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SYNOPSIS

Name of the Student: Moksha M. Shinde


Student ID: 19102064
Class and Batch: Comps T3
Roll no: 66

Artificial Intelligence In Gaming


INTRODUCTION:

Computer games are an increasingly popular application for Artificial Intelligence (AI) research,
and conversely AI is an increasingly popular selling point for commercial games. Although games
are typically associated with entertainment, there are many serious applications of gaming,
including military, corporate, and advertising applications. There are ”humane” gaming applications
for medical training, educational games, and games that reflect social consciousness or advocate for
a cause.

AI in gaming refers to responsive and adaptive video game experiences. These AI-powered
interactive experiences are usually generated via non-player characters, or NPCs, that act
intelligently or creatively, as if controlled by a human game-player. AI is the engine that determines
an NPC’s behavior in the game world. While AI in some form has long appeared in video games, it
is considered a booming new frontier in how games are both developed and played. AI games
increasingly shift the control of the game experience toward the player, whose behavior helps
produce the game experience. AI procedural generation, also known as procedural storytelling, in
game design refers to game data being produced algorithmically rather than every element being
built specifically by a developer.

Branches of AI such as deep learning have been used in the world of gaming since a long time, for
example AlphaGo (a computer program that plays the board game Go), Deep Blue (a computer
chess-playing system designed by IBM), etc.

The development of AI techniques for computer games would impact in several other areas outside
the game industry. Autonomous characters can be used in any anthropomorphic interface, and have
already been employed in a variety of applications including as instruction agents in training
environments (Lester & Stone 1997), as presentation agents for giving slide presentations (Lester &
Stone 1998), and as guide agents on websites (Isbister & Doyle 2003). Interactive plots (drama
management agents) can be employed in education and training environments (Isbister & Doyle
2001). There is also great interest in applying lessons from game design to the design of ”serious
games” for use in military and corporate applications (Sawyer 2003).

The main purpose of using Artificial Intelligence in Gaming is to provide players a realistic gaming
experience to battle against each other on a virtual platform. In addition, AI in Gaming also helps to
increase player interest and satisfaction over the long term.
OBJECTIVES:
1. Understand the use of AI in Development And Programming
2. Learn how AI was used in past projects related to gaming.
3. Learn how to make games smarter and enhance the overall gaming experience.

MODULES:

• How can we use AI in Gaming?


• What are the past applications of AI in gaming?
• How can we improve the past applications using new AI techniques?
• What methods using AI have not been implemented in the world of gaming yet?

DURATION OF STUDY: 6 months.

REFERENCES:

• Artificial Intelligence for Adaptive Computer Games. Twentieth International FLAIRS


Conference on Artificial Intelligence (FLAIRS-2007), AAAI Press.

• Deep Blue, computer chess-playing system. BY The Editors of Encyclopaedia Britannica.

• Role Of Artificial Intelligence In Gaming. 2020 Pianalytix Edutech Pvt Ltd.

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