The document discusses the history and mechanics of early video game consoles, focusing on the Nintendo Entertainment System (NES). It describes how the NES helped revive the video game industry in the 1980s after the 1983 crash. The NES was successful due to Nintendo's strict quality control over games and its use of game theory principles to create high-quality titles. The document then provides details on the technical components of the NES, including its CPU, memory, graphics and audio processing units, and how game data was stored and processed through cartridges.
The document discusses the history and mechanics of early video game consoles, focusing on the Nintendo Entertainment System (NES). It describes how the NES helped revive the video game industry in the 1980s after the 1983 crash. The NES was successful due to Nintendo's strict quality control over games and its use of game theory principles to create high-quality titles. The document then provides details on the technical components of the NES, including its CPU, memory, graphics and audio processing units, and how game data was stored and processed through cartridges.
The document discusses the history and mechanics of early video game consoles, focusing on the Nintendo Entertainment System (NES). It describes how the NES helped revive the video game industry in the 1980s after the 1983 crash. The NES was successful due to Nintendo's strict quality control over games and its use of game theory principles to create high-quality titles. The document then provides details on the technical components of the NES, including its CPU, memory, graphics and audio processing units, and how game data was stored and processed through cartridges.
ENTERTAINMENT SYSTEM (NES) GAME CONSOLE Juliana Marie Z. Gaballo 2. Gaming Consoles and The Rise of the Nintendo Department of Chemistry, Ateneo de Manila Entertainment System (NES) University Atari Inc. helped make gaming consoles Manila, Philippines popular due to its inspiration from the Magnavox Juliana.gaballo@obf.ateneo.edu Odyssey, which made video games more accessible to the public. Before 1972, consoles needed computers, I. Introduction which were still uncommon devices in households. Due to the Odyssey, it was made possible to play video 1. Brief Early Background of Video Games games through television, a more common device Video games emerged in the 1960s, as a found in homes. The first consoles were preloaded result of the rise of computers during the 1940s - with the game it was purchased with, but then 1950s. The first video game was considered to be companies made it possible to add games instead 'Tennis for Two', which was programmed purely for through cartridges over time. They were of the second entertainment in 1958. However, the game that generation, produced between 1976 and 1983. kickstarted the phenomenon of video games was In 1983, however, the supply was greater called 'Spacewar!', created by a group of MIT than the demand, which caused the industry into a (Massachusetts Institute of Technology) students that recession. Due to the many gaming consoles being sparked interest among college students and the small released by several companies, the choices for it programming community at the time. seemed endless. Furthermore, the games during that From the idea of 'Spacewar!', Nolan Bushnell time were of bad quality, resulting in less interest in executed the concept of arcade video games. He video games. But Nintendo soon transformed and released the 'Pong' machine in June 1972, which he dominated the market with their Famicom gaming published under his company, Atari Inc., along with system, also known as their Nintendo Entertainment business partner, Ted Dabney. It was considered to be System (NES), in 1985. the first commercial video game. The reason for Nintendo's overwhelming 'Pong' was heavily inspired by a table tennis success with the NES was due to the strict quality game made for the Magnavox Odyssey game console. regulations when it came to game releases, and An engineer named Ralph Baer invented and released forbidding their developers to work for other the Magnavox Odyssey in 1972, which he licensed companies on their consoles. As a result, their games under the Sanders Associates Inc. He saw an were of high quality and even made one of the most innovation for video games on television. Despite not memorable video game characters, Mario from Super being a big commercial success like 'Pong', his Smash Bros. It became one of the best-selling consoles invention of the Magnavox game console created the of all time, selling over 61 million consoles [8] video game industry for companies such as Nintendo, a Japanese company that took the American market by II. Theoretical Background storm despite the industry crash that followed in the 1980s. Video games are a relatively modern media that was popularized through gaming consoles. Gaming consoles work similarly to computers, where they also have their central processing unit (CPU), As mentioned before, gaming consoles share memory (RAM/ROM), and graphics processing unit similar components to computers such as the central (GPU). The NES was modified for western audiences processing unit (CPU), memory (RAM/ROM), and and is now considered to be an older model, but it graphics processing unit (GPU). Video games are helped rebounded the video game industry with a new processed into the console through cartridges, where generation of technological advancements [4]. As a the game data is stored and the CPU's memory space result, video games continue to evolve to reach their is pointed at. The game data is stored through a fullest potential and have now become a subject of Program ROM that contains the game's program. study, where it applies the Game Theory. What followed after inputting the game cartridge was Game Theory acts as a tool that a lockout chip, character memory, mask ROM, and an mathematically explores human behaviors in games, optional work RAM (WRAM). The lockout chip was where situations and interactions have to be used to prevent piracy, located inside the console considered for the best strategy to get the desired where it would not be easily removed. It ran an internal result. It serves as a model of interactive situations program that checks a complimentary lockout chip among involved players, where their choices and that is also present in the game cartridge, actions will result in various outcomes that will affect communicating constantly as the console was in each other's fate and different payoffs. Once an action. outcome is reached, it means that no one can change For graphics, the character memory (inside the payoff that they reached [2]. The limitations of this the game cartridge) and picture processing unit (PPU) theory are the lack of consideration for players' is in charge of this aspect of the system. The character emotions and the assumption that all players already memory contains 2D drawings called tiles that are know how the game works, which does not apply to organized into a pattern table. The PPU (inside the many video games [7]. Those 2 limitations are what console) is programmed to look for the character this research considers to be the prominent faults of memory tiles to produce the background and frames of this theory, but the research also believes that this the video game. The PPU can process up to 8 KB theory is what made the NES game console successful (Kilobytes) of character memory. 2 KB of Video RAM as Nintendo most likely incorporated it to make high- assists both components by being dedicated to quality games. Present games now integrated it into graphics-related data only. The PPU will then give an their game design, but Nintendo showed the results of output of 2 layers into the monitor: the background it through their strict quality control and advanced layer and the sprite layer. The background layer is technology, making themselves a beloved company static while the sprite layer is movable and where the among gamers. player's input of movements will be shown. The console's Work RAM (WRAM) and III. Discussion Mask ROM interacted with its central processing unit (CPU) called the Ricoh 2A03, which was connected to another 2 KB of WRAM. It was also where the console's controllers could be connected to. The WRAM provided extra storage for variables to handle the game better, or to be a buffer area for the console's CPU to copy large data between 2 locations in the motherboard. The Mask ROM contained the game's binary code, which was a read-only type of memory chip. It also contained the Audio Processing Unit (APU). The APU's function was to sequence audio data over 5 audio channels unless there were extra channels that were provided through additional chips. (Figure 1. Block Diagram of NES Gaming System) Each channel has different properties to produce [7] E. Guardiola and S. Natkin, “Game unique sounds as output through the speaker. Theory and video game, a new approach of game theory to analyze and conceive game systems,” IV. 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