For all the lands that people claim dominion over there are three-fold that many reaches that This thick, brown oil has a very earthy aroma. landwalkers cannot tread. The world beneath You can apply this oil to yourself or a willing the waves is not one that can be explored to the creature within 5 feet of you as an action. The same exhausting degree that the surface can be. oiled creature gains advantage on all rolls made However, there are always those whose sight to break free of a grapple or a restraining effect extends beyond their reach. These intrepid few for 2 hours. have created highly specialized tools to better aid in their exploration of the alien depths of the Jelly Whip ocean. Using means mundane, alchemical, and Weapon (whip), uncommon (requires attunement) magical, these tools have proven invaluable in This magical whip is made from the lappets of combating threats, enabling travel, and saving a jellyfish and has the uncanny ability to retain the lives of countless individuals. poisons. When this weapon is coated with a poison, Example Nautical Magic Items the poison lasts for two attacks before being consumed rather than one. Presented below are several of the most common nautical magic items. Rainkissed Weapon Alchemist’s Saline Weapon (any melee), rare (requires attunement) Wondrous item, common This weapon is always slightly damp when As an action, you can splash the contents of this grasped or drawn. You gain a +1 bonus to attack vial onto a creature within 5 feet of you or throw and damage rolls made with this magic weapon. the vial up to 20 feet, shattering it on impact. When you make an attack with this weapon In either case, make a ranged attack against a while in mist, rain, or while underwater you have creature or object, treating the alchemist’s saline advantage on the attack roll. as an improvised weapon. On a hit, the target takes 3d6 acid damage. If the target is wearing Rebreather Glass metal armor their Armor Class is reduced by 1. Wondrous item, common Multiple instances of this reduction do not stack. This alchemically treated and magically reinforced glass mouthpiece grants the ability to Driftwood Armor breathe water while it is in your mouth. Armor (medium or heavy, not hide), very rare If the rebreather glass is ever broken it This magical, ghelkish oil treated armor is made crumbles into a harmless powder. of an especially light but sturdy wood. You have advantage on Strength (Athletics) Webbing Paraffin rolls made to swim. You also have resistance to Wondrous item, common acid and fire damage. When you coat your hands in this viscous, enchanted wax it forms a flexible webbing Drowning Weapon between your fingers. The webbing grants you a Weapon (any), very rare (requires attunement) swim speed of 25ft. for three hours. After three A creature attuned to this magic weapon has the hours the webbing paraffin cracks and falls away. ability to drown creatures on dry land. When you score a critical hit with this weapon you can attempt to drown the target. The target makes a DC 14 Constitution saving throw or it drops to 0 hit points. Creatures that do not need to breathe or can breathe water are immune to this effect. Be Sure To Follow Roll / Play On Social Media Roll/Play is a small group dedicated to offering quality, affordable roleplaying and tabletop game content. Please make sure to follow our Tumblr and Facebook if you liked this content!