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THE IMMERSION INTO VIDEO GAMES:

THE MECHANICS OF THE NINTENDO


ENTERTAINMENT SYSTEM (NES)
GAME CONSOLE
Juliana Marie Z. Gaballo 2. Gaming Consoles and The Rise of the Nintendo
Department of Chemistry, Ateneo de Manila Entertainment System (NES)
University Atari Inc. helped make gaming consoles
Manila, Philippines popular due to its inspiration from the Magnavox
Juliana.gaballo@obf.ateneo.edu Odyssey, which made video games more accessible to
the public. Before 1972, consoles needed computers,
I. Introduction which were still uncommon devices in households.
Due to the Odyssey, it was made possible to play video
1. Brief Early Background of Video Games games through television, a more common device
Video games emerged in the 1960s, as a found in homes. The first consoles were preloaded
result of the rise of computers during the 1940s - with the game it was purchased with, but then
1950s. The first video game was considered to be companies made it possible to add games instead
'Tennis for Two', which was programmed purely for through cartridges over time. They were of the second
entertainment in 1958. However, the game that generation, produced between 1976 and 1983.
kickstarted the phenomenon of video games was In 1983, however, the supply was greater
called 'Spacewar!', created by a group of MIT than the demand, which caused the industry into a
(Massachusetts Institute of Technology) students that recession. Due to the many gaming consoles being
sparked interest among college students and the small released by several companies, the choices for it
programming community at the time. seemed endless. Furthermore, the games during that
From the idea of 'Spacewar!', Nolan Bushnell time were of bad quality, resulting in less interest in
executed the concept of arcade video games. He video games. But Nintendo soon transformed and
released the 'Pong' machine in June 1972, which he dominated the market with their Famicom gaming
published under his company, Atari Inc., along with system, also known as their Nintendo Entertainment
business partner, Ted Dabney. It was considered to be System (NES), in 1985.
the first commercial video game. The reason for Nintendo's overwhelming
'Pong' was heavily inspired by a table tennis success with the NES was due to the strict quality
game made for the Magnavox Odyssey game console. regulations when it came to game releases, and
An engineer named Ralph Baer invented and released forbidding their developers to work for other
the Magnavox Odyssey in 1972, which he licensed companies on their consoles. As a result, their games
under the Sanders Associates Inc. He saw an were of high quality and even made one of the most
innovation for video games on television. Despite not memorable video game characters, Mario from Super
being a big commercial success like 'Pong', his Smash Bros. It became one of the best-selling consoles
invention of the Magnavox game console created the of all time, selling over 61 million consoles [8]
video game industry for companies such as Nintendo,
a Japanese company that took the American market by II. Theoretical Background
storm despite the industry crash that followed in the
1980s. Video games are a relatively modern media
that was popularized through gaming consoles.
Gaming consoles work similarly to computers, where
they also have their central processing unit (CPU), As mentioned before, gaming consoles share
memory (RAM/ROM), and graphics processing unit similar components to computers such as the central
(GPU). The NES was modified for western audiences processing unit (CPU), memory (RAM/ROM), and
and is now considered to be an older model, but it graphics processing unit (GPU). Video games are
helped rebounded the video game industry with a new processed into the console through cartridges, where
generation of technological advancements [4]. As a the game data is stored and the CPU's memory space
result, video games continue to evolve to reach their is pointed at. The game data is stored through a
fullest potential and have now become a subject of Program ROM that contains the game's program.
study, where it applies the Game Theory. What followed after inputting the game cartridge was
Game Theory acts as a tool that a lockout chip, character memory, mask ROM, and an
mathematically explores human behaviors in games, optional work RAM (WRAM). The lockout chip was
where situations and interactions have to be used to prevent piracy, located inside the console
considered for the best strategy to get the desired where it would not be easily removed. It ran an internal
result. It serves as a model of interactive situations program that checks a complimentary lockout chip
among involved players, where their choices and that is also present in the game cartridge,
actions will result in various outcomes that will affect communicating constantly as the console was in
each other's fate and different payoffs. Once an action.
outcome is reached, it means that no one can change For graphics, the character memory (inside
the payoff that they reached [2]. The limitations of this the game cartridge) and picture processing unit (PPU)
theory are the lack of consideration for players' is in charge of this aspect of the system. The character
emotions and the assumption that all players already memory contains 2D drawings called tiles that are
know how the game works, which does not apply to organized into a pattern table. The PPU (inside the
many video games [7]. Those 2 limitations are what console) is programmed to look for the character
this research considers to be the prominent faults of memory tiles to produce the background and frames of
this theory, but the research also believes that this the video game. The PPU can process up to 8 KB
theory is what made the NES game console successful (Kilobytes) of character memory. 2 KB of Video RAM
as Nintendo most likely incorporated it to make high- assists both components by being dedicated to
quality games. Present games now integrated it into graphics-related data only. The PPU will then give an
their game design, but Nintendo showed the results of output of 2 layers into the monitor: the background
it through their strict quality control and advanced layer and the sprite layer. The background layer is
technology, making themselves a beloved company static while the sprite layer is movable and where the
among gamers. player's input of movements will be shown.
The console's Work RAM (WRAM) and
III. Discussion Mask ROM interacted with its central processing unit
(CPU) called the Ricoh 2A03, which was connected to
another 2 KB of WRAM. It was also where the
console's controllers could be connected to. The
WRAM provided extra storage for variables to handle
the game better, or to be a buffer area for the console's
CPU to copy large data between 2 locations in the
motherboard. The Mask ROM contained the game's
binary code, which was a read-only type of memory
chip.
It also contained the Audio Processing Unit
(APU). The APU's function was to sequence audio
data over 5 audio channels unless there were extra
channels that were provided through additional chips.
(Figure 1. Block Diagram of NES Gaming System)
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