This document provides guidance on using and negotiating resolve tokens in a roleplaying game:
1) Resolve tokens are spent to have characters do unlikely or impactful actions, harm other characters, or change the narrative.
2) Negotiation is required when using a token would compel another player's character or negatively impact their interests.
3) The process involves the token player proposing an action and the affected player choosing to accept, accept with conditions, or reject.
This document provides guidance on using and negotiating resolve tokens in a roleplaying game:
1) Resolve tokens are spent to have characters do unlikely or impactful actions, harm other characters, or change the narrative.
2) Negotiation is required when using a token would compel another player's character or negatively impact their interests.
3) The process involves the token player proposing an action and the affected player choosing to accept, accept with conditions, or reject.
This document provides guidance on using and negotiating resolve tokens in a roleplaying game:
1) Resolve tokens are spent to have characters do unlikely or impactful actions, harm other characters, or change the narrative.
2) Negotiation is required when using a token would compel another player's character or negatively impact their interests.
3) The process involves the token player proposing an action and the affected player choosing to accept, accept with conditions, or reject.
You must spend a resolve token: When to negotiate: How to negotiate: ßß If you want your major character or a connection “Could my character overhear...?” you control to do or know something difficult or “What if my character has already met...?” Sometimes, before you spend a Step 1: The player using the unlikely, which is of significance to the story. “Is it possible for my character to...?” resolve token, you will need to resolve token offers it to the player enter into a negotiation with of the affected major character or ßß If you want a connection you control to do “What if this connection is also after...?” another player. You will need to connection, stating exactly what something harmful to the interests of a major “Can my connection interfere here...?” enter into a negotiation if you are: they want to achieve with the character or connection, which is of significance “What if this connection forbids...?” token. ßß Compelling a major character to the story. “Oooh, can this connection make this harder by...?” or connection to do or feel Step 2: The affected player can ßß If you want to create, contribute to, or change “What if as you are about to arrive, suddenly...?” something. choose to: narrative events or details that are significant “Unfortunately, the weather seems to be turning...?” ßß Harming the interests of a ßß Accept the token to the story, and are beyond the actions of your “As you turn, what if you spill your drink on...?” major character or connection. ßß Accept the token with conditions major character or a connection you control. “Wouldn’t it be interesting if...?” ßß Reject the token ßß Interfering with the effect of another player’s positive ßß If you want to compel a major character or “Can my character receive a letter from...” reputation condition. “Yes.” | “Yes, but only if...” | “No.” connection to do, or feel something. “I’d like that connection to...”
MONOLOGUE TOKENS REPUTATION TAGS RUMOUR & SCANDAL PLAYING CONNECTIONS
Each player receives a monologue token Positive Tags: You can trade your Spread Rumours have a resolve token ßß Complicate the lives of the major at the start of each cycle. positive reputation tag in for a resolve attached to them that can be used to characters token to bring your reputation to bear change the story. Once the resolve token You may play your monologue token on ßß Be a tool in the major characters’ on the story. has been spent successfully, cross-off another player at any time during the plots and schemes “Surely they’ve heard my character is...?” the corresponding rumour. game. When you do so, the other player Connections you play have their own must immediately reveal their major “But what if this connection believes that...” Negative Tags: You, or any other player, pool of resolve tokens separate from character’s inner monologue, disclosing “But she doesn’t trust you because...” can trade your negative reputation your personal resolve token pool. their thoughts, feelings, and plans. tag for a resolve token and use this to You can prompt with a specific question, CONSENT Resolve tokens come from a connection’s bring your reputation into the story in or leave it up to them. a way that is harmful to your character’s & PLAYER COMFORT pool if it is that connection who is affecting the story. Similarly, they interests. When this happens, you get Be kind and generous with each other. “What’s your character thinking right now?” receive tokens into their own pool if this resolve token. “I’m curious how you feel about...” “What do you think?” they are the character affected by a “What is your character planning next?” “But she avoids your character because...” “Is it okay with you if...?” resolve token negotiation.