Professional Documents
Culture Documents
Captain's Daughter Gazeteer Detail
Captain's Daughter Gazeteer Detail
In the Shore district of Caras Celairnen tucked up against the main walls and away from the
main streets is the Captain’s Daughter. For where is stands this is an impressive in complete
with brewery and a good sized drinking room. The two story structure is the home of
Hrothgar and like his name sake it serves the finest mead in the town.
“So lived the clansmen in cheer and revel a winsome life, till one began to fashion evils, that
field of hell.”
All was well with Hrothgar’s inn until he opened up new cellar space. Behind a rock wall he
discovered a passageway that led down into the underdeeps of the old Dwarven citadel.
Perhaps not so bad if these depths had not become how all manner of dwellers of the dark
could enter. Soon his inn became plagued by strange visitors and worse his paying guests
would disappear. It soon became clear to Hrothgar that he would have to block up the cellar.
However, no matter what method he tried there was always one visitor who returned thirsting
for fresh meat, Grendel. The only solution was to slay the monster as quickly and quietly as
possible before the authorities became aware of the danger and took the inn away from
Hrothgar.
With the defeat of Grendel, the way became clear to explore areas of the Underdeeps opened
up by the passage in the cellar. Many hidden doorways and collapsed passageways wait to be
found and cleared. The risk is great but the potential reward of discovering a lost Dwarven
artefact attract adventurers in the know to the Captain’s Daughter. Hrothgar charges a fee for
entry to the Underdeeps and also sells adventurers packs of useful items such as torches and
lanterns in bulk. Adventurers are expected to find their own path and pay a finders fee on all
treasure returned to the surface. In addition, Hrothgar will often buy items that would be
difficult to sell from adventurers.
This sideline in artefacts and a well connected network to distribute them means that
Hrothgar often has small commissions for adventurers to undertake for a reward. These can
involve the Underdeeps below the inn, but more often the wily inn keeper has heard rumour
of an item in other locations which he believes he can sell on at a profit. For such tasks
adventurers will receive the usual adventurer’s supplies excluding transport (unless needed to
return the item).
Hilda
From the doorway a small whirlwind of energy bustled into the
room, deposited a tray of food before the customers and left in a
flurry of rosy cheeks and cheery platitudes. Her blue dress was as if
the sky had entered the room and her smile made the occupants feel
as if the sun had followed it. Pale blue eyes reminded the watchers
of a winter’s sky and her skin was the winter snow. With kind
words of hospitality Hilda moved through the room until, with a
calm word to her husband, she leaves. Once more the room
becomes a little bit dimmer and smaller.
Freawaru
With a glittering smile, she gives the young man one
last lingering look before disappearing into the inn,
hips swinging and long golden hair swaying like a
field of corn in a summer breeze. The young man
lingers wondering whether if he stays he will get one
last glimpse of those blue, summer sky eyes.
Reluctantly, he turns and drifts off to accomplish
whatever quest she has sent this young knight on.
Hroðmund
In the dark shade, the young man slouched against the end-wall of the row of houses, his
pale, pock-marked skin gives the impression of vampire. His watery, blue eyes nervously
glance from shadow to shadow as if allergic to the light. A voice calls from the inn
and Hroðmund sighs heavily. Shaking hands with a dark shadow which sits with him in the
shade he slouches across the sunlit yard towards his chores.
Adolescence has not been kind to Hroðmund, his skin and attitude have both taken a turn for
the worse. Already he has gained a reputation for trouble,
despite the fact that he has done little wrong except be
ungraceful in completing chores and hang around in the
less obvious alleys of the district. Hrothgar feels that his
son will come round and just needs some time to grow up.
As such he is keeping him on a short rein and is hoping
that he can send him to live with relatives up in Elvenbyen
to help the process.
Unferth
The lanky youth perched on a barrel in the sunshine of the
shore, his hat shaded quick eyes which watched the hustle
and bustle of the dock. Smoothly, he glided into the
anonymity of the crowd. Some minutes later a rich
merchant exclaims in surprise at a missing ring from his
finger and a crowd gathers round to help him search the mud for the lost trinket. From up the
hill by the Shore gate the Unferth turns to see the commotion down on the shore. He smiles
quickly in amusement as he place a ring upon his finger.
Hroðmund’s best friend Unferth lives close by to the Captain’s Daughter. Outwardly polite
and well dressed many hope he will be a good influence upon Hrothgar and Hilda’s son. But
Unferth is bewitched by Freawaru who has harnessed his light fingers in adding to her
collection.
Eclef
A sickening crunch, an inhuman scream, panic
set in on the dockside. Soon the kegs have been
moved from the unfortunate. A burly, dark
haired man kneels down beside the injured
docker, his eyes scan the damaged limb.
Quickly, he gives the patient a sip from a flask
he carries on his hip, and watches until the
man’s eyes glaze. With soft, deft hands he
works quickly cleaning the wound site, setting
broken bone and binding the wounded legs.
Soon he has finished and fellow dockers have
made a make-shift stretcher to carry the invalid
to the hospice. Eclef returns his spare bandages
to the satchel he always carries with him,
accepting the thanks of his fellow dockworkers
with good grace.
Eclef is a good friend on Hrothgar’s; they both met in Caras when Hrothgar first took
possession of the Captain’s Daughter. In the local community, Eclef is held in some regard,
this is because of his skill as a healer. His mother was a member of the Sisters of Nienna and
so from her he has learnt many of the healing arts. After the opening up of the passages to the
Underdeeps Eclef supplements his income as a docker by selling first aid kits and providing
healing services to those who have met with “accidents” below ground.
Perhaps it was the mead talking or perhaps it was the travel weariness that induced the
adventurers to choose the Captain’s Daughter as the ideal inn for the night. Within the Caras
there are many inns and taverns to spend the darkling hours, but at this time and place none
could be more dangerous…
The atmosphere in the bar is tense, only a few drinkers occupy tables in the inn and the
innkeeper has a look of sorrow that if it were a sea would drown an armada. In a corner some
of the locals murmer gossip and a sharp eared listener will here
snatches of worried talk about the threat to the local area and the
need to tell the local militia. So the evening drifts on and soon all but
one of the drinkers have drifted into the night. Leaving the mead-
soaked customer to sleep it off the adventurers bid the inn keeper
goodnight and go upstairs to sleep.
The adventurers are asleep in the room upstairs when they hear a
rasping noise from below. Low growling and a sudden scream
should bring them running into the bar. By the fire where the mead-
soaked customer slept is an arm and a trail of fresh blood leads to the
cellar room behind the bar.
Adventurers may arrive at the Captain’s Daughter under sponsorship of a scholar or because
they have heard rumours of the underground caverns. Exploration in the upper levels would
provide an ideal starting point for lower level characters with its low risk, low reward
wandering in the dark.
Red Obsidian dagger
Benefit: In addition to being a dagger that deals +5 crit damage in combat, when one of these
daggers is placed upon a map it will point to the nearest treasure hoard or deposit of red
obsidian, whichever is worth more as red obsidian is very rare and highly coveted.
Sword of Heroes
Benefit: This ancient magical sword grants the bearer an increased armour class while it is
being held(None becomes SL etc) . The sword itself deals +15OB in combat and twice per
day will strike all within a 45 degree arc in front of the bearer with a single hit.
Disadvantage: The tensile strength of copper is about half of that of steel so any breakage
thresholds are doubled.