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THE BEGINNING AFTER

THE END WIKI

THE BEGINNING AFTER THE END WIKI

Alacrya

Alacrya is one of the three continents of the


world, populated by Alacryans and the Vritras.
The landmass oddly resemble a side-view of a
horned skull with its mouth open and a large
curved bump protruding from the northern end.
[1]

People on this continent are called Alacryans,


and their culture di?ers greatly from the
Dicathens. Under the active leadership of
Vritras, Alacrya is more advanced than Dicathen.
They are capable of controlling mana beasts and
can even construct unstable teleportation
gates. Their magic system also di?ers greatly
from the Dicathens. However, since many of the
people can utilize mana, discrimination is
prominent among Alacryans.

Unlike Dicathen, Alacrya doesn't have any


dungeons left. It is said by the Alacryans
themselves that the Vritra, led by Agrona,
vanquished all of the dungeons with the excuse
of keeping the inhabitants safe. [2]

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Political Structure [3]

Agrona Vritra is know as the High Sovereign,


reigning over all the continent and resides in a
towering spire, know as Taegrin Caelum,
situated neatly in the middle of Central
Dominion.

Aside of the High Sovereign, there are Ive


Named Sovereigns, each one of them
responsible for the protection and watch over
their respective dominions. Even they being
considered gods themselves, what can be
understood as they being Asuras, they are much
more intertwined in the lesser a?airs of their
dominion, acting like a king and only answering
to the High Sovereign.

Regions

The continent is divided into 5 dominions:[3]

Truacia, the northern dominion.


Sehz-Clar, the southern dominion.
Etril, the eastern dominion.
Vechor, the western dominion.
Central Dominion, which is located in the
central region of Alacrya. Unlike the other 4
dominions, it has remained unnamed since
the founding of Alacrya.
Distances

It is stated by Chief Mason, from Maerin Town in


the Dominion of Etril, that a journey from the
city, located in the southern part of the
Dominion, to the Central Dominion would take
around Ive months on foot, or about sixty days
in a carriage. [1]

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Monetary System [4]

By using runic technology, the Alacryans were


able to make Runecards, which are physical
cards linked to the Alacrya Bank that allow a
person to not carry physical money around.

Magic in Alacrya


...The awakening is the ceremony that unlocks
the children their 6rst mark so that they can
become a mage...

THE BEGINNING AFTER THE END NOVEL

The order of runes based on strength from


weakest to strongest: Mark, Crest, Emblem
and Regalia.

A single rune only allows the person to use one


spell. More of these runes can be gained,
although the conditions aren't clear. Dicathen
mages are more versatile, capable of numerous
spells of their element. Alacryan mages have
much fewer spells, but the fact that they spend
their lives honing only those few spells makes
these spells that much more potent.
Additionally, Alacryan mages are divided into
categories based on the spells they wield:

Striker - a mage that Ights on the


o?ensive.
Shield - a mage that focuses solely on
protecting the striker.
Sentry - a mage specializing in sensing and
detection.
Caster - a mage specializing in long range
spell; they are similar to Conjurers.
Instiller - a mage that specializes in
enhancing objects with their mana.[2]
With the Shield's protection, the Striker is often
able to pursue a very aggressive strategy where
they charge head-on at their opponent without
needing to dodge or block.

Proportion of mages

In consequence of the unique process of


awakening, the ratio of mages to non mages in
Alacrya is 1 out of 5, while in Dicathen that
proportion is of 1 out of 100. [5]

Special Deviant Elements

The mages of Alacrya also have a few special


deviant elements, seemingly connected to the
decay mana arts of the Vritra, so far, only
partially or fully awakened vritra blooded
alacryans can use these

Acid ← Water (assumed) [Used by Jagrette]


Black spikes ← Metal / Earth (assumed)
[Used by Nico and Uto]
Shadow ← (Unknown)
SoulIre ← Fire [Used by Cadell, Nico, and
Caera]
Poison ← Water (assumed) [Used by Bilal]
Erosion← Wind[Used by Cadell, Kagiso,
Mawar]
Black fog←Gravity(assumed) [Used by
Cylrit)

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Culture

The Alacryans use the word "Blood" to refers to


their family. The reason behind this custom is
because Agrona and the Vritra Clan spread their
blood among the lessers. How rich the blood of
someone is with Vritra lineage is something very
important. [3]

The Named Bloods are nobles, which are


descendants of Ascenders that made
themselves famous because of several
successful ascents and by the riches they
earned. Although important, they are socially
one tier bellow to the so called High Bloods,
that are considered the true nobility because of
their lineage tracing back to an actual Vritra. [3]

In exception of the people from the Dominion of


Sehz-Clar, it is considered proper to loot a
comrade's corpse in order to return their
possessions to their blood. Also, leaving a soldier
in the place of their death is considered an
honor, especially within the Relictombs. [6]

References

d. ↑ 1.0 1.1 The Beginning After The End Novel:


Volume 8 - Chapter 283
h. ↑ 2.0 2.1 The Beginning After The End Novel:
Volume 8 - Chapter 287
j. ↑ 3.0 3.1 3.2 3.3 The Beginning After The End
Novel: Volume 8 - Chapter 291
l. ↑ The Beginning After The End Novel:
Volume 8 - Chapter 288
m. ↑ The Beginning After The End Novel:
Volume 6 - Chapter 194
o. ↑ The Beginning After The End Novel:
Volume 8 - Chapter 272

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