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Pluma Sorcerer 1
Speed 35 feet
Primal Known Spells DC 17, attack +7; 1st Heal, Fear, Charm (3 slots); Cantrips Light, Electric Arc, Guidance,
Dancing Lights, Ghost Sound
Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic
Focus Spells (1 points) Faerie Dust Range 30 feet; Area 5-foot burst or more Saving Throw Will; Duration 1
round You sprinkle magical dust in the spell's area, making those within easier to trick. Each creature in the
area must attempt a Will save. For each additional action you use Casting the Spell, the burst's radius
increases by 5 feet. Success The creature is unaffected. Failure The creature can't use reactions and takes a
-2 status penalty to Perception checks and Will saves. Critical Failure As failure, and the creature also takes a
-1 status penalty to Perception checks and Will saves for 1 minute. Heightened (+3) The initial radius
increases by 5 feet.
Additional Feats Nimble Elf, Seer Elf, Specialty Crafting
Additional Specials Bloodline (Fey)
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