Professional Documents
Culture Documents
Keywords: Video games, Counter strike, Virtual items, Online Gambling, Online Skin
Betting, Gambling Behavior, Motivational Gambling.
Introduction 6
Research Question 7
Background 8
1.1. The Definition of Gambling and Motivation 8
1.2. Virtual items as material goods 8
Theoretical Framework 11
2.1. Video games as a simulator for real world activities (Baudrillard; Belk; D Owens Jr)
11
2.2. Types of Gambling Content in Video Games 11
2.3. Third-party gambling websites affiliated with CSGO 13
2.4. Gaming & Gambling Motivation 14
1) Advancement (e.g. terms of acquiring items and earn a status) 15
2) Competition (e.g. in terms of betting in esports related matches and winning
over others in bets) 16
3) Socialising (e.g.in terms of gambling with friends or being part of a community
that share same interests), 16
4) Customisation (e.g. in terms of being able to use the skins to change the
appearance of the weapons in game), and 16
5) Escapism (e.g. in terms of escaping from real-life problems and relief stress).
16
2.5. Luck vs Skill based games 16
2.6. Esports association with gambling 17
Methodology 18
Quantitative approach 18
Qualitative approach 19
Results 20
Results from the questionnaire 21
Gender, age distribution 21
Activity in playing CSGO and watching league tournaments 21
Activity and purpose in gambling with CSGO skins 22
Advancement 22
Competition 22
Socialising 23
Customization 23
Escapism 23
Money invested into skin-betting 23
Results from the interviews (Skal cuttes ned) 24
Interviewee #1 24
Escapism 26
Interviewee #2 26
Introduction of the interview 26
Accessibility to CSGO gambling 27
Motives in gambling with skins 27
What motivates you to gamble with skins? 28
Competition and Socialising 28
Interviewee #3 29
Introduction 29
First experience in skin betting 29
Motivation in gambling 29
Network and friends 30
Conclusion 36
Appendix I 38
Appendix II 46
Appendix III 52
Interviewguide for csgo gambling motives 52
Research Question
What are the factors that motivates players of Counter Strike: Global Offensive
to gamble with virtual cosmetic items online?
Background
Gambling: The term gambling is typically linked with games, where the desired
outcome is winning money or material goods by chance. Though it comes with a
price of something valuable, whether it be items or money. Both valuables are
considered applicable when betting in games of chance, such games could be
conducted through online simulators of casino games, for instance (Binde, 2012).
Functional Items: These items provide certain mechanical advantages for owners in
the game, by enhancing their abilities in beating other players or provide bonuses
that makes it easier to grind materials, level faster or shorten the time spent to
achieve something. These are often considered Pay 2 Win items (P2W) in the
community, because they give certain mechanical advantages over other players in
the game (Hamari, 2010). These items are often apparent in free to play games
(F2P), to fit the game companies’ business models and gain revenue (Martínez,
2017).
Aesthetic Items: In other circumstances, there are items that are simply more
appealing in the sense that they can change the aesthetic looks of a player's
character and weapons, which allow the player to customise his appearance
according to his own personal preference. These types of items only differentiate
players in terms of appearance, thus having no functional element to the gameplay.
Examples of virtual items that fall into this category are the skins used in CS:GO
(Martínez, 2017; Hamari, 2010) .
Social Items: The third category are classified items that also resembles the items
in the aesthetic category. However, with a more distinct status to the owner’s
in-game. These are usually considered rare or exclusive items, as they are only
owned by a minority of the players in the community. Players who owns these type
of items are also earned with a status that distincts them from other players in the
game (Martínez, 2017; Hamari, 2010)
Social items in CS:GO ranges between $50 to $100.000 US dollars in and are only
owned by a minority of the community. In World of Warcraft (WoW) purchasable
mounts are bought for $25 US dollars from the Blizzard Store. Other redeemable
mounts can only be acquired by obtaining certain cards with a scrap code through
the WoW trading card game (TCG). However, since they are no longer available in
the shops, they are considered exclusive items in the game.
Exclusive items also exist in the case of CS:GO, whereas some of them are only
available for a limited amount, unless they are traded, bought off the steam market
or other 3rd party websites. Rare skins such as the “M4A4 | Howl” and “Sticker |
iBUYPOWER (Holo)” are for example items that can no longer be claimed through
case openings and therefore considered exclusive.
Figure 2: iBUYPOWER stickers (left) and M4A4 | Howl (right) are both
considered highly rare aesthetic and social items in the community
These items are considered some of the rarest items in the game (as they are only
available in a limited amount), which can give owners’ a certain status that
distinguishes them from other players who do not own them.
Figure 3: Karambit Lore knife on sale for $1419,76 US dollars in the Steam
Community Market.
Since video games come in different genres, the items embedded in the game serve
for different purposes as well. CS:GO is a competitive first-person shooter (FPS)
game, but the skins do not have any functional ability to the gameplay to empower
players. The purpose of skins are therefore only for cosmetics to change players’
appearance in the game. Hence, the research will only focus on the following two
categories mentioned: (1) Aesthetic and (2) Social items used in CS:GO.
Theoretical Framework
Standard gambling simulation: These simulates casino games that already exist in
the physical world. Typically, these types of simulators are designed to simulate
gambling activity interactively in video games. Examples could be casino games,
including black jack, poker, roulette, slot machines etc. (King et al., 2012).
Non-standard gambling simulation: These are the types of simulators that are
showing gambling tabletops for example, within the video game itself. Hereby, using
in-game credits or other items locked into the game (King et al., 2012). Examples of
interactive gambling simulators are shown in Borderlands 2 with the slot-machine,
Grand Theft Auto 5 (GTA 5) with a casino, and Red Dead Redemption with poker.
These games allow credits that are only used in the game for betting.
Gambling references: These exist in games that has a storyline with gambling
related characters involved. However, they are not providing with any interactive
gambling material for the player (King et al., 2012). Rather, these could be
characters in the game that are associated with gambling, like the protagonist;
Harvey Dent (two-face) who appears in the video game, Batman: Origins.
2.3. Third-party gambling websites affiliated with CSGO
Henden (2017); King et al. (2012) mentions that gambling simulators exist outside of
the game as well, where communities in the game develop their own platforms for
gambling-like activities (King et al., 2012). Video games including EVE Online and
World of Warcraft features different forms of in-game currency that allow
player-operated gambling activities outside of the game. Hence, these activities are
usually supported through third-party services outside of the video game (King et al.
2012; Assael, 2017). Players can therefore wager skins outside of the game, which
are typically not regulated, such as the case with CS:GO in this research.
These types of sites are typically considered unsafe to use, since they are operated
by a community, who are not affiliated with esports leagues or Valve corporation
(Hardenstein, 2017).
In a case in 2016, Valve decided to send an open cease and desist letter to 23
different websites associated with CS:GO gambling (Grove, 2016; McKeand, 2016;
Klepek, 2016). The occurrence happened shortly after when the infamous Twitch
streamer, James “Phantoml0rd” Varga (reaching 143.000 viewers peak once) and
YouTuber Trevor “TmarTn” Martin (3+ million subscribers), were allegedly caught
promoting their own gambling sites (csgolotto.com & csgoshuffle.com) through
twitch.tv and YouTube, and scamming by altering the odds thus increasing their
chances of winning their own bets. As the follower base was huge, many victims
have been scammed and caused losing their skins for a lot of money (Assael, 2017;
Campbell, 2016, Mason, 2018, J. Katz, 2017).
The gambling business chain for CS:GO consisted of at least 23 different websites
(both casino games and sports betting), where players of all ages have been
accessing these sites to gamble and causing problems relative to what real sports
events also experience - including match fixing games, underage gambling, and
gambling disorders (Holden et al., 2017; D. Owens Jr., 2016; Hardenstein, 2017).
Through third-party websites, the CSGO community have easy access to different
simulated casino and sports betting games associated with CS:GO skins. These
online sites allow players to wager skins from their inventory, by transferring them
through Steam bots linked to the gambling services. Steam bots have been
programmed by utilising Steam’s open API, made available for public use by Valve
corporation (Yamamoto & McArthur, 2016, Assael, 2017).
Figure 5: CSGO gambling sites simulating online casino games (roulette & slot
machine).
2) Competition (e.g. in terms of betting in esports related matches and winning over
others in bets)
Competition is engaged in by players of competitive nature, who immerse themselves in
doing sports gambling by watching and betting on esports leagues and tournament matches.
Additionally it is also a desire in winning over others in gambling, such as Poker, Bingo, Dice
games, etc. Casino players may feel that they are competing with the Blackjack dealer for
example (Binde, 2012; Ocean, 1996).
3) Socialising (e.g.in terms of gambling with friends or being part of a community that
share same interests),
Socialising in gambling will be considered as a way to engage with friends and others who
share same interest in gambling. This could be in terms of exchanging information or discuss
about what team to bet on. Additionally, it could be a way to make new friends or be part of
community groups that share information about gambling etc. People may see it as a way of
getting together and socializing with other people, like in bingo where people play among the
elderly (Binde, 2006; Krauss, 2010; O’Brien Cousins & Witcher, 2004; Ocean, 1996)
4) Customisation (e.g. in terms of being able to use the skins to change the
appearance of the weapons in game), and
Customization will be focusing on players who enjoy accumulating skins to customise their
appearance in game. This could be in terms of getting rare or exclusive skins when
gambling, as they can be aesthetically appealing (McArthur & Yamamoto, 2016, Martínez,
2017)..
Agon: Games in this category are competitive games, where the equality of chances are
artificially created in combat (Caillois, 2001). The adversaries are given the same conditions
and are put to a test with a specific set of attributes (speed, endurance, strength, memory,
skill, ingenuity, intelligence, etc.) to compete against each other. Games like chess or
sportsbetting etc. to measure intelligence are examples of games that fall into this category.
Alea: is the the opposite of Agon, where Caillois (2001) describes these games as more
chance based, where there is a luck-factor to determine the outcome of the game, which the
player has no control over. Alea is the latin name for the game of dice, which signifies and
reveals the favor of destiny (Caillois, 2001). Here, winning is determined by fate rather than
triumphing over an adversary (Caillois, 2001). Casino games, like slot-machines, flip coin
etc. fall into this category.
These are the only two type of categories the research will be using in terms of gambling.
Mimicry & llinx will therefore be excluded from the research.
Esport’s currents state, resembles both the experience and consequences faced in
traditional sports gambling. As the increasing popularity in esports grows, its emergence into
mainstream media rises and the challenges faced in gambling become more lucid for the
public.
The competitive scene in CS:GO has widely become one of the most popular esports games
broadcast online, and among video games contain one of the largest in-game item-economy
(Hardenstein, 2017). This is partly due to the CSGO gambling market, which have had a
tremendous effect in esports ascension, revenue and recognition showcased in various
studies (Assael, 2017; Macey & Hamari, 2018; Rodríguez, 2017; Hardenstein, 2017; Owens
Jr., 2016, Valkama; 2016).
Methodology
This section presents the methods used for both collecting and analysing data to provide
with scientific knowledge and results in motivational gambling with skins. In addition, the
section will consider both the advantages and disadvantages in taking a quantitative and
qualitative methods as an approach for data collection regarding the subject.
For the study a mixed-method approach will be conducted to collect data about gambling
motives with CS:GO skins. Hence, a quantitative method in form of an online questionnaire,
will be sent out to the different communities who are involved in CSGO and esports related
events. It will be followed by a qualitative method in form of an interview for the recruited
participants. The intent of the questionnaire is to gather data from a sample of the
community that are/have been involved in skin-betting. Hereby, investigating some
motivational factors that engages them into gambling-like activities online. The following
questionnaire will also be an approach to recruit potential candidates for an online interview.
In total a maximum of 3 candidates will be chosen for the interview.
The survey was answered by a total of 32 respondents in a span of 2-3 weeks (03/04/2018 –
18/04/2018), where some respondents willingly participated in doing an interview thus
elaborate their experience in gambling with skins. The 3 interviews were resourceful and
brought different perspectives on what factors make them gamble online. The data collected
will be analysed through memoing method to highlight the most significant insights of the
interviews, thus code them into the 5 different categories; Advancement, Competition,
Customization, Escapism, Socialism.
Because the total sample of respondents is 38, the research will prioritise less in doing a
statistical analysis of the data. A low sample of respondents in the survey questionnaire, also
limits the ability in conducting more complex statistical tests (i.e., use more variables,
interactions terms and detecting significant results). Consequently, the confidence level is
expected to be low while the margin of error is also likely to be high, which could ultimately
affect the validity of the test results. A conduction of a statistical analysis in the subject, will
therefore be less powerful in doing tests with a small sample.
The aim of the research is therefore to carry out a mixed-method approach, with an analysis
of the data collected from the interviews as well, to provide a better understanding of the
research problem. The results collected from the questionnaire will also be analysed and
discussed by looking at similarities/differences found in other studies to compare and
determine its reliability for further research.
Initially the questionnaire distributed the ages above 35+ into the following groups: (36-45),
(46-55), (56 or over), but since none of the respondents who participated were in the age of
36 and over, these groups will be excluded from the research. Looking at the rest of age
groups, only 1 of the respondents were in their early adolescence years, 14 or under (2.6%),
while 5 of the respondents are in their late adolescence years, between 15-17 years
(13.2%). More than half of all the respondents are in their early adulthood, where 20 of the
respondents were distributed in the age between 18-23 (52.6%), 10 of them in the age
between 24-28 (26.3%), and the last 2 between 29-35 (5.3%). In sum 81.6% of the
respondents, happened to be in their middle adulthood (18-35 years old), while a portion are
in their adolescence years, between 12-17 years old (16.7%) (see output 1).
However, a few among the respondents gamble more than once a month. This results into: 2
(5.4%) who gamble about 2-3 times a month, 1 (2.7%) who does it about once a week, and
5 (13.5%) who do it 2-6 times a week. 8 (21.6%) of the respondents who participated are
considered active gamblers (see output 4).
The purpose of gambling with skins were divided into 5 different categories: “Advancement”,
“Competition”, “Socializing”, “Customization”, and “Escapism”. In this section people could
choose to answer on multiple categories. A total of 26 (81.3%) of all the respondents did it
for advancement purposes, being the biggest reason for why they gamble. Only a few of all
the respondents, 8 (25%) found competition as a factor for why they do it, while 10 (31.3%)
do it for socialising (e.g. gambling for fun with friends, or being part of a community with
same interests). Customisation (e.g. use skins in-game and change your appearance) was
another big factor, being the second highest with 18 (56.3%) responds. Lastly, escapism
(e.g. relaxation after work/school/study, avoid real-life problems) was among all the
categories the lowest factor with a total of 4 (12.5 %) responses (see output 5).
In terms of the categories, the participants were further asked on a scale of 1-5 (e.g. where 1
is unimportant and 5 is very important), how important the different factors are when they
gamble online with skins.
Scale: “1” not important, “2” less important, “3” Neutral, “4” important, “5” very important.
Note: The scale of 1-5 were applied to all the categories in the questionnaire when
asked how important the factors were when they gamble with skins.
Advancement
Advancement is among one of the most important factor when people gamble online. In the
results most of the respondents answered 5 with 12 (31.6%) as it being very important, 10
(26.3%) answered 4 as it being important, 10 (26.3%) answers on 3 as it being a fairly
important, 2 (5.3%) answers on it being less important, and 4 (10.5%) on it being not
important at all. While advancement being the most common factor for why people gamble
online with skins, only a few may not find it as important (see output 6).
Competition
Competition is only to a few considered an important factor when they gamble online. Almost
half of all the respondents did not find competition as an important factor when they gamble.
In total 15 (39.5%) of all the respondents answered “1” as it being not important at all, 4
(10.5%) answered “2” as it being less important. 9 (23.7%) answered “3” as it being only a
fairly important, 6 (15.7%) answered 4 as it being important, and 4 (10.5%) answered 5 as it
being very important.
This may indicate most of the respondents participating have little interest in the competitive
scene of CS:GO. leagues and tournaments hosted by organisers are therefore only
considered by a few as an important factor when gambling with skins (see output 7).
Socialising
Socializing has been one of the least important factor when they gamble, although there are
still some mixed opinions on whether the respondents find it important or not. According to
the results, 14 (36.8%) respondents being the highest, do not find it important along with 8
other respondents (21.8%) who find it less important. In terms of whom think it is more
important, 9 (23.7%) find it a fairly important, whereas 6 (15.8%) think it is important, and
only 1 (2.6%) think it is a very important aspect. The results are mixed, but the answers are
still more hinged between the left and the middle part of the scale (1-3) (see output 8).
Customization
The results from customisation is shown to be one of the significant factors when gambling
with skins. Only a few find it not important with 4 (10.5%) answers, and others find it less
important with the number of answers. Opposite 9 (23.7%) of the respondents think it is a
fairly important, whereas it being important had the highest results with 14 (36.8%) answers,
followed by 7 (18.4%) as it being very important. The results show that customisation is
among one of the most important factors, after advancement being the most important one
(see output 9).
Escapism
Escapism has shown to be the least important factor when gambling online with skins. The
results show 21 (55.3%) answers on it being not important along with 5 (13.2%) answers on
it being less important. However, there are still a small portion of the respondents who
believe it has an effect when they gamble, although none of them actually believed it being
very important. A total of 8 (21.1%) respondents believe it is a fairly important, followed by 4
(10.5%) who believe it is important (see output 10).
Interviewee #1
In the first interview, Danny, had picked up the game and started gambling for about 1-2
months now, just recently before Valve Corporation released a new update and added a
seven-day cooldown on skins being traded (Villanueva, 2018). He considers himself a
regular gambler and saw the opportunity of making profit in skin gambling, when he first
started using www.csgogems.com (i.e., website that allows people to gamble skins and
upgrade them by chance). His friends were also one of the reasons for why he started
gambling, as they both used and recommended the site.
“I came up with a tactic and it worked, I put in around 4 pounds and bought 24 pieces of
skins. And then I risked wasting all of them on trying to get 10 times. Like 20 times of what
they are worth. But it was only a 5% chance of that happening. I’ve got it a few times, so I
actually made a bit of money. I went from £4 to like £20 first time I think, and I worked up
slowly now.”
He started gambling mainly because he was inspired by how much revenue his friends also
made in skin-gambling. As he kept winning from small portions he had put in, he continued
using the site. In his opinion, gambling is considered a lot more profitable than buying and
opening cases, especially if players go after the rarest skins in the game:
“I think cases have such a low chance of getting anything good, it’s better to get on gambling
websites […] I saw someone open 600 cases and still didn’t get a knife. One of my friends
has opened 20 cases, it’s not much, but the best thing he got was probably a 10-pounds
skin. Everything else is 30p of that.”
By using csgogems,com, he could get a 45% chance of upgrading his skins to get a better
one. For him It is just extent of what it should be to make money. Danny considers the
appearance of skins important, as it makes even more fun to collect and use afterwards for
wearing. Small features like stickers, also allows him to customise the looks of his skins and
make them look aesthetically appealing in his own way. Nevertheless, he enjoys being in
accompany with his friends, as they recognise and admires him for having good-looking
skins.
“I think when you play with friends and you got a skin they didn’t know you have, and you
confirm to them, it just kind of feels cool. I got the Cortex skin, luckily, whilst I was gambling
when it first came out. So, my friend’s thought it was really good and it made me feel good
about myself that I got it.”
Despite the value and appearance of the skins, Danny considers his skins helpful when he
wears them during matches, as they make him more comfortable in playing and even
perform better. Even though they do not affect the gameplay, he believes it still boosts his
confidence when playing. He might therefore often trades his skins for new ones, if he gets
bored of using the same skins for a long period.
“Yeah, it kind makes me feel like I play better, when I do play with my skins. Even at first
when I started using my skins made me feel, I play better […] When I started, I bought 10
skins off the market, but then I traded them away. Some of them, I still have, but I traded
them because I got bored of them. I wanted new skins that looked a bit cooler”
When his friends show rare knives they have just won from gambling, it spurs him to go after
rare knives as well and conduct gambling-like activities with skins. In circumstances, new
cases with skins also gets introduced to the game when Valve release a new “operation”
update, many players entice to get excited and pursue in getting these skins early release.
However, Danny tends to be more cautious in buying them right away, as they can drop in
value significantly fast.
“When they first come out, they all feel very special, so you are trying to get them straight
away. But some go up in price over time, while others go down in price, so it’s kind of risky
as well. I think one of my friends bought straight away a USP cortex when it first came out,
but over time it’s kind of gone down quite a lot.”
“I have never really watches esports, so I have never really gone down on them. I find the
main reason for why I gamble with skins is because I want more skins, it’s the only way I can
get more skins by risking them with gambling.”
In terms of watching streamers, he also gets encouraged to gamble when he sees them win
big prizes on certain websites. Otherwise, he collectively does it together with friends while
waiting for a match for example, to see who either wins or loses most of the money they put
in (e.g. they each agree in putting 2 pounds worth of skins and start gambling).
“I mostly only do with friends, because after finishing a competitive game and we are waiting
for the accept button, it takes like 5 minutes. So we all just kinda go on and be like, “Let’s all
do it 20 times”. Or everyone just put in like 2 pound skin in and let’s see who makes the most
money or loses most money.
Escapism
In terms of choosing to gamble with skins over money, his intentions are not to make profit
by earning more money, but to gain better skins. He finds it more exciting to gamble with
skins and use them afterwards, so he can wear them in game. 3rd party gambling websites
are also more accessible and profitable for him to get the skins he wants, instead of buying
them directly from the steam market and pay a transaction fee of 5% regulated by Valve.
“Because it’s easier to get the skins you want on 3rd party websites than on the steam
market. Because instead of buying a skin that is worth 10 pounds, you have a chance of
getting the same skin for maybe about 1.5 pound. It kinda makes you feel like it’s more
exciting when you do it.”
He finds less excitement in gambling with money, since it just digital money likely to be
regulated when cashing out. However, with CSGO items there is a lot more excitement to it
as there are different variations of them that you can collect. They come in different shapes
and forms, while some can even be considered rare types.
“Because if you would do normal gambling, and then you get the money out of it, it’s alright.
But in CSGO if you win something with gambling, you win cool skins that you’ve always
wanted and it feels a lot better”
(see appendix I: Interviewee #1).
Interviewee #2
“Firstly I could say Phantoml0rd is someone I used to watch quite a lot. And I would see him
win quite a lot skins and stuff, and then I thought I would try and do the same. Not only to
just make money out from the game, but also it made watching competitive games a lot
more exciting, because you had placed a bet on the game.”
“Because I know there are other websites, where you could put skins into a pot and the more
value of the skin the higher chance you have of winning the pot. But I have seen some
people get scammed and stuff like that, so I was too scared.”
He was aware of other websites that could exchange his skins into money to cash out.
However, he was well aware of such websites that scams people as well, so he was always
cautious about using those sites.
“Uhm, not really just because I know, I prefer the high valued ones, but at the same time the
appearance does mean quite a lot. So if the skin is worth a lot of money, but doesn’t look
very nice, I wouldn’t want it. Like to use personally.”
During matches he also feels more comfortable in playing the game with his skins, as it
affects his performance when playing. Wearing rare skins make him look at the game
differently, as opposed to when he does not wear them on other accounts.
“Personally I’d say it’s one of those things like, if I am having a bad game and I am playing
on a smurf account without skins, sometimes I sorta feel like it could because it doesn’t feel
right.
In terms of new operations, he tends to only look after certain rare skins (e.g. rare skins or
gloves), and just trade them with the skins he already owns, since he has a couple of the
most rarest skins in the game (e.g. the iBuyPower stickers).
“It makes the games more exciting. [...] In the past, long long time ago, I was predicting the
games that I was betting on and I would always get them right, and as I was earning more
and more skins. Just in any sort of gambling, you become more and more cocky. Because
you want to win more, so you suddenly put on higher bets. There was one bet where I lost
probably, if we are being realistic 300 pounds on one bet
Besides betting on matches he sometimes enjoys being in accompany with others, as they
discuss and share knowledge on what team to bet on. Sometimes they would even compete
against each by betting on their own favourite team playing. In that sense, they would have
fun watching the games together and see who the better team was.
Competition and Socialising
As of now he does not consider himself as much of a gambler anymore as he used to be.
However he does still enjoy watching competitive matches. He is debating whether he
should cash-out all his skins, since they are not really being used outside of his inventory.
And since he is satisfied with the skins he has now, he does not care about gambling his
skins away for better ones. If he were to go for any skins he like, he would ust trade some of
his skins to get it.
“It was a long time ago, I used to care about the skins quite a lot, whereas I am at the stage
now, whereas I am debating about selling them, sort of cashing on them now.”
He never used any other sites than csgolounge, so ever since Valve prohibited the
community from using the site to bet on matches, he stopped gambling afterwards as there
were no other trustworthy sites for him to use.
“Possibly, it has sorta changed a bit after the gambling scene with CS:GO, as far as I am
aware, CS:GO lounge you can’t bet skins now”
He also never considered to exchanging his skins into credits to gamble, as the sites usually
regulate the money after withdrawal. He considers skin betting easily accessible and best
way to make money on the long term. For instance he has hold onto some of the rarest
stickers in the game in (e.g. iBuyPower and Titan stickers, each ranging from $4000 to
$8000 dollars), which were not worth more than $15 dollars in 2014 when they first came
out.
Interviewee #3
Introduction
The third and last interview, Dennis, was another participant who considered himself
someone who used to be a regular gambler. He started gambling when his friend
encouraged him to try it out, since there were many safe and easy bets. His friend had
shared some of his knowledge in the field, and he therefore considered him as one of his
adviser when betting on matches. By the time he started gambling, he used
www.csgolounge.com for skin betting. However, his ambition with CS:GO was mainly to
become good at the game, which eventually led him to become a semi-professional and play
for a team. Gambling was more of a side-activity he would do throughout the time he played,
his goal with gambling was therefore not about acquiring more and better looking skins, but
more about the money by gambling with the skins he already gained from case openings
and drops after matches. In the beginning he would also only start betting with a small
amount.
First experience in skin betting
“At first I started with money, but then I started with skins because I had so many bad skins
from drops in competitive matches. I get a lot of default skins throughout the time I played.
And they are only like 10-20 cents worth, so I used these skins to gamble with.
“Well it gives me excitement. It does make me feel better, because you win some money.
Because of it, it always felt good for me. In the beginning I felt excited to win money, but
when I kept winning skins I would even sometimes feel better.
Motivation in gambling
Despite it being exciting and satisfying when winning, the skins did not have value to him
inside the game, He described skins as something to just show-off with, which did not really
affect his performance when playing. Skins were nothing more but cosmetics to customise
his appearance in game, he only cared about the knives as they provided certain
animations. Nevertheless, he was more focused in playing the game and become a
professional, despite having a few good looking skins.
“It’s just that I didn’t feel like they had a big impact, because most of them didn’t look so
good or appeal to me. They were just skins to showoff with for me, not something I cared
about. Skins are just skins for me, I am just playing the game. [...] For example the butterfly
knife, it has a cool flip when you pull it out and it has a cool animation when you inspect it.
That’s what I like. It’s not about the pattern of the skin that I care about, it’s just the
animation.”
After he got bored with betting and watching competitive matches, he began using another
site to increase his chances of winning bigger prizes with instant results. He used the site
www.csgocoinflip.com (i.e., 3rd party website to gamble skins with a 50% chance of
winning), after he had seen a video of a YouTuber that was promoting and advertising the
site. In other cases, he would watch famous streamers win $10.000 worth of skins in a pool
on other websites (csgolotto), which was really exciting to watch. However, he did not
participate in any of those big pools, since he was well aware the chances of winning was
low and hazardous.
“Yeah, there was a streamer I watched, who was called Phantoml0rd. I used to watch him
gamble on stream [...] if I put in 20 dollars worth of skins, there are some people who snipes
you on the website. For example if you put in 5000 dollars skins on the website you get a
higher chance of winning the pool. The more amount of money you put in, the bigger the
chances are of winning, but you risk losing it all as well.”
As he continued using the site csgocoinflip, he progressively won more money over time,
enough to buy himself his first knife. He started off with a small amount of and slowly betted
his way up to buy himself a knife worth more than €100 euros. He considered it not only as a
faster method but also easy accessible and simple execute.
“I started off with 5 and ended up with somewhere 100. Well it could be lower, but it was
around 100. Off the money I earned from the website I bought a knife, and that’s how I got
my knife. It’s fast, safe and it’s simple.”
“No alone, when it was my money and skins, I would just do it alone. [...] with friends
It’s fun to discuss about what matches to bet on”
According to the results from the survey; “Advancement” with 26 answers (81.3%) and
“Customization” with 18 answers (56.3%) are considered the two main factors in why people
choose to gamble. Whereas “Competition” and “Socializing” had significantly less answers,
resulting to 8 (25%) and 10 (31.3%) answers of the respondents. Lastly, “Escapism” is
considered the least significant factor, resulting to only 4 (12.5%) of all the respondents who
believe it has a purpose when gambling.1
Advancement (e.g. terms of acquiring more skins or rare items to earn a status)
The results from advancement and customisation are reasonably high, as expected, since
players have a higher chance of getting rare skins (e.g. knives, classified/covert weapons)
from winning bets. Rare skins are usually aesthetically appealing, whereas certain attributes
can affect the value and price of the skin on the market (Yamamoto, 2017). Skins were
created only to be used in the steam market for selling or trading as material goods and to
be worn inside the game to change appearance of weapons in the game. However, because
of the link between external websites and steam community market, skins can be exchanged
into real-world currency to make profit, which therefore make them as “embedded” items
(virtual sellable objects) in the random reward mechanisms (RRMs) table made by Nielsen &
Grabarczyk (2018).
In other words, skins are accumulated to make money as profit and since winning money is
the most overt reason to gamble (Binde, 2012), it therefore makes sense that the
respondents find advancement as the most significant factor when gambling. Overall, a total
of 22 (57.9%) considered it as an important factor when gambling.
Customisation
In terms of customisation, the skins come in different designs, shapes, and patterns that
otherwise determine the price and value of the skins, but are also used as a way to
customise players’ appearance in the game to stand out more visually - this is commonly
known as hedonic consumption (Martínez, 2017; Grimes, 2014). Alternatively rare/exclusive
skins provide players a higher status to gain social recognition and impress others, which is
referred to as conspicuous consumption (Martínez; Grimes, 2014). According to Martínez
(2017) customisation is the utmost important factor when people purchase skins, where
1
Note: Each participant had the option to check on multiple reasons for why they gamble.
more than half (51.3%) of all 1000 respondents purchase skins to customise their
appearance in the game.
In this research, the results show that customisation appears also to be the main factor when
gambling, whereas the only difference being they risk losing skins instead of spending
money to get rewards. External websites may provide a higher chance of accumulating rare
and exclusive skins compared to opening cases inside the game, but with a high-cost factor
as well. As rare/exclusive skins are virtual commodities that gives players social recognition
for their aesthetic looks and value, they are highly wanted skins in the community. This fact
is also reinforced by looking at the respondents, who consider it an important factor. By
combining the answers in variable “4” (Important) and “5” (very important), more than half
with 21 (55.2%) of all respondents consider it an important factor.
Socialising
In regards to socialising, 10 (31.3%) of all the respondents believed it having an influence
when they gamble. However, only a few believed it to be important with 7 (18.4%) answers.
This shows that even though a few people gamble because of socialising the majority
prefers doing it alone, whether that is because they engage in either sportsbetting (skill) or
casino (luck) games that is unknown. Although, it is likely that players in sportsbetting are
more likely accompanied and dependent on their social network to increase their chances of
winning bets and to enjoy the activity of gambling. Since gambling is a solitary activity for
some players, the social dimension is important to many as it makes gambling more
interesting and fun in various ways than if they had to gamble alone (Binde, 2012). However,
the high percentage of respondents who consider socialisation as to be one of the least
significant factor when gambling, indicates that the majority may spend their time in
gambling by playing on more luck based games, such as blackjack, slot-machines, coinflip
etc.
The results were surprising, since esports affiliation with gambling have spurred many
players in the community to do sports-betting (Hardenstein, 2016; Holden, 2017; Owens Jr.
2017). Csgolounge was among the most popular sports betting sites (skins) for CS:GO
tournament and leagues. However, Valve sent an open letter to shut down multiple gambling
sites including csgolounge, when the scandal following the ban of “Phantoml0rd” and
“Tmartn” in 2016 occurred (Assael, 2017; Leslie, 2016). This may be the possibility for why
many of the respondents, did not consider competition as an important factor, since there
were not many available (skin)gambling sites for the community to use anymore. In addition,
following the changes regarding the 7-day trading cooldown implemented from Valve have
slowed down the whole process of transferring and trading skins between bots & players,
thus making the whole experience of gambling at its worst possible state. An employee at
Valve, John McDonald (2018), tweeted;
“Support tickets do not agree with you--there has been a 70% decrease in the number of
scamming tickets filed. While we will continue to monitor trade (yes, we see your petition), it
is exceedingly unlikely we will revert it” (McDonald, 2018).
In response to a player from the community, who asked to revert the 7-day trading cooldown
back to what it originally was before. Seemingly, this update has ultimately changed how
people gamble with skins, as it has shown to have significant results to counter gambling
activities and scammers (McDonald, 2018).
Escapism
“Escapism” was the insignificant factor when gambling, since not all considered
skin-gambling as a way to relax after work or relief stress to avoid real-life problems. Only 4
(10.5%) of all respondents believed it having an impact and it being an important factor for
either relaxation, relieving stress or avoiding real-life problems when gambling - also
commonly known as Mood Change according to Binde (2012). Leisure gamblers or problem
gamblers fall into this category, since they may be amplified by psychological factors. The
dopamine system when winning in casino games may therefore play an important role in
addictive behaviours, especially if it is a significant win done early in one’s gambling career
(Binde, 2012).
Escapism, may therefore anticipate the 4 respondents to be either be leisure gamblers or
problem gamblers, who see engagement in casino games, such as slot-machines, blackjack,
coin-flip etc. as an activity for relaxation to relieve stress that they enjoy doing alone (Binde,
2012).
Discussion
A lot of these motivations in terms of: Advancement, Customisation, Socialising, and
Competition expressed from the interviews and questionnaire correlates to Binde (2012)
research about gambling motivations. He describes socialising, competition, and
advancement as common motivations as well for why people gamble, as it brings out certain
emotions out of people that induces the brain’s reward system with positive feelings of
expectation, pleasure and satisfaction when winning bets.
According to Binde (2012) the chance of winning is a prospect of receiving more than what is
given, thus making winning a more profitable experience despite the stakes. He argues that
it is both an emotional and symbolic power from two domains, the “biopsychological” and the
“sociocultural”.
The biopsychological domain is where the brain’s reward system is induced with positive
feelings of emotions when something good was anticipated and received (Binde, 2012),
especially if it is a high reward received from winning, such as rare or exclusive skins.
Hence, it is a motivating experience, when players engage themselves into
gambling-like activities that offer the chance of a positive reward; as they may feel a
pleasurable experience and satisfaction when receiving the reward they have won from
betting on the gambling site. The most commonly known gambling game for example, slot
machines, have been designed to intensify anticipation and make rewards salient. (Binde,
2012; Harrigan, 2007). Roulettes and slot machines, would become boring if nothing of value
were at stake; money makes gambling involving, exciting and consequential (Binde, 2012).
This may further explain why the majority of the respondents see chance based
gambling (Alea) as the preferred type of game in gambling, as they induce the brain’s reward
system with a higher pleasurable experience and satisfaction when winning compared to
skill based gambling (Agon). For instance, Danny and Dennis also expressed that they
mostly accumulated their skins from playing in chance based games (Alea) as it felt more
exciting and rewarding than betting on matches.
The sociocultural domain, claims that gambling activities are charged with positive cultural
meanings, in which can question the meaning behind gambling for example (Binde, 2012). Is
it because of the excitement, amusement, learning, profit or relaxation that makes people
wanna gamble with skins? Does it improve their quality life gambling with friends or enhance
their economy by making profit through gambling?
Whether the interviewees actually made profit from gambling as they claim is
incomprehensible for this research to evaluate on, since there has been no documentation
provided to look at how much time and money they have spent on gambling sites, and what
total earnings they have made from winning in bets. In other cases, the research can also
not evaluate on if they gambled because of social problems in real life, unless they have
admitted in doing it because of family problems for instance. However, socialising does
seem to have a significant role when people engage in gambling activities, as, some had
claimed they would not even have started gambling, if it was because of their friends.
Gambling is afterall a solitary activity for some people (Binde, 2012), since it can become a
social dimension for some to make them gamble more together with friends rather than
doing it alone.
Conclusion
This research is going to answer the following RQ: “What are the factors that motivates
players of Counter Strike: Global Offensive to gamble with virtual cosmetic items online?”
The research firstly introduced some background information about the topic by providing a
definition of “Gambling Motivation” and how virtual commodities (skins) in CS:GO are used
as material goods for gambling. Followed by a theoretical framework with a description of the
5 different factors: (1) Advancement, (2) Customisation, (3) Socialising, (4) Competition, and
(5) Escapism that was specifically designed for the research in: (1) collecting the data about
motivational gambling behavior with a mixed-method approach, (2) analysing the results
through memoing and coding, and (3) evaluating the players’ motivational behavior in
gambling with skins, according to the 5 factors. Followed by a discussion to provide with new
scientific knowledge about why players gamble with skins.
The mixed-method approach provided with considerable results about both the main and
minor factors in why players gamble with skins. According to the questionnaire,
Advancement and Customisation are the two main factors, whereas Competition and
Socialising showed to have a less influence, and Escapism as being the least significant
factor when people gamble. This was then followed by the results of the interviews, where
the most the significant insights were highlighted.
The analysis coded the results from both the questionnaire and interviews into the 5 different
factors, which were interpreted in a scientific manner to provide new knowledge about the
field in skin betting behavior, by utilising the theory introduced in the theoretical framework
section. The analysis followed by a discussion, had found out that the chance of winning
money in gambling is the utmost fundamental reason for why people gamble with skins, to
potentially make profit through either skill-based (Agon) or chance-based (Alea) gambling
games, where Alea based games being the most preferred type of gambling game, as the
interviewees feel a more intensified and pleasurable experience when winning something
big. This is also associated with how many available Agon based sites there are in
comparison to Alea based gambling-sites, since the occurrence of the CS:GO scandal in
2016.
Socialising and Competition showed also to be highly impactful factors for why people
gamble, since gambling can be experienced as a solitary activity for some people. People
may feel more excitement in betting on matches they have discussed within their social
network.
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Appendix I
This appendix section shows all the results from the questionnaire in graphs, which were
done using Google Form to create and analyse surveys.
Output 1
Output 2
Output 3
Output 4
Output 5
Output 6
Output 7
Output 8
Output 9
Output 10
Output 11
Output 12
Output 13
Output 14
Appendix II
Survey questionnaire
Appendix III
Interviewguide
D: What if you watch other streamers, like PhantomLord or Moe that stream gambling.
Does that encourage you to gamble as well?
S: Yeah, when they win big it makes me want to gamble a lot more. But most of the
time I just watch youtubers like stream and gamble.
D: So when you actually see them winning, it makes you more motivated to gamble?
S: Yeah, I saw a Youtuber put in a 5 pound skin and I think he got a Karambit | Lore
out at the end of it. But my mate put in a 1000 pound skin and lose massive amount of
money. That’s what I want to do (In regards to the YouTube putting in a 5 pound skin)
D: So apart from those things you just mentioned, do you think there are other
possible factors that makes you wanna gamble?
S: I think lots of people gamble like I do, is because they want make more money. You
see lots of people have expensive skins that they trade to players or gambling sites to
actually make money from it. So I think it’s probably the bigger gamblers that gamble
thousands of pounts, they probably want to make money out of it.
D: So it’s actually the thought of that you can actually make money out of it, that
makes you wanna gamble?
S: Yeah there are also small offers, like CSGO skins give you a 5p as an daily offer for
free every day if you visit the site. It’s quite small, but if you go there everyday for like
a week, you’ll have 30p. And you can open a case with 30p and maybe get a 100
pound skin. You can actually make money, just by not paying any money at all.
Advancement
D: It’s obviously important for you to have skins when you play, since it makes you feel like
you play better. What are your motivations in terms of acquiring more rarer skins, like knives
for example. How important is that for you to look at rare skins and acquire them?
S: With me it’s just what skins looks the nicest, if a skin is rare it’s kinda good. I used to have
one skin, but I gave it to a friend, and it had a Howl sticker on it, to me the skin wasn’t too
good because it didn’t look nice. But it was rare, so to my friend it was really nice.
D: Ah so even if you had a rare knife that looks ugly like a forest DDPAT, it wouldn’t be as
important to you?
S: No, if I got a skin that is a 100 pound knife, but I didn’t like it, I would probably sell it and
buy a new knife like a bayonet night. If I were to spend on a knife, I would at least spend a
120 pounds to make I get knife that is nice. If I were to buy a knife it would be a butterfly
knife or a m9 bayonet or a bayonet, that’s what it kinda bribe for. Just because, to me it’s
more about looking at the skins, such as looking at my knife and if I see something that looks
really cool, rather than have something that is rare, because not everyone would know that it
is rare. But if it looks cool people would think: “oh wow that’s a rare knife”.
D: When you get a knife and such, it kinda gives you like a status. But that’s what you are
talking about right, when you have a cool skin it gives you like some kind of status right?
S: Yeah when I first started playing I’d be deathmatching and I saw someone have a knife, I
kinda think “Wow, he must be really good”, but nowadays when I see someone with a knife, I
see quite a lot of people with a knife and my friend’s have them. It just kinda feels like, not as
good, whereas if it’s a nice looking knife it would feel a lot better.
D: Right, so when you have a unique looking skin that not a lot of people have, then it would
make you feel special?
S: Yeah
D: So that’s what you are going when you acquire more skins, I can imagine?
S: Yeah, because there are some skins that are really expensive, but it don’t look that nice. If
it were an m4a1-S skin, which don’t look that nice and it’s worth 200 pounds, I think it’s the
knight one. Lots of people have it, but for 200 pounds you can get a really nice AK skin or a
really nice knife. I think it’s more about how nice a skin is, over if it’s something that is rare or
expensive for me.
D: Is it important for you to accumluate money, resources into skins?
S: Well, I haven’t really put much money into the game, I don’t want to put much money into
it. So i would kinda focusing on the skins that I use or not, and buy skins that I think look
nicest.
D: So for you, if you look into a skin what is the most important thing you look into. Getting
money, getting a status or?
S: I would say get the best skins for the smallest amount as possible. Because even if I
made a 150 pounds on gambling or on a nice knife. I would probably sell the knife and buy a
100 pound knife, and a 50 pound Ak skin. I would rather havee to gamble away a knife and
get 2 nice and smaller skins. For me 1 knife isn’t as good as a cheaper knife that looks nicer
and a cheap AK that looks nice as well. So that’s what I go for mostly.
D: For me it’s different, I kinda look into more of the value of the skins, but I still like having
cool looking skins. But I think it’s interesting to get an insight of different perspectives on
what they look into in skins, because all people have different opinions and taste.
34:54
S: In my inventory all my skins apart from the most expensive 2 are skins that I think looks
nice but were cheap. Because this was before I started gambling, but then when I started
gambling I kinda started looking skins that were a bit more expensive, like the knife I had. I
think it’s quite a nice knife I have, but it wasn’t that expensive, so that’s what I go for.
Competition
D: Do you actually enjoy being in accompany with others, such as your friends who share the same
interest in the items.
S: Danny
D: That kinda also drives you right?
S: Oh yeah, if my friends didn’t gamble, I probably wouldn’t have gambled at all. But because I kinda
made money gambling, it felt to me convenient that I could actually get some nice skins from it.
D: Do you enjoy competing against others in bets.
S: Well it’s if you imagine there is chat on the side that you can chat with, but it just works as if you put
in your knife into the site, then you can get an upgrade from it. Like if you won something you could
probably share your feelings in the chat, and they’ll be like “oh yeah, nice one”, and it kinda spurs you
to gamble more and more.
D: Because I see a lot of sites that have a simulator of a slot machine for example, and it allows you
to gamble against others who deposit some of their skins, but it’s not something you have ever used?
S: Oh no, well it does say on the top of the screen or on the side of the screen, all the successful
people who have won. And that’s kinda cool to see if you are on it, you see some people went from a
10p skin to a 10 pound skin. Where there would be others with a 1 pound skin to like a 50 pound skin.
It kinda makes you feel like you can make a lot more money. Because you want to try and gamble
more and more to try and overcome the people who have made a lot of money from it.
D: Do you follow the competitive scene of cs?
S: All the tiem I watch the tournaments they are not live, so I just watch the videos afterwards.
Because I normally forget to watch them, but I think even if I were to watch them live, I wouldn’t
wanna gamble it, because I feel like I don’t really like spending money and then risk losing it. That’s
why I like gambling my skins instead.
D: It’s also terms of knowledge in knowing how good the teams are and how well they are performing
lately?
S: Yeah, because if someone won the first match like 16-2, the other team could still win the next two
matches, you just don’t really know.
D: What about football, you know they always bet on matches as well?
S: One of my friends did it and bet a lot of money, but he never really won anything big. So over all he
has lost money doing that.
D: I see, so that’s what you mean by there is a higher risk of losing?
S: Yeah
D: When you actually gamble, do you bet together with friends or maybe others in your network?
S: Normally when I gamble after finishing a competitive game that we have just played, while waiting
for the next match before the accept button comes up, I just do it in between matches.
D: Ah right, so you do it in the meanwhile you are not playing. Are you maybe part of a gambling
group or community online that shares the same interest in gambling?
S: umm no, I just kinda do it with my friends, and if do it on a website I just talk with whoever is online
on the website, if there happens to be any livechat. But I haven’t joined any online groups one.
Customization
D: Since you speak of how cool looking skins is important for you, do you feel like the
customization is an important thing to you as well then in game?
S: Yeah, because that’s what I feel like is part of the game to get lots of skins. But if I
was a high level, if I was actually better at the game, I would probably put a lot more
time into trying and get better skins from that. Because I am not that good at the
moment, I don’t want to buy as many skins yet, so I am just waiting for some better
and sell, so that it feels like skins aren’t wasted as much.
D: Do you often do it with friends or do you most of the time do it alone.
S: I mostly only do with friends, because after finishing a competitive game and we are
waiting for the accept button, it takes like 5 minutes. So we all just kinda go on and be like,
“Let’s all do it 20 times”. Or everyone just put in like 2 pound skin in and let’s see who makes
the most money or loses most money. I have only gambled, the first time I gambled was the
only time I have gambled by myself. That was just to try out, see if I lost everything my friend
wouldn’t have to know, but because I did well, I decided “ah this is really good, this is really
fun” so I did it with my friends more.
Escapism
D: Personally I gamble on matches with real credits, but I think I like the diversity because
are some who find it more exciting to with skins perhaps rather than just money.
S: Yeah, I only gamble with the skins, whereas I don’t really, well my aim isn’t really to make
money from it.
D: Yeah, it’s sometimes related to socialism like if you are gambling just with friends. But
there are some people, who feel like they want to gamble to relax after work perhaps and if
they want to escape real life problems. It’s not something I can imagine you come across?
S: Oh no, I don’t really. I got school that’s the only that’s stressful, but when I get stressed,
you know I just play CSGO with my friends. Because that just kinda helps me.
D: So it’s not because you are gambling to avoid real life problems or stress.
S: No
D: it’s merely because the fun you get out of it?
S: Yeah
D: Do you think it’s sometimes relaxing when you gamble?
S: Uhm, I kinda find it more tens than relaxing. Because most of the time, I risk losing
money, but when I make money it’s just really exciting, and it kinda scares you, because if
you win now, you might lose the next one. So I find it more tens than relaxing.
D: Yeah I see, that makes sense. It totally makes sense.
D: Actually do you think because it’s so easily accessible to 3rd party websites that makes
you wanna gamble with skins?
S: Yeah because it’s easier to get the skins you want on 3rd party websites than on the
steam market. Because instead of buying a skin that is worth 10 pounds , you have a
chance of getting the same skin for maybe about 1.5 pound. It kinda makes you feel like it’s
more exciting when you do it.
D: Yeah cuz there are a lot of underage gamblers who invest time in video games, and part
of the reason is because it’s so easy accessible for them to online gambling compared to
offline gambling.
S: Yeah, because a child can like take a mom’s credit card and buy himself a skin. But yeh
the mom could say, you can buy yourself a skin, but then the person could take the skin and
gamble it away and lose it quite easily.
D: Does it bring more excitement compared to traditional gambling where you just
put in money?
S: Yeah, because if you would do normal gambling, and then you get the money out of
it, it’s alright, but in CSGO if you win something with gambling, you win cool skins
that you’ve always wanted and it feels a lot better.
Dennis - Transcription of interviewee #2 (A = Interviewee // D = Myself)
Advancement
D: For you, how important is it to have skins?
A: I don’t really care about having skins, I just gamble with them. I only care if I have a knife.
D: Okay, so that’s what you literally care about, having rare skins? What if it was a rare
weapon?
A: Even if it was a rare weapon, I would just sell it.
D: Even when you were actively playing CSGO?
A: Yeah all the skins I collect, I would sell them and get from it.
D: So they skins only meant something to you to get more money?
Socializing // Competition
A: Yeah, just to get real money out of it. You can get easy money, if you have friends who
are experienced in gambling, they can help you with the gamble and what matches are safe
to bet on.
D: Do you enjoy being in accompany with others who share same interest in the items like
you?
A: Hmm, it’s fun to discuss about what matches to bet on.
D: For example when you were doing the flip coin gamble or csgolounge, was it fun to
compete against others and win bets.
A: It was fun.
D: Did it keep you going on gambling?
A: Well only because it was exciting not really because it was fun. As it was an addiction, as
you keep winning.
D: Was it to a point where you thought you were addicted?
A: Yeah, even when I won first time.
D: Because there is a difference, some people think they are addicted because they want to
avoid real life problems and distress. Is that what you experienced?
A: Ah no no
D: it wasn’t because of social problems that made you do it.
A: No it’s just because of people who inspired me to do it with all these websites, videos and
streams. It’s just these kind of guys that try to advertise or promote the websites.
D: Are you part of any gambling group or community?
A: No, there are a lot of people who invites me to join their groups, but I don’t wanna join
them. Because it makes me think I an addicted gambler towards others, so I am not gonna
join any communities or groups.
D: When you were betting did you prefer doing it in accompany with others or alone?
A: No alone, when it was my money and skins, I would just do it alone.
D: But I can imagine if you were gambling on csgo matches you were doing it with friends or
not?
A: No, not sharing skins at all, but they just showed me what to bet on. And that was it.
D: But didn’t you sometimes join discord or teamspeak with your friends to watch the
matches together.
A: Nope, I never did.
D: Alright.
Customization
D: In terms of how you look in game and the ability to customize yourself, you didn’t really
think about that when you had skins?
A: No not really, only the knives that would get me excited to have one.
Escapism
D: I have another question, when you for example finish school or work, did you find
gambling relaxing or exciting or fun?
A: Yeah, well it is fun, but it is also makes you feel better if you win, like some kind of
satisfaction or glory of winning.
D: So it was more an exciting thing and not really a relaxing thing to do.
A: Yeah.
D: Okay, I have a last question then. Did you feel like gambling sometimes made you
distress from other people or the real world.
A: Not really.
Patrick - Transcription of interviewee #3 (B = Interviewee // D = Myself)
Introduction of the interviewee
D: So I think my first is more of, like do you see yourself as a regular gambler now compared
to maybe before?
B: Uhh, well I haven’t really gambled for quite a while, in all honesty. So I used to be more of
a regular gambler when it first sort of came about.
D: So it was about 2-3 years ago?
B: Yeah, about a year and half to 2 years ago.
D: Do you remember what got you into csgo gambling to begin with?
B: I have seen on a stream that someone was actually gambling to get more skins on cs:go
lounge.
D: Oh yeh CS:GO lounge, it was quite popular.
B: Yeah
D: Do you remember what was your first experience like?
B: Yeah, the first time I bet on Fnatic, I bet a really low bet just to see how it works and I
won.
D: Did you win a lot?
B: Uhm, not really because, I was scared in doing it first, because I’ve never done it before,
so I just put a low bet on.
D: Yeah that’s kind of the thing when you start gambling, you start off small in the beginning.
B: Yeah, just to sorta testing it to see what would happen.
D: What was your ambitions with CSGO, did you want to become a professional or did you
want to become better at the game that kind of stuff, or was it because you wanted more
skins.
B: What like the gambling side of things or just playing reasons.
D: Well I would say both playing reasons but also more like in terms of gambling.
B: So playing reasons, I played Counter Strike for a very very long time now, I would say
easily 15 years, easily, probably a lot longer actually. Since 1.4 I played, and obviously it has
changed in that time since playing from the start.
D: But when you got into CSGO, did you…?
B: Well with CSGO from previously counter strike games, I was playing on quite a high level
of competitive play, like matches and teams and stuff. So I was more focused on
matchmaking at first trying to get a higher rank on there, and playing against professionals
that way.
D: Basically experiencing the game and become better?
B: Yeah, and obviously meeting new people through the game and I played with a couple of
teams and tournaments and stuff before. I wish I had more time to sort of play CSGO to
maybe get somewhere in the game, but I don’t have enough time because of stuff in my
personal life.
D: Alright, that’s quite interesting. But do you remember when, in terms of getting skins did
you just find that interesting throughout the time you played the game.
B: Uhm, the reasons why I started betting and stuff was for 2 reasons, firstly I could
see Phantoml0rd is someone I used to watch quite a lot. And I would see him win
quite a lot skins and stuff, and then I thought I would try and do the same. Not only to
just make money out from the game, but also it made watching competitive games a
lot more exciting, because you had placed a bet on the game. But then it was
frustrating when you would lose those game I bet on and there should’ve been a clear
winner and the team I bet on had lost. And then times like that it got quite frustrating.
Your network/friends //
D: When you gamble do you do it together with friends maybe or did you do it alone.
B: Uhm, I did a couple of games with some friends
D: Does it make it more exciting or social if you think about?
B: Yeah,
D: It wouldn't be considered as a escape kind of thing for social problems, but it’s more of a
social kind of thing when you are friends right?
B: Yeah
D: Okay, did you sometimes talk together with it about who should you bet on and that kind
of stuff with your friends when you do that.
B: Yeah, because some people had bit more knowledge about teams more than me, so I
sometimes asked them about advice, and they sometimes asked me for advice, and then we
sort of combine knowledge to bet on the right people then.
D: Did you ever feel like there was some kind of prestige between your freinds, like who had
the better skins between your friends, was it maybe a competitive thing between you.
B: hmm, not really. It was more of just people I have played against rather than people I
played with.
Advancement
D: Yeah okay, alright. I think move on a to some other questions. Like how important is it for
you to have skins, do you think it’s really important for you to have skins?
B: It was a long time ago, I used to care about the skins quite a lot, whereas I am at the
stage now, whereas I am debating about selling them, sort of cashing on them now.
D: Ah yeh, is it in terms of how much time you spend time playing the game as well and
personal life.
B: Yeah because I don’t play it as much anymore now, it’s just more in my eyes just money
that just sat there now that I could be using for something else now.
D: Right now it’s not really important for you to have rarer skins now?
B: No, like there are some skins that I have got that I am more like, should we say like
precious about. But I am not as hoped as I am now that I used to be.
D: What if they introduced a new operation, would that maybe encourage you to trade your
skins for a better one.
B: I don’t think so I am quite happy with the skins I have got, so that’s why I haven’t really
traded them for a really long time now.
D: It’s also a huge investment. Okay, in terms of status that I mentioned a bit earlier, you
kind of get a higher status when you got rarer skins, is that something that is really important
for you as well to have?
B: I wouldn’t say have a higher feeling, I would it’s more about how people go mad when
they see what sort of skins that I have got.
D: Yeah when they recognise
B: Yeah then people comment on my profile, and ask to trade with them. Stuff like that.
D: Okay, did you ever think about how much money you maybe spent on skins or resources
on items.
B: Yeah I have probably spent a lot of money on skins and opening cases.
D: Apart from that lost bet you know.
B: Yeah I have definitely made more money, like if I were to sell all of my skins, I would have
definitely made more money than what I have put in, 100%.
D: Okay, so do you enjoy being in accompany with others who share same interest in the
items like you?
B: Oh yeah, I think it’s cool to talk with people about skins.
D: It’s sorta when you feel, when people collect other stuff, like cars and figures and that kind
of stuff.
B: Yeah
Competition // Socializing
D: So in terms of, when you gamble in competition, when you gamble against others, there
is sometimes a competition, did you ever feel like it was fun to compete against others and
win against others in bets. I don’t know if you ever, or if that was thing you ever thought
about.
B: Uhm, like say, when sometimes there’d be like a competitive tournament going on, I quite
enjoyed betting on games with my friend, and if they bet on a different team and my team
won, it was quite fun to whine them up about it.
D: I can imagine, if you were to bet on your favourite team.
B: But then at the same time if I lost and they won, it was frustrating.
D: So do you still enjoy watching leagues and tournament when you gamble. Or apparently
you don’t gamble anymore.
B: No I don’t gamble anymore, but I still enjoy watching the competitions, the competitive
competition.
D: Would you still feel that excited if you were to gamble with items on those matches you
watch.
B: Possibly, it has sorta changed a bit after the gambling scene with CSGO, as far as I am
aware, CS:GO lounge you can’t bet skins now.
D: Oh you can’t actually do that anymore?
B: I don’t think so, I think you have to bet with coins.
D: Oh, is that digital coins?
B: I could be wrong, because I havent done for so long, yeah it is digital, and I am not
entirely sure whereever if that is true, but I have a feeling that it is.
D: Okay, I don’t think I have many more questions. Maybe I have something in terms of how
easy it was to access those gambling sites. Was that a factor that made it you to gamble
with items instead of money.
B: Yeah,
D: because it was so easily accessible, because there were no regulated laws surrounding
it. So that was also a part of it that made it, right?
B: Oh yeah, for sure.
D: Because there are also a lot of gamblers, underage gamblers, and they don’t really have,
they don’t really think about that, when the gambling is an underage gambling.
B: Yeah, stuff like that.
Escapism
D: I don’t assume that you’ve got into anything in the likes of problem gambling. To like
escape real life problems.
B: Oh no no. Like I did enjoy the betting side of things, it did make watching competitive
matches more fun, because you’d place a bet on the game, but after losing something that I
was put off from doing again.
D: Did you often do it with friends or alone?
B: Just alone, but I started with friends, and sometimes I would bet on games if they weren’t
online.
Customization
D: About the customization with your weapons, do you always customize your looks. Do you
think it’s cool to have that kind of thing when you have so many skins.
B: Yeah, I stick with my favourites, but before I would always swap and change.
D: Do you think gambling for you is relaxing or exciting.
B: Just exciting
D: Maybe after work you would think of it as more of an exciting than relaxing?
B: Yeah
D: So that is basically all I have, I don’t have anymore questions.
B: Okay, no worries.