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lunes, 6 de marzo de 2023

Minecraft Guide
Ore Generation
Actualizado a 1.19
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First batch: 30 times per chunk in blobs of 0-37, evenly from levels 136 to
320.
Second batch: 20 times per chunk in blobs of 0-37, from levels 0 to 190,
being most common at Y=95, and being less common as towards either end of
the range. Coal ore in this second batch is also less likely to be exposed to air;
50% of ore blocks that would generate exposed do not generate.
Coal
Recommended:
Y = 136
Y = 95 (reduced air exposure)

Stony peaks and windswept hills biomes more common.


First batch: 40 times per chunk in blobs of 0-13, from levels 128 to 320,
being most common around level 255 and becoming less common towards
either end of the range.

Second batch: 6 times per chunk in blobs of 0-13, from levels -24 to 54,
being most common around level 15 and becoming less common towards
either end of the range.

Iron Third batch: 3 times per chunk in blobs of 0-5, evenly from levels -63 to 64.

Iron ore can generate as a large ore vein found at deepslate layer (-8 to -60
aprox). These veins consist of iron ore, blocks of raw iron, and tuff.

Recommended:
Y = 15
Y = 232-255 (tall mountains)
*No iron generation between Y= 73-79*

Copper ore tries to generate 6 times per chunk in groups from 0 to 16,
in layers −16 to 112, being most common in layers 47 and 48 and less
common at the ends.

It can also spawn rare ore veins above Y=0, mixed with granite and the
occasional raw copper blocks. In dripstone caves biomes, copper ore veins are
Copper larger on average, and deepslate ores appear more frequently.

Copper ore generates most abundantly in beach biomes, especially stoney shores
with multiple raw copper blocks being common.

Recommended:
Y = 48-47
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Emerald ore is a rare mineral block that generates only in mountains, frozen
peaks and windswept hills biomes.

Levels -16 to 320, being most common at level 256, and becoming less
Emerald common toward either end of the range.

Recommended:
Y = 232 to 256

Gold ore attempts to generate 4 times per chunk, in blobs of size 9, from
levels -64 to 32, in all biomes. It is most likely to be found around layer -16,
becoming less common toward either end of the range.

Gold ore is also less likely to be exposed to air; 50% of ore blocks that would
generate exposed do not generate.

There is an additional blob of size 9 that may generate uniformly between -64
Gold and -32 with the same 50% air exposure rate.

In badlands biomes, gold ore attempts to generate 50 times per chunk, from
levels 32 to 256 uniformly, in blobs of size 9. This extra gold ore in badlands
biomes will generate regardless of exposure to air.

Recommended:
Y = -16 (strip mine)
*Look for mesa (badlands) biomes for the most amount of gold mining*

First batch: 2 times per chunk, in blobs of 0-10, from levels -32 to 30. It is
most common around level -1 and becomes less common towards either end
of the range.

Second batch: 4 times per chunk, in blobs of 0-10, evenly from levels -64 to
Lapis 64. Lapis lazuli ore in this second batch cannot be exposed to air; any ore
blocks that would generate exposed do not generate.

Recommended:
Y = -1 (strip mine)

First batch: 4 times per chunk, in blobs of 0–10, evenly from levels -63 to
15.
Redstone Second batch: 8 times per chunk, in blobs of 0–10, from levels -63 to -34,
being more common the lower the elevation.
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Recommended:
Y = -58 to -57 (strip mine)

Diamond ore generates in the Overworld in the form of blobs. Diamond ore is
more common as the y-level decreases, and ore blobs also have a chance to not be
generated if they are exposed to air; however, they can be found next to water or
lava. Blob generation occurs in three batches:

7 blobs of 1-4 ores per chunk, from Y=14 to Y=-63. There is a 50% chance
to not generate a blob if it is next to air.
Diamond 1 blob of 1-12 ores every 1⁄9 chunks, from Y=14 to Y=-63. There is a 70%
chance to not generate a blob if it is next to air.
4 blobs of 1-8 ores per chunk. These blobs will not generate if they are
next to air.

Recommended:
Y = -58 to -57 (strip mine)
*Revisa fosiles de diamantes y lagunas en las cavernas más profundas)
Amethyst Amethyst geodes generate between Y=-58 and Y=30. Each chunk has
Geode a 1⁄24 chance to attempt to generate a geode.

BEST HIGHER LEVEL:


o Y=8
o Posibilidad de conseguir todos los ores
o No estas minando en deepslate que demora bastante.
BEST LOWER LEVEL:
o Y = -58
o Diamond y Redstone con un poco de iron y oro
o Justo sobre bedrock

STRIP MINING:

o Haz túneles cada 5 bloques y marcas el


del medio, para avanzar más rápido y
luego terminas ese cubito marcado entre
los 5 bloques.

MOSS MINING y DEEP DARK MINING:


o Limpia y quita todo el moss y skulk que veas con una hoe.
o Expones al aire ores que estaban no generados por la “air exposure rule”

LOS MOBS SE SPAWNEAN EN LUZ “0” AHORA, (revisa f3)


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(24 bloques entre cada torch si haces strip mine)

SIEMPRE TRATA DE MINAR CON FORTUNE Y EFFICIENCY


Netherite Guide

Netherite is a material from the Nether, used primarily to upgrade diamond gear. Netherite
items are more powerful and durable than diamond, and in dropped item form are resistant to
fire or lava. Netherite blocks are also unbreakable by the strongest explosions from normal
gameplay, with the exception of blue wither skulls.

• Ancient Debris − the blast-resistant ore form rarely found at low altitudes in the
Nether, or as loot in bastion remnants (which may also contain netherite scraps and
ingots).
• Netherite Scrap − an item obtained by smelting ancient debris, used to
craft netherite ingots.
• Netherite Ingot − used for crafting and upgrading diamond gear to netherite.
• Netherite Upgrade − a smithing template, found as loot in bastion remnants, that is
used for upgradingdiamond gear to netherite.[upcoming: JE 1.20]
• Block of Netherite − the mineral block form of netherite ingots

Ancient debris is a rare ore found in the Nether, and is the main source of netherite scraps. Its
high blast resistance makes it immune to normal explosions. In item form, it floats on lava and
cannot be burned by any form of fire.

Can only me mined with diamond pickaxe or netherite pickaxe


First blob of 1–3 ancient debris attempts to generate with a periodic normal
distribution (similarly to lapis lazuli ore) from levels 8 to 22.
Second blob of 0–2 ancient debris attempts to generate randomly from levels 8 to 119.

On average, Y-level 15 has the most ancient debris.

*Necesitas una smithing table para mejorar diamond armor a netherite armor*

¿How to?

1. Minar ancient debris con un diamond o netherite pickaxe.


2. Smelt el ancient debris en un furnace o Blast furnace (lava bucket es el mejor
combustible) y sacar los netherite scraps
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3. Convertir netherite scraps junto con gold ingots en netherite ingots en la crafting table.

4. Poner el arma o armadura de diamante en la smithing table junto con el netherite ingot.

Mejores Nether Biomes para minar por Ancient Debris:

1. Warped Forests

2. Nether Wastes

3. Soul Sand Valley


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4. Crimson Forest

5. Basalt Delta

Opciones para minar netherite:


1. Pickaxes con efficiency, mending y unbreaking.
a. De diamante para arriba para minar ancient debris
2. Bed mining
a. Pon camas en los chunk borders en y=14 o 15
b. F3 + G te muestra chunk borders
c. Haz strips o cava líneas en los borders de chunks
d. Los ancient debris aparecen más en los borders de chunks entonces pones en los
bordes y explotas a una distancia segura (mínimo 4 blocks) y semitapado en un
hueco de 1.5 bloques de profundidad. (pon un cobblestone slab en tus pies para
taparte más de la explosión y evitar que se prenda fuego en tus pies).
e. Para ser más eficiente no vayas con camas hechas. Anda con un stack de oaks y
wool.
3. Chunk Border Mining – MÁS EFICIENTE pero más costoso
a. Y level 14-15
b. Activa chunk borders y haces túneles de 2x2 entre los chunk borders
c. Recuerda como volver (coordenadas o torches)
d. Pickaxes con eficiencia, unbreaking y más
e. Fire resistance potions

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Loadstones:
lunes, 6 de marzo de 2023

A lodestone is a block that can be used to alter compasses to point toward it. It can be used in all
three dimensions.

Cuando tengas una brújula y quieres que apunte a un lugar distinto al world spawn point, haces
una loadstone y le haces click derecho con una brújula. Esto carga la brújula a esa piedra en
específico.

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