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Table 3 14:

Characteristic Advances
Matching Aptitudes Simple Intermediate
Two
100xp
250xp
One
250xp
500xp
Zero
500 xp
750 xp

Trained
Expert
500xp
750xp
750xp
1,000xp
1,000 xp 2,500xp

Table 3 15:
Characteristic Aptitudes
Characteristic/Aptitude 1
Aptitude 2
Weapon Skill
Offence
Ballistic Skill
Finesse
Strength
Offence
Toughness
Defence
Agility
Finesse
Intelligence
Knowledge
Perception
Fieldcraft
Willpower
Psyker
Fellowship
Social

Table 3 16:
Skill Advances
Matching Aptitudes Simple Intermediate
Two
100 xp
200 xp
One
200 xp
400 xp
Zero
300 xp
600 xp

Table 3-17:
Skill Aptitudes
Skill
Aptitude 1
Acrobatics
Agility
Athletics
Strength
Awareness
Perception
Charm
Fellowship
Command
Fellowship
Commerce
Intelligence
Common Lore
Intelligence
Deceive
Fellowship
Dodge
Agility
Forbidden Lore
Intelligence
Inquiry
Fellowship
Interrogation
Willpower
Intimidate
Strength
Linguistics
Intelligence
Logic
Intelligence
Medicae
Intelligence
Navigate
Intelligence
Operate
Agility
Parry
Weapon Skill
Psyniscience
Perception
Scholastic Lore
Intelligence
Scrutiny
Perception
Security
Intelligence
Sleight of Hand
Agility
Stealth
Agility
Survival
Perception
Tech-Use
Intelligence
Trade
Intelligence

Trained
Expert
300 xp
400 xp
600 xp
800 xp
900 xp 1,200 xp

Aptitude 2
General
General
Fieldcraft
Social
Leadership
Knowledge
Knowledge
Social
Defence
Knowledge
Social
Social
Social
General
Knowledge
Fieldcraft
Fieldcraft
Fieldcraft
Defence
Psyker
Knowledge
General
Tech
Knowledge
Fieldcraft
Fieldcraft
Tech
General

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118
119
119
120
120
121
121
122
122
123
124
125
125
127
128
129
129
130
131
131
131
132
132
133
134

Table 3 18:
Talent Advances
Matching Aptitudes
Tier One
Two
200 xp
One
300 xp
Zero
600 xp

Tier
300
450
900

Two
xp
xp
xp

Tier Three
400 xp
600 xp
1,200 xp

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