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A Trade of Bride and Pride: A Fifth Edition Compatible Mini-Adventure For Three To Four Pcs of 4Th-8Th Level
A Trade of Bride and Pride: A Fifth Edition Compatible Mini-Adventure For Three To Four Pcs of 4Th-8Th Level
and Pride
A Fifth Edition compatible
mini-adventure for three
to four PCs of 4th–8th level.
EN World EN5ider
This corrupt official must resort to Character Hooks
Captain Bersk is a man of great wealth and con-
promising great rewards for his be- nections, and he always knows just what to offer to
get others to do what he wants. Not only is the par-
loved’s safe return, but as the search ty promised double the ransom upon success, but
he also gives more individual incentives to each
goes on, one question rises to the sur- member. He promises to sweep past crimes under
the rug, access to forbidden areas of the city, meet-
face: is that something Lady Arilette ings with other higher-ups the PCs seek dealings
with, and more. Pleasing Fredrigarr could make
even wants? the next leg of the adventure far more convenient.
If the party chooses to side with Lady Arilette,
she can be persuaded to let them keep half the
Background 1,000 gp ransom money (which she intended to use
Arilette’s mother gave her daughter’s hand to Cap- to start her new life) as a token of her thanks. A sig-
tain Bersk to escape poverty, believing she could do nificantly smaller reward—and they may need to
no better than a rich, powerful husband. However, skip town when Captain Bersk finds out what hap-
the newlywed lady dreams of a life of freedom and pened, but such is the price for doing what’s right.
exploration, not being trapped as some pig’s trophy
wife. And so one night while going on a twilight Clues
stroll in their estate gardens, piously awaiting her Investigating Lady Arilette’s kidnapping can re-
husband’s return from work, both she (and a great veal the following:
deal of her jewelry) disappeared, leaving only a ▶ Lady Arilette disappeared as she strolled the
scrawled ransom note in her place. gardens at night while Captain Bersk was
still working. He had not seen her since he
Overview departed that morning before she was awake.
Bersk summons the party to his office in the The servants last saw her last at supper, only
Watchmaster’s Accord to explain his situation and realizing she was gone when they went to
ask for their help. Joining them on the journey to fetch her for bed.
Hull’s Breach is local paladin Graysha Greypeak, ▶ The ransom note is scrawled in messy, unfa-
an old friend to the guard captain and his lady. miliar handwriting. In the bottom corner is
However after several attempts by the brigands a red insignia of a dog’s head dripping blood.
themselves to stop the ransom’s delivery, the ad- This is in deliberate contrast to Captain
venturers arrive at the drop-off point to discover Bersk’s seal: a blue hunting dog.
that Lady Arilette herself has orchestrated this en- ▶ Lady Arilette’s jewelry box is gone from their
tire charade to escape her unwanted marriage to bedroom. The Captain assumes the brigands
this wicked older man. Now the party must choose: who absconded with Lady Arilette stole this
forsake their promised rewards and risk Captain too, though he is uncertain how this could be
Bersk’s ire to let this young woman go free, or drag if they ambushed her from the gardens and
her back home and finish what they started? never entered the house.
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to please and too naïve to ask questions. It once served alongside Fredrigarr Bersk
was Bree that summoned the party to meet before he was promoted to captain and they
with the big boss and is the first person they swore allegiance to the templars. Their
talk to when they go to meet with the guard shared service led to a loyal friendship that
captain, Though she has some magical ability has endured many trials, but while Graysha
(cantrips like mage hand and prestidigitation), remains a person of honor and integrity, they
Bree uses the statistics of a commoner. seem unaware of how power has changed
their so-called brother-in-arms.
throws against being frightened or charmed. The per- lette escape, she will grant them half of the
formance ends if Arilette is incapacitated or silenced or ransom money (500 gp) and depart with her
if she voluntarily ends it (no action required). crew. If they fall for the imposter’s deception
Cunning Action (1/Turn). Arilette can use a bonus until it’s too late, Graysha pays them 200 gp
action to take the Dash, Disengage, Hide, Use Object out of her own pocket. In either case, the
action, to make a Dexterity (Sleight of Hand) check, or paladin advises the adventurers to return to
to use thieves’ tools to disarm a trap or open a lock. the city and try to smooth things over.
Second-Story Work. Climbing does not cost Arilette ▶ Arilette Returns. If Arilette is forced to
extra movement. When she makes a running jump, the return to her husband, the adventurers are
distance she covers increases by 4 feet. rewarded in full (2,000 gp), and they receive
ACTIONS the good favor of Captain Bersk. However,
Rapier. Melee Weapon Attack. +6 to hit, reach 5 ft., one soon Arilette escapes on her own again, now
target. Hit: 8 (1d8+4) filled with hatred and a desire for revenge—a
Hand Crossbow. Ranged Weapon Attack. +6 to hit, new antagonist for the party is born.e
range 30/120 ft., one target. Hit: 7 (1d6+4)
Peerless Escape. Lady Arilette turns invisible and takes
the Dash action.