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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>4dc282d06cefa56463cb22d8</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2023-01-20
20:38:07</createtime><buildsignature>Local.Unknown.Unknown.1.94.147.1230-
1.200.000.578.Release</buildsignature><categoryid>carry_sim_posture.py:118</
categoryid><desyncid>4dc282d06cefa56463cb22d8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(KeyError: 'spec_carry_target PostureSpecVariable.CARRY_TARGET not in var_map:
{HAND: (&lt;Hand.LEFT = 1&gt;,)}. Sim posture state PostureState(sit:547,
posture_CarryNothing:59, posture_CarryObject:548) and carry aspects
(posture_CarryNothing(59, None), posture_CarryObject(548,
object_Food_Pancake:0x0cb9104da71304ec)), ')&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_sim_posture.py", line 133, in _start_carried_linked_posture_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\carry\carry_sim_posture.py", line 118, in
set_target_linked_posture_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_state.py", line 147, in __init__KeyError: 'spec_carry_target
PostureSpecVariable.CARRY_TARGET not in var_map:{HAND: (&lt;Hand.LEFT = 1&gt;,)}.
Sim posture state PostureState(sit:547, posture_CarryNothing:59,
posture_CarryObject:548) and carry aspects (posture_CarryNothing(59, None),
posture_CarryObject(548, object_Food_Pancake:0x0cb9104da71304ec)),
'rtim=0&#13;&#10;Client Session Time: 25.70&#13; &#10;Num Save Errors: 0&#13;
&#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,116,52122&#13;
&#10;Modded: False&#13; &#10;SystemInfo: Mac OS X Version 10.16 (Build 21G320) GPU:
Intel HD Graphics 515 macOS Metal driver 0.0.0.0&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4dc282d06cefa56463cb22d8</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2023-01-20
21:12:37</createtime><buildsignature>Local.Unknown.Unknown.1.94.147.1230-
1.200.000.578.Release</buildsignature><categoryid>si_state.py:1132</
categoryid><desyncid>4dc282d06cefa56463cb22d8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_sim_posture.py", line 146, in kickstart_linked_carried_posture_gen&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1773, in
kickstart_source_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 4244, in
enter_si_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
si_state.py", line 950, in process_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\si_state.py", line 323, in remove_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1132, in
_remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 5251, in _exitTypeError: 'NoneType' object is not
iterablertim=0&#13;&#10;Client Session Time: 25.70&#13; &#10;Num Save Errors:
0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,116,52122&#13;
&#10;Modded: False&#13; &#10;SystemInfo: Mac OS X Version 10.16 (Build 21G320) GPU:
Intel HD Graphics 515 macOS Metal driver 0.0.0.0&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4dc282d06cefa56463cb22d8</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2023-01-20
21:18:30</createtime><buildsignature>Local.Unknown.Unknown.1.94.147.1230-
1.200.000.578.Release</buildsignature><categoryid>posture.py:2364</
categoryid><desyncid>4dc282d06cefa56463cb22d8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: Sim: Attempting to get an element from next_stage on
'PosturePrimitive(PairedDancing:2028)' before consuming the previous one
(_StageProgress.FirstStage))&#13;&#10;Traceback (most recent call last):&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in
simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376,
in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py",
line 2375, in _do_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
posture.py", line 2364, in get_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\primitives\staged.py", line 133, in next_stageRuntimeError: Sim: Attempting
to get an element from next_stage on 'PosturePrimitive(PairedDancing:2028)' before
consuming the previous one (_StageProgress.FirstStage)rtim=0&#13;&#10;Client
Session Time: 25.70&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,116,52122&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Mac OS X Version 10.16 (Build 21G320) GPU: Intel HD Graphics 515 macOS Metal driver
0.0.0.0&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4dc282d06cefa56463cb22d8</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2023-01-21
01:32:38</createtime><buildsignature>Local.Unknown.Unknown.1.94.147.1230-
1.200.000.578.Release</buildsignature><categoryid>autonomy_modes.py:1931</
categoryid><desyncid>4dc282d06cefa56463cb22d8</desyncid><systemconfig/
><screenshot/><desyncdata>[rez] Posture graph threw an exception while being
queried by autonomy: (AssertionError: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0a200375965b0007, carry,
surface:slot_target@object_paintEaselGEN_01:0x0a200375965b0007 for interaction:
running canvas_PaintPainting_Staging_Medium_Flirty:101629 on
object_Canvas_med:0x0cb9104dec3d504c (guaranteed))&#13;&#10;Traceback (most recent
call last):&#13;&#10;Caught and logged:&#13;&#10;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\postures\transition_sequence.py", line 2905, in
_get_transitions_for_sim&#13;&#10; File "postures/posture_graph.py", line 4986, in
postures.posture_graph.PostureGraphService.get_segmented_paths&#13;&#10;AssertionEr
ror: Source spec not in the posture graph:
stand@object_paintEaselGEN_01:0x0a200375965b0007, carry,
surface:slot_target@object_paintEaselGEN_01:0x0a200375965b0007 for interaction:
running canvas_PaintPainting_Staging_Medium_Flirty:101629 on
object_Canvas_med:0x0cb9104dec3d504c (guaranteed)rtim=0&#13;&#10;Client Session
Time: 25.70&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,116,52122&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Mac OS X Version 10.16 (Build 21G320) GPU: Intel HD Graphics 515 macOS Metal driver
0.0.0.0&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>4dc282d06cefa56463cb22d8</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2023-01-21
02:43:43</createtime><buildsignature>Local.Unknown.Unknown.1.94.147.1230-
1.200.000.578.Release</buildsignature><categoryid>posture.py:2364</
categoryid><desyncid>4dc282d06cefa56463cb22d8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: Sim: Attempting to get an element from next_stage on
'PosturePrimitive(PairedDancing:11058)' before consuming the previous one
(_StageProgress.FirstStage))&#13;&#10;Traceback (most recent call last):&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in
simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376,
in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py",
line 2375, in _do_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
posture.py", line 2364, in get_end&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\primitives\staged.py", line 133, in next_stageRuntimeError: Sim: Attempting
to get an element from next_stage on 'PosturePrimitive(PairedDancing:11058)' before
consuming the previous one (_StageProgress.FirstStage)rtim=0&#13;&#10;Client
Session Time: 25.70&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,116,52122&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Mac OS X Version 10.16 (Build 21G320) GPU: Intel HD Graphics 515 macOS Metal driver
0.0.0.0&#13; &#10;</desyncdata></report>
</root>

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