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Zo A Petectve cassettes will be replated After the program is loaded Once you have your program loaded, i is ood ide: to make @ backup copy (for your own use). Follow the normal. procedure. for saving. basic program in your ‘computer's manual. YOU NAME IT, WE'VE GOT A GAME ON IT. The Avalon Hill Game Corbpany is the world’s largest publisher of a great variety: of strategy board games of Skill. We manufactipé over. 100 games, including wargames, sports strategy and statistical replay games, power politics games, adventure and role-playing games, and games on fantasy and science fiction. For complete information with prety pictures, write the factory and ask for a game catalog on: G Adventure Gaming (war, SP, and fantasy games) 3 SportsGaming (1 Leisure Time and Family Gaming ‘Send 506 for each catalog ordered, ‘The Avalon Hill Game Company Consumer Relations 4517 Hariord Road, Baltimore, MD 21214 er Package Design & Art: Bob Haynes Game Design! National Mixsosompater Avot, B-1 Nuclear Bomber B-1 NUCLEAR BOMBER GAME RULES 19n0 The Aval division of MD, Printed in USA, ler Games, Inc. Hill Game Co., Balti FOR: TRS-80" , Level I, 16K PED". 16K Apple II", Applesoft” Basic, 16K beyond Basic Frademarts of Ta0dy Corp, Commodore, INTRODUCTION Bel is @ computer Simulation of a mantied bomber nuclear strike mission into Soviet Russia, The player sixes commands t0 the computer which “Thies" the bomber on the mission. The bomber must Ay to within Domb range of its target to deliver its weapon. It is op- posed by nucleararmed MIG's and SAM's of the USSR’s air defense system, It defends itself with ECM, evasive action sind nuclear tipped multi-purpose Phoenix missiles PROGRAM STARTUP The program starts by printing an initial display con. taining the primary target of the mission, the five letter fe code which is required to arm the bomb, and alist of alternate targets and Soviet defense complexes: The rogram then enters the main loop in which it requests and processes the pilot's command and then runs the Soviet Air Defense Command, launching MIG's and SAMs. 2 ROMBUNG HE TARGET mbrer in the game carries one Short Rane Ack Missile SRAM) sith a one Megaton warhead Fhisislarge enough to vompletely destroy th SRAM thas a range of 250 kilometers (kan), he prisnary target is chosen at random from Ftarpeis. Alltargets bave a population of more The Fail Sate Code is a group of five raxdom leters iss purpose is t© prevent inadvertent arming of the SRAM. A note of the code should be made prior to giving the ist command. Iwill be used later toarm the SRAM. THE SOVIET AIR DEFENSE COMMAND The ir defenses of the Soviet Union consist for the inucawnes Uf this game of about twenty Defense Com: lew (DU, Each DC evaluates the tange to the Bel ies whether to launch every time interval Tounchine depends on range (780 km mas), altitude lower tes fikel)) and the state of the SRAM. A Bel vs isiout SRAM is begs likely ro be attacked; one with an armed SRAM draw a great deal of attention. A launch will cause a message fa be displayed on the screem giving ‘spe of unit taunehed (either @ MIG or SAM) and in: wicent Hine, as well as the name of the faumiching DC. Unies evened in some way cach unit will intercept, revuliine m nuclear airburst which can cause destruc finn of the bomber. Ht can also cause changes in Conese sid Spec an! Tosy of fae SAA cond MIG"s may be defended against by use of ‘CounterMeasures (ECM), evasive ation or bois aisles. Phoenix miisiles may also be used 10 ee D'S Irom a range oF up to 200 kin FCM causes MIG's and SAM’s t0 lose their target Repeated use lowers ity effectiveness. ECM is better auatast SAMS and is not range dependent Evasive action is a violent alteration in course and, attitude, which works better against SAMs than MIG's. Ic works only on close units. It poses the risk of fying in: the ground hen starting at low altitude. Phoenix onssles are nuclear tipped homing missiles, ‘hey may be tired at units within 10 seconds of imercept. They work better against MIG’s. They may also be fired against DC's in range. Each iype of defense is selected by giving the com> puter the appropriate command. COMMANDS: : Commands may be dives contre’, navign ‘coinbt an bombing. Each eon ica target and Desnse need Oy the computer orm ity Test ew ke for ECM, PH Yor Phoer missile, MO for for the Konosha Berens Com: After eacit command is entered there -sll be a short Ulelay while the computer processes Soviet air defenses For Jong autopilot ones shis delay wil be longer to four types: High’ FLIGHT CONTROL COMMANDS “Flight control commands are Alitude: AL, course: COMaha “Amoplior AU. Altitude requests an ordered altitude, which the B-1 will then clirab or dive to at its maxiinum rate. Alrhough orders sreatee than 25,000 Tess than 100m can he given the

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