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Learning goals: students become familiar with and are able to describe these types of regions.
So now we are not restricted to rectangular regions, and are OK as long as our region has a finite
number of boundary pieces that are continuous curves. There are certain kinds of these that play
a particularly important part in the development of the integral.
An example region is shown above. Note that the top and bottom boundaries can meet, and
could meet even in the middle of the figure (they don’t here). The top boundary could go lower
than the bottom outside the range [a, b] as it does here; we really don’t care about what happens
outside that range.
Definition: A region is a Type II region if it consists of all (x, y) that satisfy c ≤ y ≤ d for some
real numbers c < d, and g1(y) ≤ x ≤ g2(y) for some continuous function g1(y) and g2(y) where, for
all y in [c, d], we have g1(y) ≤ g2(y).
The picture would look just like the above, but turned on its side. (���)
Many common kinds of regions can be described as type I and type II
regions. For instance, the triangle at right can be described as:
• Type I: 0 ≤ x ≤ 1, x ≤ y ≤ 1
• Type II: 0 ≤ y ≤ 1, 0 ≤ x ≤ y
The technique is to find hard, numerical limits in x (y), and then find functions of x (y) that
determine the top and bottom (sides) of the figure.
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Let’s try some:
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The area under the arch of the sine curve shown here is:
• Type I: 0 ≤ x ≤ π, 0 ≤ y ≤ sin(x)
• Type II: 0 ≤ y ≤ 1, arcsin(y) ≤ y ≤ π – arcsin(y)
Definition: if a region is both type I and type II, we call it type III.
Though we’ll discuss it more thoroughly later, you can also imagine moving into three (or more)
dimensions with the same idea.
Example: describe the interior of the cone whose base is the unit disk in the xy-plane, and which
has a height of 2. (So its vertex is at (0, 0, 2).)
Solutions:
1) One trick we could use would be to use a fixed range in z first: 0 ≤ z ≤ 2. Then for any
particular z the cross section would be a disk of radius 1 – z/2. We already know how to describe
disks from a previous example, so we could describe the cone putting the variables in order z-x-y
as 0 ≤ z ≤ 2, –(1 – z/2) ≤ x ≤ (1 – z/2), − (1− z / 2)2 − x 2 ≤ y ≤ (1− z / 2)2 − x 2 .
4) We could actually solve for how high z is over a particular point (x, y), which we know from
solution 2) is 2 – 2r. Translating this to Cartesian we would get: –1 ≤ x ≤ 1,
− 1− x 2 ≤ y ≤ 1− x 2 , 0 ≤ z ≤ 2 − 2 x 2 + y 2 .