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SANDS OF THE PAST

TERRINOTH SUPPLEMENT

CREDITS
DESIGN AND DEVELOPMENT COVER AND INTERIOR ART
Chris Markham, but based on the Descent expansion Cover © by Dean Spencer and used with permission.
designed by Guido Hansen (Sadgit), Erik Burigo (Painkeeper), Formatting of cover by Giri Raman “Archellus”
Zaltyre, Marcel Cwertetschka (Morthai), rdh174, Interior art by Dean Spencer and provided by
Pompompidou37, and David Binkley (Ren6175) and other Guido Hansen.
members of the Descent community. Adapted with permission.

PLAYTESTERS
EDITING
Heidi Friedemann, Wendy Markham, Fran Mason, Randall
Chris Markham and Wendy Markham Mason, and Daniel Nicholson

PROOFREADING ART DIRECTION


Chris Markham and Wendy Markham Chris Markham

GRAPHIC DESIGN PUBLISHER


Fantasy Flight Games Genesys Foundry, Gazrok Games via Genesys Foundry
and Chris Markham.

And thanks to Giri Raman “Archellus” and Scott


Zumwalt for additional design elements

I always love coming across new fan-created Terrinoth content (well, new to me). I stumbled upon this community-created

Descent expansion, which is really professionally done. Honestly, to see it, you would think it an official product! I ’m glad to

convert it to the Genesys system for others to enjoy and use in their games.

As always, thanks to my wife for granting me the time to work on these labors of love which started as a mere hobby.

This product was created under license. GENESYS and its logo, and GENESYS FOUNDRY and its logo are

trademarks of Fantasy Flight Games in the U.S.A. and other countries. All Fantasy Flight Games characters

and character names, and the distinctive likenesses thereof, are trademarks of Fantasy Flight Games.

www.FantasyFlightGames.com

This work contains material that is copyright Fantasy Flight Games and/or other authors. Such material is used

with permission under the Community Content Agreement for Genesys Foundry. All other original material in this

work is copyright 2020 by Chris Markham and published under the Community Content Agreement for Genesys Foundry.

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INTRODUCTION
This product is a supplement for the R EALMS OF TERRINOTH A NOTE ABOUT LORE
setting. Though the supplement is set in the world of
There are many references in this product that pull from
Mennara, it can be converted for use in your own fantasy
lore previously published in DESCENT (though in this
world. The GENESYS CORE RULEBOOK (CRB) and REALMS OF
case, lore from the community). The setting of Terrinoth
TERRINOTH (RoT), TERRINOTH TALENTS (as new talents are
has existed for many years, and there are numerous
referenced), and either Genesys Dice or the Genesys Dice
products published prior to the REALMS OF TERRINOTH
App are required to use this product.
sourcebook. In all my works, I often take inspiration
from these in an effort to offer new creatures and
SYNOPSIS options for the GM based on previous lore.
This product is a GENESYS translation of information in the CONTENTS
community created DESCENT supplement SANDS OF THE
PAST set in Al-Kalim. This information includes two new
careers: the Psychic, and the Hierophant. These careers are PSYCHIC (Career)...……………………………………..4
presented in the same format as presented in TRADES OF
TERRINOTH and TERRINOTH TALENTS. They include talent HIEROPHANT (Career)……......………………………...5
pyramids and a special ability as given in these products
for each new career. BANDAGED SERVANT (Familiar)……………………….6

One of these new careers, the Hierophant, includes a new MIND’S EYE TURBAN (Magic Item)…………………….6
familiar: the Bandaged Servant.
BURROWING HORROR…………………………………7
A new magic item is also detailed: the Mind’s Eye Turban.
This item is useful to any character with the Psychic skill SARCOPHAGUS GUARD………………………………...7
described in Scott Zumwalt’s ZYNNYTHRYX’S GUIDE TO MAGIC
and TIMMORRAN’s TOME. NEW TALENTS…………………………………………..8

Two additional creatures are also given, described, and NOTE: As this product is based on a previous community
illustrated: the Burrowing Horror and the Sarcophagus effort, it will always be a Pay What You Want product. I
Guards. enjoyed translating this fan-based creation to the
GENESYS system, and I hope all enjoy it.

Dean Spencer

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PSYCHIC

Starting Gear: Same as a Mage, except instead of a


The Psychic is classified as a Mage career. The Psychic magic wand, gets a psychic crystal (which has the same
uses their magic to damage foes without attacking, effect) (RoT, page 71)
assisting their allies, or controlling the minds of their
enemies. Special Ability: (Optional) Mental Assault: Any
adversary within Short range is considered “Linked”.
The Psychic magical skill is described in Scott Zumwalt’s When the character spends 2 strain for another Psychic
ZYNNYTHRYX’S GUIDE TO MAGIC. spell, your character can choose any one linked target
and it suffers an amount of damage equal to the
The Psychic counts the following skills as career skills: character’s ranks in the Psychic skill (it cannot be
Charm, Cool, Divine, Knowledge (Forbidden), Knowledge soaked) (This can be the same target as the spell).
(Lore), Leadership, Melee (Light), and Negotiation. Before
spending any experience during character creation, a Suggested Heroic Ability: Hard to Kill, Paragon,
Hierophant may choose four of their career skills and gain Miraculous Recovery (RoT, pages 76, 76, 76).
one rank in each of them.

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HIEROPHANT

Starting Gear: Same as a Disciple (RoT, page 70)


The Hierophant is a high priest or priestess. They often
serve as an advisor for the Caliph or other court figures. Special Ability: (Optional). Embalming Ritual: A
Though they serve, they are not mere lackeys, but Hierophant can summon their Bandaged Servant once
respected advisors. The only true master of a Hierophant is per scene to do his or her bidding (costs 2 strain). The
the Al-Kalim deity of Atar, who represents both the life- Bandaged Servant is a specially embalmed follower of
giving aspect of the sun and its smiting, scorching power. the faith who has volunteered for service to provide for
their family after they had passed. If ever destroyed, the
An expert of death rites, they can magically embalm and Hierophant must spend a day preparing a new servant
anoint a corpse to serve and protect the priest and their (and explain themselves to the church if they lose too
allies. While classified as a Healer career, the Hierophant many). The servant is kept in the custody of the church
specializes more in damage reduction than healing. and manifests by the Hierophant when summoned.
The Hierophant counts the following skills as career skills: Suggested Heroic Ability: Hard to Kill, Paragon,
Charm, Cool, Divine, Knowledge (Forbidden), Knowledge Miraculous Recovery, Signature Weapon (RoT, pages
(Lore), Leadership, Melee (Light), and Negotiation. Before 76, 76, 76, 77).
spending any experience during character creation, a
Hierophant may choose four of their career skills and gain
one rank in each of them.

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BANDAGED SERVANT (MINION)

The Bandaged Servant is created when a faithful follower


of the church is near death and volunteers for the
procedure after dying, in exchange for a stipend paid to
their family. Each Hierophant embalms a Bandaged
Servant as part of their final training. It is possible that
other additional servants come to the priest’s aid, (the
servant of another), when called.

BENEFIT

If you ever use all of your strain, at the beginning of


your next turn, you recover 2 strain.

ENCHANTMENT PROCESS
(similar to those given in TERRINOTH TREASURES)

The secrets of making these turbans are fairly common


in Al-Kalim, but rare in other lands.

Skill needed to enchant: Psychic. One needs to be


trained in this skill to attempt this enchantment.
Skills: Melee (Light) 2 Encumbrance: 0
Talents: None Price: 6000 retail (2000 to make in materials). This
represents the expense to the caster of purchasing (vs.
Abilities: finding) the needed materials.
Silhouette 1 Rarity: 6 (No Experience Needed)
Equipment: Sickle. (Melee (Light); Damage 6; Critical 3; Enchantment Time: 7 days
Range [Engaged], Vicious 1).
Skill Check Difficulty: Hard ( )

MATERIAL COMPONENTS
MIND’S EYE TURBAN
The first step to enchanting a Mind’s Eye Turban is to
obtain a finely made turban from giant spider silk. In
The Mind’s Eye Turban is often used be spellcasters, addition, a bejeweled brooch must be part of the turban.
though technically any character can make use of it. These components must cost at least 800.
While colors vary, they are often made of the finest silk
and secured with a bejeweled brooch in the center of the An additional material needed for this item (and any
forehead, to hold it in place. other permanent magical item) is a suitable amount of
powdered Starstone. This bluish-black stone has innate
magical properties and can only be found in the Starfall
Forest. For the turban, the cost of this powdered stone is
1200 (200 x the rarity) and it is sprinkled over the item
during the enchantment ritual.

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ADVERSARIES

BURROWING HORROR (RIVAL) SARCOPHAGUS GUARD (RIVAL)


These nasties are thought to have died out generations Sarcophagus Guards are former guards of influential
ago. However, recently they have begun to reappear in the nobles who were sealed within tombs to guard valuable
deserts of Al-Kalim. These terrifying arthropods are all burial objects and the bodies of their lords. Ancient magic
covered in a thick chitinous exoskeleton, protecting it not only increased their size and strength, but also
against the heat and dehydration. Being able to burrow renders Sarcophagus Guards far sturdier than many
through sand, earth, and rock alike, they can easily other undead creatures. These monsters do not care who
ambush the unwary from below. Besides mandibles disturbed the peace of their protected tomb, and they will
capable of snapping small trees, Burrowing Horrors not cease until whoever is defiling it is put to rest.
possess the ability to spit acid into the eyes of their prey.

Skills: Brawl 4, Ranged 3 Skills: Melee (Light) 3, Brawl 3, Athletics 3

Talents: None Talents: None

Abilities: Abilities:

Silhouette 2 Silhouette 2

Burrowing. (It may spend a maneuver to burrow Sure-Footed (Treat any difficult terrain that isn’t watery
underground or emerge from beneath the ground. A as normal terrain)
burrowing horror treats underground travel as normal
terrain). Undying (After being slain, it will rise up and perform
one last maneuver and attack, and then fall).
Ironskin. (Immune to Pierce. Treat any pierce rating as if it
didn’t exist). Equipment: Sickle. (Melee (Light); Damage 7; Critical 3;
Range [Engaged], Vicious 1). Shield.
Equipment: Mandibles (Brawl; Damage 8; Critical 2;
Range [Engaged], Vicious 2). Acid Spit (Ranged; Damage
4; Critical 3; Range [Short], Burn 2, target must make a
Hard ( ) Resilience check of be Blinded). Chitinous
Shell (+2 soak and +2 defense)

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NEW TALENTS

MIND OVER MATTER ROYAL GUARD


Tier: 5 Tier: 4
Activation: Passive Activation: Active (Maneuver)
Ranked: No Ranked:
To choose this talent, your character must have the Mental A character with the Embalming Ritual special ability’s
Assault special ability. When your character makes a summoned Bandaged Servants add to their attack
Brawl or Melee attack against a Linked target, they may rolls and adds +1 to soak. In addition, your character
use their Intellect or Willpower score in place of Brawn. can spend 2 strain and your Bandaged Servant may
In addition, the character now ignores any penalties for attack as if using your character’s weapon (or another
difficult terrain. ally’s within Short range).
Source: This talent is converted from the Psychic class in Source: This talent is converted from the Hierophant
the community-created DESCENT expansion: SANDS OF THE class in the community-created DESCENT expansion:
PAST SANDS OF THE PAST

POSSESSION SANDS OF VENGEANCE


Tier: 3 Tier: 2
Activation: Active (Incidental) Activation: Active (Maneuver)
Ranked: No Ranked: No
To choose this talent, your character must have the Mental When a character with the Embalming Ritual special
Assault special ability. When your character uses the Mind ability’s summoned Bandaged Servant attacks, your
spell, they can add the Dominate effect for only one character can spend 2 strain and the Bandaged
additional . (See Scott Zumwalt’s ZYNNYTHRYX’S GUIDE TO Servant’s attack can affect all foes within Short range.
MAGIC (page 18, for details of the Mind spell). (this manifests as fists of sand or earth coming out of the
Source: This talent is converted from the Psychic class in ground and hitting the foes).
the community-created DESCENT expansion: SANDS OF THE Source: This talent is converted from the Hierophant
PAST class in the community-created DESCENT expansion:
SANDS OF THE PAST

If you’d like to see the original Descent expansion, click.

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SANDS OF THE PAST
TERRINOTH SUPPLEMENT

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Thank you for purchasing this product, and I sincerely hope it adds to your Terrinoth experience!

Chris Markham

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