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VERY CREATURE IN EXISTENCE HAS SOME During times of rest, typically between adventures
level of morality, so what better than to and expeditions, your smartest player may devote their
gamify it! In Creature Couriers, the typical time to holding a Lesson for a member of the party that
allignment system is still very much in is less knowledgeable. This will not increase their
place, however it is now able to be intelligence score, however they gain the power to do
impacted by players and their actions, as well as each some combination of the three (pick 2).
others! Morale may exist as a singular player’s stat, or
represent the group as a whole (in Creature Couriers, Studied Abilities
the latter is true). Bonus Times Per Long Rest
Reroll Ones 1
Advantage on a relevant check 3
Profficiency bonus in desired skill 2
Morale Levels and their Effects If you cannot already tell, this is effectively my
Morale Level Effect response to the Lucky feat, which while I don't
1 Negative Change of Alignment + Sanity Roll necessarily dislike, can get on my nerves a bit from a
2 Disadvantage on wisdom saves + checks flavor perspective. If someone is using their level-up to
3 Increased difficulty of charisma checks be able to simply be lucky, that just doesn't really make
4 No effect sense to me. A level up marks a sense of growth in a
5 Decreased difficulty of charisma checks character, not simply getting luckier. Lessons show that
6 Advantage on wisdom saves + checks this character is making active moves to better
7 Proficiency in a stat of your chosing themselves and using gained knowledge to their
advantage without just shoving that into a stat. Player
These effects stack in the direction they are going, for actions often deserve higher rewards in my mind.
instance if you are at a two, you have both disadvantage
on wisdom saves and checks and increased difficulty on
charisma checks. Higher-end effects are temporary.
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Something else of note is that through campaigns,
people have varying levels of knowledge and
information. Sometimes a party can vary from someone
with a total lack of common sense within the world,
while the other is a university professor! It's in
everybody's best interest (and the moral thing to do)
that knowledge is not withheld in the party, yes, but how
do you game-ify it?