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Add the following to "Combust/Stomp",

"Roll 2 Skill dice for this Action and


choose the highest result."

The Arena is set up as normal with each


player placing their Beast on any space
on their board edge. Decide or flip a coin
BEAST BASH to see if the game will be in an Arena or
in the wild. If it's in an Arena, the Beasts
This is an expansion for Brawl Arcane 28. The can gain Crowd Favour. If it's in the wild,
main rules are needed to use this document. ignore all Crowd Favour rules.

Additional Event: Each turn a Beast can Move and make 1


Action, either the one in their statline or
Beast Bash the "Roar" action. "Roar" has no Range or
Line of Sight requirements, simply roll
Some beasts fight for territory and
Skill versus the Target’s Defence, if the
survival, others fight because they've
Target loses they have -1 Skill on their
been captured by Wizards and thrown
next turn.
into an Arena, either way it's a rarely
seen spectacle.
Once a Beast’s Health reaches 15, they
become Enraged, this triggers their Rage
In this Event, 2 players face off using
Ability which stays in effect for the rest
Beasts instead of Wizards and Minions.
of the Event.
Replace any mentions of "Wizard" in the
rules with "Beast".
The event ends when one Beast reaches
0 Health. The surviving Beast is the
Each player creates a Beast using the
Winner and has asserted its dominance
rules in "Slay the Beast" with the
if in the wild, or gets a tasty treat from
following changes.
its handler if in an Arena.
Change a roll of 4 on the Rage Ability
table to "A hypnotic aura emanates from
the Beast. At the start of the Beast’s
turn roll a D6, on a 4+ the enemy Beast
takes no Actions on its next turn, but can
still Move."

Change a roll of 5 on the Rage Ability


table to "The Beast shimmers and turns
slightly ethereal. -D3 to all Damage done
to the Beast (to a minimum of 1)"

EX01-v1.0 by Brett Evans @quarantine_miniatures

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