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META-DUNGEON YOU WILL NEED

Pen and paper (or virtual tabletop)


YOUR RULES, YOUR FUN As many dice, cards, tokens and board games as you can
gather. Go crazy. Use scrabble and collectible card games.
Some games have rules. Jenga. Lego. Anything can become an RPG mechanic.
Innocent bystanders staring, desperately trying to understand
This game has Meta-rules. the rules (optional)
Instead of playing characters, you will play
stereotypical players playing RPG. During the
Meta-game you will add rules and mechanics to
their game. Create an unbalanced parody of
the most complex RPG out there, and have fun ! META-ROLES
Drama-player
+1 Meta-Point : your PC justify one of your
META-RULES
protagonist stat with their tragic backstory.
Pick a meta-role for your player character. Let
+2 Meta-Point : your PC link one of the events in
the others do the same. You should have only
the game to your protagonist in a dramatic fashion.
one (1) meta-GM role around the table though.
Choose whether your PC's have names and Rule-lawyer
identities, or if they are going to have your +1 MP : your PC nitpick over a detail of a rule with
names. In any case, discuss emotional safety an other participant (PC or GM)
around the table. Lines and veils are a good +2 MP : your PC help an other participant by
start. reminding them of a rule that could apply to their
Decide on a base mechanic for the game (for situation. Yes, you can make it up for free.
example fudge dice, or d20 + skill). Start filling Lore-lawyer
your protagonist sheet accordingly. +1 MP : your protagonist know something they
should not know, like a monster weakness.
Each Meta-role will earn Meta-points by doing +2 MP : your PC argue with the GM or a PC about
specific actions (check the right column). You a lore detail. No this gobelin can't use fire arrow !
can then spend those Meta-points to influence
Min-maxer
the Rules :
+1 MP : in this situation, one of your protagonist's
For 1 Meta-point: add a rule with an existing
stats is ridiculously high.
mechanic (like a different dice roll if you have
+2 MP : in this situation, one of your protagonist's
already rolled dice)
stats is comically low.
For 2 Meta-points: add a rule with a new
mechanic (like a Jenga tower based mechanic if Noob
you have never used it) +1 MP : your PC get confused over a rule.
-Roll for initiative -1 MP : you choose the outcome of a dice (or any
-2 Meta-points. I draw two cards, and... one of randomness generator) instead of actually rolling it.
them is an ace. Therefore, I have the advantage. Luck is always on your side !
Each time a new rule appears, update your Sadistic-GM
protagonist sheet as needed. +1 MP : your GM has a nasty surprise for the players.
In case of doubt on anything, the rule of fun +2 MP : your GM manages to hurt significantly a
prevails. protagonist (always use emotional safety !)
Yolo-GM
META-LEXICON
Player characters : your meta role +1 MP : take a suggestion from a PC, and turn it to
Protagonist : your PC's character
eleven. Hey, it's a good idea !
Game: the game the PCs are playing
Meta-rules : the rules on this page +2 MP : something in the game world has
Rules : the rules of the Game unexpected and dangerous sides effect.
MECHANICS IDEAS MAKE UP YOUR OWN META-ROLE
The game is about changing the rules,
Using dice not being balanced. As long as you
Dice vs treshold (roll at least 15 on a d20). Add create a meta role asking yourself
skill, bonus, malus... "will it be fun?" you will be fine.

Success count (roll xd6, and count the 5+).


Modify the treshold, dice count, dice level.
META-GAME VARIANTS*
* Use at your own risks.
Dice level (d2, d4, d6, d8, d10, d12, d20). Higher GM-less or GM-more
stats let you roll higher dice. A lot of games are GM-less. So share the
Explosive dice (any max result let you reroll the narration! Earn a Meta-point each time you
dice and add the result to the score). introduce something new. Use 0, 1 or 2 GM-
Fudge dice (several dice with +1/+0/-1, add all roles. There is no meta-GM in this game anyway.
the results).
Meta-[other RPG]
Advantages: roll 2d20 keep the highest, D100
Start with a complex RPG. Shadowrun,
flip flop (28 becomes 82)...
Pathfinder, anything. Add Meta-dungeon as an
Narrative dice (d6 with Yes and/Yes/Yes
overlay. Change the rules. Embrace the chaos.
but/No but/No/No and) instead of tresholds
Roll every dice first, pick results during the game. Stealth mode
Sharing all dice among players, each dice can Hide the Meta-game. Do not announce when
only be rolled once. you use Meta-points. Use potato chips to count
Using card them without being noticed. Enjoy the utter
Randomness generator (number, figure, suite...) confusion on the spectators faces when you
Poker and other card games to solve conflicts. suddenly add a chess game.
(initiative, opposing actions...) Meta-meta-dungeon.
Explosive card (e.g. draw cards as long as it's If you think you are a better game-designer than
not a heart, loose everything if it is) the author (it's actually quite possible), go on.
Deck building (use collectible card games !) Use Meta-points to influence the Meta-game.
Using tokens Break the Meta-rules and see what happens.
Betting ressources (luck tokens, HP tokens...) You need 5 Meta-points to influence a Meta-
Bargaining between GM and PC (DnD rule.
inspiration, suspicious candy offering...)
Hourglass (time tokens, narration repartion...)
Randomness generator (pick in a bag...)
QUESTIONS
One time use ability (fate point, heroic action...) Did you forget to include a universe?
This meta game works for every universe. While
Using board games
the background suggest a dungeon, pick
Jenga (tension build up)
whatever you like. You'll probably end up with
Pictionnary (have the others guess, get a bonus)
laser guns in the medieval castle anyway.
Scrabble (draw letters, make a word, your
protagonist get it in game) Should the GM just improvise?
Tetris-like (inventory gestion, spell gestion...) Yes. And being over-the-top helps, it forces the
Rock/paper/scisors (lizard/spock) others to add more rules. Hence the two very
Jungle speed totem (to resolve conflicts) extravagants GM roles.
But the PC roles ask for about as much
EVERYTHING IS A DESIGNABLE SURFACE improvisation to create the rules. So if you are
Steal ideas from weird games. Create your
own mechanics. Think out of the box. Make
out of ideas for the dungeon, ask the PCs for
dice towers. Fill the table with stuff. The more. Hey, you are only the GM here, not the
protagonist sheet doesn't even have to be Meta-GM ! A Meta-game by Nadg.
paper. https://nadg.itch.io/

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