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Hell On Earth - Core - Radiation Screen
Hell On Earth - Core - Radiation Screen
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!e hicles 9
Pinnacle Entertainment Group, Inc. Deadlands, Weird West, Wasted West, Hell on
P.O. Box 10908 Earth, the Deadlands logo, the Pinnacle
Blacksburg, VA 24062-0908 Starburst, and the Pinnacle logo are Trademarks
www.peginc.com or deadlands@aol.com of Pinnacle Entertainment Group, Inc.
(800) 214-5645 (orders only) 0 1996-1998 Pinnacle Entertainment Group, Inc.
All Rights Reserved.
Dedicated to:
Ashe, Charles, Dave & Jason, Printed in USA.
for letting me maim and kill their characters. Deadlands created by Shane Lacy Hensley.
out these things personally, and this time was This Weapon Will Self-DestruCt in 5.. .4.. .3
no exception. Throckmorton intends to keep his edge. Each
The sheriff rode O u t On his motorcycle to See of his soldiers has been implanted with a
if these strangers represented a threat to the personal identity chip at the base of his or her
town. What he didn’t know was that he was skull. Each weapon and vehicle used by his
riding straight into an ambush. It had been Black Hats also possesses a similar chip. These
decided to try to capture him outside Of town# chips only allow the equipment to operate for
where he couldn’t try to organize a defense with implanted one of Throckmorton’s
the militia. identity chips. To make matters worse, any
attempt by someone without a chip to use or
T‘he Setup tamper with the equipment causes the hardware
to self-destruct.
Hooking your posse into this story doesn’t Self-destruction is usually accomplished via
require much of a setup. The first encounter of the detonation of a small thermite charge which
the adventure assumes the heroes are simply melts the equipment and damages the would-be
traveling from one place to another and get user. Damage from one of these charges is 3d8
dragged into the unfolding situation. for small equipment like rifles and pistols, and
There are many reasons why your posse as much a s 3d20 for vehicle-sized equipment.
might be traveling through the area. Trinity The charge damages anyone within 1 yard of the
Springs security has made it a fairly prosperous equipment.
trading town, so the simplest reason is that the Throckmorton is so concerned about his
heroes are traveling with a small caravan of opponents using his weapons against him, he
traders as guards or riding as traders doesn’t even leave shell casings lying around for
themselves. The heroes could also have heard them to reload. His troops use caseless ammo.
rumors of an old air base in the area and be on This ammo has no casing (hence the name); the
their way to do some serious scrounging. Lastly, bullet is simply embedded in a solid piece of
the characters could be on their way to the propellant. This type of ammo can only be
Maze to mine for ghost rock and stumble into produced in specially-equipped factories and
the adventure. only works in guns with sophisticated
Greerk House
The first thing Greer wants to do in town is to
If the heroes aren't in any rush, they can go to his house and check on his daughter.
afely cross the river at a bridge out of sight of The sheriff lives in an old, two-story Victorian
own. Once across, they can circle around town house at the north edge of town, near the
and come down the side of the mountain on the riverbank. The east edge of his property ends at
west side of town. the river bank, and another two-story home
Should the posse decide to go this route, it borders the west edge of his yard. A small, one-
takes two hours to cross the river and work story home sits directly across the street.
around to where the survivors can start their The reason this real estate description is
descent. Climbing down this steep, rocky slope important is because Piatek has ordered his men
requires three climbin'rolls:one at the top, one to set an ambush around the house in case
halfway down, and one just before reaching the Greer returns. There is half a platoon (10 men)
bottom. The TN for these rolls is 7. stationed in and around the sheriff's place. Four
A failed roll means the hapless hero slides or of them are inside the house, three are in the
falls to the next level of the slope and takes 3d6 lower floor of the house next door, and three are
damage to a random location. Going bust on a in the house across the street. One man in each
roll means the hero lands on some particularly group is armed with a tranquilizer rifle like the
nasty rocks and takes double that damage. one carried by the goon in Chapter One.
A failed roll also means a chance for the The men in Greer's house operate in pairs.
Combine troops to spot the posse. Each time a Two watch the riverbank, the other two watch
hero fails her climbin' roll, roll an Onerous (7) the backyard. The men in the other houses also
Cognition roll for the guards closest to the have areas of responsibility to watch. Two men
character. If the roll succeeds, the posse is in each house watch the street leading to the
spotted. Have fun! sheriff's abode. The third man in each of the
other houses is rear security. H e watches the
T'he Storm Drains backyard of his house to make sure the
The last possibility for covert entry into town ambushers aren't ambushed themselves.
is the storm drains. The posse can gain entrance A s the posse nears the house, Greer stops the
to these through the outflow pipe near the group before they enter the ambush's kill zone:
southern roadblock. The entrance to the pipe is
booby-trapped to prevent anyone from sneaking "Something's wrong," he whispers,
in, but Greer knows how to disarm it. "WheneverI'm out of town after dark,
Getting in here requires the group to swim the Vicky always leaves a light on in the top
river as described above. Even though the group turret of the house and leaves the curtain
doesn't have to leave the water, it's still open. She says that way I can alwaysfind
necessary to make a sneak roll versus the my way back to her" H e sounds
guard's Cognition. The group is operating very embarrassed to be telling this to a bunch
close to the roadblock, and it doesn't take of jaded warriors like yourselves.
much splashing to alert the guards. "I still need to check on her though. You
The pipes have the same layout a s the don't have to come ifyou don't want to."
streets above them. Assume there is a
manhole cover at the midpoint of each Greer continues toward the house with or
block. Manv of the ladders and manhole without the posse. If the group doesn't go with
covers are (and shame on themr assume he spots the
s h and returns to them undetected. If the
=cT =-long,have them make a contested
:rsus the Combine troopers' sneak
a n n IWP wrca Give the troopers a +4 to their
1 NA assault rifle
30 rounds of 5.56 ammo
2 .38 snub-nosed revolvers
20 rounds of .38 ammo
1 ancient-]
with
k
4
x
Chrp-Bcts
The posse is attacked by six chop-bots. These
are small (slightly larger than a cat), spiderlik e
robots built bv the Denver AI to salvage raw
_.
Marshal: 34
I
T’he Excavation
It looks like Throckmorton’s boys have been
busy. They‘ve managed to uncover the entrance
to the underground storage bunker which once
held the base’s atomic weapons.
There are obvious signs of heavy fighting
around the hole. The grass is heavily stained
with blood, and numerous Combine weapons
litter the ground. Drag marks in the freshly dug
earth lead down into the pit.
The pit itself is roughly 20 feet deep and 40
feet wide. Getting down into the pit is easy.
Getting back out requires a Fair (5)climbin’ roll.
The east side of the hole is a jumble of rubbled
concrete: the remains of the tunnel leading to
the bunker.
Anvone climbing down to take a look sees the
follc
cover the segments of their body with the stuff, the local nest was at when McMasters found it.
and it dries into a hard, armored shell. They also Luckily for him, one of the powers his
fashion crude weapons out of it by secreting it manitou manifested allowed him to communicate
on the tip of a human leg bone or staff and with mama worm and make a deal with her. In
sharpening it on a nearby rock. exchange for luring humans onto the base, the
Warriors have a chink in their armor. To be young wormling queen agreed to give McMasters
able to gallump along, they have to leave a authority over her warriors and workers.
portion of their midsection unarmored. Targeting
this area in combat requires a called shot with a Profile
-4 modifier. Corporeal: D:3d4, N4d6 S:5d12+4,Q:3d6 V4d12+4
Fightin’: brawling 4d6
Profile Mental: C:3d8, K:ld4, M3d8, Sm:3d6, Sp:2d8
Corporeal: D:2d6, N:4d10, Q:3d8, S:4d12+2,V4d8 Overawe 4d8
Dodge 5d10, fightin’: brawling 6d10, sneak 4d10, Size: 12
spittin’ 4d6 Terror: 9
Mental: C:3d6, K:2d6, M:3d4, Sm:3d6, Sp:2d8 Special Abilities:
Search 4d6, trackin’ 5d6 Armor: 1
Size: 8 Damage: Bite (STR+2dl2)
Terror: 7 Burrowing: Pace 12 (cannot be double by
Special Abilities: running).
Acid Wormlings produce a powerful acid Transmutation: This power allows the mama
which they can spray from their mouths. worm to create more wormlings.
This is normally used when burrowing
through rock, but it can be used as a
weapon in a pinch. The acid has a Range
Dally, Where do Wormlings tome From’!
Increment of 2, a Speed of 1, and does 3d10 Most people have no idea where wormlings
damage. come from, and they don’t care. They just wish
Armor: 3 they‘d go away. If they knew the truth, they’d be
Burrowing: Pace 12 (cannot be doubled by horrified.
New wormlings aren’t popped out of their
Marshal: 39 -
mar, c
Marshal: 43 /
,
Marshal: 44
Vehicle Durability Pass Pace Drivin' Fuel Size Armor Top Speed
ATAV 20/4 2 216 5 40 m.p.g. +2 2 90
Motorcycle 10/2 2 240 3 100 m.p.g. +1 1 100
Pickup 30/6 3+8 192 5 20 m.p.g. +2 2 80
Roadblock vehicle 50/10 30 168 7 10 m.p.g. +5 2/4* 70
*Unarmored side/armored side
Marshal: 45
bastsct
Ysursslf !
Hey, brainer! The Wasted A s if the snazzy green
Westm isn't the kind of screen itself wasn't
place you want to wander enough, Radiation Screen
around without taking also includes "Apocalypse
some kind of precautions. Now!" the first ever full-
There are all sorts of length adventure for
hazards, and you've got to Deadlands: Hell on Earth,
be prepared. That's even just the thing to get your
more true for Marshals than hardy band of survivors
heroes, and that's who the going on their journey
Radiation Screen is for. through the wastelands.
This heavy cardstock Someone's left an
screen features the most irradiated ghost-rock bomb
necessary tables from lying around, and it's up to
Deadlands? Hell on Earth", the heroes to find it!
all in one easy-to-reference This 48-page booklet
place. No more flipping also has new copies of the
through the rulebook. It's all Hell on Earth character
right here. sheet in an easy-to-
And it looks great too. N o photocopy format. It's the
Marshal worth his bunker perfect thing to launch
rations would be caught in your Wasted West
the wastelands without it. campaign!
ISBN 1-889546-29-1
51500
$15.00 USA
6001 Deadlands, Weird West. Wasted West, Hell on Earth, the Deadlands logo,
the Pinnacle Starburst. and the Pinnacle logo are Trademarks
of Pinnacle Entertainment Group, Inc.
0 1996-1998 Pinnacle Entertainment Group, Inc. All Rights Reserved.
Screen is made of heavy cardstock and cannot actually stop radiation.
Okay, it can stop visible light, but that's about it.
Printed in the USA.