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For those that dunno the system, It's the same basis model as all other of their

RPG books. Attribute+Skill+Any-Other-Modifier and you need to roll one or more 6s


to succeed. along with avoiding rolling 1s on any Stress dice also added to the
pool (more stress means more extra special dice, but also bigger chance of your
character panicing from it).
The way of playing a campaign is almost always set up as one of 3 campaign focus':
Space Truckers (Think first alien movie), Frontier Colonists (Think some of the
Dark Horse comics set on frontier worlds where an alien lifeform suddenly pops up
and begins murdering any and all... or think Hadley's Hope from Aliens) and finally
a group made for a squad of Colonial Marines (Think any dark horse comic with
Colonial Marines as focus, or Aliens with Vasquez, Hicks, Hudson, Gorman, Burke,
Ripley, etc).
If you know the prior RPG systems from Free League (Like Coriolis, Mutant Year
Zero, etc.) then you also know about the whole Class concept where you choose a
class fitting the Group Concept and then choose a talent to specify what specific
KIND of Class the character is. Like a Colonial Marine that is gungho enough to
endure even if he panics, he just goes hard-on with his weapon on any and all
enemies, no care for health or thoughts on ammo. Or maybe it's a Company Agent that
knows just how to convince others to do what he wants through pure use of wits,
rather than trying to appeal on an emotional level, or perhaps It's a Colonial
Marshall On a Space Station that keeps a harsh leash on his officers so crime is
held low? or maybe choose another kind of angle for the character.

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