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--[[ If your gun is not supported, then enter it's Max ammo in here! ]]--
local AmmoTable = {
14,
30,
4,
7,
40
}
local NewAmmo = math.huge; -- You can change this to anything, right now it is at
infinite ammo!
function FunctionIndexPassed()
CurrentFunctionIndex = CurrentFunctionIndex + 1;
end