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Classic team battle mode.

The goal of each team is to pick up and deliver the enemy flag to
their base more times than the opponent. For successful delivery, you need to bring the
enemy flag to the flag pole at your base while your flag is in place. Games in CTF mode are
limited either by the number of flags delivered or by time. The prize fund is distributed in
proportion to the points scored by each player. Points can be earned both by destroyiTeams
fight for ownership of strategic points on the map. To capture a point, players must stay next
to it until the capture process is completed. Teams gain or lose team score (not to be confused
with personal battle score) over time based on how many points each team is holding. The
more points captured, the faster the score increases. The team with the higher team score at
the end of the game wins. It is important to remember that team score is awarded only for
holding points, so destroying enemy tanks helps to hold or capture points but should not be a
top priority. Games in CP mode are limited either by team score or by time. symmetric battle
mode, where the teams have different objectives. When playing for the attacking side, you
need to deliver flags from your base to the opponent's point. Flags can only be taken by red-
team players. When playing for the defending side, it is necessary to protect the point and
prevent the attacking side from delivering flags. The attackers gets team points for each
delivered flag, and defenders - for the destruction of each enemy tanks. Games in ASL mode
are limited either by a certain number of points or by time.

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