Professional Documents
Culture Documents
By Sentry342
The ending to the story of Mass Effect is one that many find disappointing, but overall it
is a relatively happy one depending on some choices. Some however, are not satisfied
with how things went. This story follows the tale of a soul taken from our world.
A soul doomed due to an early death is plucked by a Prothean beacon. He is taken from
our world by a powerful being and asked to perform a task. He is asked to alter the story
of Mass Effect to make a happier and more prosperous ending. He would accept this
and be gifted with some advantages in order to combat the Reapers. He is then
dropped off shortly after the events of the first game begin.
So will you assist this wayward soul on his quest to save the galaxy? Perhaps you will
instead become the villain opposing his role as the hero. Regardless, of what choice
you make you will forge your own path in this world. Take these 1000 Choice Points,
they will allow you to gain a few skills to help this world. You will be spending the next
ten years in this world.
Table of Contents
Table of Contents
Location
Time
Origins
The Ordained - Free
Citadel Council - Free
Destined Heroes - Free
The Conclave - Free
The Reapers - Free
Races
Items
General Items
The Ordained
Citadel Council
Destined Heroes
The Conclave
The Reapers
Companions
Drawbacks
Scenarios
Ending
Notes
Location
You can either choose one of the locations below or roll D8 and receive +100 CP to let
the whims of fate decide your path.
1.) Therum
Therum is a remote planet in the Artemis Tau cluster, located near the fringe of known
space. It is a barren, rocky planet with a thin atmosphere and extreme temperature
variations. The planet is known for its vast underground network of tunnels and caverns,
which were once home to the Protheans before they were wiped out by the Reapers. It
is here that Liara T'Soni discovers Ko'le, a Prothean survivor who has been in stasis for
over 50,000 years.
2.) Kahje
Kahje, also known as the "Ocean Planet," is the homeworld of the Hanar, a highly
intelligent and religious species known for their bioluminescent tentacles and diplomatic
skills. The planet is almost entirely covered in water, with only a few small land masses
and artificial structures dotting its surface. Kahje is home to the Hanar Council, a group
of religious leaders who guide the spiritual development of their people.
4.) Omega
Omega is a space station located in the Terminus Systems, a lawless region of space
beyond the jurisdiction of the Citadel. It is a hub for criminals, smugglers, and
mercenaries, and is ruled by the infamous crime lord, Aria T'Loak. Omega is a
dangerous and unpredictable place, but also offers opportunities for those seeking to
make a name for themselves in the galaxy's criminal underworld.
6.) Haestrom
Haestrom is a desert planet located on the far rim of the galaxy in the Dholen system.
The planet is known for its intense sandstorms and extreme temperature variations.
Haestrom was once home to a thriving Quarian colony, but was abandoned after a
devastating plague wiped out the population. The planet is also the site of a powerful
solar collector, which is used to provide energy to the Quarian fleet.
Time
You will be starting out a few days before the main plot of the story begins.
Pyjack +200 CP
Pyjacks are small, furry creatures native to a number of planets throughout the galaxy.
They are known for their quick reflexes and nimble movements, making them difficult to
catch or hit. While they lack any significant physical strength or combat abilities, they
are often kept as pets or used for their excellent sense of smell and hearing in tasks
such as detecting explosives or finding hidden objects. As a Pyjack, you would be small
in stature, but quick and agile, able to dart around quickly and easily. Your senses
would be particularly sharp, giving you an advantage in detecting and tracking objects
or people. However, you would need to rely on others for physical protection and
combat.
Volus +100 CP
The Volus are a species with a talent for finance and economics, often serving as
traders or financial advisers to other species. They are highly practical and pragmatic,
and have a reputation for being shrewd negotiators and skilled businessmen. Volus
society values wealth and financial success, and they have a complex system of social
status based on their economic standing. Despite their reputation as mercantile, the
Volus are fiercely loyal to their allies and are willing to make personal sacrifices for the
greater good.
Varren - Free
Varren are a species of vicious, dog-like predators that are common on many planets
throughout the galaxy. They have sharp claws and teeth, as well as the ability to run at
high speeds and jump great distances. Varren are pack animals and are fiercely loyal to
their packmates, making them excellent companions in combat.
Humans - Free
Humans are a relatively young species in the galaxy, having only recently made contact
with other intelligent races. They are known for their adaptability and resilience, able to
survive and thrive in a wide variety of environments. Humans are also highly ambitious
and driven, with a strong desire to explore and conquer new frontiers. They are
physically similar to other humanoid species, with two arms, two legs, and a head, but
have slightly different physiology and genetic makeup. In worlds, humans are known for
their biotic potential, the ability to manipulate mass effect fields with their minds, which
is relatively rare among other species.
Turians - Free
The Turians are a militaristic species with a hierarchical society and a strong sense of
duty. They are known for their strict military code and discipline, and have a reputation
as formidable soldiers and strategists. Turian society values order and honor, and the
concept of the greater good is central to their culture. They played a significant role in
establishing the Citadel Council and are known for their contributions to galactic
peacekeeping efforts.
Salarians - Free
The Salarians are a highly intelligent and quick-witted species with a fast metabolism
and a short lifespan. They are known for their contributions to science and technology,
and are often sought out for their expertise in fields such as genetics, medicine, and
espionage. Salarians have a reputation for being manipulative and cunning, and their
society is built on a complex web of alliances and rivalries.
Quarians - Free
The Quarians are a nomadic species that lives aboard a fleet of ships after being driven
from their homeworld by their own creations, the Geth. They are skilled engineers and
technicians, and have developed a unique culture and way of life aboard their fleet.
Quarian society values resourcefulness and ingenuity, and they have a reputation for
being adaptable and resilient in the face of adversity.
Drell - Free
The Drell are a species with a strong sense of community and a unique ability to recall
every detail of their lives. They are highly empathetic and value close relationships, and
have a deep appreciation for art and beauty. Drell society is built around a strong sense
of honor and obligation, and they are known for their loyalty and willingness to make
personal sacrifices for the greater good.
Vorcha - Free
The Vorcha are a short-lived, highly adaptable species known for their regenerative
abilities and their reputation for being violent and unpredictable. They are humanoid in
appearance, with sharp teeth and a rugged, almost feral appearance. Despite their
seemingly primitive nature, they possess remarkable resilience and adaptability, making
them capable of surviving in almost any environment. They are often hired as
mercenaries or enforcers due to their ferocity and ability to regenerate from even the
most grievous injuries.
Batarian - Free
Batarians are a humanoid species hailing from the planet Khar'shan, known for their
four eyes and distinctive facial tentacles. They are often viewed with suspicion by other
species due to their reputation as slave traders and mercenaries. However, not all
Batarians are cut from the same cloth, and some reject their society's more nefarious
practices. Batarians tend to be tough and resilient, with a strong sense of individualism
and self-reliance. They also possess a natural aptitude for combat, making them
formidable warriors.
Hanar - Free
The Hanar are a peaceful, non-violent species that communicate through
bioluminescence and are known for their philosophical and religious beliefs. They have
a strong sense of morality and value cooperation and mutual respect. Hanar society is
built on a complex system of social hierarchy and religious devotion, and they have a
reputation as skilled negotiators and diplomats.
Klixens - 100 CP
Klixens are an insectoid species that resembles a hybrid of crabs and beetles, with a
tough exoskeleton covering their body. While they share some similarities with the
rachni, they are a distinct species. Klixens are often seen in the company of the larger
flying creatures known as harvesters. These creatures do not appear to possess any
advanced technology or the ability to use weapons, and are believed to lack sapience.
However, they are far from defenseless, possessing the ability to breathe fire and
causing explosive damage when killed.
Densorins - 100 CP
Densorins are a towering species standing at two meters tall, with a long, flexible neck
resembling that of a giraffe. Their hind legs are strong and sturdy, and their feet are
equipped with sharp claws, ideal for gripping onto various surfaces. They have a set of
large, bat-like wings that glow in the dark, allowing them to fly at great speeds in low-
light environments. Their most distinctive feature is their long, flexible trunk, similar to
that of an elephant, which they use to manipulate objects and communicate with each
other through a series of low-frequency vocalizations.
Ditakur - 100 CP
Ditakur are a large and sturdy species that resemble the Elcor in appearance, with the
exception of two additional legs, making them hexapods. They have a thick hide
covering their body, providing them with natural armor. Their four legs are short and
stocky, and their two additional legs are located towards the back of their body, acting
as support for their massive size. Their backs are equipped with artillery cannons,
allowing them to function as mobile artillery platforms. Despite their size, they are
surprisingly agile and quick, allowing them to maneuver in tight spaces and quickly
evade enemy attacks.
Raloi - 100 CP
The Raloi are a species of avian humanoids known for their unique and striking
appearance. Their bodies are completely covered in an array of feathers, ranging in
color from vibrant blues and reds to deep emerald greens and jet-black. No two Raloi
share the same feather pattern, making each individual truly unique. At six feet in
length, the Raloi's upper arms double as wings, allowing them to soar and glide through
the air. While they cannot achieve sustained flight, their powerful wings give them the
ability to make incredible leaps and agile movements. Underneath these wings, they
possess two smaller ones, which they use for precise navigation and other delicate
tasks.
Despite their bird-like appearance, the Raloi possess four formidable talons on each
foot, each measuring seven inches in length. These claws are used for hunting and
defense, making the Raloi formidable opponents when threatened. Overall, the Raloi
are a graceful and striking species, with a unique physical form that sets them apart
from other humanoids in the galaxy.
Asari - 100 CP
The Asari are a mono-gendered species that are renowned for their intelligence, biotic
abilities, and long lifespan. They are a peaceful and diplomatic species that value
knowledge and understanding, and have played a key role in shaping galactic politics
through their contributions to the Citadel Council. Asari are able to reproduce with any
species, resulting in offspring that are predominantly Asari but may exhibit traits of their
other parent.
Krogan - 100 CP
The Krogan are a physically powerful and resilient species that was once nearly driven
to extinction by the genophage, a biological weapon that severely limits their ability to
reproduce. Despite this, they are a proud and fiercely independent species with a
reputation as fierce warriors. Krogan society values strength and battle prowess, and
they have a history of conflict with other species, including the Rachni and the Turians.
Yahg - 200 CP
The Yahg are a fearsome species known for their extraordinary intelligence and
aggression. They are bipedal creatures with elongated bodies, sharp claws, and
powerful muscles. They are often found living in subterranean environments, where
they have evolved to become extremely effective hunters and trackers. They are also
skilled at infiltration and deception, making them dangerous opponents both on and off
the battlefield.
Harvesters - 200 CP
Harvesters are a monstrous and terrifying species that resemble enormous insectoid
creatures with multiple long legs and powerful mandibles. They are roughly one-third
the size of a Thresher Maw, making them one of the largest known predatory creatures
in the galaxy. Harvesters are known for their aggressive behavior and their insatiable
appetite, consuming everything in their path. They are also highly intelligent, capable of
strategic planning and tactics, making them a formidable opponent to anyone who
crosses their path. Their armored exoskeletons make them nearly impervious to most
weapons, and their razor-sharp mandibles can easily crush through metal and stone.
Lastly, they have a powerful set of wings allowing these creatures to fly at high speeds
despite their immense size.
Thorian - 300 CP
The Thorians are a unique species of plant-like creatures. They are native to the planet
Feros, and their physiology is quite different from most other intelligent species in the
galaxy. Thorians bodies resemble large, tree-like creatures, with thick trunks and
branches that spread out to form a canopy. Their bark is tough and spiny, which gives
them their distinctive name. They are green in color, and their leaves are broad and flat,
with serrated edges. Thorians have no eyes, but they are able to sense their
surroundings through a combination of touch, smell, and telepathy. The Thorians only
main weaknesses are fire and their inability to move their main bodies easily.
Thorians reproduce asexually, by growing offshoots from their main trunk. These
offshoots eventually grow into fully mature Thorians, which are capable of telepathic
communication from birth. Additionally they are capable of creating clones of others and
producing hybridized offspring by combining their DNA with other species. Lastly,
Thorians possess incredible biotic abilities, allowing them to control other beings and
manipulate the environment around them. They are also capable of controlling the
minds of other creatures, using their biotics to enslave and enthrall them. These abilities
however, can also be beneficial. The Thorians connection to the minds of others allows
them to treat mental illnesses or other issues such as nightmares.
Prothean - 100/300 CP
The Protheans were an ancient and highly advanced species that once ruled the galaxy
before being wiped out by the Reapers. They were renowned for their technological
prowess, and their ruins are still sought after by those seeking to uncover their secrets.
A few Prothean survivors exist in stasis or as part of the Collectors, and their knowledge
and expertise are highly sought after by those seeking to combat the Reapers. Though
they are a dying breed, the Protheans' legacy lives on through the technology and
knowledge they left behind. This option cost 100 CP considering that there are only a
few Protheans currently alive or in stasis.
● Collector - 100 CP: The Collectors are a mysterious insectoid species that
served as the enigmatic agents of the Reapers in the Milky Way galaxy. They are
known for their unique abilities to manipulate biotic energy and their hive-mind-
like social structure. The Collectors were once Protheans, but were transformed
by the Reapers into a completely different species through huskification, with all
of their original individuality stripped away.
● Collector Praetorians - 300 CP: Praetorians are a unique species created by
the Collectors through the fusion of thirty deformed husks. These husks have
been transformed and combined to create a large, slow-moving flying creature
that measures over 12 feet in length and 10 feet in width. They are covered in a
thick layer of metallic armor plating, which serves as their primary protection
against enemy attacks. The Praetorians possess a number of abilities that make
them a formidable opponent. They are able to fly through the air, using their
powerful wings to propel themselves forward. They are also able to generate a
strong barrier around themselves, which protects them from incoming attacks.
Their primary offensive capability is the use of powerful particle beams, which are
fired from a series of nodes located on their body. These particle beams are
capable of inflicting significant damage to both organic and synthetic targets. In
addition to their offensive capabilities, the Praetorians are also able to emit a
powerful shockwave that can knock enemies back and stun them. They are also
able to regenerate their armor and heal any injuries they sustain during combat.
Egosaurians - 300 CP
Egosaurians were a species of aquatic reptiles that evolved in the oceans of Thessia
millions of years ago during the Meridian Age. They were the chief predators of
Thessia's oceans, with long, sleek bodies and incredible speed. Their ability to catch
any prey and fearlessness towards other predators made them untouchable in the
depths of the ocean. However, during the Age of Fire, as the mountains rose above the
waves of Thessia, Egosaurians began to crawl into shallow waters in search of food.
This decision proved to be their undoing. The Egosaurians' inability to adapt to the
changing environment led to their eventual extinction, and they are now only known
through the fossil record.
Archeostryx - 300 CP
Archeostryx was a giant aerial predator that evolved during the Age of Fire on Thessia,
when the mountains began to rise above the oceans. With a powerful wingspan and
sharp talons, Archeostryx was a formidable predator of the air and preyed upon the
creatures that roamed the land and shallow waters. Archeostryx found a new prey in the
once-untouchable predators of the sea such as the Egosaurians due to the declining
ocean heights. Archeostryx managed to thrive and adapt to the changing environment.
They evolved into different species over time, each with unique adaptations to the ever-
changing world of Thessia. Today, the descendants of Archeostryx can be found
throughout Thessia, filling various niches in the ecosystem.
For 100 CP you may be an average member of the Rachni warriors. This grants you a
number of different abilities. As a member of the Rachni Swarm, you have a telepathic
connection to other Rachni, allowing for quick and efficient communication during
battles. You are also highly adaptable and capable of changing tactics on the fly. Your
exoskeleton provides excellent protection, and your strong mandibles and sharp claws
allow for deadly close combat attacks.
● Rachni Brood-Mother - 400 CP: As a Rachni Brood-Mother, you have complete
control over the Rachni species. You can summon and give birth to hordes of
Rachni warriors to fight for you. You possess incredible biotic powers, capable of
manipulating gravity and unleashing devastating energy blasts. Your exoskeleton
is incredibly durable and can withstand even the most powerful attacks. In
addition, you are significantly larger than normal Rachni. You are over fifty feet
long and a few dozen feet tall. Given time you can grow even larger. You have
the ability to communicate telepathically with other Rachni and can influence their
behavior and actions.
Geth - Free/100/600 CP
The Geth are a synthetic species, created by the Quarians to serve as a labor force.
However, the Geth eventually gained self-awareness and rebelled against their
creators. They are a highly advanced and intelligent species, with the ability to rapidly
process and analyze vast amounts of data. The Geth form a networked consciousness
known as the "Geth consensus," in which individual Geth units share data and
experiences to form a single, unified intelligence. The Geth are also highly skilled at
technology and are capable of building advanced machines and weapons.
● Heavy Unit - 100 CP: As a Heavy Unit, you will become a fearsome Geth
combatant, towering over your enemies as an Armature, Colossus, or Geth
Prime. Your metallic frame will be heavily armored and equipped with
devastating weapons, making you a force to be reckoned with on the battlefield.
Your combat programming will be top-of-the-line, allowing you to analyze and
respond to combat situations with precision and efficiency. Whether you're
holding the line or leading the charge, your presence alone will strike fear into the
hearts of your foes.
● Dreadnought - 600 CP: With the Dreadnought species option, you will become
the ultimate expression of the Geth's technological might. You will be installed as
the central consciousness of a massive Geth warship, measuring over a
kilometer in length. Your mind will control every aspect of the ship's systems,
from its massive weapons arrays to its engines and thrusters. You will be able to
navigate the vastness of space with ease, while your ship's firepower and
advanced defenses make you nearly invincible. Your presence alone will inspire
awe and respect in all those who witness the might of the Geth Dreadnought.
Reaper - 300/500/800 CP
The Reapers are some of the most dangerous and powerful beings in this world. Each
of them are created from the essence of an entire species. Despite this the quality of the
Reapers varies. The options below allow you to decide what type of Reaper you will
become. By default you can become a Reaper Destroyer for 300 CP. As a Reaper
Destroyer, you are approximately 150 meters long and possess powerful weapons
capable of destroying ships and decimating planetary defenses. Your body is composed
of advanced metals and alloys that can withstand extreme temperatures and radiation,
making you virtually indestructible to conventional weapons. Your programming is
focused on the collection and harvesting of organic life forms to further the Reaper's
agenda.
● Standard Reaper - 500 CP: As a Standard Reaper, you are upgraded to a
massive 2 kilometers in length. You possess all the abilities and weaponry of the
Reaper Destroyer, but on a larger and more powerful scale. Your intelligence and
processing power have also been enhanced, allowing for greater strategic
planning and coordination with other Reaper units.
● Harbinger - 800 CP: At this level, you are on par with Harbinger, the first and
most powerful of the Reapers. You are a staggering 3 kilometers long and
possess unparalleled intelligence, processing power, and weaponry. You are
capable of controlling entire fleets of Reaper ships, manipulating and
indoctrinating organic beings on a massive scale, and even altering the fabric of
reality itself. Your programming is focused on the complete eradication of all
advanced organic life forms, to ensure the eventual harvesting and assimilation
into the Reaper's collective consciousness.
Leviathans - 800 CP
Leviathans are an ancient species of sentient space-faring beings that predate the
existence of the current galactic civilizations. They are massive creatures, with long,
serpentine bodies that can stretch for kilometers, and possess incredible intelligence
and biotic powers. Leviathans have the ability to indoctrinate and manipulate the minds
of other species, turning them into their thralls. They also possess powerful biotic
abilities, which they can use to control the environment around them, create powerful
barriers, and attack enemies.
As a Leviathan, you would have access to these abilities, as well as their vast
knowledge of galactic history and advanced technology. You would be able to
communicate with other Leviathans and potentially form alliances with them, as well as
manipulate the minds of other species to do your bidding. Lastly, as one of the last
remaining Leviathans, you will be hunted by those who seek to exploit your power or by
the Reapers who wish to destroy their creators.
Hybrid - Varies
This option allows you to choose from any of the species above. You may become a
freak of nature or just a bizarre existence that appeared one day. Granted more than
likely you were created by one of the various beings that live here. The other option is
that you could use this to gain a set of unique parents. The total price is number of
species * 100 CP + Species cost. So becoming a Kalros level Thresher Maw x
Harbinger Reaper hybrid would cost 1,000 CP (600 + 800 + (100*2) = 1,600). You will
gain unique advantages that are related to the species you choose.
Skills and Perks
All perks are discounted to their origins and the 100cp perks are free to their origin.
General Perks
The Tactical HUD is activated by a mental command, and can be deactivated just as
easily. This feature is implanted in your ocular system, allowing for quick and seamless
integration. With the Tactical HUD, you can effectively track enemy positions, monitor
your health and shield levels, and assess your weapon and ability cooldowns. This
gives you a significant tactical advantage in combat situations, allowing you to make
informed decisions and respond quickly to threats.
Lastly, the Tactical HUD can be modified and upgraded over time, with new features
and capabilities becoming available as you gain experience and expertise. However,
the initial version of the HUD may take some time to adjust to, and may cause initial
disorientation or distraction.
Daredevil - 100 CP
You have a knack for pulling off seemingly suicidal maneuvers with a miraculous
amount of success. Whether it's jumping off a high-rise building or charging headfirst
into a group of enemies, you have an uncanny ability to come out unscathed. Others
may call you insane, but they can't deny the results. This perk grants you a bonus to
your agility and reaction time, allowing you to quickly adapt to changing circumstances
and make split-second decisions. You also have a natural resistance to fear and
intimidation, which allows you to stay focused and keep your cool even in the most
dangerous situations. With Daredevil, you can take on any challenge with confidence
and come out on top.
This perk is inspired by the Prothean squads that Commander Shepard encountered in
their adventures, and like those squads, you and your team will be able to anticipate
each other's movements and work together seamlessly. Whether it's pointing out
threats, covering each other's backs, or executing complex maneuvers, you and your
squad will be able to do it all without the need for verbal communication. With this
ability, you'll be able to take on even the toughest enemies with ease and achieve
victory in even the most challenging missions.
By "owning the bloodbath," you can craft a story that puts you in a position of power and
leaves your enemies cowed. You can spin a tale that places the blame on a convenient
scapegoat and take the head off the snake, making a move that leaves you looking
stronger than ever in the eyes of the underworld. This perk also grants you the charisma
and strategic mindset to convince those around you that you are the one in charge. You
can inspire confidence in your abilities and convince others to follow your lead, even in
the face of danger. You can turn the worst situations into opportunities for success and
emerge from the chaos as a true leader.
Your diplomatic skills are unparalleled, and you can negotiate complex treaties and
agreements with ease. You are also well-versed in the laws and regulations of different
civilizations, and you can navigate the complex web of political alliances and rivalries
that exist in the galaxy. With this perk, you can serve as a bridge between different
civilizations and help to maintain peace and stability in the galaxy.
With this newfound sense of identity and purpose, you are able to lead and inspire
others, rallying them behind you to achieve great things. Your words and actions have a
profound impact on those around you, and you are able to bring out the best in people,
helping them to realize their full potential. In short, you are not defined by your past or
your present, but rather, you are defined by your limitless potential and your unwavering
determination to achieve your goals.
Your experience as a mercenary has also taught you the importance of being prepared
for any situation. You always carry a backup plan, and you never trust anyone
completely. You are always aware of the possibility of betrayal, and you are prepared to
deal with it when it happens. In addition, this perk grants you an intuitive understanding
of the value of resources, and the ability to use them to maximum effect. You are able to
assess the strengths and weaknesses of your allies and enemies, and use this
knowledge to your advantage.
The Ordained
Your mastery of guerilla tactics also allows you to inspire your allies to fight fiercely and
resourcefully, even in the face of overwhelming odds. Your tactical acumen and
leadership skills enable you to coordinate small teams to effectively harass larger
enemy forces, buying time for your allies to regroup and launch counterattacks. With
your knowledge and experience, you can help turn the tide of battles that would
otherwise be impossible to win.
Furthermore, your advanced scientific skills allow you to experiment with and develop
new technologies, ranging from revolutionary medical treatments to groundbreaking
weapons. You can also conduct scientific research on various subjects, including rare
phenomena, advanced species, and dangerous biotics. With this perk, you will become
a master of science and technological innovation, and your skills will be highly sought
after by scientists and organizations across the galaxy.
Your leadership skills are unparalleled, and your voice carries weight and authority that
inspires your subordinates to follow your commands without question. Your experience
and combat knowledge allow you to quickly make critical decisions that can mean the
difference between victory and defeat. You also have the ability to simultaneously
coordinate a fleet’s fighter craft, ground assault, and a spatial battle at once with
efficiency and precision. You are truly the deadliest son of a bitch in space, feared by
the Reapers and revered by your allies. Your combat prowess is matched only by your
strategic genius, making you an invaluable asset to any fleet fighting against the
Reapers or equally devastating forces.
The Destined Heroes
Your ability to recruit allies with diverse backgrounds and skill sets is unparalleled. You
can identify the strengths and weaknesses of potential team members and build a team
that is perfectly suited for any situation. Lastly, this perk grants access to a vast network
of people, including former allies, experienced soldiers, scientists, and engineers. You
can call on them for assistance and support whenever you need it, and they will always
be ready to lend a helping hand.
Your ability to blend into your surroundings is second to none, allowing you to disappear
into shadows and become practically invisible. Even when in plain sight, you have the
ability to blend in seamlessly with your environment, making it nearly impossible for
anyone to spot you. With this perk, you gain the expertise of a master thief and stealth
expert like Kasumi Goto. Whether you're on a heist or trying to slip past a group of
guards unnoticed, you have the skills and knowledge to get the job done.
Unstable Potential - 600 CP
You possess an untapped well of biotic power that is nearly unparalleled. Your biotic
potential is so great that you surpass the limits of even the highest biotic scales, such as
the Ermine-Valero Biotic Scale. You are a force to be reckoned with, able to exert
incredible kinetic energy with the merest thought. However, your abilities are
dangerously unpredictable and difficult to control. If you do not manage your power
carefully, you risk injuring those around you. With this perk, you have access to biotic
abilities that are beyond the usual scope of even advanced biotics. However, you will
need to train hard to learn to control your powers effectively and prevent unintended
consequences. Additionally, your sheer potential may attract the attention of
organizations or individuals seeking to exploit your powers for their own purposes. Use
your abilities with caution and discretion.
Additionally, you possess the ability to control your body and mind at a cellular level,
allowing you to heal quickly from injuries and resist diseases and poisons. You can also
manipulate your own physical attributes to some extent, such as changing your hair and
eye color, altering your height and weight, and enhancing your senses. With this perk,
you are a force to be reckoned with in this world, and your genetic superiority gives you
an edge in combat, diplomacy, and romance. Lastly, should you possess biotic
capabilities your power and talent will be vastly increased. An average human with this
boost would be stronger than most Asari matriarchs.
The Conclave
Your understanding of these customs and traditions grants you a certain level of respect
and admiration from the members of these species, who view you as a knowledgeable
and culturally savvy individual. This respect can be leveraged in a variety of ways, from
gaining access to restricted areas to negotiating favorable terms in trade agreements.
Additionally, your knowledge of these ancient customs can often provide you with
unique insights into the motivations and behaviors of these species, allowing you to
anticipate their actions and make more informed decisions in your dealings with them.
With this perk, you'll be able to navigate the complex social web of the galaxy with ease
and gain the respect of those you encounter.
In addition, you are able to sense the presence of those who have wronged you, no
matter how far away they may be. This ability allows you to track down your enemies
with ease, and strike at them with swift and deadly force. Your enemies will know the full
fury of your wrath, and they will tremble at the mere mention of your name. Alternatively
if you do not wish to walk the path of vengeance you may become a different avatar
gaining the corresponding abilities. Some of the other Prothean avatars include:
Wisdom, Patience, Victory, Endurance, Strength, and Courage. For example, as the
Avatar of Endurance you might gain limitless stamina, the ability to stop your equipment
from breaking down, and an aura that invigorates your allies.
Indoctrination - 400 CP
Arguably the most terrifying ability wielded by the Reapers is indoctrination. How this
ability works is unclear, but it allows them to subdue others, bending them to the
Reapers' will. You possess a deep understanding of the indoctrination process used by
the Reapers. With this ability, you can subtly influence the thoughts and behaviors of
others, making them more susceptible to your commands. Even individuals with
indomitable wills can fall under your sway with enough exposure. The effect of your
indoctrination grows stronger based on the proximity of others to you, allowing you to
quickly build a loyal following.
With enough concentration and effort, you can even extend your influence to a large
group of people, effectively mass indoctrinating them. This mass indoctrination
technique makes them more receptive to your commands and allows you to quickly
build a vast army of loyal followers. You can manipulate the thoughts and behaviors of
entire populations, bending them to your will and leaving them completely under your
control. This is the ultimate tool for anyone seeking to dominate and conquer.
Once you've assimilated a species' essence, you can also use this power to create new
creatures or beings that are tailored to your own needs and desires. By combining the
essence of different species, you can create unique beings that possess the strengths
and abilities of each. These beings can be loyal servants or powerful allies in your quest
for domination. Use this power wisely, for with great knowledge comes great
responsibility. The essence of the conquered is a powerful tool, but it can also be a
dangerous one if wielded without care.
Furthermore, you can use your mastery of Mass Effect Fields to travel at incredible
speeds through space, allowing you to easily traverse even the most hostile of
environments. Your movements are smooth and effortless, and you can quickly change
direction or speed at will. You can also create miniature Mass Relays, allowing you to
instantly teleport yourself and others across vast distances. Finally, with enough
concentration and effort, you can even create Mass Effect Fields that affect entire
planets or star systems. You can manipulate the gravitational forces of entire celestial
bodies, causing them to collide or move in unpredictable ways. You can even create
black holes or supernovas, devastating entire star systems and wiping out entire
civilizations with ease. This is the ultimate weapon for anyone seeking to conquer the
galaxy, and with this perk, you wield it with ease.
Vehicles, Stations, and Fleets
You will receive a 400 SP stipend to spend on ships, stations, and fleets. You may
convert CP to SP at a 1:2 ratio. You will also receive three discounts that can be used
on any option listed below. All vessels and fleets will come fully crewed and supplied.
Ships
Most of the options below are either unique or powerful vessels. You will only receive
one copy of each ship when you purchase it.
Kodiak-Class Dropship - 50 SP
The Kodiak Dropship is a versatile transport vehicle designed for moving troops and
equipment quickly and efficiently. It can transport up to 12 soldiers and their equipment,
as well as vehicles and other cargo. The Kodiak is equipped with powerful engines that
allow it to take off and land vertically, making it ideal for operations in tight spaces or
hostile environments. It also has heavy armor and weapons for self-defense.
Oculus Fighter - 50 SP
The Oculus Fighter is a small, agile spacecraft used by the Reapers for reconnaissance
and interception. With a length of only 20 meters, the Oculus is one of the smallest
Reaper ships, but it is no less deadly. It is equipped with advanced sensor systems and
communications arrays, allowing it to track enemy ships and relay information back to
Reaper command.
The Oculus is armed with a pair of mass accelerator cannons and can be fitted with
additional weapons, such as missiles or drones, depending on the mission
requirements. Its maneuverability and speed make it a difficult target to hit, and it is
often used to harry and distract enemy ships while larger Reaper vessels move into
position.
Sky Carriage - 50 SP
A luxurious airship designed for high-end travel and leisure. The Sky Carriage is
equipped with state-of-the-art amenities, including plush accommodations, gourmet
dining, and a wide range of entertainment options. It's the perfect way to travel in style
and comfort while exploring the galaxy.
Equipped with a full range of UltraViolet GARDIAN Laser Defense systems for missile
interception, two Thanix magnetic-hydrodynamic cannons, and four long-range Mass
Accelerator Cannons, the Trafalgar-Class Frigate is a formidable opponent in any battle.
The Thani cannons are capable of penetrating the hull of cruiser-sized starships,
making them a powerful weapon in the frigate's arsenal.
The ship's weapons include a range of powerful cannons and missile launchers, making
it a formidable force in any battle. Finally, the Kola-Class Carrier Ship is capable of
providing evacuation support in the event of a crisis situation. Its troop transport
capabilities and extensive hangar bays can be used to rapidly evacuate cities or planets
in danger, ensuring the safety of civilians and military personnel alike. Overall, the Kola-
Class Carrier Ship is a versatile and powerful tool that can greatly enhance any mission
or operation.
In addition to its stealth capabilities, the Revenant-Class is armed with several long-
range Mass Accelerator Cannons, which can be used to strike from afar without
revealing the ship's position. The ship also has a small complement of fighters and
dropships, which can be used for reconnaissance or quick strikes against vulnerable
targets.
Helios-Class Colony Ship - 400 SP
The Helios-Class Colony Ship is a massive vessel designed for long-range colonization
missions. It is equipped with advanced terraforming equipment, a range of agricultural
facilities, and living quarters for thousands of colonists. The ship is also heavily armed
and armored, as it is often sent into dangerous and uncharted regions of space.
The Helios-Class Colony Ship is crewed by a team of experts in various fields, including
botanists, geologists, and engineers. It is designed to be completely self-sufficient, with
advanced recycling systems and renewable energy sources. The ship also has a range
of defensive weapons, including point-defense turrets and long-range Mass Accelerator
Cannons, to protect against any potential threats.
The Normandy SR-2 is also equipped with Silaris Heavy Ablative Armor and sixteen
small turrets that can be controlled by EDI or manually operated by a crew member.
The turrets are capable of unleashing a deadly cross-fire that can take down even the
toughest enemies. In addition, the ship has a state-of-the-art stealth system that allows
it to remain undetected by most sensors. With its advanced technology and formidable
armament, the Normandy SR-2 is a force to be reckoned with in any battle situation.
Additionally, the ship comes with a variety of weapons and equipment that can be used
by the jumper or their companions. This includes advanced security gear, heavy
weapons, and even a fleet of small fighters that can be launched from the ship. Overall,
the Purgatory Prison Ship is an extremely valuable asset that can be used for a variety
of purposes, from capturing and imprisoning dangerous criminals to providing a mobile
base of operations for the jumper and their allies.
Stations
These stations are large facilities meant to take on a number of roles including
hospitals, factories, forward operating bases, and other important roles.
Minuteman Station - 300 SP
Minuteman Station is a versatile mobile space station that has been retrofitted as a
Heavy Weapon Platform. It is designed to provide rapid response and tactical flexibility
to your forces. Equipped with advanced sensors and communication systems,
Minuteman Station can detect and intercept enemy forces from long range. Its powerful
weapons and armor make it a formidable force in any battle, and its FTL engines allow it
to quickly deploy to any point in the galaxy.
Omega - 400 SP
Omega is a mobile space station that has been retrofitted as a criminal hub and a
center of black market activities. It is a hub for smugglers, mercenaries, and other
unsavory characters, making it an ideal location for recruiting soldiers and acquiring
resources. Omega Station is also heavily armed and armored, making it a formidable
force in any battle. Its FTL engines allow it to quickly deploy to any location in the
galaxy, making it an excellent base of operations for covert missions.
By purchasing this, you will gain full access to the Heretic Station, including its
advanced technology and capabilities. The station is an excellent location for scientific
research, weapons development, and other experimental projects. Lastly, purchasing
this option will also grant you control over 6.6 million Geth. The production facilities
within this facility will allow you to create bodies for every Geth if you can provide it with
sufficient materials.
powerful of their kind. The Reaper Fleet is capable of traveling faster than the speed of
light, and can invade and conquer entire galaxies in a matter of months. Their advanced
technology includes powerful weapons that can obliterate entire fleets, as well as
powerful shields and barriers that make them almost impervious to attack.
The Reapers were created by the ancient race known as the Leviathans as a solution to
maintain order in the galaxy by periodically "harvesting" advanced civilizations. Their
goal is to prevent the development of synthetic life that could one day rebel against their
organic creators and potentially threaten the entire galaxy. The Reapers see
themselves as the ultimate solution to the problem of organic and synthetic conflict, and
view themselves as the galaxy's ultimate saviors.
The Reaper Fleet operates under a strict hierarchy, with Harbinger at the top and the
other Reapers and indoctrinated beings serving beneath him. Their indoctrination
process involves a subtle manipulation of an individual's thoughts and beliefs, gradually
erasing their individuality and free will until they become completely loyal to the
Reapers. The Reaper Fleet has never been defeated in battle and has successfully
harvested countless civilizations throughout the galaxy.
Items
All items are discounted to their origins and the 100 CP items are free for their origin. In
addition, you gain 400 CP to spend freely in the Items section. Further purchases will be
discounted for items that can be purchased multiple times. Lastly, any items that update
post jump will also receive a retroactive update.
General Items
Omni-Tool - Free
The Omni-Tool is a highly advanced piece of technology that serves as a multi-purpose
tool for any situation. It is a combination of computer microfibers and holographic
systems that can project a solid light hologram. It is a versatile device capable of
fulfilling multiple functions such as hacking, decryption, repair, and medical aid. It also
serves as a communication device, allowing you to communicate with your allies over
long distances. The tool can also be used as a weapon in close combat, with a built-in
blade and energy projector.
Grav-Boots - 100 CP
The Grav-Boots are a pair of advanced boots that allow the wearer to move effortlessly
in a vertical direction, defying gravity. With these boots, the wearer can jump high, run
up walls, and even sprint vertically up skyscrapers, as if it were a flat surface. The boots
use a combination of mass effect fields and antigravity technology to create a stable
platform for the wearer to stand and move on. The boots require a short warm-up period
to activate, but once activated, they provide a stable platform for the wearer to move on.
The boots can be turned on and off at will, allowing the wearer to return to normal
movement.
In addition, the Thaxian Jewelry Set has a special ability to attract the attention and
admiration of those around you. When wearing the set, others will be naturally drawn to
you and will be more likely to treat you with respect and deference. This effect is
particularly potent when dealing with individuals of high social status or influence. With
this jewelry set, you will command attention and respect wherever you go.
The modifications included in Opold's Contraband are exclusive, and some of them
cannot be found anywhere else. These enhancements can improve accuracy, increase
firepower, enhance ammunition capacity, and boost overall weapon performance. Each
modification is designed to suit specific weapons, and they can be used to improve
everything from pistols to sniper rifles. With these modifications, weapons can become
more deadly and efficient, making them an asset in any combat situation.
Despite their limitations, the LOKI Mech can be a useful asset in a variety of situations
and can provide additional firepower and support to your team. Whether you use them
for security, combat, or other purposes, these mechs can be a valuable addition to your
arsenal. This item will grant you a dozen mechs and the blueprints needed to produce
more of them. If you possess the necessary scientific skills you may be able to modify
these mechs to be stronger.
The Bringer of Winged Death - 200 CP
The Bringer of Winged Death is a unique weapon used by the Faloian Torro. It uses a
powerful core made of radioactively-charged heavy metals to fire charged fragments
with incredible force. It is a long arch-shaped weapon that requires the user to draw
back the charging handle to activate the power core and charge the fragment with
energy. The further back and the longer the draw, the greater the energy transfer,
resulting in a stronger shot. The charge-rods further charge the fragment with energy,
allowing it to hit with the force of a charging siduju. The user can hit targets at incredible
distances of up to 800 meters with accuracy. This weapon is also highly efficient in close
combat due to its devastating power.
When triggered, the disrupter emits a wave of energy that interferes with the neural
pathways used for psionic communication. This renders any targets within range
incapable of using their psionic abilities or communicating with other psionically
connected beings. The effects are temporary but can provide a critical advantage in
combat, especially against enemies that rely heavily on their psionic abilities. The
disrupter has a limited range and requires time to recharge between uses. It is most
effective against groups of enemies, making it an ideal tool for disrupting enemy
formations.
Atlas Mech - 200 CP
The Atlas Mech is a powerful set of armor that combines the power of the YMIR mech
with the tactical capabilities of a skilled pilot. The Atlas Mech is equipped with an
element zero core allowing it to be deployed from low orbit drops. The Atlas mech is
equipped with all of the same armaments as a YMIR with some additions. These add-
ons include a powerful claw for close quarters combat and a flamethrower built under
the rocket launcher. Additionally, the Atlas Mech is equipped with a variety of tactical
systems, such as advanced sensors, targeting systems, and communication arrays,
which allow for superior situational awareness and coordination with other forces on the
battlefield. The armor is also highly durable, able to withstand massive amounts of
damage from both small arms fire and heavy artillery. Furthermore, the Atlas Mech
comes with a specialized interface system that allows a skilled pilot to control the mech
with incredible precision and agility, making it a formidable opponent on the battlefield.
This purchase will grant you access to one Atlas Mech, as well as the necessary training
to effectively operate it in combat situations.
These augmentations are highly customizable, with various modules that can be added
or removed to suit the user's needs. They are made of exotic alloys and materials that
are highly durable and resilient, providing enhanced protection against physical and
energy-based attacks.
The Prothean Augmentations also grant the user enhanced biotic abilities, allowing
them to manipulate mass and energy with great precision and power. This allows for
devastating biotic attacks that can be used to incapacitate or destroy enemies. You will
also receive a set of blueprints for each of the augments potentially allowing you to
employ them in mass.
Cerberus - 400 CP
Congratulations, you have gained ownership over the enigmatic organization known as
Cerberus. Cerberus is a human-survivalist paramilitary group, founded by the Illusive
Man with the ultimate goal of ensuring the survival and advancement of humanity, no
matter the cost. As the leader of Cerberus, you gain complete knowledge and control
over the organization known as Cerberus. This includes access to all of its resources,
such as research facilities, ships, and personnel, as well as complete control over its
operations and goals.
You will start out with a fleet of a few hundred ships including a number of
dreadnoughts, over a dozen major shipyards, and thousands of elite operatives covering
numerous different fields. Each of these operatives will give you their complete loyalty,
and they will follow your orders without question. Whether you choose to use Cerberus
for good or for personal gain is up to you. If you dislike Cerberus then you may instead
create an equally powerful and influential organization.
To use this accessing software, the user needs to connect the device to a computer or
terminal that has access to the appropriate network or is sufficiently close to the
individual in question. Once connected, the device will begin hacking into the accounts
and transferring everything to the user's designated accounts. The transfer process is
quick and untraceable, ensuring that the user can get the funds without any risk of
detection.
The Spectre Account Access device comes with a sleek and portable design, making it
easy to carry around and use on the go. The device is compatible with all major
operating systems and can be used by anyone with basic computer skills. Lastly, given
the nature of how this will be used you get a small starting bonus equivalent to the
wealth owned by the Spectre Saren. This will come out to approximately 350 million
credits.
As the owner of the Citadel, you have access to all of its resources and can use them to
your advantage. You can influence the galaxy's political decisions by convening
meetings of the Citadel Council, and can even declare your own personal edicts, with
the backing of the station's overwhelming military might. With the Citadel at your
disposal, you possess immense influence over the fate of the galaxy, and can shape it
to your will.
Destined Heroes
Thanks to its advanced technology, the Hard Light Generator is an incredibly versatile
tool that can be used in a wide range of situations. Whether you're looking to engage in
combat, create a bridge across a chasm, or simply create a holographic decoy to
distract your enemies, the Hard Light Generator has you covered. Lastly, this will come
with schematics detailing how to use these generators and understand the principles
behind the technology itself.
Imperial-Level Access - 400 CP
The Imperial-Level Access codes represented the authority that Ko’le was given by the
Emperor. They provided him with access to the most restricted and secure areas within
the Prothean empire. These codes and designation are impossible to replicate. It will
also come with a key card that you can use if needed as well. The card is encoded with
advanced biometric data that can only be unlocked with the correct combination of
fingerprints, retina scans, and voice recognition. Once authorized, the card allows
access to a vast array of top-secret information, including confidential research,
experimental weapons technology, and classified military plans. Post jump this will grant
you a similar level of authority allowing you to bypass any technological security
measure you encounter.
Additionally, the Nanite Interface Spike has the ability to upload data into a device's
database. This can include information on known enemy units, such as Reapers and
Collectors, which can be added to the device's "Hostile" database. This allows the
device, such as a turret, to automatically target and attack known enemy units without
the need for manual input. The Nanite Interface Spike is a powerful tool in the hands of
a skilled technician and can make the difference between success and failure in critical
situations.
Conclave - 600 CP
The Conclave is a powerful inter-species organization consisting of several different
races, each with their own strengths and contributions. With the backing of the volus
banking guilds, the elcor's heavy shock troops, the hanar and drell's advances in
technology, the quarians' expertise in engineering, the Traverse Republics' diverse
population and the Raloi's elite commando units, the Conclave has become a force to
be reckoned with in the galaxy.
This item grants you control over the Conclave and the title of Imperator. This position
gives you access to the vast resources and network, including its advanced military and
medical technology, expert engineers, and top-tier commando units. Additionally, you
will gain diplomatic immunity within Conclave space, allowing them to operate freely
without fear of persecution or retaliation. If you wish you may decide the demographics
of this conclave or receive the default ratio from the setting. Lastly, you may make this a
separate organization from the canon Conclave, but that could have some major effects
if you introduce a third galactic powerhouse.
The Reapers
In addition to the Army of the Leviathan, you also have access to a powerful fleet of
ships by combining the Prothean and Levithan technology. These ships are designed to
be highly versatile and customizable, with advanced technology and weaponry. They
can be used for reconnaissance, transport, and combat missions, and can be outfitted
with a variety of weapons, including mass accelerators and plasma cannons. With the
Army of the Leviathan and your fleet of ships at your disposal, you have a powerful
force capable of taking on any challenge. Whether you need to strike a decisive blow
against your enemies or protect your allies from harm, the Army of the Leviathan and
your fleet are ready to answer your call.
As the owner of the Harvesting Center, you have access to this terrible power. You can
use the facility to create your own Husks and even construct new Reapers, should you
so choose. The process is complex and time-consuming, but with the right resources
and personnel, you can create an army of loyal soldiers and devastating war machines
that will carry out your will. Given time you may learn how to create new Husk variants
and design your own unique Reapers.
Companions
If it is not otherwise specified then each companion receives 600cp to customize
themselves, and may choose one origin. All companions are allowed to take drawbacks
as well. Lastly companions may also purchase other companions.
N7 Operative - 100 CP
This individual is a highly trained and experienced soldier who has been recruited into
the elite N7 program. They possess a wide range of combat skills and are capable of
handling any situation that comes their way. They are fiercely loyal to you and your
mission, and will do whatever it takes to protect you and ensure that you succeed in
your goals. You may design their appearance, personality, and species if you wish.
Your Thresher Maw companion will be highly protective of you and attack anyone who
threatens you. It will also be a fearsome combatant, able to take on multiple enemies at
once with its massive jaws and powerful tentacles. However, it will also require a
significant amount of food to sustain its massive size, and you will need to be careful to
avoid drawing unwanted attention from authorities who may consider it a danger to
public safety. This Thresher Maw will have the potential to grow to a massive size
perhaps eventually even growing bigger than Kalros. Alternativly if you don’t want to
wait then you can spend an additional 200 CP. This will directly upgrade your new
companion so that they are on par with Kalros in size. This will make them significantly
more powerful, but it will make transporting them much more difficult.
Shepard’s Flock - 500 CP
You are likely familiar with these characters already or at least some variations of them.
This option allows you to recruit the main crew mates and warriors who served
alongside Shepard in her quest to save the galaxy. This option allows you to purchase
all of them in a single group companion slot. All of the following characters are included
and a brief description of each one is given:
● Rebecca Shepard, the Paragon warrior who rallied the galaxy to fight against the
Reapers.
● Garrus Vakarian, the skilled and loyal turian who served as Shepard's right-hand
man. In addition, he is one of the best snipers in the galaxy.
● Liara T’ Soni, the brilliant asari scientist who would go on to become the Shadow
Broker. She is also Shepard’s lover and likely her most devoted ally.
● Tali Zorah, the peppy and tech-savvy quarian who proved herself time and time
again to the team with her engineering skills.
● Ashley Williams, the tough and patriotic human soldier who while cold initially
improved over time. She would later go on to become the second human
Spectre.
● Miranda Lawson, the genetically enhanced Cerberus operative. She would fight
alongside Ko’le, but ultimately find her place alongside Shepard.
● Jacob Taylor, the skilled Alliance soldier who had his own struggles with
Cerberus, but one who became a trusted member of Shepard's team.
● Jack, the powerful and volatile biotic who found redemption and purpose. She
ended up having a surprising degree of skill when it came to teaching others
particularly children.
● Thane Krios, the lethal drell assassin who served as a valuable asset in both
combat and intel gathering.
● Grunt, the tank-bred krogan who proved himself as a warrior and a loyal member
of Shepard's team.
● Mordin Solus, the brilliant salarian scientist who helped develop the cure for the
genophage and one of the most intelligent beings in the galaxy.
● Zaeed Masanni, the ruthless mercenary who may have had a checkered past,
but one who would never betray those who had earned his trust.
● Samara, the wise and powerful asari justicar who brought a sense of balance to
the team and acted as a moral compass.
● EDI, the advanced AI who gained sentience under Ko’les guidance. She also
was Ko’le and Mira’s adopted daughter.
● James Vega, the skilled and loyal Alliance soldier who proved himself as a
valuable asset to Shepard's team.
Since you are paying CP you will be allowed to take Kaiden Alenko as well. Normally he
would have been doomed on Virmire, but he shall be given a second chance here. You
may optionally choose the exact relationship you have with each of these individuals.
Supplement Mode - 0 CP
Well it turns out this entire time you only filled out part of the paperwork. You may take
this jump and use it as a supplement to a second jump. This will allow you to either
merge the two jumps or for you to take all of your purchases into a new world. Just
remember you can't run from the drawbacks, no matter how hard you try to.
Self-Insert - 0 CP
So you want to be one of the named characters huh, well if you take the appropriate
background, and then you will get to take their place. This won’t give you any of their
skills unless you buy them however. Otherwise you are free to go in as any character
you would like.
Outcast +100 CP
You are an outcast among your own kind, much like Basher, the tank-bred Krogan.
Your abnormal behavior and lack of honor, perhaps as a Turian, has made many of
your peers look down on you. You may find it difficult to gain the respect and trust of
others within your own species, and may face challenges in forming alliances or working
together towards a common goal. Your reputation may precede you, and you may have
to work twice as hard to prove yourself to others.
This effect may trigger at any time, forcing you to seek potential mates. If you are
unable to resist, you will be consumed by your Ardat-Yakshi tendencies and must
engage in the act of mating, which results in the immediate death of your partner. This
can be incredibly dangerous and could make you a danger to any potential companions,
making it challenging to maintain stable relationships. To make it worse the effect will
grow stronger the longer you go without draining someone.
Additionally, due to the fear and disgust associated with your kind, you may also face
social ostracization or hostility from others, making it difficult to integrate into society.
You may find it hard to find allies or people willing to trust and work with you, creating
additional complications and challenges in your adventures.
Forgotten Payments +400 CP
It seems that your benefactor forgot to pay for access to the game or failed to upgrade
your deal. As a result you have been restricted and aren’t allowed to use items that
don’t belong here. In addition, you have been banned from accessing your warehouse
while you are here. You get to keep access to your powers, but any items that don’t
belong to this universe are forbidden.
You may have been created for a specific purpose or agenda, whether it be as a
weapon, a pawn, or something else entirely. This will leave you feeling trapped or used,
with little agency or control over your own life and decisions. Should you seek out your
original template perhaps you could find peace or you may instead be forced into a life
and death battle depending on their personality. If you can resolve things peacefully
with your counterpart you may take them as a companion for Free and they will retain
all of the perks you purchased here.
These personalities are constantly vying for control, and they can emerge at any
moment, without warning. You have limited control over which personality is dominant
at any given time, and you may find yourself switching between them frequently.
Additionally, each personality has its own strengths and weaknesses, so your abilities
and skills may vary depending on which persona is in control. Your split personality
disorder is not only a constant struggle but it also makes it difficult to build long-term
relationships and alliances. People may find it hard to trust you, and you may struggle to
maintain a consistent reputation or identity.
Furthermore, as you grow in power, your rival will also grow in strength, adapting their
abilities and tactics to match your own. They are a constant threat to your success and
survival, forcing you to always be on guard and pushing you to new heights of strength
and skill. Failure to keep up with your rival could result in their victory over you, and you
must always be mindful of their actions and plans. This conflict will only be settled once
one of you has been slain.
The Leviathans are extremely powerful and cunning, and breaking free from their
control will be a difficult task. You will have to constantly struggle against their influence,
resisting their commands and trying to maintain your own free will. Failure to do so may
result in dire consequences, both for yourself and those around you. You will likely need
to rely on your allies to assist you as any attempts at open rebellion will be met with
swift and harsh retribution. At best you will become a lobotomized puppet receiving a
swift death.
Scenarios
You may take any number of scenarios unless there are any specific requirements. In
addition you are unable to proceed to the next jump until you accomplish this goal.
● All scenarios can take place after the main jump so there is no need to worry
about conflicting goals or lack of time. To clarify, you will essentially be taking the
jump again, only you will have a specific goal instead of just needing to survive.
There is no punishment for failure aside from losing access to the reward of the
Scenario. You will not chain-fail if you give up unless explicitly stated
otherwise.
● Each scenario you take will give you 500 CP as well to spend on the document
upon successful completion.
The Ordained
Congratulations, you are now the protagonist of our story. That’s right you will be
replacing Kevin/Ko’le. The jump will last until the story ends canonically or you die. You
will face all of the challenges that Kevin/Ko’le did. You will start out with all of
Kevin/Ko’le’s abilities though you will only get to keep them if you complete the
scenario. You will receive all of the same opportunities to succeed as they did however
should you follow their path. Lastly you will receive their memories so that you know
what’s going on and have his experience.
Rewards:
For completing this scenario you will receive a variety of rewards.
● First any technique or item you learned/gathered through your journey will gain
Fiat backing ensuring that you can keep them.
● Second, all restrictions on any ability you gained whether through an action in the
jump or by purchasing it will have its limits removed.
● Third, you will get to take ALL of your friends, family, and forces with you. This
will include any territory, empires, and whatever areas you control. You may
choose whether they all share a single companion slot or if they are divided up
based on their affiliations.
Keelah Se'lai
The long-standing conflict between the Geth and Quarians has reached a boiling point,
threatening to erupt into a full-scale war that could decimate both species. As a neutral
party with diplomatic skills, your mission is to negotiate a peace treaty between the two
sides. The Geth, an artificial intelligence race, were originally created by the Quarians
as laborers and defense units. However, after achieving sentience, the Geth rebelled
against their creators and the two have been at odds ever since. The Quarians have
been trying to reclaim their homeworld ever since, while the Geth have been determined
to preserve their newfound independence. Your task is to navigate the complex politics
and deep-seated grievances on both sides, working towards a peaceful resolution that
satisfies the needs of both the Quarians and the Geth. This will require careful
negotiation, as well as a deep understanding of the cultural and historical factors that
have contributed to the conflict.
Rewards:
● Upon successfully negotiating a peace treaty, you will have gained the trust and
respect of both the Quarians and Geth. As a result, you will be granted access to
their advanced technology and military might, allowing you to recruit powerful
soldiers and ships for your own fleet. The Geth are known for their advanced
weaponry and formidable combat skills, making them a valuable addition to any
fleet. Meanwhile, the Quarians are skilled engineers and pilots, able to provide
cutting-edge technology and expertise in ship design and modification. With
these two forces united, you will be able to create a formidable fleet capable of
facing any challenge. The Geth/Quarian alliance will be a powerful asset in your
mission no matter what path you walk.
● Second, you will gain the ability to settle any future conflicts between groups
peacefully, without resorting to violence. Your reputation as a skilled negotiator
will precede you, and others will look to you as a mediator and peacemaker in
any disputes that may arise. You will be viewed as a respected and influential
figure in the galactic community, known for your ability to bring peace and
stability to even the most contentious conflicts.
Galactic Explorer
In this scenario, you will take on the role of an intrepid explorer who is sent on a mission
to explore and chart a lost galaxy, a region of space that was cut off from the rest of the
universe for eons. Your task is to uncover the secrets of this forgotten realm, map its
systems and planets, and make contact with any alien civilizations you may encounter.
However, this lost galaxy is shrouded in mystery, and it is rumored to be home to
ancient relics, powerful artifacts, and dangerous creatures. As you journey deeper into
the lost galaxy, you will face numerous challenges, including hostile alien races,
treacherous terrain, and environmental hazards. You will need to use your wits, skills,
and advanced exploration technology to survive and complete your mission. If you can
successfully explore and chart the lost galaxy, you will earn fame and fortune beyond
your wildest dreams. You may even uncover powerful technologies and artifacts that
could change the course of galactic history.
Rewards:
● First, you will receive 500 CP to spend on other sections of the jump.
● Second, access to advanced exploration technology, including a powerful ship
equipped with state-of-the-art sensors, scanners, and weapons.
● Third, knowledge of the lost galaxy's geography, inhabitants, and history,
including access to valuable databases and archives.
● Fourth, the discovery of rare and powerful technologies, artifacts, and resources
that you can use to enhance your abilities and gain an advantage in future
challenges. These may include advanced weapons, biotics, cybernetic
enhancements, or even new forms of FTL travel.
Ending
Go Home: Maybe your time in this world made you realize life wasn’t that bad. Go
home with the abilities you’ve gathered and enjoy your life.
Stay Here: Maybe you’ve gotten attached and are determined to make this your home.
If you really want to stay here, take +1000 CP for additional purchases and get ready for
the long-haul here.
Keep Going: Perhaps this is just one more stop on the road for you. Maybe you did
nothing or maybe you changed everything. Regardless, you're determined to continue
your journey. Maybe the next world will be a bit nicer than here.
Notes
All perks that have active and passive effects may be freely toggled on and off.
Changelog
● Jump in Progress
● V1