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Monk 3 _Alberto_

CLASS & LEVEL PLAYER NAME


ULIK
Aarakocra Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 15 21 --
+1 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+1 +2

-1
Animal Handling WIS
Arcana INT
Cook's Utensils, Playing Card Set, Vehicles
(Land)

12 P +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Aarakocra, Auran, Common
+0 Deception CHA
-1 History INT
INTELLIGENCE
P +4 Insight WIS
35 ft. (Walking), 60 ft. (Flying)
-1 P +2 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
-1 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+3 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+2 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+0 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
10 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 1d4+3 Bludgeoning

Talons +5 1d4+3 Slashing


14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 1d4+3 Bludgeoning

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +5 1d4+3 Bludgeoning

Deflect Missiles Attack +5 1d4+3

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 3 _Alberto_
CLASS & LEVEL PLAYER NAME
ULIK
Aarakocra Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === * Alignment • EE


| Step of the Wind: 1 Bonus Action
* Hit Points • PHB 77 * Size • EE
* Unarmored Movement • PHB 78
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not * Speed • EE
wearing armor or wielding a shield.
* Unarmored Defense • PHB 78 * Flight • EE
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 Flying speed 50 ft. (while not wearing medium or
AC equals 10 + DEX modifier + WIS modifier. heavy armor)
| Way of the Open Hand
* Martial Arts • PHB 78 * Talons • EE
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 Unarmed strikes may deal 1d4 +1 slashing damage on
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the a hit.
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack | 1 Action
damage die in place of the normal damage, and when is reduced by 1d10 +6. If you reduce damage to 0 and
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a * Languages • EE
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range
20/60.
| Unarmed Strike: 1 Bonus Action
| 1 Reaction
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction
3 points per short rest and your Ki save DC is 12.
* Open Hand Technique • PHB 79
Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on
unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC
12), get pushed up to 15 ft. if it fails a STR saving
Patient Defense - You can spend 1 ki point to take the throw (DC 12), or it can't take reaction until the end of
Dodge action as a bonus action on your turn. your next turn.

Step of the Wind - You can spend 1 ki point to take the | Special
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn.
=== AARAKOCRA RACIAL TRAITS ===
| Ki Points: 3 / Short Rest • Special
* Ability Score Increase • EE
| Flurry of Blows: 1 Bonus Action
* Age • EE
| Patient Defense: 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
ULIK Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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