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Nautical Magic Items Ghelkish Oil

Wondrous item, common


For all the lands that people claim dominion
over there are three-fold that many reaches that This thick, brown oil has a very earthy aroma.
landwalkers cannot tread. The world beneath You can apply this oil to yourself or a willing
the waves is not one that can be explored to the creature within 5 feet of you as an action. The
same exhausting degree that the surface can be. oiled creature gains advantage on all rolls made
However, there are always those whose sight to break free of a grapple or a restraining effect
extends beyond their reach. These intrepid few for 2 hours.
have created highly specialized tools to better
aid in their exploration of the alien depths of the Jelly Whip
ocean. Using means mundane, alchemical, and Weapon (whip), uncommon (requires attunement)
magical, these tools have proven invaluable in This magical whip is made from the lappets of
combating threats, enabling travel, and saving a jellyfish and has the uncanny ability to retain
the lives of countless individuals. poisons.
When this weapon is coated with a poison,
Example Nautical Magic Items the poison lasts for two attacks before being
consumed rather than one.
Presented below are several of the most
common nautical magic items.
Rainkissed Weapon
Alchemist’s Saline Weapon (any melee), rare (requires attunement)
Wondrous item, common This weapon is always slightly damp when
As an action, you can splash the contents of this grasped or drawn. You gain a +1 bonus to attack
vial onto a creature within 5 feet of you or throw and damage rolls made with this magic weapon.
the vial up to 20 feet, shattering it on impact. When you make an attack with this weapon
In either case, make a ranged attack against a while in mist, rain, or while underwater you have
creature or object, treating the alchemist’s saline advantage on the attack roll.
as an improvised weapon. On a hit, the target
takes 3d6 acid damage. If the target is wearing Rebreather Glass
metal armor their Armor Class is reduced by 1. Wondrous item, common
Multiple instances of this reduction do not stack. This alchemically treated and magically
reinforced glass mouthpiece grants the ability to
Driftwood Armor breathe water while it is in your mouth.
Armor (medium or heavy, not hide), very rare If the rebreather glass is ever broken it
This magical, ghelkish oil treated armor is made crumbles into a harmless powder.
of an especially light but sturdy wood.
You have advantage on Strength (Athletics) Webbing Paraffin
rolls made to swim. You also have resistance to Wondrous item, common
acid and fire damage. When you coat your hands in this viscous,
enchanted wax it forms a flexible webbing
Drowning Weapon between your fingers. The webbing grants you a
Weapon (any), very rare (requires attunement) swim speed of 25ft. for three hours. After three
A creature attuned to this magic weapon has the hours the webbing paraffin cracks and falls away.
ability to drown creatures on dry land.
When you score a critical hit with this weapon
you can attempt to drown the target. The target
makes a DC 14 Constitution saving throw or it
drops to 0 hit points. Creatures that do not need
to breathe or can breathe water are immune to
this effect.
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