbarian's gaze. The crew was paid The captain stares in disbelief. "Set's Fury, this is
good coin to bring the companions to this wild coast, but madness."
if the map is to be believed, the treasures guarded by the
locals will more than pay for the costs of this excursion, Conan's hand brushes the hilt of his blade. "If you are
if a way to retrieve them can be found. unwilling, dog, perhaps your first mate will be?"

Conan turns to face the coast, watching trees pass The captain pales, hastily issuing the orders to pull
smoothly by the ship. tight to the coast.

any Hero on the land carrying Sacred Treasure. If they can't,


OBJECTIVE they will select a Target Hero as normal.
To win the game, all three Sacred Treasures and all Elevation: Zones marked are considered Elevated, and
surviving Heroes must be on the ship. If all Heroes die, or if so provide an Elevation Bonus to Ranged Attacks against
any Sacred Treasures or unopened Chests are discarded, non-Elevated zones. Line of Sight can be drawn to and
the Heroes lose. from Elevated zones.
Leap: For this scenario, Heroes without the Leap skill may
SETUP attempt a Leap, with an Encumbrance Limit of 4, and for a
cost of 3 Movement Points rather than 2. Any Character
The game starts with the Heroes’ turn. For this scenario, the who fails a Leap remains in their area and does not move.
Warrior is Conan the Wanderer.
Swimming: Because the ship is moving, the Swimming Skill
The Heroes start in the zone marked . may not be used; water areas are inaccessible.
After setup, each Hero moves 4 gems from their Terrain: Miniatures may move diagonally from corner-to-
Reserve zone to their Fatigue zone. corner on the square-shaped zones. Jungle zones block
line-of-sight but characters may shoot into or out of them
ASSET DECK normally.
Overlord Tiles: Tiles on the Book of Skelos are never flipped
Chests require a complex Manipulation of difficulty 1 to open. in this scenario; if a Token is drawn relating to a Tile with
The asset deck contains 3x Sacred Treasure. no remaining Units, that Activation is simply wasted.

SPECIAL RULES OPTIONS


Sail Onward: At the end of the Overlord's turn, after any
Non-campaign Mode
activations have been resolved, the ship sails onward.
Remove all Heroes, Units, Chests and Equipment from the In Non-campaign Mode, players may play as one of each
tile in position 3. If an unopened Chest or Sacred Treasure is of the three Archetypes; the Warrior does not have to be
removed, the Heroes lose the game. Any Hero removed is Conan the Wanderer.
considered killed. Cache: Battle Axe, Buckler, Dagger x 2,
Remove the tile in position 3, then slide the tiles in Leather Armour, Parrying Dagger, Sword, Throwing
positions 1 and 2 backward along the ship so they occupy Knives, Zingaran Bow
positions 2 and 3 respectively. Place the removed tile in
Spells: Bel's Hand, Bori's Rage, Fleet Runner, Mitra's
position 1, and repopulate it with Units and chests as it was
Healing, Set's Halo
at the start of the game. This may involve adding new Units,
as those originally on the tile may have moved. The
Substitutions
maximum number of each Unit type is not limited to the
number initially on the board, but by the number of Conan the Pirate may substitute for Conan the Wanderer
miniatures of that type. If there are insufficient miniatures Crows may substitute for Hyenas
to fully populate the tile, place as many as you can. Sabertooth Tiger may substitute for the Giant Spider
Sacred Treasure: If possible, all Overlord Units will Target Hard Mode: Add an Empty Chest to the asset deck.
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3
Discard the Sacred Treasure cards, they do not carry over to the next scenario.
Hero Victory: Hero Defeat:
If the Heroes win, they are awarded 1 Victory Point If this scenario results in a Defeat, lose 1 Victory point. The
per surviving Hero and may add the Chainmail, Heroes may choose 1 of these items to add to their Cache:
Tribal Mace and the Life Transfer spell to their Cache. Chainmail, Tribal Mace or the Life Transfer spell.
4 The Battle of Tarantia
Treasure tells tales, and soon the story of Conan's new- On the scrub lands outside the city, the forces get their first
found riches is on the tongue of every rogue, mercenary, sight of each other. The King has refused a siege, and
pirate and Poitainian rebel in the west. By the time the arrayed his troops beneath the city walls. Numedides'
companions cross into Aquilonian territory, they find shining forces significantly outnumber the rebels, but the
themselves leading an army. war engines the Cimmerian ordered his troops to build
They encounter surprisingly little resistance as they sweep could sway the odds.
towards Tarantia; seemingly the King has drawn his forces On the front lines, Conan addresses his troops simply.
back to defend the capital.
"Hell or plunder, men!"

or if there are any miniatures in the zone into which


OBJECTIVE the Battering Ram would move. If the roll is successful,
slide the Battering Ram tile one zone forward,
To win the game, the front of Battering Ram must be keeping all miniatures on the tile.
moved to the city gates, in zone 7. The Heroes lose if Conan
the General dies. The Battering Ram cannot be destroyed. While on
the Battering Ram tile, all miniatures gain the
Untouchable skill, if they didn't have it already.
SETUP Terrain: The terrain is a mixture of marsh, rubble and low-
The game starts with the Overlord’s turn. For this scenario, lying scrub, none of which blocks Line of Sight,
the Warrior is Conan the General. however miniatures may NOT move diagonally from
corner to corner on square shaped zones - this applies to
Once the board is set up, place the Battering Ram tile on all Heroes, Allies and Overlord units.
top of zones 1 and 2, facing towards the city, and set up the
Pirates on the Battering Ram tile as shown. War Engines: The 3 War Engines, marked may each
be fired once during the battle. Firing a War Engine
The Heroes start in the zone marked . requires a complex Manipulation of difficulty 2, which may
After setup, each Hero moves 4 gems from their be combined by Heroes and Allies as described above
Reserve zone to their Fatigue zone. for the Battering Ram. When fired, each War Engine
provides a Ranged Attack of .

EVENT Bossonian Archers: The Bossonian Archers never


move, and target the Strongest Hero. As they are on
Reinforce one Bossonian Guard of each tile in zone 7, and the city walls, they gain the elevation bonus.
return one dead Bossonian Archer to its starting point on
Bossonian Guards: The Bossonian Guards will use
the city walls.
their Sacrifice Skill to protect the Captain.

SPECIAL RULES Moat: The blue shaded area outside the city walls is
a moat which is inaccessible to all characters.

Pirates: Pirates are allies, representing


Conan's army. All Pirates use this tile,
regardless of their base color. Any Hero
OPTIONS
with the Leadership skill may spend 1 Non-campaign Mode
gem to activate all Pirates of one base
In Non-campaign Mode, players may play as one of each
color. Instead of Attacking, their Melee
of the three Archetypes; the Warrior does not have to be
value may alternatively be used for
Conan the General, but it is strongly recommended that
Manipulation, to move the Battering
you pick at least one Hero with the Leadership skill.
Ram or fire a War Engine (see below).
Battering Ram: The Battering Ram tile is placed on top of Cache: Battle Axe, Buckler, Chainmail, Dagger
the map tiles, initially covering zones 1 and 2. The Battering x2, Leather Armour, Parrying Dagger, Sword,
Ram may be moved, one zone at a time, along the Throwing Knives, Zingaran Bow
numbered path to the city gates (zone 7). To move the Spells: Bel's Hand, Bori's Rage, Fleet Runner, Life
Battering Ram tile, Heroes and Allies may pool dice to Transfer, Mitra's Healing, Set's Halo
attempt a complex Manipulation of difficulty 5. Any Heroes
or Allies making the attempt must spend the required Substitutions
gems to do so before any dice are rolled. The Battering
Hard Mode: Replace the Purple Bossonian Guards with
Ram cannot move if there are any Overlord units on the tile
Honor Guards.
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Hero Victory: Hero Defeat:


If the Heroes win, they are awarded 1 Victory If this scenario results in a Defeat, lose 1 Victory point. The
Point per surviving Hero and may add the Heroes may choose 1 of these items to add to their Cache:
Scale Mail, Crossbow and the Kiss of Death spell to their Scale Mail, Crossbow or the Kiss of Death spell.
Cache.
Know, 0 Prince...
... that in the time when Conan the Cimmerian sat
upon the Throne of Aquilonia there arose whispers
from Stygia. Whispers of a scheming sorcerer whose
black heart was set upon vengeance. Heard first in
the ruined temples of demented fanatics, then in the
back alleys of thieves quarters, where the malcontent
and the grumblers welcomed the sinister winds of
change that blew from the South.

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