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Below you will find all the information you need to get fragging.
Getting Started
After installation you should load up a game and get tour configuration set
up.
There are a few commands you need to know and bind, I will go into details about
each one a
bit later:
General Commands
----------------
opendoor : It opens doors for you.
bandage : Bandages your wounds.
reload : Discharges current clip and loads a new one.
drop item : Drops your current special item, if you have one.
drop weapon : Drops your unique weapon, if you have one.
weapon : Changes mode of your current weapon, if applicable.
use special : Changes to your Unique weapon
Teamplay Commands
-----------------
id : Disables or turns back on the identity command (note: this only works
for teammates or when you're dead)
team X : In teamplay changes your team from team 1 or team 2
inven : In teamplay changes what weapons you bring on the field...
unstick : In the event that you get stuck inside someone, simply type
unstick to fix it. (this is kinda rare)
Action Quake2 may differ from what you are used to; this is how we planned it.
opendoor * Doors, for one, do not open automatically, like in Quake 2. Instead
you will
have to actually open the door with the 'opendoor' command that I told you to bind.
This
is to encourage thoughtful, strategic play, rather than the 'run, shoot' matches
Quake
games often turn into.
bandage * Another thing that might take some getting used to is our unique damage
code.
Instead of taking a set amount of damage, wounds are actually inflicted on regions
of your
body. While head wounds are almost always fatal, some wounds will continue to
bleed and
create other adverse effects. To stop the bleeding and any other effects of the
wound
simply hit your 'bandage' key, but beware; bandaging takes six seconds, during
which time
you cannot fire. There is no way to regain lost hit points, so try not to get
shot.
reload * This empties your gun of all rounds currently in it and loads a new clip.
Ammo is
scarce so be careful with this one.
drop item * This is simple, it drops whatever special item you currently have.
weapon * The sniper rifle comes equipped with a high powered visible light scope.
It has
three lenses to accommodate your sniping needs. 1x, 2x, 4x, and 6x, the 'lens'
command
cycles through them. Also changes the pistol between fully and semi-auto modes.
For the knife,
this switches between slice and throw modes. For the Mp5 and M4, this changes
between 3 round
burst mode and full automatic mode...
One other quick reminder, fall damage has been greatly increased in this mod,
so
don't go jumping out of any 3rd story windows.
The Weapons
The Knife
The SOG-37 is the knife of choice for the Navy SEALs, and it is for you as
well.
Killing swiftly and silently this is good is good in close quarters combat as well
as when
you run out of ammo. You can also throw them, increasing damage!
The Pistol
The H&K Mk23 pistol is the standard side-arm used by SpecOps units world-
wide, and
with good reason. A single shot to the head is enough to take down anyone, and
unless
your opponent is wearing a vest a few shots to the chest area are also quite fatal.
Many people prefer this weapon above all others simply because it is
reliable,
accurate and deadly. One thing to be aware of when using this gun is its range,
while it
retains much of its power at close range it lacks punch at very long ranges. Ammo
comes in
clips of 12 rounds, but you can only carry two extra clips at a time.
Use 'weapon' to switch it to semiautomatic. This increases accuracy at the
cost of
fire rate.
Akimbo Pistols
Kill somebody, get another Mk23. 'Nuff said.
The Shotgun
The old standby, the M3 Assault Shotgun is perfect in that medium range
fighting.
It carries 7 rounds that must be reloaded one at a time. This one functions much
the same
as the Quake 2 shotgun, with one obvious difference, power. One good, clean shot
can take
anyone down, and even grazing hits will hurt them. The knock-back from this baby
is
impressive to say the least, makes it perfect for blasting people off a roof or out
a
window. You can carry 14 shells at a time, plus whatever is in the gun itself.
This
weapon is unique and there is only one on the level. You can only carry one unique
weapon
at a time.
The Grenades
If you see an M26 Frag Grenade thrown you had better take cover fast. Even if
it
doesn't kill you it is liable to blow you out a window or break your legs. Of
course the
one who threw it is just as susceptible to it's effects, and impatient handling of
these
has led to more than one player blasting himself. You can only carry 2 at a time,
so use
them wisely.
Duck to reduce damage by this sucker by half. Use 'weapon' to increase your
throwing
range...
The Items
Akin to the runes from CTF these items can be held in addition to your unique
weapon, making for some very interesting combinations. You can only carry one item
at a
time, but can drop your current item by using the 'dropitem' command.
The Silencer
The Pistol, MP5, and Rifle all become 'silenced'. They give no muzzle flash
and
make only the tiniest noise. This and the sniper rifle makes for a very dangerous
foe.
Takes a few moments to put on a weapon.
Semi-FAQ
Contact
WWW http://action.telefragged.com
EMAIL ateam@telefragged.com