Professional Documents
Culture Documents
What’s This?
Perceived Affordances
• The more
constraints, the
less opportunity
for error
• Particularly
important for
managing user
input
Visible Constraints: Entering a Date
• The more
constraints, the
less opportunity
for error
• Particularly
important for
managing user
input
Visible Constraints: Entering a Date
• The more
constraints, the
less opportunity
for error
• Particularly
important for
managing user
input
Visible Constraints: Entering a Date
• The more
constraints, the
less opportunity
for error
• Particularly
important for
managing user
input
More Visual Constraints
Mappings
Mappings
Mappings
Mappings
Affordance:
Move cabinet
handle is for pulling
Mapping:
suggests it should open
the drawer but doesn’t
Mapping Problems
• Well-designed
feedback lets the user
know the state of the
system, that the
system has understood
or responded to their
actions, and what the
results of their actions
are.
Causality
Causality
• Causality: A caused B to happen
• True causality
• We usually assume that the thing that happens right after an action
was caused by that action
• Interpretation of “feedback”
Causality
• Causality: A caused B to happen
• False causality
• incorrect effect
• e.g. invoking unfamiliar function just as computer crashes
• causes “superstitious” behaviors
• invisible effect
• e.g., hitting esc or alt-ctrl-del on unresponsive system
• Commands with no apparent result often re-entered repeatedly
Causality Problems
• Ignoring/changing idioms?
• Home handyman
• Light switches installed upside
down
• Calculators vs. phone number
pads
• Which did computer keypads
follow and why?
Idioms and Population Stereotypes
• Difficulty of changing
stereotypes:
• Qwerty keyboard:
designed to prevent
jamming of typewriters
• Dvorak keyboard (’30s):
probably faster to use
Idioms and Population Stereotypes
• Because a trashcan in some places may
look like this:
constraints User
• visible causality of interactions Designer
https://www.theregister.co.uk/2017/09/05/flat_uis_designs_are_22_per_cent_slower_official
Design (Appearance) vs Design
(Interaction)
Why Design is Hard