The document lists changes made to monster drops in version 0.12e of an RPG game. It increases the drop chances of certain items from lower level monsters like wolves and kobolds. Higher level monsters like dragon hydras and vampire lords also have increased drop chances for weapons, armor, and crafting materials. Legendary and god-level monsters can drop rare crafting materials and essence items.
The document lists changes made to monster drops in version 0.12e of an RPG game. It increases the drop chances of certain items from lower level monsters like wolves and kobolds. Higher level monsters like dragon hydras and vampire lords also have increased drop chances for weapons, armor, and crafting materials. Legendary and god-level monsters can drop rare crafting materials and essence items.
The document lists changes made to monster drops in version 0.12e of an RPG game. It increases the drop chances of certain items from lower level monsters like wolves and kobolds. Higher level monsters like dragon hydras and vampire lords also have increased drop chances for weapons, armor, and crafting materials. Legendary and god-level monsters can drop rare crafting materials and essence items.
Low - Giant Wolf to 50% Chance to Drop (Helm/Hood/Armor/Robe)
Low - Dire Wolf to 50% Chance to Drop (Sword/Ring) Low - Kobold Taskaster to 10% Chance to Drop (Ring) Low - Kobold Mage to 50% Chance to Drop (Weapon/Ring) Low - Giant Furbolg to 30% Chance to Drop (Sword/Staff - 22.5% Boots) Low - Giant Furbolg Warrior to 30% Chance to Drop (Armor/Robe/Ring) Low - Warden Gnoll to 22.5% Chance to Drop (Staff/Sword) Low - Giant Gnoll Lord to 22.5% Chance to Drop (Sword/Staff/Armor/Robe/Boots - 22.5% Gem) Normal - Tuskarr Lord to 17.5% Chance to Drop (Staff/Sword/Armor/Robe/Boots/Helm/Hood/Ring) Nomral - Giant Sludge to 17.5% Chance to Drop (Staff/Sword/Armor/Robe/Helm/Hood/Ring Normal - Death Revenant 12.5% Chance to Drop (Sword/Staff/Ring) Nomral - Death Knight Chance to Drop (Revenant Bonus 10% Sword/Staff/Ring - 10% Helm/Hood/Boots) Epic - Kobold's Mine Chance to Drop (Color Lesses Crystal 0.01%) Epic - Kobold Tunneler's Mine Chance to Drop (Color Lesses Crystal 0.05%) Epic - Kobold Master's Mine Chance to Drop (Color Lesses Crystal 0.10%) Normal - Giant Kobold Lord Chance to Drop (10% Armor/Robe/Ring / 1% Color Lesses Crystal) Normal - Giant Kobold King Chance to Drop (9% Weapon/3% Color Lesses Crystal / 0.15% Diamond) Nomral - Overlord Arachnathid Chance to Drop (10% Weapon/Helm/Head/Boots) Buff Epic - Treasuse's Gem Chance to Drop (1% Color Lesses Crystal / 0.15% Diamond) Epic - Troll Orc Lord Chance to Drop ( 15% Armor/Plates/Robe / 10% Accessory / 1% Material) Epic - Giant Dragon Hydra Chance to Drop ( 15% All ) Epic - Vampire Lord Chance to Drop (10% Weapon / 12.5% Plates / 7.5% Material / 9% Bloodstone ) Epic - Koboldmaster King Chance to Drop (10% Helm/Guard/Hood / 5.5% Pickaxe / 10% Material / 10% Color Lesses Crystal / 2.5% Diamond) Epic - Troll Orc Wolfmaster Chance to Drop 10% Claws / 10% Accessory / 10% Boots / 2.25% Material / 5% Orb of Forest) Epic - Fire Revenant Chance to Drop (25% Weapon/Helm / 15% Accessory / 10% Material) Epic - Ice Troll Mage Lord Chance to Drop ( 20% Accessory / 10% Material) Epic - Bandit Mage Lord Chance to Drop ( 10% Staff / 10% Accessory / 8% Hood+Crown / 10% Material) Epic - Flame Troll Angry Chance to Drop ( Staff / Bow / Wings 9% All) Epic - Demon Stalker Chance to Drop ( 10% Helm/Hood / 8% Boots / 10% Claws/Staff / 5.5% Material) Legend - Color Crystal Chance to Drop (5.5% Material) Epic - Kobold Mage King Chance to Drop (15% Staff / 1% Material) Epic - Kobold Mountain King Chance to Drop (5.5% Pickaxe / 5% Material / 25% Diamond) Epic - Corrupt Guardian Angel Chance to Drop (7.5% Helm / 10% Bow / 8% Plates / 10% Material) Epic - Hatred Grim Reaper Chance to Drop (Hood Scythe Robe 10% / 7.5% Material) Epic - Deathwing Chance to Drop (6.6% Sword/Helm/Armor / 7.5% Material) Legend - Fire Wings of Nightmare Chance to Drop ( 7.5% Gloves/Bow / 5.5% Armor/Plates / 3% Crown / 5.5% Accessory / 6% Material) Legend - Dark Troll Warlock Chance to Drop (13% Material) Legend - Ice Wings of Nightmare Chance to Drop (15% Staff / 10% Material) Legend - Corrupted Guardian Angel Lord Chance to Drop (10% Gloves / Material 8%) + Summon a 50% on Buff to Chance +10% Legend - Revenant Lord's Angry Chance to Drop (4% Material) Legend - Night of the Grove Chance to Drop (10% Material) Legend - Phoenix Lord Chane to Drop (10% Claws / 7.35% Material / 6.6% Material) Legend - Ancient Ent Chance to Drop (8.8% Material) x Level Legends Max -> (Drop, Forest Amulet Ancient, Tear of the Forest, and Essence of Ancient.) God - Crystal Frost Infernal Chance to Drop (1% vs 0.55% Material -> 1% Crystal Infernal, Essence of Crystal. 0.55% Infernal Crystal's Wings.) (Rare Stone Inaferal God 0.25%) God - Vampire King Chance to Drop (1% -> Claws, Sword and Material -> 3.3%) (Rare Stone Vampire God 0.25%) God - Ancient Wings of Nightmare Chance to Drop (Material/Crown/Accessory/Boots -> 5%) (Rare Stone Ancient God 0.25%) God - Corruption Archangel Guard Chance to Drop (Material 5% / Essence 1%) God - Elemental of Electricity Chance to Drop (Rare 5%~ Hood/Claws/Ring - Material 10% ~ Rare 1% Stone God) God - Heaven Archangel Inaros Chance to Drop (Rare 1~ Material/Wings/Helmet) God - Flame King Wings of Nightmare Chance to Drop (Rare 5% Sealed Crown, 2.5% Flame Barrage, Essence, 1% Wings, Rare 0.65% Stone God) Hell God - Demon of Infernal Chance to Drop (Rare 3% Material Stone God Blue/Red/Green/Teal and 1% Yellow/Orange) Version 0.12e News